Uh…hello. There is a global zombie war game called Zombie State. I’ve seen it and read some reviews. I’ve actually designed a pretty complicated Axis and Allies Zombies game using the Global 1940 maps. I use Fortress America infantry units for zombies as I don’t have any real specific Z sculpts. I’m afraid I made the rules so complicated that people might compare it to Cones of Dunshire. The Zs are pretty slow and certainly not unkillable. I combined the idea of supernatural undead springing up everywhere thanks to Hitler (he gets munched right off the bat and Admiral Donitz takes over what’s left of Germany) with some pandemic plagues. So some Zs can infect you while others just tear you limb from limb. If the players want to just beat on the Zombies they can unite and do that, or if they want to fight each other the Zs get exponentially tougher and rip into all of them. Like “nightmare” level in some computer games. I’ve been working on it for a few years on and off. Max Brooks World War Z novel and the Harry Turtledove Balance novels were a good inspiration for this kind of thing. Let me know if you’re still interested in this game concept. There is actually someone who started this a few years back with the old A and A Classic map and some fun ideas for introducing Zs into WW2, but I’ve always preferred bigger maps and lots of different unit types.
Mixing 'Mechs with A&A?
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Hey all! I am interested/excited to include mechs (either from classic Battletech or from the Mechwarrior Clix game) in a game of Axis and Allies alternate history etc. and was wondering if anyone has (a) done this or (b) would be interested in collaborating to come up with some reasonable rules for doing so?
Let me know!
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The mechs from Risk 2210 A.D. might be another good choice. They come in five colours, as I recall.
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German mechs on the move… :-D





