• TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            6 Infantrys moved from Seoul to sz79
            6 Infantrys and 3 Transports moved from sz79 to sz1
            6 Infantrys moved from sz1 to Belogorsk
            2 Infantrys and 1 Tankette moved from Manchuria to Hsingan
            2 Infantrys moved from Manchuria to Belogorsk
            1 B.Transport moved from sz81 to sz50
            2 Bombers and 1 NakajimaG5N moved from E.Borneo to sz50
            1 Destroyer moved from sz60 to sz50
            2 Elites moved from S.Borneo to sz60
            1 Elite and 1 Infantry moved from E.Borneo to sz60
            1 B.Transport, 3 Elites and 1 Infantry moved from sz60 to sz50
            3 Elites and 1 Infantry moved from sz50 to W.Australia
            1 Infantry moved from Malaya to Thailand
            1 Infantry moved from E.Borneo to sz60
            1 Infantry moved from sz60 to Malaya
            1 Infantry moved from Nanking to Shansi
            1 Infantry moved from Hankou to Nanking
            6 Infantrys moved from Kwangtung to Hankou
            6 Infantrys moved from Hongkong to Kwangtung
            1 Infantry moved from Shangsi to Szechwan
            1 Infantry moved from Shansi to Shangsi
            1 Tank moved from Gansu to N.Shangsi
            1 Tank and 2 Tankettes moved from Peking to Shansi
            1 Tank and 1 Tankette moved from N.Shangsi to Shansi
            1 Infantry moved from Hanan to N.Chunking
            1 Infantry moved from Hankou to Hanan
            2 Infantrys moved from Seoul to Manchuria
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 2 Destroyers, 1 Elite, 3 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz50
                Hisaichi attack with 2 B.Transports, 2 Bombers, 1 Destroyer and 1 NakajimaG5N
                British defend with 1 Destroyer; Anzac defend with 2 Destroyers and 1 Transport
                    Hisaichi roll dice for 2 B.Transports, 2 Bombers, 1 Destroyer and 1 NakajimaG5N in sz50, round 2 : 3/4 hits, 2.50 expected hits
                    Anzac roll dice for 3 Destroyers and 1 Transport in sz50, round 2 : 2/4 hits, 1.67 expected hits
                    1 Transport owned by the Anzac, 1 B.Transport owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 2 Destroyers owned by the Anzac lost in sz50
                    Hisaichi roll dice for 1 B.Transport, 2 Bombers and 1 NakajimaG5N in sz50, round 3 : 1/3 hits, 2.17 expected hits
                    Anzac roll dice for 1 Destroyer in sz50, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 Bomber owned by the Hisaichi lost in sz50
                Hisaichi win with 1 B.Transport, 1 Bomber and 1 NakajimaG5N remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 B.Transport, 1 Bomber and 1 Destroyer
                Casualties for Anzac: 2 Destroyers and 1 Transport
                Casualties for British: 1 Destroyer
            Battle in W.Australia
                Hisaichi attack with 3 Elites and 1 Infantry
                Anzac defend with 1 Artillery, 1 Elite, 1 Factory and 1 Marine
                    Hisaichi roll dice for 3 Elites and 1 Infantry in W.Australia, round 2 : 2/4 hits, 1.67 expected hits
                    Anzac roll dice for 1 Artillery, 1 Elite and 1 Marine in W.Australia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Marine owned by the Anzac lost in W.Australia
                    Hisaichi roll dice for 3 Elites and 1 Infantry in W.Australia, round 3 : 3/4 hits, 1.67 expected hits
                    Anzac roll dice for 1 Elite in W.Australia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in W.Australia
                Hisaichi win, taking W.Australia from Anzac with 3 Elites and 1 Infantry remaining. Battle score for attacker is 11
                Casualties for Anzac: 1 Artillery, 1 Elite and 1 Marine
            Battle in Hsingan
                Hisaichi attack with 2 Infantrys and 1 Tankette
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Hsingan, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Hsingan, round 3 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Hsingan, round 4 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Hsingan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Hsingan
                Hisaichi win, taking Hsingan from Russians with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Belogorsk
                Hisaichi attack with 8 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 8 Infantrys in Belogorsk, round 2 : 0/8 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 8 Infantrys in Belogorsk, round 3 : 2/8 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Belogorsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk
                Hisaichi win, taking Belogorsk from Russians with 7 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Transport moved from sz78 to sz79
            1 Bomber moved from sz50 to E.Borneo
            1 NakajimaG5N moved from sz50 to E.Borneo
            1 Destroyer moved from sz1 to sz79
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            1 B.Transport and 2 Destroyers placed in sz60
            1 Elite placed in S.Borneo
            6 Tankettes placed in Hongkong
            3 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.50
    Russians regular : -0.67
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Elite moved from Punay to sz70
            1 Elite and 1 Transport moved from sz70 to sz46
            1 Elite moved from sz46 to Townsville
                  Thai take Townsville from Anzac
            1 Artillery and 1 Marine moved from Burma to W.Chunking
            2 Artillerys, 3 Infantrys and 1 Marine moved from Phuket to Thailand
            2 Artillerys and 1 Marine moved from Malaya to Thailand
            1 T.Boat moved from sz68 to sz74
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Chunking
                Thai attack with 1 Artillery and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Marine in W.Chunking, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                Thai win, taking W.Chunking from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Thai regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - British
            7 Artillerys, 1 EarlyFighter, 14 Infantrys, 1 Mech.Inf and 2 Tanks moved from Bengal to Burma
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 2 Infantrys and 2 Transports moved from sz63 to sz64
            1 Tank moved from Nepal to Burma
            1 Fighter moved from sz64 to Burma
            1 EarlyFighter moved from sz64 to Burma
            2 Artillerys and 2 Infantrys moved from sz64 to Burma
            2 EarlyFighters moved from sz66 to Burma
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from Angarsk to Vostok
            1 Artillery and 1 Infantry moved from sz4 to Palana
            1 Artillery and 1 Infantry moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Bunkers, 2 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 9 Artillerys, 4 EarlyFighters, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 3 Tanks
                Thai defend with 4 Artillerys, 1 Elite, 20 Infantrys, 1 Marine and 3 Tanks
                    British roll dice for 9 Artillerys, 4 EarlyFighters, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 9/34 hits, 11.00 expected hits
                    Yamamoto roll dice for 4 Artillerys, 1 Elite, 20 Infantrys, 1 Marine and 3 Tanks in Burma, round 2 : 10/29 hits, 10.17 expected hits
                    9 Infantrys owned by the Thai and 10 Infantrys owned by the British lost in Burma
                    British roll dice for 9 Artillerys, 4 EarlyFighters, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 3 Tanks in Burma, round 3 : 13/24 hits, 8.67 expected hits
                    Yamamoto roll dice for 4 Artillerys, 1 Elite, 11 Infantrys, 1 Marine and 3 Tanks in Burma, round 3 : 6/20 hits, 7.17 expected hits
                    11 Infantrys owned by the Thai, 6 Infantrys owned by the British, 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Burma
                    British roll dice for 9 Artillerys, 4 EarlyFighters, 1 Fighter, 1 Mech.Inf and 3 Tanks in Burma, round 4 : 8/18 hits, 6.67 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Elite and 3 Tanks in Burma, round 4 : 4/7 hits, 2.83 expected hits
                    1 Elite owned by the Thai, 3 Tanks owned by the Thai, 4 Artillerys owned by the British and 3 Artillerys owned by the Thai lost in Burma
                British win, taking Burma from Yamamoto with 5 Artillerys, 4 EarlyFighters, 1 Fighter, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 30
                Casualties for British: 4 Artillerys and 16 Infantrys
                Casualties for Thai: 4 Artillerys, 1 Elite, 20 Infantrys, 1 Marine and 3 Tanks
    
