It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
I had changed my mind in the middle of that post
I know it was confusing that I was talking about editing the ANZ fighters, but that’s all I was doing - talking about it.
I’m fine with leaving them in Java. I don’t know how I got the numbers I did when doing ANZ turn, thinking that there was close to 50/50 in Z33, but that’s part of the game. I must have screwed up the battle calculation and now I’m going to pay for it.
Now don’t go and get all lucky on me
Now don’t go and get all lucky on me
sorry i cant help you there. i plan on getting very lucky dice here.
first round i scored exactly average. but i am sure your defense dice are going to suck.
my subs got 1 hit and i took the liberty of tipping your battleship.
your stupid sub captain got lucky and hit
i have scored 8 hits and need your ools
your stupid sub captain got lucky and hit
Woot woot (although I shouldn’t know that yet - tripleA problem)
Lose the studly sub (who missed on all my simulated runs :-))
Lose 3 DD
4 hits to carriers
That’s 8. Or did you get 9, including the sub hit?
You said exactly average, so I’m guessing that means 9 hits total. Lose the ANZ cruiser then, too.
I can’t count. That was 9 without the cruiser
Sub
BB
3 DD
4 to CV
you got 8 hits total the first round.
i lost my carrier and 6 destroyers.
round 2 my subs hit one, and my useless attack force hit 4 times.
need ool for 5 hits on rd2
Lose all boats, keeping 4 jets and taking your subs out of the battle
that was a disaster.
No way
Just not your game this time, man
Now that was a very unlucky turn, there.
They’re not all going to go like I3, G4 and J4 :-)
Unbelievable.
Doing my combat move, I need to change my buy because I forgot the Normandy complex when buying.
I want to exchange a destroyer and a jet for a carrier and a truck (both cost 17)
Intercept in Western Germany?
I’m sending 1 jet and 2 heavy bombers (that’s right, heavy bombers for $5)
Scramble to Z112?
I’m sending 1 destroyer and 3 jets at your sub.
You have 2 fighters and 3 tactical bombers in West Germany
File attached
Apparently the dice gods have smiled upon me for showing mercy on you in regards to the Danish straits….
Just let me know when you’ve had enough…
no scramble
no intercept
Z33 sub, jet, tac vs. DD, CA, transport
My sub hit - what do you lose?
destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Scotland to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,3,6,5 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in Iwo Jima
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win, taking Iwo Jima from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Java
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys, 5 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 mech_infantry
EDIT: Turning off Edit Mode
UK will be later, probably tonight
OK, now that I have my trusty calculator and spreadsheet and am taking a 2nd look, I need to change some USA noncoms…
It’s kind of a mess in TripleA, so I will list them here: