@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsMe1945 v BombsAway alpha+3
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USA 6
Purchase 74
inf (3)
2fig (20)
cv (16)
ca (12)
2des (16)
trn (7)Combat
Shn
rt mal
2inf que via trn sz 54
fig sz 42
strat ind
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (4)2@2: (4, 2)1@3: (1)1@4: (5)
3inf
Rolls: 3@2; Total Hits: 03@2: (3, 6, 5)SZ 91
ships from sz 101, save cv
fig tac eus -
Shn rnd 2
2inf rt fig strat
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 01@1: (3)2@2: (3, 4)1@3: (5)1@4: (6)
inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Shn rnd 3
inf rt fig strat
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 5)1@3: (3)1@4: (6)
inf
Rolls: 1@2; Total Hits: 11@2: (2) -
shn twlo 2inf
SZ 91
cv ss 7des 2ca fig tac
Rolls: 8@2 3@3 1@4; Total Hits: 68@2: (3, 2, 6, 1, 2, 2, 6, 3)3@3: (2, 5, 4)1@4: (1)
3ss des 2cv ca tac 2fig 2bb
Rolls: 3@1 3@2 2@3 4@4; Total Hits: 53@1: (3, 5, 1)3@2: (5, 3, 5)2@3: (2, 5)4@4: (6, 1, 1, 3) -
O-O-L
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2BB & 1CV are damaged (3 hits) and 3SS
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I’ll take cv(2) and 3des
SZ 91 rnd 2
ss 4des 2ca fig tac
Rolls: 5@2 3@3 1@4; Total Hits: 25@2: (1, 4, 3, 6, 4)3@3: (2, 6, 5)1@4: (6)
des 2cv ca tac 2fig 2bb
Rolls: 3@2 2@3 4@4; Total Hits: 63@2: (2, 1, 5)2@3: (2, 4)4@4: (4, 6, 3, 1) -
I could feel that coming. O-O-L.
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I take CC and Tac.
Before we go, where did you plan to land your planes? If that is the CV you moved to sz91, I think the planes should take hits before the CV does to keep landing possible. Or did you plan to move the second CV to one of the see zones around sz91? But, according to the last map (R6), the second CV is loaded with French and UK fighters. Whatever the answer is, it does not effect round 2 results ( your 4@2 roll has one first hit). So, don’t redo anything. I just want to understand what’s going on. -
You’re right that I sacked the only cv available for my planes to land. Is this legal, I’m not exactly sure. I think the only requirement is that the planes have a potential safe landing spot, after that it’s fair game. I don’t have a account for Harris’s site, so I’m not able to ask the powers that be.
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So I found the answer on Harris’s site. Top of the page.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4280&start=16
The attacker is able to take hits on the carrier leaving no place for the planes to land.
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SZ 91 rnd 3
ca fig tac
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 6)1@4: (6)
des 2cv 2fig 2bb
Rolls: 3@2 4@4; Total Hits: 33@2: (4, 1, 5)4@4: (2, 5, 6, 2) -
Haw, and it started so well.
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Sorry dude.
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All part of the game. I usually roll pretty well, but I’ve been having a bad string of luck lately. At work now, so I’ll have to wait until I get home to finish the Allied turn.
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No rush. Take your time.
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Non Combat
fig strat shn - ind
sz 42 fleet - sz 54
sz 26 fleet - sz 54
strat wak - quess sz 44 - 20
des sz 10 - 26
rt cus - wusPlace
2fig eus
des sz 101
inf wus
cv ca des trn sz 10Collect 54tt 20no = 74
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China 6
Purchase 11
3inf (9)
save (2)Combat
2inf - she
Rolls: 2@1; Total Hits: 02@1: (5, 5)
rt
Rolls: 1@2; Total Hits: 01@2: (3) -
2inf
Rolls: 2@1; Total Hits: 02@1: (2, 2)
rt
Rolls: 1@2; Total Hits: 01@2: (5) -
2inf
Rolls: 2@1; Total Hits: 12@1: (1, 3)
rt
Rolls: 1@2; Total Hits: 01@2: (4)





