13L G40 Boldfresh vs. JWW (Allies +11) Game 2

  • '12

    darn it, you are using the new tripleA version and it’s giving me errors.  guess i will have to download it so wont get the move done right now.  :|


  • yeah I am on the newest version

  • '12

    scramble orders?


  • none

  • '12

    i’m on a plane, had every roll done except for philippines and it crashed on me.  i will rerun the battles and edit the results to match the first go around.  got a layover happening now and the flight attendents are making me put away the computer.


  • @Boldfresh:

    i’m on a plane, had every roll done except for philippines and it crashed on me.  i will rerun the battles and edit the results to match the first go around.  got a layover happening now and the flight attendents are making me put away the computer.

    where are you going to, coming from?

  • '12

    hey JWW, i meant to walkin to FIC with the infantry in siam.  had it done at one point, but then hit remove on all the combat moves and rebuilt it, just now realized i didn’t do that walkin.  i will edit it in presuming it is ok?

  • '12

    Keep getting interrupted sorry.  About to take off frim phx and since have the girl good chance I wont be able to finish tonight we will see.  If I recall the walkin to fic was originally there and taken back but not sure if it will show that but its a move I always make on a j1 attack.  Please let me know if you have a problem with that walkin.

    Cheers

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Hunan
                1 bomber moved from Japan to Yunnan
                1 bomber moved from Japan to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Formosa to 36 Sea Zone
                1 bomber, 1 cruiser and 1 fighter moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 fighter moved from Okinawa to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Japan to Kwangtung
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Japan to Kwangtung

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 :  2/6 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 :  0/2 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Turning on Edit Mode
                    EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Hunan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 1 :  2/5 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 1 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    Turning on Edit Mode
                    EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry
                    EDIT: Turning off Edit Mode
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 :  3/6 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 3 :  3/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                    Turning on Edit Mode
                    EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
                    EDIT: Turning off Edit Mode
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser and 1 fighter
                    British defend with 1 battleship
                        Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 cruiser
                    Casualties for British: 1 battleship
                    Turning on Edit Mode
                    EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser
                    EDIT: Turning off Edit Mode
                Battle in Wake Island
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 destroyers, 1 submarine and 2 transports
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 1 :  3/3 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking Wake Island from Americans with 1 battleship, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 :  5/6 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 :  2/3 hits
                        1 fighter owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of French Indo China from French to Japanese
                EDIT: Turning off Edit Mode
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 battleship and 2 carriers moved from 6 Sea Zone to 31 Sea Zone
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
                1 fighter moved from Korea to Japan
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 bomber moved from 37 Sea Zone to Kwangsi
                1 fighter moved from 37 Sea Zone to Siam
                1 infantry moved from Siam to French Indo China

    Place Units - Japanese
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 41 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 bombers, 5 fighters and 5 tactical_bombers
        Kiangsi : 1 artillery and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Jehol : 1 aaGun and 6 infantry
        Siam : 1 fighter and 1 infantry
        Manchuria : 4 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 2 artilleries and 1 harbour
        Wake Island : 1 flag, 1 airfield and 2 infantry
        French Indo China : 1 flag, 1 infantry
        31 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
        37 Sea Zone : 1 cruiser
        35 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        6 Sea Zone : 1 cruiser and 3 transports

    Production/PUs Summary :

    Germans : 33 / 39
        Russians : 36 / 41
        Japanese : 36 / 41
        Americans : 50 / 52
        Chinese : 9 / 12
        British : 28 / 28
        UK_Pacific : 14 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 17 / 19
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 14 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 18 times
                6 was rolled 8 times
            Average roll : 3.296
            Median : 3.000
            Variance : 2.043
            Standard Deviation : 1.429
            Total rolls : 71

    Japanese Combat
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.275
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 51

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9


  • Hey, BF, I am confused…it appeared that when I scored a “hit” with the exception of the PHI battle the units JPN lost were added back into the game using edit?

    What am I missing?

  • '12

    the thing is, you have to look back at the first round of rolls.  remember, i did all the battles except for the one in phi when tripleA froze up.  did you not get the first round of emails?  look back to earlier today.  i will forward you a few as well so you can see the time.  so all i did was edit the battles to match the results of the original rolls.

  • '12

    @Boldfresh:

    i’m on a plane, had every roll done except for philippines and it crashed on me.  i will rerun the battles and edit the results to match the first go around.  got a layover happening now and the flight attendents are making me put away the computer.

    this is what i’m referring to…  i just sent you the four MARTI emails from the original yunnan battle.  as i said, all the battles were complete except for phi when tripleA froze up.

  • '12

    so if you look back to around 6:23 PM (not sure what time zone) you will see the original rolls.


  • I understand. Thanks….

    I don’t really look at those dice rolls, they aren’t really helpful when it is a big battle cause they aren’t broken out by unit.

  • '12

    actually, they are rolled from lowest strength unit to highest i believe.  if i recall i verified that some time ago.  but yeah, i never really look at them except to make sure there weren’t more than one set sent for the same move.


  • oh, cool, keep teaching me useful stuff BF! I appreciate it.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 2 destroyers and 1 submarine
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 :  1/5 hits
                        Japanese roll dice for 2 destroyers in 26 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 destroyer and 2 fighters

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Central United States to Western United States
                1 bomber moved from Central United States to Western United States
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                3 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        10 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        86 Sea Zone : 1 cruiser and 1 transport
        Brazil : 1 flag, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 33 / 39
        Russians : 36 / 41
        Japanese : 36 / 41
        Americans : 52 / 72
        Chinese : 9 / 12
        British : 28 / 28
        UK_Pacific : 14 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 17 / 19
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.643
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Japanese Combat
                1 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Yunnan : 1 infantry
        Szechwan : 1 fighter and 9 infantry

    Production/PUs Summary :

    Germans : 33 / 39
        Russians : 36 / 41
        Japanese : 35 / 41
        Americans : 52 / 72
        Chinese : 10 / 16
        British : 28 / 28
        UK_Pacific : 14 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 17 / 19
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 36

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

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