@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
Unexpectedly, the program removed the 2 Russian fighters and tac at the end of the J11 NCM: 2 fighters and 1 tactical_bomber could not land in Southern Persia and were removed. I am not sure why as Japan and Russia are not at war and the 16 infantry were allowed to remain. Do you know of any rule for why the Russian air (but not land forces) were removed?
@ArtofWar1947 That’s a very interesting scenario and I couldn’t find anything on it after a few searches. We should probably ask for a clarification.
PM Gamerman.
I’ll see what Gamerman has to say and share it with you.
@ArtofWar1947 Sounds good.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 77 PUs;
Americans buy 5 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 115 Sea Zone to 117 Sea Zone
1 destroyer moved from 113 Sea Zone to 117 Sea Zone
3 infantry moved from Norway to 115 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Norway to 115 Sea Zone
1 armour, 1 artillery, 3 battleships, 2 carriers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 115 Sea Zone to 116 Sea Zone
1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from 116 Sea Zone to Germany
1 fighter moved from Norway to Germany
2 aaGuns, 2 cruisers, 2 destroyers, 13 infantry, 1 mech_infantry and 8 transports moved from 113 Sea Zone to 116 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
Americans take 23 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
1 fighter moved from 34 Sea Zone to 22 Sea Zone
2 fighters moved from 32 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from Marshall Islands to 33 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from 33 Sea Zone to Gilbert Islands
1 battleship moved from 34 Sea Zone to 33 Sea Zone
Combat Hit Differential Summary :
@ArtofWar1947 Meanwhile, several scramble decisions.
Good grief, I forgot to take back Denmark on G11! Need to play this game only when well rested.
Scramble 3 fighters from W-G to Germany.
No scramble to 116.
No scramble to 22 or 35.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 29 PUs;
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Norway to 115 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 115 Sea Zone to 116 Sea Zone
1 fighter, 15 infantry and 1 mech_infantry moved from 116 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from Norway to 116 Sea Zone
1 fighter moved from United Kingdom to 116 Sea Zone
1 fighter moved from United Kingdom to 116 Sea Zone
Combat Hit Differential Summary :
@ArtofWar1947 Scramble to Berlin or 116 for the Brits?
NO scrambles.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 77 PUs;
Americans buy 5 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 115 Sea Zone to 117 Sea Zone
1 destroyer moved from 113 Sea Zone to 117 Sea Zone
3 infantry moved from Norway to 115 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Norway to 115 Sea Zone
1 armour, 1 artillery, 3 battleships, 2 carriers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 115 Sea Zone to 116 Sea Zone
1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from 116 Sea Zone to Germany
1 fighter moved from Norway to Germany
2 aaGuns, 2 cruisers, 2 destroyers, 13 infantry, 1 mech_infantry and 8 transports moved from 113 Sea Zone to 116 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
Americans take 23 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
1 fighter moved from 34 Sea Zone to 22 Sea Zone
2 fighters moved from 32 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from Marshall Islands to 33 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from 33 Sea Zone to Gilbert Islands
1 battleship moved from 34 Sea Zone to 33 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in Germany
Battle in 117 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 35 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Guam
Battle in Gilbert Islands
Americans attack with 1 artillery and 1 marine
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gilbert Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 marine in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Gilbert Islands
2 infantry owned by the Japanese lost in Gilbert Islands
Americans win, taking Guam from Japanese, taking Gilbert Islands from Japanese with 1 marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Japanese: 2 infantry
Battle in Germany
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 2 armour, 1 factory_major, 3 fighters, 7 infantry and 1 mech_infantry
Americans roll dice for 3 battleships and 2 cruisers in Germany, round 2 : 3/5 hits, 3.00 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Germany, round 2 : 3/9 hits, 3.33 expected hits
Germans roll dice for 2 armour, 3 fighters, 7 infantry and 1 mech_infantry in Germany, round 2 : 5/13 hits, 5.83 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Germany
6 infantry owned by the Germans lost in Germany
Americans roll dice for 1 armour and 3 fighters in Germany, round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 2 armour, 3 fighters, 1 infantry and 1 mech_infantry in Germany, round 3 : 2/7 hits, 3.83 expected hits
1 armour owned by the Americans and 1 fighter owned by the Americans lost in Germany
1 infantry owned by the Germans lost in Germany
Americans roll dice for 2 fighters in Germany, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 armour, 3 fighters and 1 mech_infantry in Germany, round 4 : 3/6 hits, 3.50 expected hits
2 fighters owned by the Americans lost in Germany
1 mech_infantry owned by the Germans lost in Germany
Germans win with 2 armour and 3 fighters remaining. Battle score for attacker is -28
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Casualties for Germans: 7 infantry and 1 mech_infantry
Moving scrambled unit from Germany back to originating territory: Western Germany
Moving scrambled unit from Germany back to originating territory: Western Germany
Moving scrambled unit from Germany back to originating territory: Western Germany
