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dawgoneit Axis-VS- Entek Allies TRS. tie breaker
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 1 Artillery and 3 Infantrys moved from Manchuria to Hsingan 1 Destroyer moved from sz7 to sz17 1 Destroyer moved from sz16 to sz17 1 Bomber moved from N.Japan to sz17 2 Infantrys moved from Vostok to Irkutsk 1 EarlyFighter moved from Quingdao to Irkutsk 1 Artillery and 3 Infantrys moved from Vostok to Quingdao 2 Tanks moved from Vostok to Quingdao 2 Artillerys and 1 Infantry moved from Amursk to Belogorsk 4 Transports moved from sz1 to sz15 1 Elite and 6 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz15 1 Elite, 7 Infantrys and 4 Transports moved from sz15 to sz1 1 Infantry moved from N.Japan to sz1 1 Elite and 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Destroyer, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz17 Masaharu attack with 1 Bomber and 2 Destroyers Americans defend with 1 Battleship, 1 Destroyer and 1 Transport Masaharu roll dice for 1 Bomber and 2 Destroyers in sz17, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Destroyer and 1 Transport in sz17, round 2 : 1/3 hits, 1.33 expected hits 1 Transport owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz17 Masaharu roll dice for 1 Bomber and 1 Destroyer in sz17, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Battleship and 1 Destroyer in sz17, round 3 : 2/2 hits, 1.17 expected hits 1 Destroyer owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Bomber owned by the Masaharu lost in sz17 Americans win with 1 Battleship remaining. Battle score for attacker is -16 Casualties for Masaharu: 1 Bomber and 2 Destroyers Casualties for Americans: 1 Destroyer and 1 Transport Battle in Irkutsk Masaharu attack with 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 2/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Irkutsk to Quingdao Place Units - Masaharu 1 Destroyer placed in sz16 1 Artillery and 2 Tankettes placed in Amursk 1 Artillery and 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Masaharu regular : 2.00 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Ustkut to Irkutsk 1 Infantry moved from Angarsk to Irkutsk 1 EarlyFighter moved from Ulaan Ude to Irkutsk Purchase Units - Russians Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 4 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 5 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 6 : 2/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk Russians win with 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Irkutsk to Ulaan Ude 4 Infantrys moved from Kyzal to Ulaan Ude 2 Infantrys moved from Jinan to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 Marine moved from Kaask to Tulun 1 Artillery moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Masaharu regular : 0.00 Russians regular : 0.33 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz7 to sz3 6 Destroyers moved from sz78 to sz17 1 Submarine moved from sz7 to sz17 7 Transports moved from sz60 to sz74 5 Artillerys and 5 Tanks moved from Malaya to sz60 5 Artillerys, 2 EarlyFighters and 5 Tanks moved from sz60 to N.S 1 Carrier and 2 EarlyFighters moved from sz58 to sz60 2 EarlyFighters moved from sz60 to N.S 1 Artillery and 1 Infantry moved from N.French I. to Burma 1 Tank moved from N.Chunking to Burma 1 Infantry moved from Sian to W.Sian 1 Tank moved from W.Sian to Sikang 2 Artillerys and 4 Infantrys moved from E.Shansi to Shangsi 1 Artillery, 8 Infantrys and 1 Marine moved from S.Japan to sz74 1 Artillery, 8 Infantrys and 1 Marine moved from sz74 to Hopeh 1 Infantry moved from Mindor to sz68 1 Infantry moved from Samar to S Yamamoto take S from Americans 1 Infantry moved from Davao to Mindanao Yamamoto take Mindanao from Americans 1 Infantry moved from sz68 to N.B Yamamoto take N.B from British 1 Destroyer moved from sz71 to sz70 1 Destroyer moved from sz71 to sz70 Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 5 Destroyers, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sikang Yamamoto attack with 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Yamamoto lost in Sikang Chinese win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Yamamoto: 1 Tank Battle in Burma Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Burma, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in sz17 Yamamoto attack with 6 Destroyers and 1 Submarine Americans defend with 1 Battleship Yamamoto roll dice for 1 Submarine in sz17, round 2 : 1/1 hits, 0.33 expected hits 1 Battleship owned by the Americans lost in sz17 Yamamoto win with 6 Destroyers and 1 Submarine remaining. Battle score for attacker is 20 Casualties for Americans: 1 Battleship Battle in N.S Yamamoto attack with 5 Artillerys, 4 EarlyFighters and 5 Tanks British defend with 2 Artillerys and 4 Infantrys; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Yamamoto roll dice for 5 Artillerys, 4 EarlyFighters and 5 Tanks in N.S, round 2 : 5/14 hits, 5.50 expected hits Dutch roll dice for 3 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank in N.S, round 2 : 6/11 hits, 4.00 expected hits 5 Artillerys owned by the Yamamoto, 3 Infantrys owned by the British, 2 Infantrys owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in N.S Yamamoto roll dice for 3 EarlyFighters and 5 Tanks in N.S, round 3 : 2/8 hits, 3.50 expected hits Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Infantry and 1 Tank