@surfer Well, that mighty stand by the French will help the Allied cause
13L G40 Boldfresh vs. Karl7 (Allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Russians
Combat Move - Russians
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Novgorod to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Persia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Russians
Combat Move - Russians
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Novgorod to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Persia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakhstan to Persia
2 aaGuns, 1 armour, 2 artilleries and 31 infantry moved from Turkmenistan to Eastern Persia
1 aaGun, 3 artilleries and 1 infantry moved from Karelia to NovgorodTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 fighter and 17 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Java to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to 20 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
4 fighters moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 tactical_bomber moved from Java to 44 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
6 fighters moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Caroline Islands
Battle in 54 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 54 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Caroline Islands from Americans with 2 bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 8 fighters and 8 tactical_bombers in 20 Sea Zone, round 1 : 13/16 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 6/11 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Western AustraliaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
3 fighters moved from Java to 45 Sea Zone
3 fighters moved from 45 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
8 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
6 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 infantry moved from Anhwe to Kiangsu
3 artilleries moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 battleships, 7 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 36 Sea Zone to 33 Sea Zone
4 infantry moved from Kwangtung to Kwangsi
1 aaGun and 2 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kwangsi to Kiangsu
2 bombers moved from 54 Sea Zone to JavaPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 infantry placed in French Indo China
1 fighter and 9 infantry placed in Japan
Japanese undo move 4.
1 fighter and 8 infantry placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,4,6,2,3,2,4,1,1,4,1,1,5,4,4,3,4,5,3,1,1,1,6,2,2,4,2,4,3,1,6,5,5,6,6,3,2,6,2,4,1,1,4,6
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 8 infantry
Kiangsu : 1 flag, 1 factory_minor, 6 fighters, 10 infantry, 1 mech_infantry and 6 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 17 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Western Australia : 1 flag, 1 armour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Timguska : 1 flag, 1 artillery
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 bombers
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 3 artilleries, 2 battleships, 7 carriers, 1 cruiser, 4 fighters, 3 infantry, 2 submarines, 4 tactical_bombers and 4 transports
19 Sea Zone : 1 flag, 1 destroyer
56 Sea Zone : 1 flag, 1 transport
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 47 / 64
Russians : 23 / 0
Japanese : 55 / 52
Americans : 54 / 81
Chinese : 8 / 8
British : 32 / 43
UK_Pacific : 6 / 6
Italians : 27 / 33
ANZAC : 9 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.096
Median : 3.000
Variance : 1.646
Standard Deviation : 1.283
Total rolls : 83Null / Other
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.217
Median : 3.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 46Japanese Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.061
Median : 3.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 71
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 71
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 19 Sea Zone to 17 Sea Zone
7 fighters moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 1 fighter, 6 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 6 Sea Zone to 17 Sea Zone
3 bombers moved from Korea to Iwo Jima
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 bombers moved from Western United States to Iwo Jima
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 armour moved from 92 Sea Zone to Morocco
2 transports moved from 101 Sea Zone to 64 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Iwo Jima
1 destroyer and 3 submarines placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - British
4 artilleries and 7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - British
4 artilleries and 7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-JordanCombat - British
Battle in Sumatra
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Sumatra from Japanese, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 80 Sea Zone to 79 Sea Zone
11 infantry moved from India to Burma
3 aaGuns moved from India to Burma
2 infantry moved from Northwest Persia to Persia
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to GibraltarPlace Units - British
3 submarines placed in 81 Sea Zone
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,5,2,4,1,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour -
why did you delete 10 pu’s from the USA?
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I rolled 2 dice, got nothing, bought, and then decided to redo my buy. Can’t go back so just had to reload to the game and delete 10.
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we are not playing tech. so good news for you, you get the 10 bucks back! go ahead and adjust your buy.
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FYI - if you don’t specifically agree to tech and not it in the game thread, the game is no tech.
From the G40 league rules:
4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding. To avoid confusion please notate +Tech in the first post of the game thread if this is the case.
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
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yes. sorry, i never even noticed that last time! that would explain why the USA seems to be lagging a bit.
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you are gonna need every single dollar you can get to keep up the fight against this axis. :wink:
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
you didn’t buy any other tech i am unaware of did you?
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glad we caught it, woulda sucked if you developed a tech and i wasn’t aware of it - all of a sudden i lose a capital because of long range air or something crazy :roll:
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
actually i’ll do you one better. you can RETROACTIVELY place the units you would have bought last turn AND move them into the position they would be on this turn - EXCEPT you cannot buy an airbase or naval base last turn - i stranded your fleet out of position fair and square :-P