        Non Combat Move - British
            1 Artillery moved from Nepal to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            2 B.Transports moved from sz66 to sz63
            1 Destroyer moved from sz66 to sz63
            1 Fighter moved from Burma to sz64
            1 EarlyFighter moved from Burma to sz64
            2 EarlyFighters moved from Burma to sz66
            1 EarlyFighter moved from Burma to Bengal
            1 Artillery and 1 Infantry moved from E.G to Moresby
    
        Place Units - British
            1 Bunker and 3 Infantrys placed in Moresby
            1 Bunker and 2 Infantrys placed in Bengal
            4 Artillerys and 2 Infantrys placed in Calcutta
            2 Destroyers placed in sz63
            1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    British regular : 3.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Artillerys and 4 Infantrys moved from Derby to W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in W.Australia
                Anzac attack with 2 Artillerys and 4 Infantrys
                Hisaichi defend with 3 Elites, 1 Factory and 1 Infantry
                    Anzac roll dice for 2 Artillerys and 4 Infantrys in W.Australia, round 2 : 1/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Elites and 1 Infantry in W.Australia, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in W.Australia
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in W.Australia, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Elites in W.Australia, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 2 Elites owned by the Hisaichi lost in W.Australia
                    Anzac roll dice for 2 Artillerys and 1 Infantry in W.Australia, round 4 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Elite in W.Australia, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Infantry in W.Australia, round 5 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Elite in W.Australia, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in W.Australia
                    Anzac roll dice for 2 Artillerys in W.Australia, round 6 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite in W.Australia, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Hisaichi lost in W.Australia
                Anzac win, taking W.Australia from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Artillery and 4 Infantrys
                Casualties for Hisaichi: 3 Elites and 1 Infantry
    