in N.S, round 3 : 3/6 hits, 2.33 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the British and 3 EarlyFighters owned by the Yamamoto lost in N.S Yamamoto roll dice for 5 Tanks in N.S, round 4 : 4/5 hits, 2.50 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Tank in N.S, round 4 : 2/4 hits, 1.67 expected hits 2 Artillerys owned by the British, 1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S Yamamoto win, taking N.S from Dutch with 3 Tanks remaining. Battle score for attacker is -27 Casualties for Yamamoto: 5 Artillerys, 4 EarlyFighters and 2 Tanks Casualties for British: 2 Artillerys and 4 Infantrys Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from Davao to Phuket Place Units - Yamamoto 1 Factory placed in Malaya 5 Destroyers placed in sz78 4 Infantrys placed in S.Japan 1 Infantry placed in Davao Turn Complete - Yamamoto Yamamoto collect 70 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : 0.83 Dutch regular : 3.00 British regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Elite and 1 Infantry moved from Tsingnan to S.Mongolia 1 Tank moved from Gobi to S.Mongolia 1 Infantry moved from Sikang to Szechwan 1 EarlyFighter moved from Gansu to Szechwan 1 Infantry moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to N.Shangsi 1 EarlyFighter moved from Gansu to N.Shangsi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in S.Mongolia Chinese attack with 1 Elite, 1 Infantry and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in S.Mongolia, round 2 : 0/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in S.Mongolia, round 3 : 0/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in S.Mongolia, round 4 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Mongolia, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in S.Mongolia Chinese roll dice for 1 Elite and 1 Tank in S.Mongolia, round 5 : 2/2 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in S.Mongolia, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Mongolia Chinese loses 0 PUs for violating S.Mongolias neutrality. Chinese win, taking S.Mongolia from Neutral with 1 Elite and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Szechwan Chinese attack with 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 4 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan 1 EarlyFighter owned by the Chinese retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 1 Infantry in N.Shangsi, round 4 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Gansu 1 EarlyFighter moved from Szechwan to Gansu 1 Infantry moved from Tsingnan to Sikang 1 Artillery and 1 Infantry moved from Tsingnan to Gansu 3 Tanks moved from Gobi to Gansu 2 Tankettes moved from Xining to Gansu 1 Tankette moved from Xining to Gansu 3 Infantrys moved from Xining to Tsingnan 3 Tankettes moved from Urumal to Gobi 1 Tank moved from Urumal to Gobi Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 3 Infantrys and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Chinese regular : -3.67 Neutral regular : -1.00 Hisaichi regular : 0.00 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Shangsi to N.Shangsi 1 Tank and 2 Tankettes moved from Peking to Shangsi 1 Artillery and 3 Infantrys moved from Shansi to Shangsi 3 Bombers moved from Shansi to sz66 2 EarlyFighters and 1 Fighter moved from S.Borneo to sz66 4 EarlyFighters moved from sz59 to sz66 2 Transports moved from sz59 to sz60 1 Artillery, 1 Infantry and 1 Tank moved from S.Borneo to sz60 1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from sz60 to sz59 1 Artillery, 1 Infantry and 1 Tank moved from sz59 to Lambok 1 Battleship moved from sz58 to sz59 3 Submarines moved from sz58 to sz59 2 Destroyers moved from sz58 to sz59 1 T.Boat moved from sz78 to sz76 1 Tank moved from N.French I. to W.Chunking 1 Infantry moved from N.Chunking to W.Chunking 1 Infantry moved from Hsingan to Jinan Hisaichi take Jinan from Russians 1 Elite and 7 Infantrys moved from Manchuria to Hsingan 4 Infantrys and 1 Marine moved from Hsingan to Quingdao Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 1 Bunker, 11 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Lambok Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Anzac defend with 3 Artillerys and 1 Infantry Hisaichi roll dice for 1 Battleship in Lambok, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lambok, round 2 : 1/3 hits, 1.17 expected hits Anzac roll dice for 3 Artillerys and 1 Infantry in Lambok, round 2 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lambok Hisaichi roll dice for 1 Tank in Lambok, round 3 : 1/1 hits, 0.50 expected hits Anzac roll dice for 3 Artillerys in Lambok, round 3 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac lost in Lambok Hisaichi roll dice for 1 Tank in Lambok, round 4 : 0/1 hits, 0.50 expected hits Anzac roll dice for 2 Artillerys in Lambok, round 4 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi lost in Lambok Anzac win with 2 Artillerys remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank Casualties for Anzac: 1 Artillery and 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in W.Chunking Hisaichi attack with 1 Infantry and 1 Tank British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in W.Chunking Hisaichi roll dice for 1 Tank in W.Chunking, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi lost in W.Chunking Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -7 Casualties for Hisaichi: 1 Infantry and 1 