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13L G40 Boldfresh vs. Karl7 (Allies +11)

  • 12

    do you have a devious plan to win this thing Karl?

  • 22 20 19 18 17 16 15 14 12

    HA!  Other than survive?  I thought I lost like 7 round ago when i stupidly waited and did the count on your German army in Nukr, realized it would be strong enough to take moscow a turns later… after than I have been just scrambling…

    If you take the UK this turn, it’s over… but my calc says its about 50/50 on that… this turn at least.

    I thought you might even invade South America!

  • 12

    i did my turn but it’s giving me an error when i try to post - it’s saying “summary text: missing refresh header after login”.  went to check my email to make sure the marti rolls went out and my hotmail won’t open?!  can you confirm the dice went out and if so i will just post the map.

  • 22 20 19 18 17 16 15 14 12

    no dice results came through… so just post the map

    Did you take the UK>?

  • 12

    no just took norway.  uk next turn.

  • 12

    hopefully the map works and isn’t corrupted somehow.  :roll:

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :16

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Manchuria

    Turn Complete - Russians

  • 12

    i see i still had it in local when i ran the turn, so maybe that’s why it wouldn’t post.  i’m happy to redo the turn, no problem just let me know.

  • 12

    @Boldfresh:

    i see i still had it in local when i ran the turn, so maybe that’s why it wouldn’t post.  i’m happy to redo the turn, no problem just let me know.

    still doesn’t explain why my hotmail won’t open?  :roll:

  • 22 20 19 18 17 16 15 14 12

    nah, no worries…  you’l take UK for sure, barring dice…

    We are so close to the end now.

  • 12

    i don’t have to hold tokyo right?  as long as i have 8 VC’s in europe and own at least one of Berlin, Rome, or Tokyo it’s over right?

  • 22 20 19 18 17 16 15 14 12

    right

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Szechwan to Yunnan
                5 fighters and 5 tactical_bombers moved from 36 Sea Zone to Yunnan
                2 bombers moved from Japan to 20 Sea Zone
                2 bombers moved from 20 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 1 :  13/14 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers could not land in Yunnan and were removed
                5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
                3 artilleries and 9 infantry moved from Kiangsi to Kwangsi
                1 armour, 2 infantry and 3 mech_infantrys moved from Kwangtung to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                5 fighters and 5 tactical_bombers moved from Kwangsi to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber
                EDIT: Turning off Edit Mode
                1 carrier and 2 fighters placed in 36 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
                Japanese collect 30 PUs (6 lost to blockades); end with 31 PUs total

    Territory Summary for Japanese :

    Kwangsi : 1 flag, 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 2 fighters, 1 harbour, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 20 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Timguska : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Sumatra : 1 flag, 1 armour
        41 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 6 carriers, 4 destroyers, 7 fighters and 5 tactical_bombers
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 78 / 103
        Russians : 5 / 0
        Japanese : 36 / 31
        Americans : 61 / 88
        Chinese : 13 / 15
        British : 33 / 38
        UK_Pacific : 7 / 7
        Italians : 29 / 43
        ANZAC : 17 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.765
            Median : 3.000
            Variance : 1.688
            Standard Deviation : 1.299
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 12

    you can have the satisfaction of CRUSHING the japanese fleet before London falls…  :-)

  • 22 20 19 18 17 16 15 14 12

    minor consolation to losing the game….  :cry: :cry: :cry:

  • 22 20 19 18 17 16 15 14 12

    You scramble to defend the fleet?

  • 22 20 19 18 17 16 15 14 12

    given my overwhelming fire power I will assume not

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 3 carriers, 7 destroyers, 6 fighters, 1 infantry, 11 submarines and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 34 Sea Zone to 36 Sea Zone
                2 submarines moved from 33 Sea Zone to 36 Sea Zone
                8 bombers moved from Philippines to 36 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 3 carriers, 7 destroyers, 6 fighters, 1 infantry, 11 submarines and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 34 Sea Zone to 36 Sea Zone
                2 submarines moved from 33 Sea Zone to 36 Sea Zone
                8 bombers moved from Philippines to 36 Sea Zone

    Combat - Americans
                Battle in 36 Sea Zone
                    Americans attack with 1 artillery, 8 bombers, 3 carriers, 7 destroyers, 6 fighters, 1 infantry, 14 submarines and 1 transport
                    Japanese defend with 6 carriers, 4 destroyers, 7 fighters and 5 tactical_bombers
                    Units damaged: 4 carriers owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 2 carriers owned by the Americans
                    1 submarine owned by the Americans Submerged
                    Americans win, taking 36 Sea Zone from Neutral with 8 bombers, 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is 67
                    Casualties for Japanese: 6 carriers, 4 destroyers, 7 fighters and 5 tactical_bombers
                    Casualties for Americans: 2 carriers, 7 destroyers, 2 fighters and 13 submarines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of French Indo China from Japanese to Americans
                EDIT: Adding units owned by Americans to French Indo China: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 36 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 fighters moved from 36 Sea Zone to Philippines
                8 bombers moved from 36 Sea Zone to Philippines
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 64 Sea Zone
                7 transports moved from 11 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Paraguay to Uruguay
                      Americans take Uruguay from Neutral_True
                1 infantry moved from Peru to Ecuador
                      Americans take Ecuador from Neutral_True
                4 infantry moved from Colombia to Venezuela
                1 infantry moved from Bolivia to Brazil
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 123 Sea Zone
                2 fighters moved from Eastern United States to Iceland
                2 artilleries moved from 123 Sea Zone to Iceland
                4 infantry moved from 123 Sea Zone to Iceland
                2 transports moved from 66 Sea Zone to 64 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 bomber and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Kweichow to Yunnan
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Germans
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                6 infantry moved from Anhwe to Kiangsu

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