Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 10 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Malaya to Shan State
10 fighters and 5 tactical_bombers moved from Malaya to Shan State
2 bombers moved from Malaya to India
1 artillery and 9 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
9 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 mech_infantrys moved from Buyant-Uhaa to Yakut S.S.R.
1 artillery moved from Central Mongolia to Chahar
1 fighter moved from Chahar to Yakut S.S.R.
1 battleship moved from 20 Sea Zone to 7 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits
1 bomber owned by the Japanese killed by AA in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in 7 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 10 infantry and 2 mech_infantrys
Russians defend with 6 infantry
Japanese roll dice for 1 fighter, 10 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 2/13 hits, 2.50 expected hits
Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Yakut S.S.R., round 3 : 2/12 hits, 2.33 expected hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 3 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese lost in Yakut S.S.R.
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 fighter, 6 infantry and 2 mech_infantrys in Yakut S.S.R., round 4 : 4/9 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 5 Sea Zone
1 fighter moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Buryatia to Yakut S.S.R.
2 fighters moved from Chahar to Shan State
8 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 bomber moved from India to Shan State
Place Units - Japanese
7 infantry placed in Japan
1 mech_infantry placed in Kiangsu
3 infantry placed in Japan
3 tactical_bombers placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : 3.00
UK_Pacific AA : 0.67
Russians regular : 0.00
@crockett36 @Daaras @Stucifer I’m making some changes with my turn, Daaras wanted me to do something so I will send shortly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield and 1 bomber
Amur : 1 armour and 4 mech_infantrys
Siberia : 2 artilleries and 5 infantry
5 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 7 transports
Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 armour and 2 artilleries
Morocco : 1 flag, 1 artillery and 1 infantry
101 Sea Zone : 2 destroyers and 5 transports
83 Sea Zone : 1 destroyer and 1 submarine
91 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 56 / 67
Russians : 22 / 21
Japanese : 64 / 71
Americans : 51 / 71
Chinese : 3 / 14
British : 32 / 31
UK_Pacific : 6 / 8
Italians : 16 / 23
ANZAC : 13 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 122 times
2 was rolled 108 times
3 was rolled 115 times
4 was rolled 114 times
5 was rolled 124 times
6 was rolled 116 times
Average roll : 3.512
Median : 4.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 699
Germans Combat
1 was rolled 27 times
2 was rolled 28 times
3 was rolled 32 times
4 was rolled 22 times
5 was rolled 34 times
6 was rolled 29 times
Average roll : 3.552
Median : 3.000
Variance : 0.511
Standard Deviation : 0.715
Total rolls : 172
British Combat
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.356
Median : 3.000
Variance : 0.317
Standard Deviation : 0.563
Total rolls : 73
Italians Combat
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.592
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 76
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.862
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 29
Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.588
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 51
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.111
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 36
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 20 times
2 was rolled 15 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 13 times
Average roll : 3.438
Median : 3.000
Variance : 0.877
Standard Deviation : 0.936
Total rolls : 112
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 21 times
2 was rolled 17 times
3 was rolled 17 times
4 was rolled 22 times
5 was rolled 22 times
6 was rolled 19 times
Average roll : 3.542
Median : 4.000
Variance : 0.234
Standard Deviation : 0.483
Total rolls : 118
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kwangsi : 2 infantry
Kweichow : 2 aaGuns, 6 artilleries and 3 infantry
Hunan : 1 artillery and 4 infantry
Tsinghai : 1 fighter and 4 infantry
Szechwan : 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 56 / 67
Russians : 22 / 21
Japanese : 60 / 71
Americans : 51 / 71
Chinese : 7 / 15
British : 32 / 31
UK_Pacific : 6 / 8
Italians : 16 / 23
ANZAC : 13 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 133 times
2 was rolled 115 times
3 was rolled 128 times
4 was rolled 129 times
5 was rolled 132 times
6 was rolled 121 times
Average roll : 3.495
Median : 4.000
Variance : 0.321
Standard Deviation : 0.567
Total rolls : 758
Germans Combat
1 was rolled 27 times
2 was rolled 28 times
3 was rolled 32 times
4 was rolled 22 times
5 was rolled 34 times
6 was rolled 29 times
Average roll : 3.552
Median : 3.000
Variance : 0.511
Standard Deviation : 0.715
Total rolls : 172
British Combat
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.356
Median : 3.000
Variance : 0.317
Standard Deviation : 0.563
Total rolls : 73
Italians Combat
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.592
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 76
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.862
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 29
Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.588
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 51
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.274
Median : 3.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 84
