Use second save, forgot to move sub in 126
12L '41 SouL(14) v Gamerman01
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Phi2
Rolls: 2@1 2@2 6@3; Total Hits: 52@1: (1, 4)2@2: (4, 1)6@3: (3, 4, 5, 3, 3, 5)
Rolls: 1@2 2@4; Total Hits: 21@2: (6)2@4: (1, 1) -
Z50 - FTR (Z48) CV (Z37) 2 SS, 2 DD, 3 CV (Z62) 5 FTR (Phi) 7 SS (Z61)
Z51 - DD (Z62)
Fuk - ARM (FIC) FTR (Z62)
FIC - 4 ARM (Ind)
Bry - 2 INF (Far)
Bur - 2 INF (Ind)Place INF, ARM, AA (Ind)
Place 5 INF, ARM, 2 FTR (Jpn)
Collect 54, 58 on hand -
Japan fighting USA
Incomes roughly equal, TUV roughly equalUSSR and UK fighting G/I
Incomes roughly equal, TUV roughly equalEurope assessment:
Advantage: Germany
Income and firepower are superior to UK and USSR separately and neither Ally presents a credible offensive threat, however the UK fighters will no doubt defend Russia when needed and it will probably take many rounds for Germany to exert her advantage effectively.Pacific assessment:
Advantage: USA
Japan still reeling from a naval battle disaster, is fortunate to be able to take the Phillipines bastion, temporarily tipping IPC income in her favor, but the USA has a building, imposing fleet.
Advantage to USA because Russia/UK/China have joined forces and are creating a 2 front war for Japan while USA is 1 front. But will USA be drawn away to aid her allies in Europe?Stay tuned! Every decision and die roll weighs heavily!
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UK8:
Purchase:
3 ftr 2 inf armcombat:
bmb chi -> far
trn 3 load inf -> 4 unload fin
trn 3 load inf arm -> 4 unload kar
2 ca 3 -> 4 *support fin
dd 4 ftr 3, 3 ftr gbr -> 6
2 arm egy -> perfar first hit wins
a
Rolls: 10@4; Total Hits: 610@4: (1, 4, 1, 6, 6, 1, 5, 5, 2, 4)
d
Rolls: 10@1; Total Hits: 010@1: (4, 2, 4, 5, 5, 3, 5, 2, 6, 2)kar
a
Rolls: 1@1 3@3; Total Hits: 21@1: (5)3@3: (1, 4, 1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
far cwol, kar twol
6
a
Rolls: 1@2 7@3; Total Hits: 41@2: (1)7@3: (3, 2, 4, 6, 5, 2, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
if dice matter, the UK has cleared yet another perfect round.
ncm:
inf rho -> feq
4 inf art eaf -> trj
2 cv trn 4 dd 3, 2 ftr 6, 2 ftr chi -> 4
bmb far -> eve
5 ftr 6 -> gbrmobilize:
3 ftr 2 inf arm gbrcollect:
33+10=43, has 43 -
The uphill battle continues, eh?
Good catch on Far East - got me there -
I8 with 12, buy BMB
NCM -
Pol - 4 INF, ART (Ger)
EUk - 2 INF (EPl) 2 ARM (Bel)
Ger - 3 INF, AA (Fra)
Blk - 2 INF (Ita)Place BMB
Collect 9, 9 on hand -
Oh, that’s right, I hadn’t moved your infantry in Africa because it was impossible to get to FEq. It’s in Congo.
Now we’ll see if you take advantage of the Far East catch to destroyer block me in the Pacific. Conveniently, your bomber is in range of Z5 too. Whoo…
Sure would have sucked for you if my bomber had beat yours. Curse of the clever didn’t work for me this time. :-)
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Oh, that’s right, I hadn’t moved your infantry in Africa because it was impossible to get to FEq. It’s in Congo.
Now we’ll see if you take advantage of the Far East catch to destroyer block me in the Pacific. Conveniently, your bomber is in range of Z5 too. Whoo…
Sure would have sucked for you if my bomber had beat yours. Curse of the clever didn’t work for me this time. :-)
usually only works when your opponent’s name is BF… :-) :|
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Hehe
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US8:
Purchase:
cv dd 2 ftr bmb save 1combat:
sub 46, bmb wus, 4 ftr 56 -> 5151
a
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (1)4@3: (5, 4, 3, 2)1@4: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
China:
conscript 3 infcombat:
inf sui -> manncm:
ftr egy -> per
2 inf sui, inf yun -> hup
trn 28 -> 33 load 2 inf mad unload rho
trn 56 load 2 inf -> 47 unload
2 ftr bmb 51 -> aus
sub 48 -> 31
dd 53 -> 48
3 dd ca 2 bb 2 cv 53, 2 ftr 51, 2 ftr 56 -> 47
inf wus, inf art ala -> wca
2 ftr wus -> 56mobilize:
cv dd 2 ftr 56, bmb wus, inf yun, 2 inf suicollect:
38+10=48, has 49 -
You didn’t change your money to 49 - I got it
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G9 with 56, buy 4 INF, FTR, CV, BB
Combat moves -
Fin - 2 INF (Nwy) 2 FTR (Z5)
Kar - 3 INF (Ger) ART (Pol) CA (Z5)
Z6 - SS, 2 FTR (Z5) FTR (BSt)
Cau - INF (EUk) INF (Ukr) 5 ARM, BMB (Bel) 2 FTR (BSt) BMB (Fra)Kar
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 2)2@2: (6, 2)1@3: (2)
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4) -
Cau AA
Rolls: 2@1 2@1; Total Hits: 12@1: (6, 1)2@1: (3, 3)at fighters first -
Cau
Rolls: 2@1 6@3 2@4; Total Hits: 82@1: (1, 4)6@3: (2, 3, 2, 3, 5, 3)2@4: (4, 3)
Rolls: 6@2 2@3; Total Hits: 56@2: (5, 1, 1, 1, 2, 5)2@3: (5, 3) -
Intense
We did in one round what’s normally done in 2
Seems to be an average result
Fin
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 6)2@3: (4, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Fin2
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 5)2@3: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
Z6
Rolls: 1@2 3@3; Total Hits: 01@2: (5)3@3: (4, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (5)





