Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 artillery moved from Tunisia to Algeria 1 armour, 2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in Gibraltar Battle in Normandy Bordeaux Italians attack with 1 armour, 2 artilleries and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Gibraltar from British, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for French: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter; French defend with 1 fighter Units damaged: 1 carrier owned by the British 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated 1 submarine owned by the Italians retreated to 96 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 24 Casualties for Italians: 1 cruiser and 1 destroyer Casualties for British: 1 carrier, 1 cruiser and 2 destroyers 1 fighter owned by the French and 1 fighter owned by the British forced to land in Egypt Non Combat Move - Italians 1 bomber and 2 fighters moved from 98 Sea Zone to Alexandria 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Northern Italy 1 armour moved from Greece to Romania Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs12L '41 SouL(14) v Gamerman01
-
if dice matter, the UK has cleared yet another perfect round.
ncm:
inf rho -> feq
4 inf art eaf -> trj
2 cv trn 4 dd 3, 2 ftr 6, 2 ftr chi -> 4
bmb far -> eve
5 ftr 6 -> gbrmobilize:
3 ftr 2 inf arm gbrcollect:
33+10=43, has 43 -
The uphill battle continues, eh?
Good catch on Far East - got me there -
I8 with 12, buy BMB
NCM -
Pol - 4 INF, ART (Ger)
EUk - 2 INF (EPl) 2 ARM (Bel)
Ger - 3 INF, AA (Fra)
Blk - 2 INF (Ita)Place BMB
Collect 9, 9 on hand -
Oh, that’s right, I hadn’t moved your infantry in Africa because it was impossible to get to FEq. It’s in Congo.
Now we’ll see if you take advantage of the Far East catch to destroyer block me in the Pacific. Conveniently, your bomber is in range of Z5 too. Whoo…
Sure would have sucked for you if my bomber had beat yours. Curse of the clever didn’t work for me this time. :-)
-
Oh, that’s right, I hadn’t moved your infantry in Africa because it was impossible to get to FEq. It’s in Congo.
Now we’ll see if you take advantage of the Far East catch to destroyer block me in the Pacific. Conveniently, your bomber is in range of Z5 too. Whoo…
Sure would have sucked for you if my bomber had beat yours. Curse of the clever didn’t work for me this time. :-)
usually only works when your opponent’s name is BF… :-) :|
-
Hehe
-
US8:
Purchase:
cv dd 2 ftr bmb save 1combat:
sub 46, bmb wus, 4 ftr 56 -> 5151
a
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (1)4@3: (5, 4, 3, 2)1@4: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
China:
conscript 3 infcombat:
inf sui -> manncm:
ftr egy -> per
2 inf sui, inf yun -> hup
trn 28 -> 33 load 2 inf mad unload rho
trn 56 load 2 inf -> 47 unload
2 ftr bmb 51 -> aus
sub 48 -> 31
dd 53 -> 48
3 dd ca 2 bb 2 cv 53, 2 ftr 51, 2 ftr 56 -> 47
inf wus, inf art ala -> wca
2 ftr wus -> 56mobilize:
cv dd 2 ftr 56, bmb wus, inf yun, 2 inf suicollect:
38+10=48, has 49 -
You didn’t change your money to 49 - I got it
-
G9 with 56, buy 4 INF, FTR, CV, BB
Combat moves -
Fin - 2 INF (Nwy) 2 FTR (Z5)
Kar - 3 INF (Ger) ART (Pol) CA (Z5)
Z6 - SS, 2 FTR (Z5) FTR (BSt)
Cau - INF (EUk) INF (Ukr) 5 ARM, BMB (Bel) 2 FTR (BSt) BMB (Fra)Kar
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 2)2@2: (6, 2)1@3: (2)
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4) -
Cau AA
Rolls: 2@1 2@1; Total Hits: 12@1: (6, 1)2@1: (3, 3)at fighters first -
Cau
Rolls: 2@1 6@3 2@4; Total Hits: 82@1: (1, 4)6@3: (2, 3, 2, 3, 5, 3)2@4: (4, 3)
Rolls: 6@2 2@3; Total Hits: 56@2: (5, 1, 1, 1, 2, 5)2@3: (5, 3) -
Intense
We did in one round what’s normally done in 2
Seems to be an average result
Fin
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 6)2@3: (4, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Fin2
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 5)2@3: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
Z6
Rolls: 1@2 3@3; Total Hits: 01@2: (5)3@3: (4, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Z6 round 2?!
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (2, 6, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Amazing. It never fails but it just failed :-D
-
EUk - FTR, BMB (Cau) 6 INF, ART (EPl) FTR (Fin) 14 INF, 4 ART (Bel)
Z5 - 3 FTR (Z6) FTR (Fin)
EPl - 6 INF (Pol)
Pol - 7 INF (Ger)
Ind - BMB (Cau)Place CV, FTR, BB (Z5)
Place 4 INF (Ger)
Collect 57, 57 on hand -
Rus9:
Purchase:
3 inf 3 armcombat:
2 inf art arc -> kar
2 arm rus -> bel -> kar
5 inf art arm rus -> cau
arm kia -> hup -> kiacau
a
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (6, 5, 1, 6)2@2: (4, 3)1@3: (3)
d
Rolls: 2@3; Total Hits: 02@3: (4, 6) -
cau twol
kar
a
Rolls: 1@1 2@2 2@3; Total Hits: 01@1: (6)2@2: (6, 4)2@3: (6, 5)
d
Rolls: 4@2; Total Hits: 04@2: (3, 5, 4, 4)





