i am away for the weekend, so maybe sunday night
13L G40 Boldfresh vs. Karl7 (Allies +11)
-
ha! you are buying some cvs… very good.
Our hotels in Cairo are awaiting German guests with turned down beds and fresh Pilsner on tap…
I dont need cairo right? Just one of either cairo or london right?
-
Yes, true…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Germans
Germans buy 4 armour, 2 carriers, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
11 mech_infantrys moved from Southern France to Portugal
2 fighters and 2 tactical_bombers moved from Gibraltar to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 carriers moved from 95 Sea Zone to 91 Sea Zone
4 tactical_bombers moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 infantry moved from Turkey to Syria
4 bombers moved from Bryansk to Syria
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Dzavhan to Ulaanbaatar
1 armour moved from Dzavhan to Yakut S.S.R.
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 artillery moved from Kweichow to Anhwe
Germans take Anhwe from Chinese
1 armour moved from Kiangsu to Shantung
Germans take Shantung from Chinese
1 armour moved from Shantung to KiangsuCombat - Germans
Battle in Portugal
Germans attack with 11 mech_infantrys
British defend with 2 aaGuns; Americans defend with 1 bomber
Germans roll dice for 11 mech_infantrys in Portugal, round 1 : 1/11 hits
Americans roll dice for 2 aaGuns and 1 bomber in Portugal, round 1 : 0/1 hits
1 aaGun owned by the British lost in Portugal
Germans roll dice for 11 mech_infantrys in Portugal, round 2 : 4/11 hits
Americans roll dice for 1 aaGun and 1 bomber in Portugal, round 2 : 0/1 hits
1 bomber owned by the Americans and 1 aaGun owned by the British lost in Portugal
Germans win, taking Portugal from Americans with 11 mech_infantrys remaining. Battle score for attacker is 22
Casualties for British: 2 aaGuns
Casualties for Americans: 1 bomber
Battle in Ulaanbaatar
Germans attack with 2 armour and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 1 infantry in Ulaanbaatar, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Germans roll dice for 2 armour and 1 infantry in Ulaanbaatar, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ulaanbaatar
Germans win, taking Ulaanbaatar from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 2 carriers, 2 fighters and 4 tactical_bombers
British defend with 1 battleship; Americans defend with 4 transports
Germans roll dice for 2 carriers, 2 fighters and 4 tactical_bombers in 91 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 battleship and 4 transports in 91 Sea Zone, round 1 : 0/1 hits
3 transports owned by the Americans and 1 battleship owned by the British lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 carriers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 48
Casualties for British: 1 battleship
Casualties for Americans: 4 transports
Battle in Syria
Germans attack with 4 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 4 bombers and 2 infantry in Syria, round 1 : 3/6 hits
British roll dice for 2 infantry in Syria, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Syria
Germans win, taking Syria from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 109 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 destroyer and 2 transports in 109 Sea Zone, round 1 : 1/1 hits
2 transports owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 3 armour and 17 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
3 mech_infantrys moved from Novgorod to Finland
4 armour and 10 infantry moved from Caucasus to Northwest Persia
2 aaGuns, 2 armour, 14 artilleries and 14 infantry moved from Turkey to Northwest Persia
4 bombers moved from Syria to Greece
3 artilleries moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 artilleries moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Russia to Rostov
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Baltic States
10 infantry moved from Western Germany to Germany
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
12 infantry moved from Gibraltar to 92 Sea Zone
3 infantry moved from Southern France to France
7 mech_infantrys moved from France to Germany
3 mech_infantrys moved from France to Germany
1 fighter moved from Archangel to Germany
2 tactical_bombers moved from 91 Sea Zone to Northern Italy
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Northern Italy
5 infantry moved from Archangel to Vologda
1 aaGun and 6 infantry moved from Gibraltar to SpainPlace Units - Germans
2 carriers placed in 110 Sea Zone
3 fighters placed in Novgorod
3 armour placed in Volgograd
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsTerritory Summary for Germans :
Shantung : 1 flag
Kiangsu : 1 flag, 2 armour
Shensi : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 artillery
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Kazakhstan : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag, 2 armour
Tsagaan Olom : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 21 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Germany : 1 flag, 1 factory_major, 1 fighter, 10 infantry and 10 mech_infantrys
Northern Italy : 1 flag, 1 fighter and 4 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 1 armour and 2 mech_infantrys
Rostov : 1 flag, 1 armour, 3 artilleries and 2 mech_infantrys
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Vologda : 1 flag, 5 infantry
Volgograd : 1 flag, 3 armour, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Caucasus : 1 flag, 3 artilleries and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
Portugal : 1 flag, 11 mech_infantrys
125 Sea Zone : 1 flag
Turkey : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 4 bombers
92 Sea Zone : 1 flag, 12 infantry
Northwest Persia : 1 flag, 2 aaGuns, 6 armour, 14 artilleries and 24 infantry
Yugoslavia : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Spain : 1 flag, 1 aaGun and 6 infantry
91 Sea Zone : 1 flag, 2 carriers and 1 fighter
Finland : 1 flag, 1 aaGun, 3 armour, 19 infantry and 3 mech_infantrys
110 Sea Zone : 1 flag, 2 carriers, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 72 / 90
Russians : 13 / 0
Japanese : 38 / 36
Americans : 62 / 93
Chinese : 7 / 11
British : 38 / 39
UK_Pacific : 7 / 7
Italians : 25 / 37
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.000
Median : 2.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 61Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 2.933
Median : 2.000
Variance : 1.932
Standard Deviation : 1.390
Total rolls : 45British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Germans
14 infantry moved from Jehol to Anhwe
1 infantry moved from Amur to Buyant-Uhaa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Germans
14 infantry moved from Jehol to Anhwe
1 infantry moved from Amur to Buyant-UhaaCombat - Russians
Battle in Anhwe
Russians attack with 14 infantry
Germans defend with 1 artillery
Russians win, taking Anhwe from Germans with 13 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Jehol to Anhwe
3 fighters moved from Norway to United Kingdom
2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 28 infantry and 1 tactical_bomber moved from Iraq to PersiaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 bombers moved from Kwangsi to 19 Sea Zone
2 bombers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Malaya to Shan State
2 tactical_bombers moved from Kwangsi to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
Japanese take 35 Sea Zone from Americans
