You should read this. Nobody buys Battleships or Cruisers in OOB, except in extremely extremely extremely rare situations.
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10)
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first round i scored exactly average. but i am sure your defense dice are going to suck.
my subs got 1 hit and i took the liberty of tipping your battleship.
your stupid sub captain got lucky and hiti have scored 8 hits and need your ools
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your stupid sub captain got lucky and hit
Woot woot (although I shouldn’t know that yet - tripleA problem)
Lose the studly sub (who missed on all my simulated runs :-))
Lose 3 DD
4 hits to carriersThat’s 8. Or did you get 9, including the sub hit?
You said exactly average, so I’m guessing that means 9 hits total. Lose the ANZ cruiser then, too. -
I can’t count. That was 9 without the cruiser
Sub
BB
3 DD
4 to CV -
you got 8 hits total the first round.
i lost my carrier and 6 destroyers.round 2 my subs hit one, and my useless attack force hit 4 times.
need ool for 5 hits on rd2 -
Lose all boats, keeping 4 jets and taking your subs out of the battle
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that was a disaster.
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No way
Just not your game this time, man
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Now that was a very unlucky turn, there.
They’re not all going to go like I3, G4 and J4 :-) -
Unbelievable.
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Doing my combat move, I need to change my buy because I forgot the Normandy complex when buying.
I want to exchange a destroyer and a jet for a carrier and a truck (both cost 17)
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Intercept in Western Germany?
I’m sending 1 jet and 2 heavy bombers (that’s right, heavy bombers for $5)
Scramble to Z112?
I’m sending 1 destroyer and 3 jets at your sub.
You have 2 fighters and 3 tactical bombers in West Germany
File attached -
Apparently the dice gods have smiled upon me for showing mercy on you in regards to the Danish straits….
Just let me know when you’ve had enough… -
no scramble
no intercept -
Z33 sub, jet, tac vs. DD, CA, transport
My sub hit - what do you lose?
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destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Scotland to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,3,6,5 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in Iwo Jima
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win, taking Iwo Jima from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Java
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys, 5 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 mech_infantry
EDIT: Turning off Edit Mode -
UK will be later, probably tonight
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OK, now that I have my trusty calculator and spreadsheet and am taking a 2nd look, I need to change some USA noncoms…
It’s kind of a mess in TripleA, so I will list them here:
- 2 loaded transports to 108 instead of 91 and Morocco
I had to put the 2 infantry and mech on Eire because the editor won’t let you put land units in sea (Veqryn is fixing this for the next update - yay) - 1 jets and 2 heavies to Finland instead of Normandy
- 2 jets to Finland instead of 91
- Build a jet to 110 instead of Normandy
- Swap placement of DD and Mech between EUS and Normandy
- 2 loaded transports to 108 instead of 91 and Morocco
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no problem, edit away.
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I have played so few games past 4 rounds, I get kind of lost at this point