Tank Battle in sz66 Hisaichi attack with 3 Bombers, 6 EarlyFighters and 1 Fighter British defend with 2 B.Transports, 1 Carrier, 4 Destroyers, 2 EarlyFighters and 2 Submarines Hisaichi roll dice for 3 Bombers, 6 EarlyFighters and 1 Fighter in sz66, round 2 : 4/10 hits, 4.50 expected hits British roll dice for 2 B.Transports, 1 Carrier, 4 Destroyers and 2 EarlyFighters in sz66, round 2 : 4/9 hits, 3.83 expected hits 2 Submarines owned by the British, 2 B.Transports owned by the British and 4 EarlyFighters owned by the Hisaichi lost in sz66 Hisaichi roll dice for 3 Bombers, 2 EarlyFighters and 1 Fighter in sz66, round 3 : 3/6 hits, 3.17 expected hits British roll dice for 1 Carrier, 4 Destroyers and 2 EarlyFighters in sz66, round 3 : 3/7 hits, 3.50 expected hits 1 Carrier owned by the British, 1 Fighter owned by the Hisaichi, 2 EarlyFighters owned by the Hisaichi and 2 EarlyFighters owned by the British lost in sz66 Hisaichi roll dice for 3 Bombers in sz66, round 4 : 2/3 hits, 2.00 expected hits British roll dice for 4 Destroyers in sz66, round 4 : 2/4 hits, 2.00 expected hits 2 Destroyers owned by the British and 2 Bombers owned by the Hisaichi lost in sz66 Hisaichi roll dice for 1 Bomber in sz66, round 5 : 1/1 hits, 0.67 expected hits British roll dice for 2 Destroyers in sz66, round 5 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the British and 1 Bomber owned by the Hisaichi lost in sz66 British win with 1 Destroyer remaining. Battle score for attacker is -18 Casualties for Hisaichi: 3 Bombers, 6 EarlyFighters and 1 Fighter Casualties for British: 2 B.Transports, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Submarines Non Combat Move - Hisaichi 2 Tanks moved from Nanking to Shangsi 2 Tankettes moved from Hankou to Shansi 1 Artillery moved from Hanan to N.Chunking 4 Infantrys moved from Kwangtung to Kiangsi 6 Tankettes moved from Hongkong to Kwangsi 1 Artillery, 4 Infantrys and 2 Tankettes moved from Seoul to Manchuria 2 Tankettes moved from Manchuria to Hsingan 1 B.Transport moved from sz79 to sz74 1 Artillery and 1 Tank moved from Formosa to sz74 1 Artillery, 1 B.Transport and 1 Tank moved from sz74 to sz67 1 Artillery and 1 Tank moved from sz67 to N.French I. Place Units - Hisaichi 1 Bunker, 3 Infantrys and 1 Tank placed in S.Borneo 3 Infantrys, 1 Marine and 2 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 5 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Anzac regular : 0.00 British regular : -0.33 Hisaichi regular : -2.17 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch 1 Transport moved from sz56 to sz66 1 Infantry moved from W.Borneo to E.Borneo Dutch take E.Borneo from Thai Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Combat - Dutch Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 Transport moved from sz60 to sz73 1 Marine moved from Phuket to sz73 1 Artillery moved from Phuket to sz73 1 Artillery, 1 Marine and 1 Transport moved from sz73 to sz60 1 Infantry moved from Malaya to sz60 1 Artillery, 1 Infantry and 1 Marine moved from sz60 to W.Borneo 1 Infantry moved from Borneo to W.Borneo 2 Artillerys, 2 Infantrys and 1 Marine moved from Sumatra to Java 1 Artillery and 3 Infantrys moved from Phuket to Malaya Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in W.Borneo Thai attack with 1 Artillery, 2 Infantrys and 1 Marine British defend with 1 Infantry and 1 Tank; Dutch defend with 1 Infantry Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in W.Borneo, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 2 Infantrys and 1 Tank in W.Borneo, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in W.Borneo Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in W.Borneo, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry and 1 Tank in W.Borneo, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Dutch lost in W.Borneo Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in W.Borneo, round 4 : 1/3 hits, 1.00 expected hits British roll dice for 1 Tank in W.Borneo, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in W.Borneo Thai win, taking W.Borneo from British with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 7 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 3 Infantrys and 3 Tanks placed in Phuket Turn Complete - Thai Thai collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Thai regular : -0.17 British regular : -1.50 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz63 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to N.S 1 Artillery and 1 Infantry moved from Bhopal to Agra 1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking 2 Artillerys and 2 Infantrys moved from Soem to sz50 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz50 to sz56 2 Artillerys and 2 Infantrys moved from sz56 to Sumatra British take Sumatra from Thai 2 Infantrys moved from Magadan to Yakutsk 2 Infantrys moved from Yakutsk to Angarsk Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 1 Carrier, 2 EarlyFighters, 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 3 Tanks British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 3 Tanks in N.S, round 2 : 0/3 hits, 1.50 expected hits 1 Tank owned by the Yamamoto lost in N.S British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Tanks in N.S, round 3 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the British and 2 Tanks owned by the Yamamoto lost in N.S British win, taking N.S from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 