i am away for the weekend, so maybe sunday night
13L G40 Boldfresh vs. Karl7 (Allies +11) game 2
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Look like A&A.org is down. Will email UK map.
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if you emailed the map i never saw it, can you post here now, site is back on for posting.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from West India to India
2 fighters moved from 80 Sea Zone to India
1 tactical_bomber moved from Persia to India
3 fighters and 1 tactical_bomber moved from Kwangsi to India
1 infantry moved from Kwangsi to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Holland Belgium
Battle in Gibraltar
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Holland Belgium from Germans, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Battle in India
British attack with 1 armour, 1 artillery, 5 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
British win, taking India from Japanese, taking Burma from Chinese with 1 armour, 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 3 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Casualties for British: 9 infantryNon Combat Move - British
1 aaGun moved from West India to India
5 fighters and 2 tactical_bombers moved from India to West India
3 armour moved from Egypt to Trans-Jordan
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery and 6 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 bomber moved from Gibraltar to United Kingdom
1 armour moved from Persia to West IndiaPlace Units - British
1 destroyer and 1 fighter placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,5,1,5,2,3,4,5,5,5,1,6,1,4,1,2,1,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,5,6,2
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total -
Either u got more air to japan than I was aware u could or you just got great dice karl :lol:
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sent you I8 to your email
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For the bombing run? I think I got a 6 and 2–- so average 4 – good, yes
I’ll take whatever I can get
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to Trans-JordanTurn Complete - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Korea: 2 fighters
EDIT: Adding units owned by ANZAC to Timguska: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Syria
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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For the bombing run? I think I got a 6 and 2–- so average 4 – good, yes
I’ll take whatever I can get
no i meant india, not japan. you deserve some good dice, just wish they weren’t coming against me! :wink:
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Oh the attack on ind – yeah that went pretty good.
The bigger the battle the more the dice tend toward average. The battles that drive you crazy are the ones involving high value units like ships and fighters and you get zeroed out.
Mass infantry battles etc not so common and not so bad if go awry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 18 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
2 armour moved from Ukraine to Volgograd
1 armour moved from Northwest Persia to Persia
Germans take Persia from Russians
1 armour moved from Persia to Iraq
11 mech_infantrys moved from Ukraine to Volgograd
3 artilleries moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Caucasus
2 fighters and 2 tactical_bombers moved from Rostov to Caucasus
2 fighters moved from Rostov to Archangel
1 bomber moved from Rostov to Archangel
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
6 armour and 7 mech_infantrys moved from Northwest Persia to IraqCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Archangel, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 artilleries and 11 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 armour, 3 artilleries and 11 mech_infantrys in Volgograd, round 1 : 5/16 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 3 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 1 : 2/5 hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
2 artilleries owned by the Germans retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Caucasus
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 9 armour and 10 mech_infantrys
French defend with 1 infantry
Germans roll dice for 9 armour and 10 mech_infantrys in Iraq, round 1 : 6/19 hits
Russians roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Ukraine
3 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Rostov to Northwest Persia
1 infantry moved from Ukraine to Western Ukraine
3 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 11 artilleries and 14 infantry moved from Belarus to Baltic States
1 infantry moved from Novgorod to Baltic States
1 bomber moved from Archangel to Ukraine
2 fighters moved from Archangel to Novgorod
2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2,6,5
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
Poland : 2 mech_infantrys
Germany : 1 factory_major and 10 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 3 aaGuns, 11 artilleries and 15 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 armour and 9 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry, 7 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 2 armour, 3 artilleries, 1 factory_minor and 12 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag
113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 9 armour and 10 mech_infantrys
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag, 3 mech_infantrys
Persia : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 65 / 87
Russians : 20 / 39
Japanese : 41 / 56
Americans : 56 / 76
Chinese : 23 / 25
British : 31 / 40
UK_Pacific : 11 / 7
Italians : 11 / 1
ANZAC : 2 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 9 times
Average roll : 3.494
Median : 3.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 81Null / Other
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.574
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 61Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.857
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 fighter moved from Russia to Caucasus
2 infantry moved from Kazakhstan to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 fighter moved from Russia to Caucasus
2 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
1 fighter moved from Caucasus to Samara
1 fighter moved from Tambov to Russia
7 armour and 1 mech_infantry moved from Smolensk to Samara
2 artilleries moved from Russia to Samara
13 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Smolensk to Vologda
2 aaGuns, 5 artilleries and 32 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
1 armour, 2 artilleries, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 44 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour and 12 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 bomber, 2 fighters and 2 tactical_bombers moved from Java to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA guns fire in India : 0/3 hits
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in India, round 1 : 7/9 hits
UK_Pacific roll dice for 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in India, round 1 : 3/5 hits
2 infantry owned by the British , 1 armour owned by the British , 1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the British and 1 aaGun owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 bomber, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 39 Sea Zone
2 carriers and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 infantry placed in Malaya
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,1,3,6,2,1,6,4,4,6,2,5,5,4,1,5,5,2,2,5,5,1,5,3,1,6,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
Japanese collect 31 PUs (13 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 9 fighters, 1 harbour, 34 infantry and 2 tactical_bombers
Hainan : 1 harbour
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 flag, 1 airfield
Celebes : 1 flag
Java : 1 flag, 1 airfield
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 2 transports
39 Sea Zone : 3 carriers, 3 fighters, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 59 / 87
Russians : 26 / 32
Japanese : 44 / 55
Americans : 56 / 76
Chinese : 23 / 25
British : 31 / 40
UK_Pacific : 8 / 0
Italians : 11 / 1
ANZAC : 2 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.421
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
Average roll : 2.889
Median : 3.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9British Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
1 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
just a sec karl gonna change a thing or two.
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yep now you’re good.
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wow! You got india back?
did you loose any planes?
I will check
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intercept?
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No intercept
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Korea to Timguska
3 fighters moved from Korea to Timguska
5 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Korea to Japan
6 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 transports moved from 92 Sea Zone to 102 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Yunnan to India
1 mech_infantry moved from Hunan to Yunnan
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone





