@axis-dominion sounds good fire it up whenever you want
G4013L Jeff28(Allies+7) v. Karl7(Axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Rostov
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
Russians take Caucasus from Italians
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Malaya to Burma
UK_Pacific take Burma from Japanese
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to DenmarkCombat - British
Battle in Denmark
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Denmark, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Rostov
British attack with 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun; Italians defend with 2 armour
AA guns fire in Rostov : 2/3 hits
1 bomber owned by the British and 1 tactical_bomber owned by the British lost in Rostov
British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 1 : 3/6 hits
Italians roll dice for 1 aaGun and 2 armour in Rostov, round 1 : 2/2 hits
2 mech_infantrys owned by the British , 1 aaGun owned by the Germans and 2 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 aaGun
Casualties for British: 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Finland to Russia
1 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Eastern Persia to Kazakhstan
3 artilleries moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from Finland to Karelia
1 aaGun moved from Norway to Finland
1 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Finland
2 aaGuns and 14 infantry moved from West India to Eastern PersiaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Egypt
1 transport placed in 109 Sea Zone
British undo move 3.
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Kweichow : 2 aaGuns
Burma : 1 mech_infantry
Malaya : 1 aaGun, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Kazakhstan : 1 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 2 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Denmark : 1 flag, 1 artillery
Ethiopia : 1 flag
Karelia : 1 aaGun and 1 armour
Rostov : 2 armour
Russia : 2 armour, 8 fighters, 3 mech_infantrys and 1 tactical_bomber
Caucasus : 1 armour, 1 artillery, 2 infantry and 9 mech_infantrys
112 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag, 2 aaGuns and 14 infantry
81 Sea Zone : 2 transports
Northwest Persia : 3 artilleries
Persia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
Finland : 1 aaGun, 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 43 / 62
Russians : 16 / 21
Japanese : 46 / 72
Americans : 70 / 96
Chinese : 11 / 12
British : 33 / 39
UK_Pacific : 8 / 0
Italians : 14 / 9
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
British win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Western GermanyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,6,2,5
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total -
we are not playing with technology right?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to PhilippinesPlace Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Malaya : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Hawaiian Islands : 2 fighters
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 fighter
37 Sea Zone : 1 destroyer
35 Sea Zone : 2 transports
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 transport
Caucasus : 2 infantryProduction/PUs Summary :
Germans : 43 / 62
Russians : 16 / 21
Japanese : 46 / 72
Americans : 70 / 96
Chinese : 11 / 12
British : 33 / 39
UK_Pacific : 8 / 0
Italians : 14 / 9
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to RussiaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Algeria : 3 infantry
Russia : 1 fighter
Caucasus : 2 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 62
Russians : 16 / 21
Japanese : 46 / 72
Americans : 70 / 96
Chinese : 11 / 12
British : 33 / 39
UK_Pacific : 8 / 0
Italians : 14 / 9
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
31 tanks so sick, never seen so many
–Jeff
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Sine you have not said, I will assume we are not playing with technology.
So, looks like this it. Do or die. I should die. I know, I know, I could pull back and try to keep maneuvering around waiting for an outside chance that the Japan can rise up. But what the heck. I hate the build up to Moscow attack and then it never happens.
Here’s to luck, which given my record I should not get much of.
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We never said on tech, I guess either way is fine. Whatever you think is fair.
Best of luck to the good guys!
–Jeff
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If you are allowing tech, I will go for it! I doubt it will make any difference though…… :lol:
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What would save you? Heavy bombers? Advanced artillery?
Never used tech on this version since you can’t keep the tokens.
Do you get to pick the tech if you hit or is it a dice roll where you can end up with super subs or war bonds?
–Jeff
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Politics - Germans
Research Technology - Germans
Germans spend 20 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
23 armour, 14 artilleries, 2 bombers, 7 fighters, 57 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
5 armour and 1 mech_infantry moved from Ukraine to Russia
3 armour moved from Western Ukraine to Russia
2 bombers moved from Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 31 armour, 14 artilleries, 4 bombers, 7 fighters, 58 infantry, 5 mech_infantrys and 4 tactical_bombers
French defend with 1 fighter; British defend with 2 armour, 8 fighters, 3 mech_infantrys and 1 tactical_bomber; Russians defend with 5 aaGuns, 1 airfield, 1 armour, 23 artilleries, 1 factory_major, 2 fighters, 75 infantry, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 3 fighters
Russians win with 3 armour, 10 artilleries, 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is -264
Casualties for Germans: 31 armour, 14 artilleries, 4 bombers, 7 fighters, 58 infantry, 5 mech_infantrys and 4 tactical_bombers
Casualties for British: 3 mech_infantrys
Casualties for Russians: 5 aaGuns, 13 artilleries, 75 infantry and 5 mech_infantrysNon Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,4,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 37 PUs (6 lost to blockades); end with 37 PUs total -
well you win. I got bad luck on the battle… can you F%$#! believe that? This the second time recently when on a major battle I gotten completely killed by the dice. Maybe the fates are telling me something.
I’ll post the win.
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Thanks. I was a pretty big favorite, at least before your tech.
Let me know if you’d like a rematch.
Thanks and good game.
–Jeff
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Maybe in a few. I got to many games going to keep track of what’s happening. Plus I am not sure what happened to Axis that made them suck so bad this game. They never got off the ground. I think I need to go back to the drawing board on how I play this game.
I’ll pm you when I am ready.
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I suck at playing axis, but I think a J2 or J3 Japan attack is better. Although it was frustrating for the Americans to sit and wait.
Taranto and the Alex attack killed Italy early, which always hurts.
I thought your German set up was great. If Japan or Italy was doing better it could have worked.
–Jeff
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My standard strategy was J4 which seems outdated now. Especially against good players. Anzac’s annoying trns and dds really slowed up Japan.