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 20 times
2 was rolled 15 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 13 times
Average roll : 3.438
Median : 3.000
Variance : 0.877
Standard Deviation : 0.936
Total rolls : 112
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 25 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.481
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 129
I meant to move the fighter to the area with the four guy but I miss clicked so I
used edit.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Combat Move - British
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Persia to 97 Sea Zone
2 fighters moved from 91 Sea Zone to 97 Sea Zone
Combat - British
Combat Hit Differential Summary :
@Daaras Full scramble fighters from S Italy + Greece
@Stucifer Wonder where Daaras is…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 7 Sea Zone
6 fighters and 2 tactical_bombers moved from 4 Sea Zone to 7 Sea Zone
1 destroyer moved from 4 Sea Zone to 7 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Soviet Far East to Amur
Russians take Amur from Japanese
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 2 carriers, 5 destroyers, 4 fighters, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is -2
Casualties for Americans: 3 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Americans attack with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports in 5 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 battleship
Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
1 battleship owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
4 mech_infantrys moved from Soviet Far East to Amur
2 artilleries and 4 infantry moved from Soviet Far East to Siberia
1 bomber moved from 7 Sea Zone to Midway
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Eastern United States
1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
Place Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
5 infantry moved from Yunnan to Kweichow
6 artilleries moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 6 artilleries and 6 infantry
Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 6 artilleries and 6 infantry in Kweichow, round 2 : 3/12 hits, 4.00 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
Chinese roll dice for 6 artilleries and 4 infantry in Kweichow, round 3 : 3/10 hits, 3.33 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Battle in Hunan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Sikang
2 aaGuns moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 25 PUs;
British buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Persia to 97 Sea Zone
2 fighters moved from 91 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 5 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Italians
British roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/13 hits, 6.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters and 1 transport in 97 Sea Zone, round 2 : 7/13 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
3 submarines owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits
Italians roll dice for 1 battleship, 7 fighters and 1 transport in 97 Sea Zone, round 3 : 5/8 hits, 5.33 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
1 transport owned by the Italians, 5 fighters owned by the Germans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71
Casualties for British: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Casualties for Germans: 5 fighters
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Cyprus
2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
5 fighters moved from Eastern Persia to India
1 mech_infantry moved from Alexandria to Trans-Jordan
1 aaGun, 1 artillery and 3 infantry moved from Caucasus to Volgograd
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : -1.67
Japanese regular : 0.50
Italians regular : 0.83
British regular : 4.67
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits
Oof
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
1 bomber moved from 99 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry and 1 mech_infantry moved from French Central Africa to French West Africa
1 armour moved from Gold Coast to French West Africa
1 mech_infantry moved from Belarus to Bryansk
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,2,5,5
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 3 artilleries and 3 infantry
Midway : 3 fighters
30 Sea Zone : 2 submarines
26 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 submarines
Nigeria : 2 infantry
United Kingdom : 2 infantry
French Central Africa : 1 infantry
Volgograd : 1 infantry
Caucasus : 2 infantry
84 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 56 / 67
Russians : 22 / 21
Japanese : 60 / 71
Americans : 51 / 71
Chinese : 7 / 15
British : 33 / 30
UK_Pacific : 6 / 6
Italians : 14 / 12
ANZAC : 14 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 139 times
2 was rolled 132 times
3 was rolled 135 times
4 was rolled 133 times
5 was rolled 141 times
6 was rolled 131 times
Average roll : 3.491
Median : 3.000
Variance : 0.100
Standard Deviation : 0.316
Total rolls : 811
Germans Combat
1 was rolled 27 times
2 was rolled 28 times
3 was rolled 32 times
4 was rolled 22 times
5 was rolled 34 times
6 was rolled 29 times
Average roll : 3.552
Median : 3.000
Variance : 0.511
Standard Deviation : 0.715
Total rolls : 172
British Combat
1 was rolled 20 times
2 was rolled 24 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.304
Median : 3.000
Variance : 0.990
Standard Deviation : 0.995
Total rolls : 102
Italians Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.606
Median : 4.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 99
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.933