11 Casualties for Yamamoto: 3 Tanks Casualties for British: 2 Infantrys Battle in Agra British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in N.Chunking British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Artillery British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - British 1 Artillery and 2 Infantrys moved from Bhopa to Nepal 2 Tankettes moved from Dheli to Nepal 1 Artillery moved from Dheli to Bhopa 1 AAGun moved from British Columbia to N.Canada 1 Artillery and 3 Infantrys moved from Vancouver to British Columbia Place Units - British 1 Carrier and 2 Transports placed in sz63 2 EarlyFighters placed in sz63 1 Transport placed in sz6 2 Infantrys placed in Bengal 2 Infantrys placed in Calcutta Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.17 Neutral regular : -0.33 British regular : 1.00 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz63 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to N.S 1 Artillery and 1 Infantry moved from Bhopal to Agra 1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking 2 Artillerys and 2 Infantrys moved from Soem to sz50 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz50 to sz56 2 Artillerys and 2 Infantrys moved from sz56 to Sumatra British take Sumatra from Thai 2 Infantrys moved from Magadan to Yakutsk 2 Infantrys moved from Yakutsk to Angarsk Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 1 Carrier, 2 EarlyFighters, 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 3 Tanks British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 3 Tanks in N.S, round 2 : 0/3 hits, 1.50 expected hits 1 Tank owned by the Yamamoto lost in N.S British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Tanks in N.S, round 3 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the British and 2 Tanks owned by the Yamamoto lost in N.S British win, taking N.S from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 11 Casualties for Yamamoto: 3 Tanks Casualties for British: 2 Infantrys Battle in Agra British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in N.Chunking British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Artillery British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - British 1 Artillery and 2 Infantrys moved from Bhopa to Nepal 2 Tankettes moved from Dheli to Nepal 1 Artillery moved from Dheli to Bhopa 1 AAGun moved from British Columbia to N.Canada 1 Artillery and 3 Infantrys moved from Vancouver to British Columbia Place Units - British 1 Carrier and 2 Transports placed in sz63 2 EarlyFighters placed in sz63 1 Transport placed in sz6 2 Infantrys placed in Bengal 2 Infantrys placed in Calcutta Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.17 Neutral regular : -0.33 British regular : 1.00 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 2 Infantrys moved from New Guinea to sz49 2 Infantrys and 2 T.Boats moved from sz49 to sz50 2 Infantrys moved from sz50 to Soem 5 Infantrys and 3 Tanks moved from Soem to Lambok 2 Artillerys moved from Derby to sz50 2 Artillerys moved from W.Australia to sz50 3 Infantrys moved from Derby to sz50 1 Infantry moved from Derby to sz50 4 Artillerys and 2 EarlyFighters moved from sz50 to Soem 1 Infantry moved from S.W.Australia to W.Australia Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 1 PUs; Combat - Anzac Non Combat Move - Anzac Turning on Edit Mode EDIT: Removing units owned by Anzac from sz50: 4 Infantrys and 4 Transports EDIT: Adding units owned by Anzac to sz50: 4 Transports EDIT: Adding units owned by Anzac to Soem: 4 Infantrys EDIT: Turning off Edit Mode 2 Artillerys and 1 Infantry moved from Darwin to Derby 1 Infantry moved from Melbourne to S.W.Australia 2 EarlyFighters moved from Soem to sz50 Place Units - Anzac 3 Destroyers placed in sz50 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 3 Destroyers moved from sz4 to sz3 1 Fighter moved from sz11 to sz3 1 Bomber moved from Midway to sz3 2 Infantrys moved from Magadan to Yakutsk 3 Tanks moved from Palana to Yakutsk 2 Artillerys and 3 Infantrys moved from Palana to Magadan Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B.Carrier, 1 Bunker, 2 Destroyers, 1 EarlyFighter, 1 Factory, 1 Fighter and 4 Marines; Remaining resources: 1 PUs; Combat - Americans Battle in sz3 Americans attack with 1 Bomber, 3 Destroyers and 1 Fighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 Bomber, 3 Destroyers and 1 Fighter in sz3, round 2 : 1/5 hits, 2.17 expected hits Yamamoto roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz3 Americans win with 1 Bomber, 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Fighter moved from sz3 to sz20 1 Battleship and 1 Carrier moved from sz11 to sz20 1 Bomber moved from sz3 to Magadan 1 Artillery moved from Hilo to sz25 2 Artillerys moved from Kauai to sz25 1 Marine moved from Pearl Harbor to sz25 2 Infantrys moved from Hilo to sz25 3 Artillerys, 2 B.Transports, 2 Destroyers, 2 Infantrys and 1 Marine moved from sz25 to sz20 3 Artillerys, 2 Infantrys and 1 Marine moved from sz20 to Wake 2 EarlyFighters moved from San Francisco to sz11 2 B.Transports moved from sz4 to sz5 1 Transport moved from sz4 to sz5 1 Tank moved from Alaska to sz5 1 Infantry moved from Anchorage to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports, 1 Infantry, 8 Marines, 1 Tank and 1 Transport moved from sz5 to sz4 1 Infantry, 8 Marines and 1 Tank moved from sz4 to Palana 5 Infantrys moved from Anchorage to Alaska 1 Artillery and 2 Infantrys moved from N.Canada to Anchorage 1 Infantry moved from British Columbia to N.Canada 2 Infantrys moved from Canada to N.Canada 2 B.Transports moved from sz23 to sz13 2 Infantrys moved from Pearl Harbor to sz13 1 Infantry moved from Pearl Harbor to sz13 1 Infantry moved from Kauai to sz13 2 B.Transports and 4 Infantrys moved from sz13 to sz14 4 Infantrys moved from sz14 to Seattle Place Units - Americans 1 B.Carrier placed in sz11 1 Bunker and 1 Factory placed in Wake 2 Destroyers placed in sz4 1 EarlyFighter and 1 Fighter placed in Pearl Harbor 4 Marines placed in San Francisco Turn Complete - Americans Americans collect 85 PUs; end with 86 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : -1.17 -
TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 1 Artillery and 3 Infantrys moved from Hsingan to Quingdao 2 Artillerys and 1 Infantry moved from Belogorsk to Quingdao 2 Tankettes moved from Amursk to Quingdao 4 Transports moved from sz1 to sz15 1 Artillery and 6 Infantrys moved from Akina to sz15 1 Artillery, 6 Infantrys and 4 Transports moved from sz15 to sz1 1 Artillery moved from Amursk to sz1 1 Infantry moved from Sukhalin to sz1 2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk 1 Elite and 8 Infantrys moved from Vostok to Yakutsk 1 Destroyer moved from sz16 to sz1 Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Artillerys, 1 Destroyer, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Yakutsk Masaharu attack with 2 Artillerys, 1 Elite and 15 Infantrys British defend with 2 Infantrys; Americans defend with 3 Infantrys and 4 Tanks; Russians defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 1 Elite and 15 Infantrys in Yakutsk, round 2 : 4/18 hits, 4.00 expected hits Russians roll dice for 6 Infantrys and 4 Tanks in Yakutsk, round 2 : 6/10 hits, 4.00 expected hits 6 Infantrys owned by the Masaharu, 2 Infantrys owned by the Americans and 2 Infantrys owned by the British lost in Yakutsk Masaharu roll dice for 2 Artillerys, 1 Elite and 9 Infantrys in Yakutsk, round 3 : 4/12 hits, 3.00 expected hits Russians roll dice for 2 Infantrys and 4 Tanks in Yakutsk, round 3 : 3/6 hits, 2.67 expected hits 1 Infantry owned by the Russians, 3 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 2 Tanks owned by the Americans lost in Yakutsk Masaharu roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Yakutsk, round 4 : 4/9 hits, 2.50 expected hits Russians roll dice for 2 Tanks in Yakutsk, round 4 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Masaharu and 2 Tanks owned by the Americans lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 2 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 12 Casualties for Masaharu: 10 Infantrys Casualties for Americans: 3 Infantrys and 4 Tanks Casualties for British: 2 Infantrys Casualties for Russians: 1 Infantry Non Combat Move - Masaharu Place Units - Masaharu 1 Destroyer placed in sz16 7 Infantrys placed in Akina 2 Artillerys and 1 Elite placed in Amursk Turn Complete - Masaharu Masaharu collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Masaharu regular : 2.50 Russians regular : 2.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 1 Tank moved from Ulaan Ude to Irkutsk Russians take Irkutsk from Masaharu 1 Tank moved from Irkutsk to Ulaan Ude Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Artillery, 6 Infantrys, 1 Marine and 3 Mech.Infs moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Hisaichi regular : 0.67 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from W.Sian to N.Chunking 1 Tank moved from Burma to N.Chunking 1 Infantry moved from Burma to W.Chunking Yamamoto take W.Chunking from Chinese 6 Destroyers and 1 Submarine moved from sz17 to sz11 5 Destroyers moved from sz78 to sz18 1 Infantry moved from Mindor to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz60 1 Infantry moved from sz60 to N.S 1 Artillery moved from Hopeh to sz74 2 Tanks moved from Malaya to sz60 1 B.Transport and 2 Tanks moved from sz60 to sz68 1 Infantry moved from N.B to sz68 1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60 1 Infantry and 2 Tanks moved from sz60 to N.S 2 Tanks moved from Malaya to sz60 1 B.Transport and 2 Tanks moved from sz60 to sz68 1 Infantry moved from Mindor to sz68 1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60 1 Infantry and 2 Tanks moved from sz60 to N.S 2 Tanks moved from Malaya to sz60 1 B.Transport and 2 Tanks moved from sz60 to sz68 1 Infantry moved from Spralty to sz68 1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60 1 Infantry and 2 Tanks moved from sz60 to N.S 1 Bomber moved from Phuket to sz56 8 Infantrys and 1 Marine moved from Hopeh to sz74 4 Infantrys moved from S.Japan to sz74 1 Artillery, 12 Infantrys, 1 Marine and 7 Transports moved from sz74 to sz60 1 Artillery, 12 Infantrys and 1 Marine moved from sz60 to Sumatra 1 B.Transport moved from sz60 to sz70 1 Infantry moved from Samar to sz70 1 Infantry moved from S to sz70 2 Infantrys moved from sz70 to Davao 1 Infantry moved from Mindanao to Davao 1 Destroyer moved from sz70 to sz18 1 B.Transport moved from sz60 to sz70 1 B.Transport moved from sz60 to sz74 Purchase Units - Yamamoto Yamamoto buy 6 Artillerys, 4 Destroyers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Chunking Yamamoto attack with 1 Infantry and 1 Tank British defend with 1 Artillery Yamamoto roll dice for 1 Infantry and 1 Tank