It depends on what “work” means – in other words, on whether players would consider a Kursk scenario appealing. Conceptually, Kursk would be similar to A&A D-Day (minus the water) in the sense that the battle was fundamentally a frontal assault on a heavily-defended static position, and similar to A&A Battle of the Bulge in the sense that it would involve ground forces driving into enemy lines, but different from both games in the sense that from the German point of view Kursk was a pincer movement aimed at pinching off a salient, and that from the Russian point of view it was a two-stage offensive-defensive battle. Personally I think it has good potential to make an interesting game, if it’s designed properly.
A & A Type World War I Game
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Has anyone ever seen a WWI game that uses A&A type game pieces?
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Table Tactics produces a set of WWI-style pieces, of which the most distinctively WWI-ish unit is the rhomboid tank: http://www.tabletactics.com/central_powers.html
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Ask Imperious Leader about his Great War game. It uses A&A type mechanics but is a bit more complex. I’ve been looking to revise the rules a bit for it for simplification, but I need to playtest my ideas a bit more.
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Imperious Leader please tell me about your Great War Game.
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Imperious Leader please tell me about your Great War Game.
I apologize, I should have been more helpful but didn’t have time before. Try looking under “Great War” in the Variants section ( I think search is still disabled). You could also PM him for info.
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Thanks for the tip but when I tried to search it came back that I am not allowed to search. I did send a PM to Imperious Leader and will wait for his reply.
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Here’s what I was looking for. This is great. All the work is done, just print it and get some WWI pieces.