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L26 PtV surfer (Allies) vs AetV (Axis+11)

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 47 Sea Zone
            3 fighters moved from Queensland to 47 Sea Zone
            2 infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 47 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 cruiser moved from 55 Sea Zone to 65 Sea Zone
            3 fighters moved from 47 Sea Zone to New Zealand
            1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
            1 infantry moved from Eastern India to Burma
    
        Place Units - ANZAC
            1 infantry, 1 marine and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -2.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 47 Sea Zone
            3 fighters moved from Queensland to 47 Sea Zone
            2 infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 47 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 cruiser moved from 55 Sea Zone to 65 Sea Zone
            3 fighters moved from 47 Sea Zone to New Zealand
            1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
            1 infantry moved from Eastern India to Burma
    
        Place Units - ANZAC
            1 infantry, 1 marine and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -2.67
    

    Savegame

  • 22 21 20 19 18 17 16

    Hey Surfer, am going to do my Turn in the next 24 hrs. I apologize for being late.

  • 22 21 20 19 18 17 16


  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Nenetsia to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/7 hits, 3,17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun, 9 armour, 6 artilleries, 2 bombers, 21 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Southern Belarus to Smolensk
            1 infantry moved from Eastern Poland to Western Ukraine
            4 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
            5 artilleries and 9 infantry moved from Eastern Poland to Southern Belarus
            1 armour and 1 mech_infantry moved from Poland to Southern Belarus
            6 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Poland to Germany
            2 mech_infantrys moved from Western Germany to Poland
            5 infantry moved from Nenetsia to Vologda
            2 fighters and 2 tactical_bombers moved from Holland Belgium to 115 Sea Zone
            1 fighter moved from Holland Belgium to Western Germany
            1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Vyborg to 118 Sea Zone
            1 infantry moved from 118 Sea Zone to Leningrad
            1 artillery moved from Norway to Finland
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from 100 Sea Zone to Egypt
    
        Place Units - Germans
            2 fighters placed in Western Germany
            2 destroyers placed in 115 Sea Zone
            1 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            3 armour placed in Germany
            1 infantry placed in Normandy Bordeaux
            Germans undo move 5.
            2 armour placed in Germany
            1 armour placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 66 Optional[PUs]
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,83
    British regular : -0,67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Tula to Tambov
            1 aaGun, 1 armour, 2 artilleries, 18 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Tula to Russia
            1 aaGun moved from Tula to Tambov
            3 infantry moved from Samara to Russia
            6 infantry moved from Stalingrad to Samara
            6 infantry moved from Rostov to Stalingrad
            2 aaGuns, 1 artillery and 8 infantry moved from Gorky to Russia
            1 submarine moved from 113 Sea Zone to 94 Sea Zone
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
            3 infantry placed in Stalingrad
            1 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Tula to Tambov
            1 aaGun, 1 armour, 2 artilleries, 18 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Tula to Russia
            1 aaGun moved from Tula to Tambov
            3 infantry moved from Samara to Russia
            6 infantry moved from Stalingrad to Samara
            6 infantry moved from Rostov to Stalingrad
            2 aaGuns, 1 artillery and 8 infantry moved from Gorky to Russia
            1 submarine moved from 113 Sea Zone to 94 Sea Zone
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
            3 infantry placed in Stalingrad
            1 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Adding units owned by Russians to Samara: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Hunan to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 fighter and 2 tactical_bombers moved from French Indo China to Szechwan
            2 bombers moved from Kwangtung to Szechwan
            2 armour and 1 mech_infantry moved from Shansi to Kansu
                  Japanese take Inner Mongolia from Chinese
                  Japanese take Kansu from Chinese
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 submarine moved from 56 Sea Zone to 55 Sea Zone
            4 fighters and 4 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    Do you want to scramble?