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30
Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.588
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 51
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.274
Median : 3.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 84
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 20 times
2 was rolled 15 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 13 times
Average roll : 3.438
Median : 3.000
Variance : 0.877
Standard Deviation : 0.936
Total rolls : 112
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 25 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.481
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 129
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
7 armour and 9 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 7 armour, 1 infantry and 10 mech_infantrys
British defend with 1 infantry
Germans roll dice for 7 armour, 1 infantry and 10 mech_infantrys in Rostov, round 2 : 6/18 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun, 5 artilleries and 13 infantry moved from Western Ukraine to Bryansk
2 artilleries and 8 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber and 1 tactical_bomber moved from Belarus to Greece
1 bomber and 1 fighter moved from Western Germany to Greece
1 artillery and 1 infantry moved from France to Northern Italy
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 fighters placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,3,1,1
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 16 infantry moved from Samara to Volgograd
3 aaGuns, 2 armour, 9 artilleries, 2 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
My posting may be slow/nonexistent until after Oct 12- have a trip this weekend and then family coming to town for a wedding on the 12th
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Buryatia to Japan
6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Chahar to Jehol
1 mech_infantry moved from Kiangsu to Shantung
5 artilleries moved from Shan State to 37 Sea Zone
5 infantry moved from Shan State to 37 Sea Zone
5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone
5 artilleries and 5 infantry moved from 39 Sea Zone to India
1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India
3 tactical_bombers moved from French Indo China to India
2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Combat Hit Differential Summary :
scramble?
@crockett36 no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Buryatia to Japan
6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Chahar to Jehol
1 mech_infantry moved from Kiangsu to Shantung
5 artilleries moved from Shan State to 37 Sea Zone
5 infantry moved from Shan State to 37 Sea Zone
5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone
5 artilleries and 5 infantry moved from 39 Sea Zone to India
1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India
3 tactical_bombers moved from French Indo China to India
2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in India
Japanese attack with 5 artilleries, 1 bomber, 13 fighters, 5 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 3/9 hits, 1.50 expected hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 5 artilleries, 1 bomber, 10 fighters, 5 infantry and 8 tactical_bombers in India, round 2 : 16/29 hits, 14.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 5 fighters and 21 infantry in India, round 2 : 14/29 hits, 11.33 expected hits
2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 5 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in India
1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India
Japanese roll dice for 1 bomber, 8 fighters and 6 tactical_bombers in India, round 3 : 7/15 hits, 8.67 expected hits
UK_Pacific roll dice for 3 artilleries, 5 fighters and 6 infantry in India, round 3 : 5/14 hits, 6.33 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in India
1 artillery owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 5 fighters and 5 tactical_bombers in India, round 4 : 6/10 hits, 5.83 expected hits
UK_Pacific roll dice for 2 artilleries and 5 fighters in India, round 4 : 5/7 hits, 4.00 expected hits
2 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in India
2 artilleries owned by the British and 4 fighters owned by the British lost in India
Japanese roll dice for 3 fighters and 2 tactical_bombers in India, round 5 : 1/5 hits, 2.83 expected hits
UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in India
1 fighter owned by the British lost in India
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -83
Casualties for Japanese: 5 artilleries, 1 bomber, 11 fighters, 5 infantry and 6 tactical_bombers
Casualties for British: 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 aaGun moved from Yakut S.S.R. to Yenisey
1 submarine moved from 56 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan
Japanese undo move 1.
2 bombers placed in French Indo China
Japanese undo move 1.
2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
Japanese undo move 1.
2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan
Japanese undo move 1.
2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
3 infantry placed in Shantung
2 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 2.
Japanese undo move 1.
3 infantry placed in Kiangsu
2 infantry placed in Shantung
Japanese undo move 2.
Japanese undo move 1.
1 infantry and 2 tactical_bombers placed in Shantung
Japanese undo move 1.
2 infantry placed in Shantung
3 infantry placed in Kiangsu
2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
Japanese undo move 3.
1 fighter and 2 tactical_bombers placed in Japan
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
British AA : 1.50
UK_Pacific regular : 2.67
Re-taking my turn so may be till tomorrow or not.