@axis-dominion sounds good fire it up whenever you want
13L G40 Boldfresh vs. Karl7 (Allies +11)
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map crashed…. :?
I rolled 4 tech for us. got nothing
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 3 bombers and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
7 fighters moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 3 bombers and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
7 fighters moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 7 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 7 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
4 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
2 bombers moved from 6 Sea Zone to Korea
4 carriers, 2 cruisers and 7 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Korea
3 transports moved from 91 Sea Zone to 105 Sea Zone
3 armour moved from Normandy Bordeaux to 105 Sea Zone
3 armour and 3 transports moved from 105 Sea Zone to 110 Sea Zone
3 armour moved from 110 Sea Zone to United Kingdom
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
4 submarines placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
8 infantry moved from India to Burma
4 artilleries moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
8 infantry moved from India to Burma
4 artilleries moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Burma
British attack with 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 4 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 armour moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
3 infantry moved from Persia to Northwest Persia
1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to IndiaPlace Units - British
1 destroyer and 2 submarines placed in 110 Sea Zone
1 armour and 2 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
3 infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 artillery and 6 infantry moved from Western Germany to Holland Belgium
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters, 3 infantry and 4 mech_infantrys
French defend with 1 fighter and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber, 2 fighters, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 1 : 3/10 hits
Americans roll dice for 1 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
2 infantry owned by the French , 1 armour owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour
Battle in Holland Belgium
Italians attack with 1 artillery and 6 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 6 infantry in Holland Belgium, round 1 : 3/7 hits
British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Battle in Syria
Battle in Trans-JordanNon Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
3 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 armour moved from Bryansk to Bessarabia
1 aaGun, 1 armour and 9 infantry moved from Libya to TobrukPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 4 mech_infantrys
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 1 infantry
Tunisia : 1 flag
Western Germany : 1 flag, 1 aaGun
Germany : 1 flag, 1 aaGun
Holland Belgium : 1 flag, 1 artillery and 5 infantry
Tobruk : 1 flag, 1 aaGun, 1 armour and 9 infantry
Northern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_major and 2 fighters
Southern Italy : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 armour
Tambov : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 43 / 56
Russians : 27 / 0
Japanese : 55 / 61
Americans : 54 / 81
Chinese : 7 / 8
British : 32 / 43
UK_Pacific : 6 / 6
Italians : 27 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.281
Median : 3.000
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32British Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.400
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Americans Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
6 different colored countries circling the middle east…. :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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So, I think we’ve got a little bit of a military stalemate, but I think in the long run it will favor the Axis with growing control of Russia.
I admit I did not take the German invasion seriously as I should have. I didn’t do the count, and just figured the USSR could pull back to Moscow in time to build up a defense. But you put paid to that idea by ramming the Germany army right up the USSR’s A&%!
Hubris damned the allies!
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G9
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sorry, i had run that one in local mode so the dice didn’t go out. i reran it and you still hit 3/4 :-) russians have been hot on defense - maybe you should have staid in moscow?? :-o
here’s the correct file.
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oops use this file, it’s moved up to russia
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i mean, NOW it is. :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Russians
Combat Move - Russians
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Novgorod to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Persia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Russians
Combat Move - Russians
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Novgorod to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Persia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakhstan to Persia
2 aaGuns, 1 armour, 2 artilleries and 31 infantry moved from Turkmenistan to Eastern Persia
1 aaGun, 3 artilleries and 1 infantry moved from Karelia to NovgorodTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 fighter and 17 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Java to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to 20 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
4 fighters moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 tactical_bomber moved from Java to 44 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
6 fighters moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Caroline Islands
Battle in 54 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 54 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Caroline Islands from Americans with 2 bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 8 fighters and 8 tactical_bombers in 20 Sea Zone, round 1 : 13/16 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 6/11 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Western AustraliaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
3 fighters moved from Java to 45 Sea Zone
3 fighters moved from 45 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
8 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
6 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 infantry moved from Anhwe to Kiangsu
3 artilleries moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 battleships, 7 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 36 Sea Zone to 33 Sea Zone
4 infantry moved from Kwangtung to Kwangsi
1 aaGun and 2 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kwangsi to Kiangsu
2 bombers moved from 54 Sea Zone to JavaPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 infantry placed in French Indo China
1 fighter and 9 infantry placed in Japan
Japanese undo move 4.
1 fighter and 8 infantry placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,4,6,2,3,2,4,1,1,4,1,1,5,4,4,3,4,5,3,1,1,1,6,2,2,4,2,4,3,1,6,5,5,6,6,3,2,6,2,4,1,1,4,6
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 8 infantry
Kiangsu : 1 flag, 1 factory_minor, 6 fighters, 10 infantry, 1 mech_infantry and 6 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 17 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Western Australia : 1 flag, 1 armour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Timguska : 1 flag, 1 artillery
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 bombers
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 3 artilleries, 2 battleships, 7 carriers, 1 cruiser, 4 fighters, 3 infantry, 2 submarines, 4 tactical_bombers and 4 transports
19 Sea Zone : 1 flag, 1 destroyer
56 Sea Zone : 1 flag, 1 transport
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 47 / 64
Russians : 23 / 0
Japanese : 55 / 52
Americans : 54 / 81
Chinese : 8 / 8
British : 32 / 43
UK_Pacific : 6 / 6
Italians : 27 / 33
ANZAC : 9 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.096
Median : 3.000
Variance : 1.646
Standard Deviation : 1.283
Total rolls : 83Null / Other
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.217
Median : 3.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 46Japanese Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.061
Median : 3.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 71
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians





