@discalced no scramble, thanks
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Bryansk
2 fighters moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 armour and 8 infantry moved from Russia to Bryansk
2 aaGuns, 9 artilleries and 12 infantry moved from Volgograd to Tambov
1 infantry moved from Novosibirsk to SamaraPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Iraq to Saudi Arabia
Japanese take Saudi Arabia from ANZAC
3 bombers moved from Iraq to Volgograd
1 mech_infantry moved from Iraq to Caucasus
4 fighters and 5 tactical_bombers moved from Iraq to Caucasus
4 armour and 4 mech_infantrys moved from Western Ukraine to Ukraine
4 infantry moved from Greece to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
4 infantry moved from 100 Sea Zone to UkraineCombat - Japanese
Battle in Ukraine
Japanese attack with 4 armour, 4 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 4 armour, 4 infantry and 4 mech_infantrys in Ukraine, round 1 : 4/12 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Ukraine
Japanese win, taking Ukraine from Russians with 4 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 4 fighters, 1 mech_infantry and 5 tactical_bombers
ANZAC defend with 2 mech_infantrys
Japanese roll dice for 4 fighters, 1 mech_infantry and 5 tactical_bombers in Caucasus, round 1 : 4/10 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 1 : 0/2 hits
2 mech_infantrys owned by the ANZAC lost in Caucasus
Japanese win, taking Caucasus from Russians with 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 mech_infantrys
Battle in Volgograd
Japanese attack with 3 bombers
ANZAC defend with 2 fighters; Russians defend with 1 factory_minor
Japanese roll dice for 3 bombers in Volgograd, round 1 : 3/3 hits
Russians roll dice for 2 fighters in Volgograd, round 1 : 1/2 hits
1 bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Volgograd
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 fightersNon Combat Move - Japanese
2 bombers moved from Volgograd to Iraq
3 fighters moved from 99 Sea Zone to Spain
3 fighters moved from Western Germany to Spain
4 fighters moved from Caucasus to Iraq
3 tactical_bombers moved from Caucasus to Iraq
3 armour and 3 mech_infantrys moved from Angola to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Egypt to Iraq
2 tactical_bombers moved from Caucasus to Iraq
4 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Egypt to Anglo Egyptian Sudan
3 submarines moved from 95 Sea Zone to 99 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in EgyptTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,4,3,1,6,4,4,3,3,1,1,4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,5,6,2,6,2,5,5,2,4,5,6,4,4,6,6,2,6,3,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1
Japanese collect 13 PUs (11 lost to blockades); end with 13 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 19 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
43 Sea Zone : 1 flag
Belgian Congo : 1 flag
Egypt : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 aaGun, 3 armour, 4 infantry and 3 mech_infantrys
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Ukraine : 1 flag, 4 armour, 1 factory_minor, 3 infantry and 4 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
100 Sea Zone : 2 transports
Saudi Arabia : 1 flag, 1 factory_minor and 1 infantry
Angola : 1 flag
99 Sea Zone : 3 battleships, 6 carriers and 3 submarines
Iraq : 4 armour, 2 bombers, 4 fighters, 2 infantry, 9 mech_infantrys and 5 tactical_bombers
Spain : 11 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 52 / 68
Russians : 24 / 28
Japanese : 24 / 13
Americans : 73 / 98
Chinese : 23 / 29
British : 23 / 29
UK_Pacific : 17 / 22
Italians : 25 / 30
ANZAC : 21 / 38
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 32Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.480
Median : 4.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Russians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
USA
NOW
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DO IT KARL DO ITTTTTT
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Americans
Americans buy 8 artilleries, 1 bomber, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
5 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
5 infantry moved from 95 Sea Zone to Southern Italy
6 carriers moved from 91 Sea Zone to 95 Sea Zone
8 submarines moved from 93 Sea Zone to 95 Sea Zone
6 fighters moved from Portugal to Southern Italy
1 battleship and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
6 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
6 transports moved from 91 Sea Zone to 102 Sea Zone -
oh geez i didn’t take gibraltar with a german infantry???