  • @aequitas-et-veritas No thanks. In general, if you bring overwhelming force for some of these “blocking DDs”, I won’t be scrambling.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Hunan to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 fighter and 2 tactical_bombers moved from French Indo China to Szechwan
            2 bombers moved from Kwangtung to Szechwan
            2 armour and 1 mech_infantry moved from Shansi to Kansu
                  Japanese take Inner Mongolia from Chinese
                  Japanese take Kansu from Chinese
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 submarine moved from 56 Sea Zone to 55 Sea Zone
            4 fighters and 4 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 12 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/9 hits, 4,00 expected hits
                    Chinese roll dice for 12 infantry in Szechwan, round 2 : 4/12 hits, 4,00 expected hits
                    2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Szechwan
                    5 infantry owned by the Chinese lost in Szechwan
                2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
                Chinese win with 7 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for Chinese: 5 infantry
            Battle in 55 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 3/8 hits, 4,67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 tactical_bomber moved from Szechwan to French Indo China
            2 bombers moved from Szechwan to French Indo China
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 submarine and 3 transports moved from 56 Sea Zone to 43 Sea Zone
            3 artilleries, 1 infantry and 1 marine moved from 43 Sea Zone to Java
            4 fighters and 4 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Kwangtung
            2 infantry moved from 6 Sea Zone to Korea
            1 carrier and 1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from Korea to 7 Sea Zone
            1 marine moved from French Indo China to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone
            1 artillery moved from French Indo China to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Java
            1 marine moved from 43 Sea Zone to Java
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 fighters placed in 7 Sea Zone
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -1,00
    ANZAC regular : 0,67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Eastern Sinkiang to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Kweichow from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Hopei to Szechwan
            2 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            2 infantry moved from Suriname to 90 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Gibraltar
            1 cruiser and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 113 Sea Zone to 94 Sea Zone
            1 fighter moved from Eastern United States to 94 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to 27 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
            1 aaGun and 1 infantry moved from 89 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 2 marines moved from New Zealand to 65 Sea Zone
            1 fighter moved from 65 Sea Zone to New South Wales
            1 fighter moved from 65 Sea Zone to New South Wales
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 65 Sea Zone to 27 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 marine moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Midway
            1 submarine moved from 40 Sea Zone to 78 Sea Zone
    
        Place Units - Americans
            1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
            1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone
            2 submarines placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Eastern Sinkiang to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Kweichow from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Hopei to Szechwan
            2 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
            1 armour moved from Tunisia to Tobruk
                  British take Tobruk from Italians
            2 infantry moved from Burma to Shan State
            1 fighter moved from Eastern India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Eastern India
            1 tactical_bomber moved from Eastern India to Trans-Jordan
            1 aaGun, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Syria to Trans-Jordan
            2 infantry moved from Southern Persia to 82 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
            1 infantry moved from French Madagascar to 74 Sea Zone
            1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone
            1 infantry moved from Italian Somaliland to 78 Sea Zone
            2 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
            1 armour and 2 artilleries moved from Kenya to Anglo-Egyptian Sudan
            1 armour moved from French Central Africa to Anglo-Egyptian Sudan
            1 mech_infantry moved from Rhodesia to Anglo-Egyptian Sudan
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Southern Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            3 aaGuns, 1 armour, 2 artilleries, 18 infantry, 1 marine and 1 mech_infantry moved from Burma to Eastern India
            3 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 113 Sea Zone to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
            2 infantry moved from 94 Sea Zone to Gibraltar
            1 infantry moved from Algeria to Tunisia
            3 fighters moved from United Kingdom to Gibraltar
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            1 fighter moved from Gibraltar to Trans-Jordan
    
        Place Units - British
            1 artillery and 2 infantry placed in Southern Persia
            1 submarine and 1 transport placed in 73 Sea Zone
            1 destroyer and 2 submarines placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,6,2,2,2,4,4,6,2
            British collect 35 PUs (1 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.33
    British regular : -0.67
    

    Savegame

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