@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
13L G40 Boldfresh vs. Karl7 (Allies +11) game 2
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hold on, one change.
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ok now i’m happy.
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i know i’m kindof botching this, but i think it would be pretty hard for the axis to lose at this point.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 8 armour and 10 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 8 armour and 10 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 10 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
3 fighters moved from Rostov to Ukraine
1 armour moved from Siberia to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 8 armour and 10 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 8 armour and 10 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 10 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
3 fighters moved from Rostov to Ukraine
1 armour moved from Siberia to BuryatiaCombat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
8 armour moved from Volgograd to Tambov
2 aaGuns, 9 artilleries and 43 infantry moved from Rostov to Bryansk
1 fighter moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
3 fighters moved from Ukraine to Bryansk
1 artillery moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
why are these edits showing up on my move?
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probably nothing
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Japanese
Japanese buy 2 armour and 1 infantry; Remaining resources: 93 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 99 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 99 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 93 Sea Zone
1 tactical_bomber moved from Greece to 93 Sea Zone
1 carrier moved from 99 Sea Zone to 93 Sea ZoneCombat - Japanese
Battle in Morocco
Battle in Gibraltar
Japanese attack with 1 armour and 2 infantry
British defend with 1 artillery and 1 harbour
Japanese roll dice for 1 armour and 2 infantry in Gibraltar, round 1 : 2/3 hits
British roll dice for 1 artillery in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Gibraltar
Japanese win, taking Morocco from British, taking Gibraltar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 93 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Japanese win, taking 93 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in AlgeriaNon Combat Move - Japanese
6 carriers moved from 99 Sea Zone to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 92 Sea Zone
5 submarines moved from 98 Sea Zone to 92 Sea Zone
8 fighters moved from Greece to Egypt
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern Persia to Persia
1 battleship moved from 99 Sea Zone to 92 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 armour moved from Greece to Yugoslavia
1 tactical_bomber moved from Greece to 113 Sea Zone
1 tactical_bomber moved from Greece to 113 Sea Zone
1 tactical_bomber moved from Greece to EgyptPlace Units - Japanese
2 armour and 1 infantry placed in EgyptTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,6,1,6,4,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4,3,2
Japanese collect 13 PUs (7 lost to blockades); end with 106 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 111 PUsTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 34 infantry
Ceylon : 1 flag
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Victoria : 1 flag
Northern Territory : 1 flag
New South Wales : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag
Wake Island : 1 flag, 1 airfield
British Somaliland : 1 flag
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Egypt : 1 flag, 3 armour, 1 factory_minor, 8 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Cyprus : 1 flag
Morocco : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
Western Germany : 3 fighters
113 Sea Zone : 3 fighters and 3 tactical_bombers
93 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
92 Sea Zone : 1 battleship, 6 carriers, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports
Persia : 2 infantry
Yugoslavia : 1 armour
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 79
Russians : 28 / 28
Japanese : 20 / 111
Americans : 76 / 101
Chinese : 23 / 31
British : 26 / 28
UK_Pacific : 17 / 22
Italians : 11 / 18
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.564
Median : 4.000
Variance : 1.658
Standard Deviation : 1.288
Total rolls : 39Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
hold up a sec.
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ok here you go.
all fighters are on their same power’s acc in this game unless stated otherwise. i have one empty acc in z113, the other acc’s each have 1 ftr, 1 tac.
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why are these edits showing up on my move?
it’s what happens if i hit “done” which starts the russian move. then if i do some edits and save, those edits show up at the start of the russian move.
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will move tomorrow.
sleep now
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 9 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from 112 Sea Zone to Norway
2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser, 3 destroyers and 3 fighters moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 bombers moved from Russia to Novgorod
4 fighters moved from Russia to Novgorod
1 fighter moved from 76 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 9 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from 112 Sea Zone to Norway
2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser, 3 destroyers and 3 fighters moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 bombers moved from Russia to Novgorod
4 fighters moved from Russia to Novgorod
1 fighter moved from 76 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in Denmark
Battle in Norway
Battle in 98 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in Novgorod
Americans attacks with 6 units heading to Novgorod
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 5,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of British Somaliland from Japanese to British
EDIT: Changing ownership of Italian Somaliland from Italians to Americans
EDIT: Removing units owned by Americans from Ethiopia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Italian Somaliland: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from West India: 1 infantry
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 artillery and 1 transport
EDIT: Turning off Edit Mode
2 bombers moved from Novgorod to Russia
4 fighters moved from Novgorod to Bryansk
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from United Kingdom to 112 Sea Zone
1 armour moved from Siberia to Buryatia
3 fighters moved from Korea to Kansu
1 fighter moved from Kansu to Russia
3 mech_infantrys moved from Szechwan to Kazakhstan
1 infantry moved from Szechwan to Sikang
3 mech_infantrys moved from French Indo China to Szechwan
1 fighter moved from 98 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
4 bombers moved from Western United States to United Kingdom
1 bomber moved from Scotland to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to British Somaliland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 3 submarines and 3 transports placed in 101 Sea Zone
2 fighters and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 26 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Combat Move - British
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 transport moved from 70 Sea Zone to 71 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 transport moved from 70 Sea Zone to 71 Sea ZoneCombat - British
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
2 transports moved from 109 Sea Zone to 117 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 109 Sea Zone to 112 Sea Zone
2 aaGuns and 9 infantry moved from Scotland to United Kingdom
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from India to West IndiaPlace Units - British
1 fighter and 2 infantry placed in Quebec
2 armour placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
UK_Pacific undo move 1.
3 armour placed in India
1 mech_infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in Malaya change ownership: 1 mech_infantry -
UK edit
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One more edit; two Brit ftrs to nor. I can do on Anzac turn or you can move on italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 6 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in LibyaNon Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Germany
2 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
3 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Western GermanyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 artillery and 16 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 bomber and 1 infantry
Germany : 4 aaGuns and 1 armour
Northern Italy : 1 factory_major
Libya : 1 armour and 1 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
96 Sea Zone : 1 transport
92 Sea Zone : 1 fighter and 2 tactical_bombersProduction/PUs Summary :
Germans : 53 / 79
Russians : 28 / 28
Japanese : 20 / 111
Americans : 80 / 106
Chinese : 23 / 32
British : 26 / 26
UK_Pacific : 17 / 22
Italians : 12 / 28
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





