the file opens fine so i will roll tomorrow. thanks for the fix
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Ros
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
Ros2
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
Ros3
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
Retreat plane immediately if defense hits -
Rus - all air
Tam - INF (Sam) INF (Rus)
Sam - 13 INF (Novo) 4 MECH, ARM, 2 AA (Rus)
Novo - 7 INF, 2 AA (Kan)Place all (Rus)
Collect 22, 22 on hand -
Japan
buy
3arm
miIC
2inf, art
4inf
cv
ddcm
sz16
ss, dd from 6sz25
2tacb, ss from 6
SCRAMBLE?sz42
dd from 44
2ftr from 41
2ftr from 44land on jav
inf,art from sumland srt from cel on dgu
kan
all units in she
arm, mech blitz from yen across tim
2bombs from kwainf from tim into eve
inf from dza into olg
SCRAMBLE ORDERS for 25?
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Will not scramble
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cc
sz16
A
Rolls: 2@2; Total Hits: 02@2: (4, 3)
D
Rolls: 1@1; Total Hits: 01@1: (5) -
sz16
A
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D
Rolls: 1@1; Total Hits: 01@1: (3) -
sz 16
A
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D
Rolls: 1@1; Total Hits: 01@1: (6) -
sz 16 clwol
sz25
A
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
sz25 clwlo ss
sz 42
A
Rolls: 1@2 4@3; Total Hits: 31@2: (2)4@3: (4, 4, 1, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
sz 42 clwol
jav
A
Rolls: 2@2; Total Hits: 12@2: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
jav twol
kan
A
Rolls: 2@1 4@2 3@3 4@4; Total Hits: 82@1: (1, 6)4@2: (2, 5, 1, 1)3@3: (4, 4, 1)4@4: (4, 2, 2, 5)
D
Rolls: 6@2 1@4; Total Hits: 46@2: (1, 2, 5, 1, 4, 3)1@4: (1) -
kan cleared wlo 3inf, mech
ncm
tacbs, ftrs in kan to yun
army in yen to tim
inf in cmo to tsa
bombs in kan to cha
(I see I forgot to post move of in from sik to tsi… please forgive…)
army in kwa to yun
units in ksu to hun
fleet in 41 to 36
trn in 36 back to 6
3trn in 6 to 36, land 5inf, art in kwa
2ftrs from 42 to 36
fleet in 44 to 35
2ftrs from 42 to 35
2fts from kwa to 6
tacbs from 25 to 6
4tacb from kwa to 35place
miIC in hon
3arm in ksu
2inf,art in fic
rest in Japancollect 78
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A tip for you for your future benefit
When you roll subs and destroyers against a sub (Z16) you should separate the rolls, because if your sub hits, my sub does not get to fire back. Your destroyer nullifies my sub’s suprise strike capability -
Yeah, I was probably short changing myself there, but it made no difference for that battle.
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Bump – Just keeping it alive
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OK
I think I’ll be moving soon, too… today… -
Hey, sounds good.
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Yeah, it’s a good game
You are making G and J look more dangerous than they did a round ago - we’ve got a good war going :-) -
I made a dumb move with Germany. Not major, just dumb and unnecessary because I keep forgetting all the details of the scramble power.