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 1 : 3/7 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 bombers and 1 destroyer in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Japan
3 artilleries and 9 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Japan
1 tactical_bomber moved from 44 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Japanese collect 36 PUs (3 lost to blockades); end with 37 PUs totalTerritory Summary for Japanese :
Kwangsi : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Kiangsi : 1 flag, 3 artilleries and 9 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Timguska : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Sumatra : 1 flag, 1 armour
41 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 5 carriers, 3 destroyers, 5 fighters and 5 tactical_bombers
34 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 1 destroyer
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 69 / 90
Russians : 13 / 0
Japanese : 39 / 37
Americans : 62 / 93
Chinese : 10 / 11
British : 38 / 39
UK_Pacific : 6 / 7
Italians : 25 / 37
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.850
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 40Null / Other
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.476
Median : 3.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 4 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 bombers moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
3 bombers moved from Caroline Islands to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 4 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 bombers moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
3 bombers moved from Caroline Islands to 20 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 carriers, 7 destroyers, 6 fighters, 11 submarines and 1 transport moved from 33 Sea Zone to 35 Sea Zone
4 bombers moved from 20 Sea Zone to Philippines
4 bombers moved from 34 Sea Zone to 35 Sea Zone
4 bombers moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
7 transports moved from 89 Sea Zone to 11 Sea Zone
2 transports moved from 86 Sea Zone to 66 Sea Zone
1 infantry moved from Chile to Peru
Americans take Peru from Neutral_True
1 infantry moved from Chile to Bolivia
Americans take Bolivia from Neutral_True
1 mech_infantry moved from Chile to Paraguay
Americans take Paraguay from Neutral_True
4 infantry moved from Brazil to Colombia
Americans take Colombia from Neutral_TruePlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 101 Sea Zone
4 fighters placed in Eastern United States
Americans undo move 2.
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
8 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Hopei to Anhwe
3 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Germans
1 infantry moved from Jehol to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
8 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Hopei to Anhwe
3 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Germans
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - British
7 infantry moved from Sweden to Norway
1 armour moved from Afghanistan to Tsinghai
British take Kazakhstan from Germans
Chinese take Tsinghai from Germans
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 bomber moved from India to Yunnan
4 armour, 5 artilleries and 9 infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - British
7 infantry moved from Sweden to Norway
1 armour moved from Afghanistan to Tsinghai
British take Kazakhstan from Germans
Chinese take Tsinghai from Germans
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 bomber moved from India to Yunnan
4 armour, 5 artilleries and 9 infantry moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 4 armour, 5 artilleries and 9 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 4 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to Shan State
2 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 infantry moved from Afghanistan to Kazakhstan
2 infantry moved from Mozambique to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
9 infantry moved from Iraq to Persia
1 fighter moved from Persia to Egypt
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Saudi Arabia
1 mech_infantry moved from Belgian Congo to Egypt
3 fighters moved from Egypt to Trans-Jordan
3 fighters moved from Trans-Jordan to Persia
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 fighters moved from Yunnan to India
1 bomber moved from Yunnan to India
1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Saudi Arabia to Trans-Jordan
2 fighters moved from Egypt to Persia
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - British
10 infantry placed in United Kingdom
British undo move 1.
1 armour and 9 infantry placed in United Kingdom
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 38 PUs (1 lost to blockades); end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
1 ncm change
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Italians
Italians buy 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 units repaired.
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
1 bomber moved from Northern Italy to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 bomber moved from Northern Italy to Kazakhstan
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from Russians
1 armour moved from Iraq to Northwest PersiaCombat - Italians
Battle in Kazakhstan
Italians attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 1 : 2/3 hits
British roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Kazakhstan to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 artillery and 4 infantry moved from Spain to Normandy Bordeaux
2 battleships, 1 cruiser, 12 infantry and 6 transports moved from 92 Sea Zone to 109 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Spain
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Northern Italy
3 transports placed in 95 Sea Zone
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 mech_infantry
Gibraltar : 1 flag, 1 harbour
Cyprus : 1 flag
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery and 4 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 3 infantry
Libya : 1 flag, 1 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Volgograd : 1 flag, 2 bombers
95 Sea Zone : 1 flag, 4 transports
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 6 transports
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
Northwest Persia : 1 flag, 2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
Spain : 1 flag, 1 aaGun and 1 infantry
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 66 / 90
Russians : 11 / 0
Japanese : 35 / 37
Americans : 61 / 88
Chinese : 15 / 15
British : 38 / 38
UK_Pacific : 7 / 7
Italians : 29 / 43
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Philippines
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to New Guinea
2 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
do you have a devious plan to win this thing Karl?
-
HA! Other than survive? I thought I lost like 7 round ago when i stupidly waited and did the count on your German army in Nukr, realized it would be strong enough to take moscow a turns later… after than I have been just scrambling…
If you take the UK this turn, it’s over… but my calc says its about 50/50 on that… this turn at least.
I thought you might even invade South America!
-
i did my turn but it’s giving me an error when i try to post - it’s saying “summary text: missing refresh header after login”. went to check my email to make sure the marti rolls went out and my hotmail won’t open?! can you confirm the dice went out and if so i will just post the map.





