Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
@pejon_88 lol. Yeah, that will follow the Chinese stack.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Kansu: 1 aaGun
EDIT: Adding units owned by British to Suiyuyan: 1 aaGun
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Volgograd to Novosibirsk
Italians take Novosibirsk from Russians
1 bomber moved from Caucasus to Persia
Combat - Italians
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Greece
4 fighters moved from Southern Italy to Greece
3 armour and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Normandy Bordeaux to Greece
1 aaGun, 2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Western Germany
1 infantry moved from Western Germany to Greater Southern Germany
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,2
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Crete to Northwest Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Crete to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 bomber moved from French Indo China to Samara
3 fighters and 3 tactical_bombers moved from Volgograd to Tambov
1 mech_infantry moved from Tsinghai to Timguska
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
1 mech_infantry moved from Archangel to Urals
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Rostov to Tambov
Combat - Germans
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Timguska
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 3/8 hits, 3,83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Szechwan to Tsinghai
1 bomber moved from Kwangtung to French Indo China
1 aaGun, 10 armour and 24 mech_infantrys moved from Kazakhstan to Caucasus
8 mech_infantrys moved from Ukraine to Caucasus
1 aaGun and 4 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Samara to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Greece
2 bombers, 6 fighters and 2 tactical_bombers moved from Western Germany to Greece
3 fighters and 3 tactical_bombers moved from Norway to Southern Italy
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 aaGun, 2 armour and 7 mech_infantrys moved from Western Germany to France
9 mech_infantrys moved from Germany to France
3 armour and 10 mech_infantrys moved from Germany to Romania
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from Tambov to Greece
Place Units - Germans
1 infantry placed in Southern France
1 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
2 fighters, 2 infantry and 6 mech_infantrys placed in Western Germany
Germans undo move 5.
2 fighters, 2 infantry and 5 mech_infantrys placed in Western Germany
1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5
Germans collect 66 PUs (5 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 33 infantry moved from Russia to Tambov
1 armour, 4 artilleries, 13 infantry and 2 mech_infantrys moved from Bryansk to Tambov
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 armour, 5 artilleries, 46 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 5 artilleries, 46 infantry and 2 mech_infantrys in Tambov, round 2 : 17/54 hits, 11.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 5 artilleries, 45 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Russia to Tambov
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : 3.00
Russians regular : 5.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 infantry, 2 mech_infantrys, 4 submarines, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
6 fighters and 4 tactical_bombers moved from 35 Sea Zone to Guam
4 artilleries, 8 infantry and 1 marine moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 bomber moved from French Indo China to India
2 bombers moved from French Indo China to Kansu
1 infantry moved from Shensi to Kansu
Combat - Japanese
Battle in India
Japanese attack with 4 artilleries, 1 bomber, 8 infantry, 1 marine and 3 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 artilleries, 1 bomber, 8 infantry, 1 marine and 3 mech_infantrys in India, round 2 : 4/17 hits, 4,67 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 artilleries, 1 bomber, 8 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Paulau Island
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/8 hits, 3,67 expected hits
Americans roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Battle in Guam
Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Guam, round 2 : 6/12 hits, 6,00 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 3 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
2 bombers owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
4 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
6 fighters and 4 tactical_bombers moved from Guam to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
4 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to French Indo China
2 bombers moved from Kansu to Hunan
1 tactical_bomber moved from Japan to 35 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 aaGun and 1 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from Manchuria to Amur
1 armour moved from Buryatia to Amur
4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
2 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
Japanese undo move 1.