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 submarine moved from 11 Sea Zone to 4 Sea Zone
1 carrier and 6 destroyers moved from 32 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
3 fighters moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to Caroline Islands
1 bomber moved from 35 Sea Zone to Caroline Islands
1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries placed in Norway
2 transports placed in 104 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 116 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Anhwe to Jehol
1 fighter moved from Inner Mongolia to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 infantry moved from Inner Mongolia to Shansi
1 artillery and 1 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 29 PUs;
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Norway to 115 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 115 Sea Zone to 116 Sea Zone
1 fighter, 15 infantry and 1 mech_infantry moved from 116 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from Norway to 116 Sea Zone
1 fighter moved from United Kingdom to 116 Sea Zone
1 fighter moved from United Kingdom to 116 Sea Zone
Combat - British
Battle in Germany
British attack with 1 fighter, 15 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 factory_major
British roll dice for 1 fighter, 15 infantry and 1 mech_infantry in Germany, round 2 : 3/17 hits, 3.17 expected hits
Germans roll dice for 2 armour in Germany, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Germany
British captures 64PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 fighter, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
1 fighter moved from Germany to 116 Sea Zone
1 armour moved from Libya to Algeria
1 artillery and 3 infantry moved from Libya to Tunisia
1 bomber moved from Belgian Congo to Gibraltar
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 destroyer and 1 transport moved from 73 Sea Zone to 85 Sea Zone
2 aaGuns, 9 artilleries and 8 infantry moved from Baluchistan to Central India
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 102 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 105 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.50
Japanese regular : 0.17
Germans regular : -4.33
British regular : -0.17
Per your suggestion, I did not refight the battles that were identical to the orginal J11 but simply edited in those results.
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 3 artilleries, 1 carrier, 10 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 3 artilleries, 4 infantry and 1 marine moved from Eastern India to 40 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 marine, 1 tactical_bomber and 4 transports moved from 40 Sea Zone to 74 Sea Zone
1 marine moved from 74 Sea Zone to French Madagascar
1 armour, 1 artillery and 2 infantry moved from 74 Sea Zone to Tanganyika Territory
2 artilleries and 2 infantry moved from 74 Sea Zone to Kenya
2 submarines moved from 7 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in French Madagascar
Battle in Kenya
Battle in Tanganyika Territory
Battle in 35 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese win, taking French Madagascar from British, taking Kenya from British, taking Tanganyika Territory from British with 1 submarine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Paulau: 1 marine
EDIT: Changing ownership of Paulau from Americans to Japanese
EDIT: Removing units owned by Japanese from Davao: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Paulau: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Changing ownership of Jehol from Chinese to Japanese
EDIT: Removing units owned by Japanese from Southern Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Eastern India to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun, 1 artillery and 11 infantry moved from Southern Manchuria to Korea
1 tactical_bomber moved from Japan to Korea
1 fighter moved from Guam to Korea
1 fighter moved from French Indo China to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to Japan
1 armour, 1 infantry and 1 mech_infantry moved from Kwangtung to Fukien
1 artillery moved from Kiangsu to Fukien
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Kiangsi to Fukien
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
1 fighter moved from Malaya to 36 Sea Zone
2 carriers, 1 fighter and 3 transports moved from 40 Sea Zone to 132 Sea Zone
1 fighter and 2 tactical_bombers moved from 40 Sea Zone to French Indo China
2 tactical_bombers moved from French Indo China to Davao
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 5 infantry placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 infantry and 1 marine placed in French Indo China
2 artilleries placed in Malaya
3 infantry placed in Eastern India
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 77 PUs;
Americans buy 5 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 mech_infantry moved from Norway to 115 Sea Zone
3 infantry moved from Norway to 115 Sea Zone
1 armour, 1 artillery, 3 battleships, 2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 115 Sea Zone to 116 Sea Zone
1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from 116 Sea Zone to Germany
2 aaGuns, 2 cruisers, 3 destroyers, 13 infantry, 1 mech_infantry and 8 transports moved from 113 Sea Zone to 116 Sea Zone
1 fighter moved from Norway to Germany
2 destroyers moved from 116 Sea Zone to 117 Sea Zone
1 marine moved from Marshall Islands to 33 Sea Zone
1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Marshall Islands to 33 Sea Zone
1 artillery and 1 marine moved from 33 Sea Zone to Gilbert Islands
1 battleship moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 bomber moved from Queensland to Gilbert Islands
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in Germany
Battle in Guam