in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery Battle in sz56 Yamamoto attack with 1 Bomber British defend with 1 Destroyer and 2 Transports Yamamoto roll dice for 1 Bomber in sz56, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 Destroyer and 2 Transports in sz56, round 2 : 0/3 hits, 0.83 expected hits 1 Transport owned by the British lost in sz56 Yamamoto roll dice for 1 Bomber in sz56, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 Destroyer and 1 Transport in sz56, round 3 : 1/2 hits, 0.67 expected hits 1 Transport owned by the British and 1 Bomber owned by the Yamamoto lost in sz56 British win with 1 Destroyer remaining. Battle score for attacker is -2 Casualties for British: 2 Transports Casualties for Yamamoto: 1 Bomber Battle in Sumatra Yamamoto attack with 1 Artillery, 12 Infantrys and 1 Marine British defend with 2 Artillerys and 2 Infantrys Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 12 Infantrys and 1 Marine in Sumatra, round 2 : 3/14 hits, 2.83 expected hits British roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Sumatra Yamamoto roll dice for 1 Artillery, 10 Infantrys and 1 Marine in Sumatra, round 3 : 1/12 hits, 2.50 expected hits British roll dice for 1 Artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 1 Artillery, 9 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 3 Infantrys Casualties for British: 2 Artillerys and 2 Infantrys Battle in N.S Yamamoto attack with 4 Infantrys and 6 Tanks British defend with 2 Artillerys Yamamoto roll dice for 4 Infantrys and 6 Tanks in N.S, round 2 : 3/10 hits, 3.67 expected hits British roll dice for 2 Artillerys in N.S, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S Yamamoto win, taking N.S from British with 3 Infantrys and 6 Tanks remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry Casualties for British: 2 Artillerys Battle in sz11 Yamamoto attack with 6 Destroyers and 1 Submarine Americans defend with 1 B.Carrier and 2 EarlyFighters Yamamoto roll dice for 1 Submarine in sz11, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 6 Destroyers in sz11, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 B.Carrier owned by the Americans Americans roll dice for 1 B.Carrier and 2 EarlyFighters in sz11, round 2 : 1/3 hits, 1.50 expected hits 1 Submarine owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz11 Yamamoto roll dice for 6 Destroyers in sz11, round 3 : 4/6 hits, 2.00 expected hits Americans roll dice for 1 B.Carrier and 1 EarlyFighter in sz11, round 3 : 0/2 hits, 1.00 expected hits 1 B.Carrier owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz11 Yamamoto win with 6 Destroyers remaining. Battle score for attacker is 30 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 B.Carrier and 2 EarlyFighters Non Combat Move - Yamamoto Place Units - Yamamoto 2 Artillerys, 3 Infantrys and 1 Marine placed in Malaya 2 Artillerys and 2 Infantrys placed in Davao Yamamoto undo move 2. 2 Artillerys placed in Davao 2 Artillerys and 2 Infantrys placed in S.Japan 4 Destroyers placed in sz78 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 73 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : 0.00 Americans regular : -1.50 British regular : 1.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Infantry moved from Sikang to W.Sian Chinese take W.Sian from Yamamoto 1 Artillery and 2 Infantrys moved from Gansu to N.Shangsi 1 EarlyFighter moved from Gansu to N.Shangsi 1 Artillery and 1 Infantry moved from Gansu to Szechwan Purchase Units - Chinese Chinese buy 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese retreated to Gansu Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Artillery and 1 EarlyFighter in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 Artillery and 1 EarlyFighter in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 EarlyFighter in N.Shangsi, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Gansu 1 Tank moved from S.Mongolia to Gansu 1 Elite moved from S.Mongolia to Gansu 1 Tank and 3 Tankettes moved from Gobi to Gansu 1 Infantry moved from Tsingnan to Sikang 2 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Tank moved from Urumal to Gobi 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Gansu 6 Infantrys placed in Xining 3 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Hisaichi regular : 0.00 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 1 Artillery and 1 Tank moved from N.French I. to sz67 1 Tankette moved from Kwangsi to sz67 1 Artillery, 1 B.Transport, 1 Tank and 1 Tankette moved from sz67 to sz70 1 Artillery, 1 Tank and 1 Tankette moved from sz70 to Celebs 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 8 Transports moved from sz59 to sz60 1 Infantry moved from S.Borneo to sz60 1 Infantry and 1 Transport moved from sz60 to sz66 1 Infantry moved from sz66 to S.A 1 Infantry moved from S.Borneo to sz60 1 Infantry and 1 Transport moved from sz60 to sz66 1 Infantry moved from sz66 to Amdanam 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 6 Transports moved from sz60 to sz66 1 Destroyer moved from sz58 to sz59 2 Tankettes moved from Shansi to N.Shangsi 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 4 Infantrys moved from Kiangsi to Hanan 5 Tankettes moved from Kwangsi to W.Sian 1 Tankette moved from Shangsi to Sikang 1 Infantry moved from Szechwan to Sikang 1 Infantry moved from Shangsi to Szechwan 1 Artillery, 8 Infantrys, 7 Tanks and 3 Tankettes moved from Shangsi to