• Just trying to understand the sub rules…

  • TripleA

    transports cannot retreat if they are unloading units. the carrier can.

    Lots of the rules seem silly by the way, but we explained it.
    `
    I defended UK from sea lion with subs, that was glorious 5 defending subs shot down bship cruiser carrier. That is how I roll. All those transports dead, instant gg. I did lost a fighter which missed the 2 bombers have to scramble it.


  • @Lone Rebel
    I’m impressed you’re translating this game after all that was said in those Italian forums about it. Good luck with it.


  • 0 or 1 hit Carrier survives and the owner should retreat unless he wants to stay and eventually die.(umm!)
    2 hits Carrier dies, but the Transports can retreat.
    3 hits Carrier and 1 Transport dies, rest can retreat.
    4… � �Ca. � � � � � � 2 Transports die, rest … � etc.
    Attacking Transports only die when when they are hit.
    Defending transports are another matter:they  always die when attacked and their escorts(if any) have been sunk, only because they cannot retreat.


  • @Lone:

    Ehrm… forgot this:

    While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102.

    Does that means that if I send for some reason my ships in SZ 121 (near Greenland) I cannot go back unless I place a naval base there?  :-o Is this correct? :?

    Should have double posted instead of editing  :-P This is the last answer I need  :wink:

  • TripleA

    Alpha rules from Larry Harris
    “The Axis wins by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.”

    i have 3 questions

    1.
    axis control berlin, rome, france, paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    ussr’s 10th turn they liberate moscow, axis have 7vcs on europe map.
    italy’s 10th turn capture moscow, axis back to 8vcs.
    on germany’s 11th turn have the axis won?

    2.
    axis control berlin, rome, france, paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    ussr’s 10th turn they liberate moscow, axis have 7vcs on europe map.
    italy’s 10th turn capture cairo, axis back to 8vcs.
    on germany’s 11th turn have the axis won?

    3.
    axis control berlin, rome, france, paris, warsaw, leningrad, stalingrad for 7 vcs
    on germany’s 10th turn they capture moscow for the axis’ 8th vc on the europe map.
    japan’s 10th turn they capture ottawa, axis have 9vcs on europe map.
    uk’s 10th turn capture paris, axis back to 8vcs, but not the same 8 vcs for an entire round.
    on germany’s 11th turn have the axis won?


  • Lone Wolf : you are correct, and yes it is silly.

  • TripleA

    oh man I thought I had this sub stuff down. Now I am confused. He can retreat his transports from doing an amphi assualt? I thought they are stuck in the seazone and you have to lose them to the sub… they can only retreat if they are not unloading…

    This rarely comes up.


  • An Attacker can retreat at the end of any round of combat.
    In this case he retreats loaded transports.
    Once you have cleared a SZ for a landing and you have to land once you have announced it, before any rolls are done, then the land units can no longer retreat.
    In this scenario you  can announce a retreat, as the Sub prevents a transport landing without a Warship present.
    But now I am doubting myself! Sorry if I am wrong. We will have to wait ….


  • @Cow:

    transports cannot retreat if they are unloading units. the carrier can.

    You sure?  Is this a change from older rules?  The amphibious land units cannot retreat from a land battle, but I think the transports can retreat with the rest of the naval force before the naval battle is concluded.


  • @wittman:

    0 or 1 hit Carrier survives and the owner should retreat unless he wants to stay and eventually die.(umm!)
    2 hits Carrier dies, but the Transports can retreat.
    3 hits Carrier and 1 Transport dies, rest can retreat.
    4… � �Ca. � � � � � � 2 Transports die, rest … � etc.
    Attacking Transports only die when when they are hit.
    Defending transports are another matter:they  always die when attacked and their escorts(if any) have been sunk, only because they cannot retreat.

    Ok, this makes sense.


  • @Cow:

    oh man I thought I had this sub stuff down. Now I am confused. He can retreat his transports from doing an amphi assualt? I thought they are stuck in the seazone and you have to lose them to the sub… they can only retreat if they are not unloading…

    This rarely comes up.

    Cow,

    After looking through the rules. Transports can retreat from a sea battle but they can’t retreat from an amphib assault. Meaning, if transports enter a sea battle and the sea battle is going badly, they can retreat to a adjacent SZ from at least one of the naval units came from. However, if the sea battle is successful, the transports are committed to the seaborne invasion.


  • @kcdzim:

    @Lone:

    Yes, but in this case, a single unescorted american transport is the only attacking force, and it is moving in his combat moves, so he is “attacking”. Allied units will join in defending, not if you attack. :?

    You’re right and Redhunter is mistaken (or didn’t understand you).  If the attacker doesn’t have a warship (or any kind, not just a DD), a transport or group of transports are prevented from performing an amphibious assault by the presence of an enemy sub.  A friendly ship that belongs to a different power can not cancel this out, even if it’s a DD

    Yes. I thought he meant navel forces attacking together from different nations, which doesn’t happen.


  • ok, thanks everyone :-)


  • when can I buy the Axis and Allies global 1940 in stores? Everywhere I look they are out of stock and I keep hearing different dates for a 2nd release. Does anyone know?

  • TripleA

    you can just order it off of amazon you know. http://www.amazon.com/s/ref=nb_sb_noss_1/192-2947408-0121969?url=search-alias%3Dtoys-and-games&field-keywords=axis+and+allies+1940

    it is in stock.

    holy hell it is expensive. See this is why I buy axis and allies games on the day of release.

    The pacific half is only 72 bucks at least.


  • @Commando:

    @Cow:

    oh man I thought I had this sub stuff down. Now I am confused. He can retreat his transports from doing an amphi assualt? I thought they are stuck in the seazone and you have to lose them to the sub… they can only retreat if they are not unloading…

    This rarely comes up.

    Cow,  once a transport unloads, its movement is done.

    After looking through the rules. Transports can retreat from a sea battle but they can’t retreat from an amphib assault. Meaning, if transports enter a sea battle and the sea battle is going badly, they can retreat to a adjacent SZ from at least one of the naval units came from. However, if the sea battle is successful, the transports are committed to the seaborne invasion.


  • yeah but im not spending 400 dollars on the europe half… there is a re-release date planned sometime this year i hope with the revised rules and everythning

  • TripleA

    1941 comes out soon and it is cheap.

    I thought of putting my global boards up for sale. I don’t like playing global, it is a horrible game to play live, it never gets finished.


  • @Cow:

    1941 comes out soon and it is cheap.

    I thought of putting my global boards up for sale. I don’t like playing global, it is a horrible game to play live, it never gets finished.

    Funny that you say this, b/c after about 50 games of G40 (20 of them with the Final Alpha), I too am actually getting bored of it a little.  Now that I know the main strategies/openings, maybe I will play this a couple times a year for kicks.  I really think the 42 2nd edition is gonna be “THE Game” now for AA- seems like its AA50 status.  From what I’m hearing its much improved an can be actually played in 6hrs unlike Global- 12-18hrs- uggh.

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