What I can identify from history the last time your username ‘chunksoul’ appeared or was mentioned was in postings dating from March 2010, related to an AA50 tournament.
As you mention “DAAK” - maybe it was on the DAAK-site?
ok 1st to hit wins if the inf is destroyed the fgt will retreat
Jap fgtRolls: 5@3; Total Hits: 35@3: (2, 4, 3, 2, 6)
jap infRolls: 5@1; Total Hits: 15@1: (4, 5, 3, 3, 1)
Brit infRolls: 5@2; Total Hits: 35@2: (2, 4, 5, 1, 1)
KWA taken losing inf, fgt
#6 z53 attackRolls: 4@3; Total Hits: 14@3: (4, 4, 5, 1)v bbRolls: 1@4; Total Hits: 01@4: (6)
2nd wave attaackRolls: 4@3; Total Hits: 14@3: (5, 1, 5, 5)v bbRolls: 1@4; Total Hits: 11@4: (1)
z53 twlo fgt
I hate this battle
#7 z35 attackRolls: 2@3; Total Hits: 12@3: (1, 6)v ddRolls: 1@2; Total Hits: 01@2: (4)
35 twol
#8 sui attackRolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (1, 6, 1)v infRolls: 1@2; Total Hits: 01@2: (5)
sui twol
#9 hup 1st to hit wins……fight to unitl Jap has one inf #3 left…if china inf hits Jap inf #1 dies, then #2 Jap will retreat if only has one inf #3 left.
Jap inf #1Rolls: 6@1; Total Hits: 16@1: (6, 4, 6, 6, 2, 1)
Jap inf #2Rolls: 6@1; Total Hits: 16@1: (1, 6, 2, 3, 3, 5)
Jap inf #3Rolls: 6@1; Total Hits: 16@1: (4, 2, 4, 6, 1, 2)
vs china infRolls: 6@2; Total Hits: 26@2: (1, 5, 4, 5, 1, 3)
hup twlo inf
#10 fuk 1st to hit wins if china inf hit’s Jap inf #1 dies, then #2, fgt will retreat if both inf are destroyed
fgtRolls: 6@3; Total Hits: 36@3: (1, 6, 3, 5, 2, 4)
inf #1Rolls: 6@1; Total Hits: 06@1: (3, 3, 6, 2, 6, 2)
inf #2Rolls: 6@1; Total Hits: 16@1: (1, 5, 5, 5, 6, 4)
vs infRolls: 6@2; Total Hits: 46@2: (1, 5, 2, 2, 3, 2)
fuk twlo inf
ncm:
z61 cv > z37
z35 2 fgt > z67
sui & fuk fgt’s > fic
z57 cv’s > z60
z53 3 fgt > z60
placement arm & bmb Jap
J collects 31 + 10 NO= 41
Realized I didn’t have fin listed as a combat, but I obviously meant to do it. up to you on that one.
Hi souL, I understand these things happen, I do it plenty of times myself.
You are 100% correct to state that it’s “up to you on that one” and as long as we can both agree that it is up to the other (non offending player) to allow any mistake/error whether it’s a combat, ncm or dice issue etc to be decided/handled, we will be alright.
FYI…you didn’t list the russian ss NCM either, not a big deal, but those simple oversights can cause problems later in the game, as you are probably very aware. I’ll do my best not to create an error. Both these russian movement problems are ok.
GL the rest of the way…
Gbr1:
Purchase:
cv trn 2 dd ca
combat:
2 ftr gbr -> 5
dd 9 -> 2
trn 9 load arm -> 8 load inf -> 12 unload alg
bmb gbr -> alg
5
aRolls: 2@3; Total Hits: 12@3: (6, 3)
dRolls: 1@3; Total Hits: 01@3: (5)
5 cwol
2, first hit wins
aRolls: 10@2; Total Hits: 110@2: (6, 6, 6, 3, 5, 6, 4, 4, 1, 3)
dRolls: 10@1; Total Hits: 110@1: (6, 3, 5, 4, 4, 2, 4, 2, 4, 1)
2 cwol, round 9.
alg
aRolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (1)1@4: (3)
dRolls: 1@4; Total Hits: 11@4: (1)
ncm:
2 ftr 5 -> gbr
inf bur -> ind
2 inf trj -> egy
bmb alg -> gbr
2 inf saf -> rho
dd 41 -> 48
trn 41 -> 43
mobilize:
trn cv 2 dd ca 2
collect:
35+5=40, has 40
UK income fixed.
hey soul the uk has 43 ipc’s how can they buy a cv - 14, ca - 12 2 dd - 16 & trn - 7? that’s 49, you only have 43?
Well, take a dd off there and give me 2$ back. Damnable fever has me loopy.
Well, take a dd off there and give me 2$ back. Damnable fever has me loopy.
what the hell is damnable fever!?
OK UK DD removed - UK w/2 dd in z2, UK income is 35 + 5 NO + saved 2 = 42
Italy 1 purchase aa, & inf spend 9 (save 1)
combat
#1 alg (arm) v 2inf (lib) & fgt (ita)
dice……
ALG attack fgt & 2 infRolls: 1@3 2@1; Total Hits: 11@3: (2)2@1: (2, 6)v uk armRolls: 1@3; Total Hits: 11@3: (1)
alg twlo inf
ncm:
fgt > lib
inf , arm blk > lib
ita aa, art & inf > fra
placment aa & inf ITA
ITA collects 10 + 5 NO = 15
US1:
Purchase:
2 ftr ca dd
combat:
ncm:
ftr eus, ftr wus -> 2
bmb wus, bmb eus -> gbr
ftr haw, ftr 44 -> aus
trn dd 10 -> 9
inf art eus -> eca
inf ala, inf cus, inf wus -> wca
cv dd 44 -> 56
china:
conscript 2 inf
combat:
inf ftr yun -> fuk
fuk
aRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
dRolls: 1@2; Total Hits: 01@2: (4)