@Amon-Sul I googled how to do it since it was a long time ago, but we don’t seem to get any output from the forum. Do you remember how to correctly write it in the thread?
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to France
3 bombers moved from United Kingdom to Holland Belgium
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to France
3 bombers moved from United Kingdom to Holland Belgium
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 3 bombers, 5 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 3 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Denmark
Battle in Norway
Battle in Korea
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 7 infantry moved from 123 Sea Zone to Iceland
2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
3 bombers moved from Holland Belgium to United Kingdom
5 infantry moved from Argentina to Brazil
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Midway to Caroline Islands
2 bombers moved from Western United States to Caroline Islands
1 bomber moved from Tsinghai to HopeiPlace Units - Americans
2 artilleries and 6 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
4 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
3 infantry moved from Tsinghai to Shensi
7 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 infantry moved from Hopei to AnhwePlace Units - Chinese
3 infantry placed in Hopei
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total -
you’re out of position karl… this one is over shortly.
-
i would argue it is already over.
-
-
I eagerly await to see my swift demise!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Mozambique to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya -
hehe
-
I eagerly await to see my swift demise!
it shall be ever so swift. more swift than ye shalt imagine.
-
Sounds good. I love dying!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Mozambique to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to KenyaCombat - British
Battle in KenyaNon Combat Move - British
1 infantry moved from Mozambique to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Angola
British take Angola from Neutral_True
1 infantry moved from Mozambique to Tanganyika Territory
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 battleship, 2 cruisers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to NorwayPlace Units - British
3 infantry placed in Egypt
1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 60 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 61 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 60 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
europa is a FORTRESS :-o
-
ha, the forum reject your font size! an omen?
-
A fortress, except… Norway
-
EUROPA IS A FORTRESS
-
-
let it be a fortress. I am fine if the Axis just stay there.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Spain to Holland Belgium
2 fighters moved from 95 Sea Zone to Holland Belgium
1 bomber moved from Spain to 114 Sea Zone
1 tactical_bomber moved from Spain to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 2/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Morocco
Battle in 114 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 114 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 114 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 114 Sea Zone
Italians win, taking Morocco from Americans with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 114 Sea Zone to Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
7 infantry moved from Southern France to Spain
3 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Spain
2 mech_infantrys moved from Libya to Tunisia
1 infantry moved from Libya to TunisiaPlace Units - Italians
1 airfield placed in Spain
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 artilleries and 10 infantry
Alexandria : 1 flag, 1 infantry
Malta : 1 flag
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 infantry and 2 mech_infantrys
Western Germany : 2 fighters and 2 tactical_bombers
Germany : 1 bomber
Holland Belgium : 1 infantry
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Greece : 1 flag
92 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 transports
Yugoslavia : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 24 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 44 / 60
Russians : 31 / 36
Japanese : 46 / 49
Americans : 67 / 91
Chinese : 20 / 20
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 24 / 39
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.476
Median : 4.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21Null / Other
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.857
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.857
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
karl, you have made one minor oversight… you will know it soon enough.