N.Shangsi 3 Infantrys, 1 Marine and 2 Tankettes moved from Hongkong to Kwangtung 2 Tankettes moved from Kwangtung to Kiangsi 1 Infantry and 1 Tank moved from S.Borneo to E.Borneo 1 T.Boat moved from sz76 to sz18 5 Infantrys moved from Seoul to Manchuria 1 Elite and 2 Infantrys moved from Hsingan to Jinan 1 Infantry moved from Quingdao to Irkutsk Hisaichi take Irkutsk from Russians 5 Infantrys and 2 Tankettes moved from Hsingan to Quingdao 1 Artillery and 4 Infantrys moved from Manchuria to Hsingan Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Elite, 13 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 5 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 5 Tankettes in W.Sian, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 5 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sikang Hisaichi attack with 1 Infantry and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tankette in Sikang, round 2 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in E.Borneo Hisaichi attack with 1 Infantry and 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in E.Borneo Hisaichi win, taking E.Borneo from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery, 8 Infantrys, 8 Tanks and 7 Tankettes Chinese defend with 1 Artillery Hisaichi roll dice for 1 Artillery, 8 Infantrys, 8 Tanks and 7 Tankettes in N.Shangsi, round 2 : 9/24 hits, 8.17 expected hits Chinese roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 8 Infantrys, 8 Tanks and 7 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in Celebs Hisaichi attack with 1 Artillery, 1 Tank and 1 Tankette Dutch defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Tank and 1 Tankette in Celebs, round 2 : 1/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebs Hisaichi win, taking Celebs from Dutch with 1 Artillery, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Jinan Hisaichi attack with 1 Elite and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite and 2 Infantrys in Jinan, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Jinan Hisaichi roll dice for 1 Elite and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Hisaichi win, taking Jinan from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in sz66 Hisaichi attack with 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 8 Transports British defend with 2 Destroyers, 1 Submarine and 2 Transports; Dutch defend with 1 Transport Hisaichi roll dice for 3 Submarines in sz66, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Submarine in sz66, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 8 Transports in sz66, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 Destroyers and 3 Transports in sz66, round 2 : 1/5 hits, 1.50 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 Transport owned by the Dutch and 1 Transport owned by the British lost in sz66 Hisaichi roll dice for 3 Submarines in sz66, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Submarine in sz66, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 8 Transports in sz66, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 2 Destroyers and 1 Transport in sz66, round 3 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the British, 1 Transport owned by the British and 2 Transports owned by the Hisaichi lost in sz66 Hisaichi roll dice for 3 Submarines in sz66, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 6 Transports in sz66, round 4 : 2/5 hits, 1.67 expected hits British roll dice for 2 Destroyers in sz66, round 4 : 0/2 hits, 1.00 expected hits 2 Destroyers owned by the British lost in sz66 Hisaichi win with 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 6 Transports remaining. Battle score for attacker is 28 Casualties for Dutch: 1 Transport Casualties for British: 2 Destroyers, 1 Submarine and 2 Transports Casualties for Hisaichi: 2 Transports Battle in S.A Battle in Amdanam Non Combat Move - Hisaichi Place Units - Hisaichi 1 Tank and 2 Tankettes placed in Peking 1 Artillery and 3 Infantrys placed in S.Borneo 2 Artillerys and 4 Infantrys placed in Hongkong 1 Artillery, 1 Elite and 6 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Russians regular : 0.00 British regular : -1.00 Dutch regular : -0.67 Hisaichi regular : -2.50 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 1 T.Boat moved from sz60 to sz56 1 Destroyer moved from sz59 to sz56 1 Artillery moved from W.Borneo to sz60 1 Artillery and 1 Transport moved from sz60 to sz70 1 Infantry moved from Boho to sz70 1 Artillery and 1 Infantry moved from sz70 to Halma 1 Infantry and 1 Marine moved from W.Borneo to S.Borneo 3 Infantrys and 3 Tanks moved from Phuket to Thailand 1 Artillery, 11 Infantrys and 2 Tanks moved from Malaya to Thailand 1 Infantry moved from Java to Bali Thai take Bali from Dutch 2 Artillerys, 1 Infantry and 1 Marine moved from Java to Sumatra Purchase Units - Thai Thai buy 1 Elite, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Thai Battle in sz56 Thai attack with 1 Destroyer and 1 T.Boat British defend with 1 Destroyer Thai roll dice for 1 Destroyer and 1 T.Boat in sz56, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in sz56, round 2 : 1/1 hits, 0.50 expected hits 1 T.Boat owned by the Thai lost in sz56 Thai roll dice for 1 Destroyer in sz56, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in sz56, round 3 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 Destroyer in sz56, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in