        Non Combat Move - Anzac
            2 Infantrys moved from Darwin to Derby
            1 Infantry moved from Darwin to N.Australia
            2 Infantrys moved from Sydney to Australia
            2 Infantrys moved from Sydney to E.Australia
    
        Place Units - Anzac
            1 Destroyer placed in sz37
            5 Infantrys placed in Melbourne
            3 Infantrys placed in Darwin
            1 Infantry placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.67
    Hisaichi regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Americans
            5 Destroyers moved from sz16 to sz76
            1 B29 moved from Iwo Jima to sz76
            2 EarlyFighters moved from Iwo Jima to sz76
            1 Fighter moved from Marcus to sz76
            1 Fighter moved from Wake to sz76
            1 Artillery, 7 Infantrys and 5 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 1 Bunker, 2 Carriers, 3 Destroyers, 2 Fighters, 1 Infantry and 6 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz76
                Americans attack with 1 B29, 5 Destroyers, 2 EarlyFighters and 2 Fighters
                Yamamoto defend with 6 Destroyers
                    Americans roll dice for 1 B29, 5 Destroyers, 2 EarlyFighters and 2 Fighters in sz76, round 2 : 2/10 hits, 4.17 expected hits
                    Yamamoto roll dice for 6 Destroyers in sz76, round 2 : 3/6 hits, 3.00 expected hits
                    3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76
                    Americans roll dice for 1 B29, 2 Destroyers, 2 EarlyFighters and 2 Fighters in sz76, round 3 : 2/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 4 Destroyers in sz76, round 3 : 2/4 hits, 2.00 expected hits
                    1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz76
                    Americans roll dice for 1 B29, 1 Destroyer, 1 EarlyFighter and 2 Fighters in sz76, round 4 : 3/5 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz76, round 4 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz76
                Americans win with 1 B29, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 4 Destroyers and 2 EarlyFighters
                Casualties for Yamamoto: 6 Destroyers
    
        Non Combat Move - Americans
            1 B29 moved from sz76 to Iwo Jima
            3 Transports moved from sz16 to sz76
            4 Infantrys moved from Wake to sz19
            1 B.Transport and 4 Infantrys moved from sz19 to sz76
            2 Fighters and 4 Infantrys moved from sz76 to Iwo Jima
            1 Destroyer moved from sz20 to sz17
            1 T.Boat moved from sz24 to sz20
            1 B29 moved from Hilo to Iwo Jima
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            1 Marine moved from San Francisco to Nor Cal
            8 Marines moved from Seattle to sz6
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz4
            8 Marines moved from sz4 to Palana
            8 Marines moved from sz6 to N.Canada
            8 Marines moved from sz14 to Seattle
            1 Elite moved from Pearl Harbor to sz25
            1 Elite and 1 S.Sub moved from sz25 to sz40
            1 Elite moved from sz40 to Fiji
    
        Place Units - Americans
            2 Carriers and 1 Destroyer placed in sz76
            1 Bunker placed in Iwo Jima
            1 Fighter placed in Marcus
            1 Fighter placed in Wake
            2 Destroyers placed in sz4
            1 Infantry and 6 Marines placed in San Francisco
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iwo Jima: 2 Fighters
            EDIT: Adding units owned by Americans to sz76: 2 Fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from sz75: 1 Destroyer
            EDIT: Adding units owned by Americans to sz76: 1 Destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Americans regular : -2.83
    