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uh, yeah, that was just an oversight there karl my boy - obviously meant to do it… :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Americans
Americans buy 8 artilleries, 1 bomber, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
5 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
5 infantry moved from 95 Sea Zone to Southern Italy
6 carriers moved from 91 Sea Zone to 95 Sea Zone
8 submarines moved from 93 Sea Zone to 95 Sea Zone
6 fighters moved from Portugal to Southern Italy
1 battleship and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
6 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
6 transports moved from 91 Sea Zone to 102 Sea ZoneCombat - Americans
Americans creates battle in territory 91 Sea Zone
Battle in 104 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans attack with 6 fighters and 5 infantry
Italians defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans captures 30PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 6 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in 91 Sea Zone
British loiter and taunt with ; Americans attack with 8 fighters, 2 submarines and 2 tactical_bombers
Italians defend with 1 destroyer
Americans win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
2 bombers moved from Southern France to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 91 Sea Zone to 95 Sea Zone
6 fighters moved from Southern Italy to 95 Sea Zone
7 fighters moved from 91 Sea Zone to 95 Sea Zone
3 carriers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
5 fighters moved from 110 Sea Zone to Portugal
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from 104 Sea Zone to United Kingdom
4 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from West Indies to 89 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
10 artilleries moved from Central United States to 101 Sea Zone
12 infantry moved from Eastern United States to 101 Sea Zone
10 artilleries, 12 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
10 artilleries and 12 infantry moved from 91 Sea Zone to Portugal
2 bombers moved from Western United States to Portugal
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Yenisey to Russia
1 mech_infantry moved from Jehol to Suiyuyan
1 mech_infantry moved from Korea to JeholPlace Units - Americans
8 artilleries placed in Eastern United States
8 infantry placed in Central United States
1 bomber placed in Eastern United States
3 fighters placed in KoreaTurn Complete - Americans
Americans collect 76 PUs; end with 106 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 131 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
seriously, same exact thing as last game. �ridiculous.
with tiny little gibraltar, i just forgot to walk in with the german infantry. � :roll:
it’s all yours good game karl.
that was just a missed walkin. you can thank your dudes for hitting. if they hadn’t i couldn’t have forgotten the walkin.
good game.
you can stop now.
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i mean, if you’re gonna grab the win like that, then i don’t really wanna continue.
that is just silly.
post your win, i just play too fast and sloppy with you.
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have been FAR too busy IRL and playing far too many games. was really just messing around with an all-in to europe strategy with you, and i have decided i don’t like it. :lol:
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I pulled a BS move on you. I know it.
BUT, I really doubt you would have been able to take USSR. If you moved in, the allies would have been able to fly over 20+ fighters.
As for taking Italy, as I say, it’s BS, but at this stage in the game I think it’s valid. Vigilance at this stage is as critical as strategy I think. I sweated rounds trying to make sure you couldn’t pull a fast one on the UK.
Good game. Not sure the all in Europe thing works, but it was interesting.
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your infantry and destroyers pounded me all game on defense. it was fitting that the dudes hitting in gibraltar left the straight open.
obviously i just forgot a walkin, but that’s always a good lesson for when a game matters.
nice work.
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game kinda sucked actually. don’t remember why i decided to rush to europe - probably frustrated with the terrible dice run i’ve been on. :lol:
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you really hit the jackpot though, playing me 2 extremely fast games at a time that i’m extremely sleep deprived and extremely busy IRL. it is fun sometimes though to try some stupid crazy moves. :lol:
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I will say this, I think the winning move was to throwing those many US/UK troops into the western Europe meat grinder. I lost tons of stuff but bought time for the USSR to build up.
You made Europe virtually impenetrable! I was impressed. The US would have cracked it next turn though. But like I said, I do not think you could have cracked the USSR with the massive allied ftrs regardless.
I will run away now, knowing I got 2 games against the best player on the boards!
Don’t worry, come Nov 1, I am sure you will hunt me down and kill me like the dirty dog I am.