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
2 submarines and 1 transport placed in 36 Sea Zone
3 tactical_bombers placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 transport placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
1 submarine placed in 20 Sea Zone
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 1,00
Japanese regular : -4,33
UK_Pacific regular : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 bomber moved from Western United States to Spain
6 fighters moved from United Kingdom to Spain
5 infantry moved from Gibraltar to Spain
2 carriers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
1 artillery, 7 infantry and 6 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 8 infantry and 6 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 artilleries and 10 infantry moved from 99 Sea Zone to Turkey
3 mech_infantrys moved from Northwest Persia to Turkey
1 armour moved from Northwest Persia to Turkey
1 bomber moved from Algeria to 99 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 bomber moved from 99 Sea Zone to Turkey
1 fighter moved from Russia to Turkey
1 fighter moved from Russia to 99 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
10 fighters and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Gibraltar to Spain
Combat - Americans
Combat Hit Differential Summary :
@pejon_88 posting a save here in the event that you wanted to scramble in 99. But will assume no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 bomber moved from Western United States to Spain
6 fighters moved from United Kingdom to Spain
5 infantry moved from Gibraltar to Spain
2 carriers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
1 artillery, 7 infantry and 6 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 8 infantry and 6 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 artilleries and 10 infantry moved from 99 Sea Zone to Turkey
3 mech_infantrys moved from Northwest Persia to Turkey
1 armour moved from Northwest Persia to Turkey
1 bomber moved from Algeria to 99 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 bomber moved from 99 Sea Zone to Turkey
1 fighter moved from Russia to Turkey
1 fighter moved from Russia to 99 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
10 fighters and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Gibraltar to Spain
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Americans attack with 10 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 10 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/13 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 10 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Spain
Americans attack with 1 bomber, 6 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 bomber, 6 fighters and 6 infantry in Spain, round 2 : 6/13 hits, 4.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 bomber, 6 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Americans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 10 infantry and 3 mech_infantrys
Neutral_True defend with 8 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 10 infantry and 3 mech_infantrys in Turkey, round 2 : 6/18 hits, 4.83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys in Turkey, round 3 : 4/15 hits, 4.33 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Americans
1 fighter moved from Turkey to 99 Sea Zone
1 bomber moved from Turkey to Egypt
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
10 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from Western United States to French Guiana
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
6 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 aaGuns
EDIT: Adding units owned by Americans to Spain: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.00
Neutral_True regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
2 infantry moved from Suiyuyan to Shensi
1 artillery and 5 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 39 PUs;
British buy 1 harbour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 marines moved from Algeria to 92 Sea Zone
2 cruisers and 2 marines moved from 92 Sea Zone to 99 Sea Zone
2 marines moved from 99 Sea Zone to Greece
3 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 5 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 marines moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 5 infantry, 2 marines and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 5 infantry and 2 marines moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 fighter and 3 tactical_bombers moved from Crete to Greece
2 fighters moved from Algeria to Greece
8 fighters and 1 tactical_bomber moved from Northwest Persia to Greece
1 bomber moved from Persia to Greece
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
2 fighters moved from Russia to Greece
1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
3 armour and 7 mech_infantrys moved from Northwest Persia to Greece
Combat - British
Combat Hit Differential Summary :
@pejon_88 will need both scramble and casualty orders for 99. Also you can see I assumed no scramble on the US turn. My odds were 100% so I couldn’t see a reason to scramble, but its not too late to reconsider if I am missing something.
@pejon_88 also, will adjust the US NCMs to have 2 figs land in Cyprus.
@farmboy I overlooked the move through Turkey obviously. I don’t think scrambles would affect anything. Guess you mean OOL in Greece? Max defense, saving Germans as far as possible.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 bomber moved from Western United States to Spain
6 fighters moved from United Kingdom to Spain
5 infantry moved from Gibraltar to Spain
2 carriers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
1 artillery, 7 infantry and 6 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 8 infantry and 6 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 artilleries and 10 infantry moved from 99 Sea Zone to Turkey
3 mech_infantrys moved from Northwest Persia to Turkey
1 armour moved from Northwest Persia to Turkey
1 bomber moved from Algeria to 99 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 bomber moved from 99 Sea Zone to Turkey
1 fighter moved from Russia to Turkey
1 fighter moved from Russia to 99 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
10 fighters and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Gibraltar to Spain
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Americans attack with 10 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 10 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/13 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 10 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Spain
Americans attack with 1 bomber, 6 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 bomber, 6 fighters and 6 infantry in Spain, round 2 : 6/13 hits, 4.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 bomber, 6 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Americans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 10 infantry and 3 mech_infantrys