Battle in 117 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 117 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 117 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win, taking Guam from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Gilbert Islands
Americans attack with 1 artillery, 1 bomber and 1 marine
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gilbert Islands, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Gilbert Islands
Americans win, taking Gilbert Islands from Japanese with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Germany
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 2 armour, 1 factory_major, 3 fighters, 7 infantry and 1 mech_infantry
Americans roll dice for 3 battleships and 2 cruisers in Germany, round 2 : 2/5 hits, 3.00 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Germany, round 2 : 4/9 hits, 3.33 expected hits
Germans roll dice for 2 armour, 3 fighters, 7 infantry and 1 mech_infantry in Germany, round 2 : 4/13 hits, 5.83 expected hits
3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Germany
6 infantry owned by the Germans lost in Germany
Americans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Germany, round 3 : 1/5 hits, 2.33 expected hits
Germans roll dice for 2 armour, 3 fighters, 1 infantry and 1 mech_infantry in Germany, round 3 : 4/7 hits, 3.83 expected hits
1 armour owned by the Americans, 2 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in Germany
1 infantry owned by the Germans lost in Germany
Americans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 armour, 3 fighters and 1 mech_infantry in Germany, round 4 : 2/6 hits, 3.50 expected hits
1 fighter owned by the Americans lost in Germany
1 mech_infantry owned by the Germans lost in Germany
Germans win with 2 armour and 3 fighters remaining. Battle score for attacker is -28
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Casualties for Germans: 7 infantry and 1 mech_infantry
Moving scrambled unit from Germany back to originating territory: Western Germany
Moving scrambled unit from Germany back to originating territory: Western Germany
Moving scrambled unit from Germany back to originating territory: Western Germany
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 submarine moved from 11 Sea Zone to 4 Sea Zone
1 carrier, 6 destroyers and 2 fighters moved from 32 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
4 fighters moved from 34 Sea Zone to Caroline Islands
1 bomber moved from Gilbert Islands to Caroline Islands
1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Gibraltar to 116 Sea Zone
Place Units - Americans
3 artilleries placed in Norway
2 transports placed in 104 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 artillery placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gilbert Islands: 1 artillery
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Anhwe to Jehol
1 fighter moved from Inner Mongolia to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 infantry moved from Inner Mongolia to Shansi
1 artillery and 1 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 29 PUs;
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
13 infantry and 1 mech_infantry moved from 116 Sea Zone to Germany
2 fighters moved from United Kingdom to 116 Sea Zone
1 fighter moved from Norway to Germany
2 infantry moved from Norway to 115 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 115 Sea Zone to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Germany
1 tactical_bomber moved from Norway to 116 Sea Zone
Combat - British
Battle in Germany
British attack with 1 fighter, 15 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 factory_major
British roll dice for 1 fighter, 15 infantry and 1 mech_infantry in Germany, round 2 : 4/17 hits, 3.17 expected hits
Germans roll dice for 2 armour in Germany, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the British lost in Germany
2 armour owned by the Germans lost in Germany
British captures 64PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 fighter, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Germans: 2 armour
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
1 fighter moved from Germany to 116 Sea Zone
1 armour moved from Libya to Algeria
1 bomber moved from Belgian Congo to Gibraltar
1 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Rhodesia to Union of South Africa
1 armour moved from Rhodesia to Union of South Africa
2 aaGuns, 9 artilleries and 9 infantry moved from Baluchistan to Central India
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3,4,5,6,5
British collect 34 PUs (2 lost to blockades); end with 98 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 101 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 artillery and 3 infantry
EDIT: Adding units owned by British to Tunisia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 73 Sea Zone: 1 battleship, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 84 Sea Zone: 1 battleship, 1 destroyer and 99 transports
EDIT: Removing units owned by British from 84 Sea Zone: 98 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -2.50
Japanese regular : -0.50
Germans regular : -2.83
British regular : 0.83
Summary of edits/adjustments made from original turns:
Edited no hits by jap sub in 35 per original dice
Edited 1 hit by jap inf in Gilberts per original dice
Edited no hits by Germans in Berlin per original dice
Did not do any attacks in Africa based on adjusted Japan turn.
Attack on NW Persia
1 IT art [dice 1d6<=2]
1 IT F [dice 1d6<=3]
Russian inf [dice 1d6<=2]
1d6<=2: 2; Hits: 1
1d6<=3: 5; Hits: 0
1d6<=2: 5; Hits: 0
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 12 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun, 1 artillery and 12 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 23 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 destroyer moved from 24 Sea Zone to 34 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Norway to Northern Belarus
Turn Complete - French
Combat Hit Differential Summary :