Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Trj hwlo 1inf 1arm
Nwe
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (3)
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Nwe twol
Noncombat
1ftr Nwe - Fra
3inf 2arm Ita - Fra
Build
2arm 2inf Ita
Collect
9
You forgot to place new units - they’ll be on my map
I always place the new units off to the side on the map when I buy them - that might work for you in the future
US5 with 52, buy 7 SS, FTR
China with 3 TT get 1 INF
Combat moves -
None
NCM -
GBr - INF (ECa) offload from 2
Z2 - CA (Z9)
ECa - ARM (EUS) 2 FTR (Z7)
Z9 - DD, CV (Z10)
WCa - BMB (EUS) 2 INF, ART, 2 ARM, AA (WUS) 2 BMB (GBr)
Z46 - DD (Z41)
Z45 - TP, DD, 2 CV, 2 FTR (Z41)
Z5 - TP, DD, CV, BB (Z7)
Rus - FTR (Sud)
Place 7 SS (Z56)
Place FTR (WUS)
Place INF (Chi)
Collect 50, 50 on hand
Ger6
Purchase
46 buys 2ftr 1arm 7inf
Combat
GBr - SBR 3bmb Ger
Pol - 2inf 2ftr Ger, 5ftr Fra
GBr AA
Rolls: 3@1; Total Hits: 03@1: (4, 3, 2)
Damage GBr
Rolling 3d6:
(2, 3, 4)
9 damage GBr
Pol
Rolls: 2@1 7@3; Total Hits: 42@1: (1, 1)7@3: (6, 6, 5, 6, 4, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
Pol twol
Noncombat
5ftr Pol - Fra
2ftr Pol - Ger
3bmb GBr - Ger
7inf 3art 1aa Ger - Cze
Build
2ftr 7inf 1arm Ger
Collect
25 + 5 = 30
R6 with 32, buy 3 INF, ARM, AA, BMB
Combat moves -
Bul - INF (Ukr)
Nov - 4 INF (Rus) 2 ARM (Nin) 2 ARM (Sik)
Rolls: 4@1 4@3; Total Hits: 34@1: (6, 1, 3, 4)4@3: (4, 2, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
EPl - INF (BSt) 10 INF, 2 ART (Ukr) 2 INF (EUk)
Rus - FTR (Egy) AA (Bel)
Egy - INF (TrJ)
Per - INF (Cau)
Ukr - 2 INF, AA (Cau)
EUk - ARM (Cau) ARM (Rus)
Chi - INF (Nin) 2 INF (Sik)
BSt - 7 INF, ART (Kar)
Place 2 INF, ARM, AA (Cau)
Place INF, BMB (Rus)
Collect 39, 39 on hand
Jap6
Purchase
62 buys 4dd 1ftr 3inf 2arm 1sub save 3
Combat
sz46 - 1bb 1cru 1ac sz48
sz45 - 4ftr sz48, 2ftr sz62
Per - 6inf 1art 3arm Ind
Nov - 5inf 1art 2arm Eve, 1bmb Ind
Nin - 3inf Sui
Sik - 2arm FIC
sz46
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
sz46 rd2
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (4)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
sz46 twol
sz45
Rolls: 6@3; Total Hits: 46@3: (3, 2, 6, 1, 4, 1)
Rolls: 2@2 2@4; Total Hits: 22@2: (5, 3)2@4: (3, 3)
Sorry Gamerman you have one more roll @ 2
Rolls: 1@2; Total Hits: 01@2: (3)
sz45 rd2
Rolls: 4@3; Total Hits: 44@3: (1, 3, 1, 1)
Rolls: 1@4; Total Hits: 11@4: (1)
@ExtraBilly:
Purchase
62 buys 4dd 1ftr 3inf 2arm 1sub save 3
Did you mean 3 DD? Â Your line adds up to 70…
Yeah supposed to be 3dd sorry fat fingers.
sz45 cwlo 3ftr
Per
Rolls: 5@1 2@2 3@3; Total Hits: 55@1: (1, 1, 1, 3, 4)2@2: (2, 1)3@3: (6, 6, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
Per twol
Nov
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 44@1: (3, 5, 3, 1)2@2: (1, 1)2@3: (4, 5)1@4: (1)
Rolls: 4@2 4@3; Total Hits: 14@2: (1, 6, 5, 3)4@3: (5, 6, 4, 6)
Whoops - tricky fighters and carriers
Didn’t count on the extra 2 that could go from 48 to 45 to carrier from 62…
Let’s see how the map looks after your noncoms, though…
Nov rd2
Rolls: 3@1 2@2 2@3 1@4; Total Hits: 23@1: (5, 6, 5)2@2: (3, 6)2@3: (4, 2)1@4: (1)
Rolls: 4@3; Total Hits: 34@3: (6, 2, 3, 1)