13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10)

  • TripleA

    first round i scored exactly average. but i am sure your defense dice are going to suck.

    my subs got 1 hit and i took the liberty of tipping your battleship.
    your stupid sub captain got lucky and hit

    i have scored 8 hits and need your ools


  • @allweneedislove:

    your stupid sub captain got lucky and hit

    Woot woot (although I shouldn’t know that yet - tripleA problem)

    Lose the studly sub (who missed on all my simulated runs  :-))
    Lose 3 DD
    4 hits to carriers

    That’s 8.  Or did you get 9, including the sub hit?
    You said exactly average, so I’m guessing that means 9 hits total.  Lose the ANZ cruiser then, too.


  • I can’t count.  That was 9 without the cruiser

    Sub
    BB
    3 DD
    4 to CV

  • TripleA

    you got 8 hits total the first round.
    i lost my carrier and 6 destroyers.

    round 2 my subs hit one, and my useless attack force hit 4 times.
    need ool for 5 hits on rd2


  • Lose all boats, keeping 4 jets and taking your subs out of the battle

  • TripleA

    that was a disaster.


  • No way

    Just not your game this time, man


  • Now that was a very unlucky turn, there.
    They’re not all going to go like I3, G4 and J4  :-)


  • Unbelievable.


  • Doing my combat move, I need to change my buy because I forgot the Normandy complex when buying.

    I want to exchange a destroyer and a jet for a carrier and a truck (both cost 17)


  • Intercept in Western Germany?

    I’m sending 1 jet and 2 heavy bombers (that’s right, heavy bombers for $5)

    Scramble to Z112?

    I’m sending 1 destroyer and 3 jets at your sub.

    You have 2 fighters and 3 tactical bombers in West Germany
    File attached


  • Apparently the dice gods have smiled upon me for showing mercy on you in regards to the Danish straits….
    Just let me know when you’ve had enough…

  • TripleA

    no scramble
    no intercept


  • Z33 sub, jet, tac vs. DD, CA, transport

    My sub hit - what do you lose?

  • TripleA

    destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Scotland to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 fighter moved from 110 Sea Zone to Western Germany
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 3 units heading to Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 4,3,6,5 and causes: 10 damage to unit: factory_major
                    Bombing raid in Western Germany causes 10 damage total.
                Battle in Iwo Jima
                Battle in 112 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                    Americans win, taking Iwo Jima from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 33 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 55 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Java
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys, 5 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                2 bombers moved from Western Germany to Normandy Bordeaux
                2 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 artillery moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 fighter
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 fighter
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier and 1 fighter
                EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 mech_infantry
                EDIT: Turning off Edit Mode


  • UK will be later, probably tonight


  • OK, now that I have my trusty calculator and spreadsheet and am taking a 2nd look, I need to change some USA noncoms…

    It’s kind of a mess in TripleA, so I will list them here:

    1. 2 loaded transports to 108 instead of 91 and Morocco
          I had to put the 2 infantry and mech on Eire because the editor won’t let you put land units in sea (Veqryn is fixing this for the next update - yay)
    2. 1 jets and 2 heavies to Finland instead of Normandy
    3. 2 jets to Finland instead of 91
    4. Build a jet to 110 instead of Normandy
    5. Swap placement of DD and Mech between EUS and Normandy
  • TripleA

    no problem, edit away.


  • I have played so few games past 4 rounds, I get kind of lost at this point

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