Bomber to Kenya rather than Congo
S02 JWW (axis) v souL +10
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z45 twlo ss
ncm:
z53 ss, ca > z45
z53 remaining fleet > z 48
z45 8 fgt > z48
sui inf > nin
man 4 inf > sui
bmb > yun
chi 4 fgt > sik
fic & bur arm > yun
z62 fleet > z36
jap 3inf, arm > fic
jap 2 fgt > z36
fra 2 fgt > ita
bur 2inf > yunplacement ic sum - cv z36 -inf & art bur - inf fic -trn z62 - 3inf & arm jpn
JPN collects 52 + 15 NO + saved 1 = 68
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Gotta try to make something happen here…
Purchase:
ftr 5 inf art aaCombat:
inf eaf -> rho
3 arm per, bmb trj, 3 ftr mos -> ukr
2 trn 4 -> 3 load 4 inf gbr -> 4 unload kar *support 4 ca
inf per, ftr sud -> ind
ftr gbr -> karukr
aRolls: 6@3 1@4; Total Hits: 36@3: (2, 1, 6, 6, 5, 2)1@4: (6)
dRolls: 1@2 6@3; Total Hits: 41@2: (1)6@3: (1, 1, 2, 4, 5, 6)
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retreat, lose 3 arm bmb
ind
aRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
dRolls: 1@2; Total Hits: 01@2: (3)
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ind 2-4
aRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
dRolls: 1@2; Total Hits: 11@2: (1)
aRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
dRolls: 1@2; Total Hits: 11@2: (2)
aRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
dRolls: 1@2; Total Hits: 01@2: (4)
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ind cleared, not taken.
kar
aRolls: 4@1 5@3; Total Hits: 34@1: (2, 1, 6, 4)5@3: (5, 6, 2, 5, 1)
dRolls: 2@3; Total Hits: 22@3: (3, 1)
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kar twlo 2 inf
ncm:
ftr ind, 2 inf art trj -> per
aa per -> cau
2 inf art arc, 3 ftr ukr -> mos
trn 4 -> 3 load aa gbr -> 4 unload kar
trn 4 -> 3 load 2 inf gbr -> 3 unlod arc
trn 12 -> 9 load inf eca -> 8 load inf gbr -> 12 unload alg
2 inf cng -> sud
inf egy -> trj
ftr kar -> arcmobilize:
5 inf art aa ftr gbrcollect:
27+0=27, has 27 -
Italy 8 - rpr 2, buy 4 inf spend 14 (save 0)
combat
#1 rho (inf) v arm (saf)
#2 euk (inf) v inf & fgt (epl)
dice……#1 rho 1st to hit wins ITA arm
Rolls: 5@3; Total Hits: 15@3: (3, 5, 4, 5, 5)v gbr inf
Rolls: 5@2; Total Hits: 25@2: (6, 6, 2, 3, 1)
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rho twol
#2 euk 1st to hit wins…if ruassian inf hits the fgt retreats
fgt
Rolls: 5@3; Total Hits: 35@3: (4, 5, 2, 1, 1)inf
Rolls: 5@1; Total Hits: 15@1: (4, 5, 6, 2, 1)vs rus inf
Rolls: 5@2; Total Hits: 05@2: (4, 3, 4, 3, 3)
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euk cwol
ncm:
euk fgt > bul
epl inf > ukr
fra aa, 6 inf > ita
ger aa > fra
ger 2inf, art > pol
ita arm > fraplacement 4inf ita
ITA collects 13
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US8:
Purchase:
bmb trn 6 inf armcombat:
trn 26 -> 28 unload saf
3 inf wca, ftr wus -> alaala
aRolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 6)1@3: (1)
dRolls: 1@2; Total Hits: 01@2: (3)
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ala twol
ncm:
2 sub 5 dd ca bb cv 2 ftr 26 -> 28
2 ftr 12, inf art per -> cau
inf art arc -> mos
trn 4 -> 2
2 trn 12 -> 9 load inf art arm eca -> 12 unload alg
3 inf alg -> lib
arm alg -> egy
aa egy -> per
ftr dd cv 11, dd ss 10 -> 12 (ftr on UK craft)
2 inf wca, ftr ala -> eca
7 inf 2 art wus -> wca
sub 42 -> 40mobilize:
6 inf arm bmb wus, dd 10collect:37+5=42, has 42
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I’ve changed my mind about this three times now……but what the hell
G 9 purchase 10 arm spend 50 (save 2)
combat
#1 MOS (aa, 9fgt, 6inf, 2art & 2 arm) v 16arm (epl, ukr) blitz thru (euk) 6 fgt (pol, bst, epl) & bmb (ger)
#2 BEL (art) v 5inf (epl)
#3 KAR (aa 2inf) v 3inf (bst) & 3 fgt (ger)here goes nothing…
MOS bmb aa
Rolls: 1@1; Total Hits: 11@1: (1)
FGT aaRolls: 6@1; Total Hits: 26@1: (6, 3, 5, 6, 1, 1)
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that is not a good start
bmb & 2 fgt down
attack
Rolls: 20@3; Total Hits: 820@3: (3, 4, 4, 4, 4, 3, 5, 3, 6, 2, 5, 4, 4, 1, 5, 6, 2, 2, 5, 1)
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needed the opposite
defenders 8@2
Rolls: 8@2; Total Hits: 18@2: (4, 4, 4, 1, 3, 4, 3, 3)2 arm
Rolls: 2@3; Total Hits: 22@3: (3, 2)9 fgt
Rolls: 9@4; Total Hits: 79@4: (2, 3, 1, 5, 4, 5, 2, 3, 1)
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had hoped to hit 12 and you 10….got your hit count right not mine…
must retreat…that wass really bad…huge IPC drop for the axis
6 arm retreat to euk
4 fgt retreat to epl#2 bel 1st to hit wins if russian art hits then german inf 5 get’s removed then 4 etc…
German inf #1
Rolls: 5@1; Total Hits: 15@1: (4, 1, 3, 2, 3)#2
Rolls: 5@1; Total Hits: 25@1: (2, 1, 3, 6, 1)#3
Rolls: 5@1; Total Hits: 15@1: (6, 2, 6, 1, 3)#4
Rolls: 5@1; Total Hits: 25@1: (1, 5, 3, 3, 1)#5
Rolls: 5@1; Total Hits: 05@1: (5, 2, 4, 5, 4)v art
Rolls: 5@2; Total Hits: 35@2: (2, 4, 2, 4, 1)
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bel twlo inf
KAR 3 aa fire
Rolls: 3@1; Total Hits: 03@1: (6, 3, 6)
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kar attack
Rolls: 3@3 3@1; Total Hits: 53@3: (2, 2, 2)3@1: (1, 1, 2)v 2inf
Rolls: 2@2; Total Hits: 02@2: (5, 5)
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need those dice in moscow
kar cwol
ncm:
kar 3 fgt > epl
pol 6 inf > epl
ger 3 arm > epl
fra arm > pol
ger 4inf, art > polplacement 10 arm ger
g collects saved 2 + 15 NO + 32 = 49
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Guess I should have waited to attack Moscow.
I figured I’d lose 2 planes to aa and then hit a 12 and you’d get a ten. I knew it was very close. Not sure if this turns the tides but it certainly will slow the axis down.
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