Neutral_True defend with 8 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 10 infantry and 3 mech_infantrys in Turkey, round 2 : 6/18 hits, 4.83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys in Turkey, round 3 : 4/15 hits, 4.33 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Americans
1 fighter moved from Turkey to 99 Sea Zone
1 bomber moved from Turkey to Egypt
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
10 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from Western United States to French Guiana
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
6 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 aaGuns
EDIT: Adding units owned by Americans to Spain: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
2 infantry moved from Suiyuyan to Shensi
1 artillery and 5 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 39 PUs;
British buy 1 harbour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 marines moved from Algeria to 92 Sea Zone
2 cruisers and 2 marines moved from 92 Sea Zone to 99 Sea Zone
2 marines moved from 99 Sea Zone to Greece
3 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 5 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 marines moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 5 infantry, 2 marines and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 5 infantry and 2 marines moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 fighter and 3 tactical_bombers moved from Crete to Greece
2 fighters moved from Algeria to Greece
8 fighters and 1 tactical_bomber moved from Northwest Persia to Greece
1 bomber moved from Persia to Greece
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
2 fighters moved from Russia to Greece
1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
3 armour and 7 mech_infantrys moved from Northwest Persia to Greece
Combat - British
Battle in Greece
British attack with 3 armour, 4 artilleries, 1 bomber, 15 fighters, 10 infantry, 4 marines, 7 mech_infantrys and 6 tactical_bombers
Germans defend with 1 airfield, 2 bombers, 10 fighters, 1 infantry, 13 mech_infantrys and 6 tactical_bombers; Italians defend with 1 bomber, 6 fighters and 2 infantry
British roll dice for 1 battleship and 3 cruisers in Greece, round 2 : 1/4 hits, 2.17 expected hits
British roll dice for 3 armour, 4 artilleries, 1 bomber, 15 fighters, 10 infantry, 4 marines, 7 mech_infantrys and 6 tactical_bombers in Greece, round 2 : 18/50 hits, 19.83 expected hits
Germans roll dice for 3 bombers, 16 fighters, 3 infantry, 13 mech_infantrys and 6 tactical_bombers in Greece, round 2 : 22/41 hits, 19.50 expected hits
7 mech_infantrys owned by the British, 1 marine owned by the British, 1 infantry owned by the Germans, 2 bombers owned by the Germans, 1 bomber owned by the Italians, 13 mech_infantrys owned by the Germans, 4 artilleries owned by the British, 2 infantry owned by the Italians and 10 infantry owned by the British lost in Greece
British roll dice for 3 armour, 1 bomber, 15 fighters, 3 marines and 6 tactical_bombers in Greece, round 3 : 15/28 hits, 14.67 expected hits
Germans roll dice for 16 fighters and 6 tactical_bombers in Greece, round 3 : 11/22 hits, 13.67 expected hits
3 marines owned by the British, 3 fighters owned by the Germans, 6 tactical_bombers owned by the Germans, 6 fighters owned by the Italians, 6 fighters owned by the British and 2 armour owned by the British lost in Greece
British roll dice for 1 armour, 1 bomber, 9 fighters and 6 tactical_bombers in Greece, round 4 : 11/17 hits, 9.67 expected hits
Germans roll dice for 7 fighters in Greece, round 4 : 4/7 hits, 4.67 expected hits
7 fighters owned by the Germans and 4 fighters owned by the British lost in Greece
British win, taking Greece from Germans with 1 armour, 1 bomber, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 123
Casualties for British: 2 armour, 4 artilleries, 10 fighters, 10 infantry, 4 marines and 7 mech_infantrys
Casualties for Germans: 2 bombers, 10 fighters, 1 infantry, 13 mech_infantrys and 6 tactical_bombers
Casualties for Italians: 1 bomber, 6 fighters and 2 infantry
Non Combat Move - British
1 bomber moved from Greece to Turkey
4 artilleries and 12 infantry moved from West India to Eastern Persia
3 infantry moved from Persia to Northwest Persia
16 artilleries moved from Northwest Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
26 infantry moved from Northwest Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
5 fighters and 6 tactical_bombers moved from Greece to Turkey
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in United Kingdom
1 harbour placed in Cyprus
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Cyprus: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.17
Japanese regular : -0.67
Germans regular : -0.83
Neutral_True regular : 0.67
British regular : -1.33
@pejon_88 I’ve been trying to set up to do something like that for a couple of turns but kept mistiming things. You’ve done a great job of keeping the allies off the continent and I needed to find a way in. I think this worked as well as I could have hoped but it adds lots of risk too.
@farmboy And yeah, a scramble wouldn’t make sense. I initially thought scrambling a tac might be worth it to block the naval bombardment but when I checked the odds this morning it was marginally better not to.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
3 armour, 2 artilleries and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Novosibirsk to Kansu
Italians take Kansu from Chinese
1 fighter moved from Southern Italy to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 3 armour, 2 artilleries, 1 fighter and 4 mech_infantrys
British defend with 8 infantry; ANZAC defend with 1 fighter and 2 infantry
Italians roll dice for 3 armour, 2 artilleries, 1 fighter and 4 mech_infantrys in Northwest Persia, round 2 : 4/10 hits, 3,67 expected hits
British roll dice for 1 fighter and 10 infantry in Northwest Persia, round 2 : 1/11 hits, 4,00 expected hits
1 mech_infantry owned by the Italians and 4 infantry owned by the British lost in Northwest Persia
Italians roll dice for 3 armour, 2 artilleries, 1 fighter and 3 mech_infantrys in Northwest Persia, round 3 : 3/9 hits, 3,50 expected hits
British roll dice for 1 fighter and 6 infantry in Northwest Persia, round 3 : 3/7 hits, 2,67 expected hits
3 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Northwest Persia
Italians roll dice for 3 armour, 2 artilleries and 1 fighter in Northwest Persia, round 4 : 3/6 hits, 2,67 expected hits
British roll dice for 1 fighter and 3 infantry in Northwest Persia, round 4 : 2/4 hits, 1,67 expected hits
2 infantry owned by the ANZAC, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 3 armour and 1 fighter in Northwest Persia, round 5 : 3/4 hits, 2,00 expected hits
British roll dice for 1 fighter in Northwest Persia, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Italians: 2 artilleries and 4 mech_infantrys
Casualties for British: 8 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 infantry moved from Greater Southern Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1,17
British regular : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Algeria to Turkey
Turn Complete - French
Combat Hit Differential Summary :
@farmboy you forgot your AA gun ;)
Will fix it.
MARTI is on!