sz56, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Thai lost in sz56 British win with 1 Destroyer remaining. Battle score for attacker is -13 Casualties for Thai: 1 Destroyer and 1 T.Boat Battle in Halma Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 2/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Halma Thai win, taking Halma from Dutch with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Transports placed in sz73 1 Elite and 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Thai regular : 0.00 Dutch regular : 0.67 British regular : 0.50 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 1 Artillery and 1 Infantry moved from Agra to Punjab 1 Tankette moved from Nepal to W.Chunking 1 Tankette moved from Nepal to Burma 1 Infantry moved from Bengal to W.Chunking 1 Infantry moved from Bengal to Burma 1 Infantry moved from Angarsk to Vostok Russians take Vostok from Masaharu 1 Infantry moved from Angarsk to Ustkut Purchase Units - British British buy 4 Destroyers and 4 Submarines; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Infantry and 1 Tankette Yamamoto defend with 1 Infantry British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 3 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 4 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 5 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 6 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 7 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 8 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 9 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 9 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in W.Chunking British roll dice for 1 Tankette in W.Chunking, round 10 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 10 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the British lost in W.Chunking Yamamoto win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Infantry and 1 Tankette Battle in Punjab British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Punjab, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Punjab British roll dice for 1 Artillery in Punjab, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Punjab, round 4 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Punjab, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Burma British attack with 1 Infantry and 1 Tankette Yamamoto defend with 1 Artillery British roll dice for 1 Infantry and 1 Tankette in Burma, round 2 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - British 1 Artillery and 2 Infantrys moved from Nepal to Bengal 1 Artillery moved from Bhopa to Nepal 1 Artillery and 1 Infantry moved from British Columbia to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana Place Units - British 4 Destroyers and 4 Submarines placed in sz63 Turn Complete - British British collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Neutral regular : 0.00 British regular : -4.17 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 2 Artillerys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 4 Infantrys moved from Derby to sz50 2 Infantrys and 2 T.Boats moved from sz50 to sz57 2 Infantrys moved from sz57 to Java Anzac take Java from Thai 4 Artillerys and 6 Infantrys moved from Soem to Lambok 1 Infantry moved from Lambok to Bali 4 Infantrys moved from Lambok to Bali 2 Artillerys moved from Lambok to Bali 3 Tanks moved from Lambok to Bali 2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz58 2 Artillerys and 2 Infantrys moved from sz58 to Celebs 2 EarlyFighters moved from sz50 to Celebs 1 Infantry moved from sz50 to Flores 1 Infantry moved from Darwin to Derby 1 Infantry moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Bali Anzac attack with 2 Artillerys, 5 Infantrys and 3 Tanks Thai defend with 1 Infantry Anzac roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Bali, round 2 : 2/10 hits, 3.33 expected hits Thai roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Bali Anzac win, taking Bali from Thai with 2 Artillerys, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Celebs Anzac attack with 2 Artillerys, 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Artillery, 1 Tank and 1 Tankette Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Celebs, round 2 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery, 1 Tank and 1 Tankette in Celebs, round 2 : 0/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi lost in Celebs Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Celebs, round 3 : 3/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Celebs, round 3 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Anzac, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Celebs Anzac win, taking Celebs from Hisaichi with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Artillery, 1 Tank and 1 Tankette Casualties for Anzac: 2 Infantrys Non Combat Move - Anzac 1 Destroyer moved from sz50 to sz58 2 EarlyFighters moved from Celebs to sz50 1 Destroyer moved from sz50 to sz58 Place Units - Anzac 2 Transports placed in sz50 Anzac undo move 1. 2 Transports placed in sz37 2 Artillerys placed in W.Australia 2 Infantrys and 1 Marine placed in Darwin Anzac undo move 3. 3 Infantrys placed in Darwin 1 Marine placed in Melbourne Anzac undo move 3. 1 Infantry placed in Melbourne 2 Infantrys placed in Darwin Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Anzac regular : -1.33 Thai regular : -0.33 Hisaichi regular : 0.17





