TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Tun twlo inf
battle for Sfr-2inf,2art vs inf,art
A
Rolls: 4@2; Total Hits: 14@2: (3, 1, 6, 5)
D
Rolls: 2@2; Total Hits: 02@2: (3, 6)
battle for Sfr round 2-2inf,2art vs art
A
Rolls: 4@2; Total Hits: 34@2: (1, 1, 2, 6)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Sfr twol
battle for z99-sub(first strike),dd,ca,2ftr,bmb vs cv,2ftr
A-sub first strike
Rolls: 1@2; Total Hits: 11@2: (2)
sub hits cv-rest of units attack
A
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (6)3@3: (5, 2, 4)1@4: (3)
D
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (6, 4)
I will assume you take a second hit on your cv and ftr-If this is the case I retreat my 2ftrs and bmb-you can land your surviving ftr in Cyprus or Greece.
ncm
2inf,arm Alb to Bul(activate 4 inf)
arm Nita to Hun
2ftr,bmb z99 to Sita
2inf Sita to Tob(via trn z95)
mobilize
ftr to Sita
collect
$17
I know this mistake is due in part to my complete Uk T1 screw-up but your z95 navy (outside of the ss) can’t reach z99 due to the UK cruiser in both z96 & 97. Are you not using the map I posted?
Also the Russian navy was destroyed on RT1 and the uk bmb is indeed on Cypris.
I must have been looking at a different map. Let Italy’s turn stand except for the sea battle. Also I missed that Russian #1 sea battle completely-I’ll put the ca and ss back in z115 because they couldn’t attack z112-couldn’t move through the Denmark straits.
Two sea battles replace the errant one:
1)z96-sub z95/2ftrs Sita vs ca
2)z97-dd,ca z95/bmb Nita vs ca
battle for z96-sub,2ftrs vs ca
A-(sub first strike)
Rolls: 1@2; Total Hits: 01@2: (4)
z96-2ftrs vs ca
A
Rolls: 2@3; Total Hits: 22@3: (1, 2)
D
Rolls: 1@3; Total Hits: 11@3: (2)
z96 cwlo ss
battle for z97-dd,ca,bmb vs ca
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (4)1@4: (2)
D
Rolls: 1@3; Total Hits: 11@3: (3)
z97 cwlo dd
ok hopefully the map is now correct-sorry about that
I apologize again for all my mistakes. I appreciate your patience.
ok france - has no ipc - so purch nada
combat
#1 z97 (ca) v ca & dd (z93)
#2 hol (2bmb, 2fgt & 4 tac) v inf, art (wfr)
die….
#1 z97 attack
Rolls: 1@3 1@2; Total Hits: 01@3: (6)1@2: (6)v ca
Rolls: 1@3; Total Hits: 01@3: (4)
2nd wave attack
Rolls: 1@3 1@2; Total Hits: 21@3: (1)1@2: (2)v ca
Rolls: 1@3; Total Hits: 11@3: (1)
z97 cwlo dd
hol attack
Rolls: 2@2; Total Hits: 12@2: (2, 4)v 2 fgt, 2 bmb & 4 tac
Rolls: 2@4 2@1 2@3; Total Hits: 12@4: (5, 1)2@1: (6, 5)2@3: (6, 5)
wow that was good, I assume you will lose a tac or bmb….to move this along I will do the second attack
Rolls: 1@2; Total Hits: 01@2: (6)v 2fgt, 2bmb & 3 tac
Rolls: 2@4 2@1 3@3; Total Hits: 02@4: (6, 5)2@1: (2, 6)3@3: (5, 4, 6)
crazy dice
3rd try attack
Rolls: 1@2; Total Hits: 01@2: (5)vs
Rolls: 2@4 2@1 3@3; Total Hits: 52@4: (3, 6)2@1: (1, 1)3@3: (3, 2, 4)
OK I will assume you lost a tac
ncm:
z72 dd > z58
fwa inf > fca
syr inf > trj
changed your map as you had +1 uk bmb in z106 w/uk trn & DD and no G ss.
Also the UK trn is in z98
please use just attached map. I think it is correct.
one final change to our turn 1-the new rules allow you to take an aa gun as a hit in battles(that’s why sealion is so much harder with 4 aa guns in the Uk)-so I’ll take an aagun as a hit instead of a tac in Holland. map adjusted
ok I’m getting my German 2 move together-one thing I noticed looking back at France’s move-the attack in sz97-you should have asked if I wanted to scramble my 3 ftrs in Sita-I’ll let it go as rolled