    Savegame


  • TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            3 Artillerys and 1 Tank moved from Japan to sz15
            2 Marines moved from Japan to sz15
            3 Artillerys, 2 Marines, 1 Tank and 4 Transports moved from sz15 to sz1
            1 Elite moved from Amursk to sz1
            1 Infantry moved from Sukhalin to sz1
            1 Infantry moved from N.Japan to sz1
            3 Artillerys, 1 Elite, 2 Infantrys, 2 Marines and 1 Tank moved from sz1 to Belogorsk
            2 Infantrys moved from Amursk to Belogorsk
            8 Infantrys moved from Akina to N.Japan
            2 Artillerys and 10 Infantrys moved from Japan to Akina
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Artillerys and 1 Marine placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            2 EarlyFighters and 3 Infantrys moved from Quingdao to Belogorsk
            1 Tankette moved from Jinan to Belogorsk
            7 Mech.Infs and 1 Tank moved from Vostok to Belogorsk
            3 Mech.Infs moved from Tulun to Belogorsk
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 1 Factory and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Belogorsk
                Russians attack with 2 EarlyFighters, 3 Infantrys, 10 Mech.Infs, 1 Tank and 1 Tankette
                Hisaichi defend with 7 Infantrys; Masaharu defend with 3 Artillerys, 1 Elite, 4 Infantrys, 2 Marines and 1 Tank
                    Russians roll dice for 2 EarlyFighters, 3 Infantrys, 10 Mech.Infs, 1 Tank and 1 Tankette in Belogorsk, round 2 : 6/17 hits, 5.83 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 11 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 5/18 hits, 6.17 expected hits
                    3 Infantrys owned by the Russians, 4 Infantrys owned by the Masaharu, 1 Mech.Inf owned by the Russians, 1 Tankette owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk
                    Russians roll dice for 2 EarlyFighters, 9 Mech.Infs and 1 Tank in Belogorsk, round 3 : 2/12 hits, 4.17 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 5 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 3 : 7/12 hits, 4.17 expected hits
                7 Mech.Infs owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk
                2 EarlyFighters owned by the Russians retreated
                2 Mech.Infs owned by the Russians and 1 Tank owned by the Russians retreated to Quingdao
                Hisaichi win with 3 Artillerys, 1 Elite, 3 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -34
                Casualties for Russians: 3 Infantrys, 8 Mech.Infs and 1 Tankette
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Masaharu: 4 Infantrys
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Belogorsk to Quingdao
            2 Infantrys moved from Ulaan Ude to Quingdao
            1 Infantry moved from Ulaan Ude to Jinan
            5 Infantrys moved from Tulun to Ulaan Ude
            1 Elite moved from Tulun to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            4 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Bunker and 1 Factory placed in Quingdao
            4 Mech.Infs placed in Kaask
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    Hisaichi regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Cruiser and 6 Destroyers moved from sz78 to sz76
            3 Fighters moved from Tokyo to sz76
            2 Artillerys, 7 Infantrys and 1 Tank moved from Thailand to Burma
            1 Tank moved from New Guinea to E.G
                  Yamamoto take E.G from British
            1 Tank moved from E.G to Moresby
            3 Artillerys, 6 Infantrys and 1 Tank moved from New Guinea to Moresby
            1 B.Transport moved from sz81 to sz50
            2 Artillerys and 1 Infantry moved from Flores to sz50
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz50 to sz49
            2 Artillerys and 1 Infantry moved from sz49 to Moresby
            1 Transport moved from sz81 to sz49
            1 Artillery moved from S.G to sz49
            1 Artillery moved from sz49 to Moresby
            1 Infantry moved from New Britain to sz47
            1 Infantry and 1 T.Boat moved from sz47 to sz46
            1 Infantry moved from sz46 to Choiseoul
                  Yamamoto take Choiseoul from British
            1 B.Transport moved from sz58 to sz70
            3 Infantrys and 1 Marine moved from Davao to sz70
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz70 to sz58
            3 Infantrys and 1 Marine moved from sz58 to Flores
            1 T.Boat moved from sz69 to sz70
            1 Infantry moved from Davao to Mindanao
            1 EarlyFighter moved from sz60 to Burma
            2 Artillerys, 1 Infantry and 1 Tank moved from N.S to sz60
            1 Infantry moved from Malaya to sz60
            1 Infantry moved from Malaya to sz60
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz60 to sz50
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz50 to W.Australia
            4 Infantrys moved from Malaya to Thailand
            1 Infantry moved from Samar to S
            1 Destroyer moved from sz2 to sz1
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 6 Destroyers, 9 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in W.Australia
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Anzac defend with 1 Artillery and 1 Factory
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in W.Australia, round 2 : 2/6 hits, 2.00 expected hits
                    Anzac roll dice for 1 Artillery in W.Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in W.Australia
                Yamamoto win, taking W.Australia from Anzac with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
            Battle in Burma
                Yamamoto attack with 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank
                British defend with 5 Artillerys, 1 Mech.Inf and 3 Tanks
                    Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank in Burma, round 2 : 2/11 hits, 3.00 expected hits
                    British roll dice for 5 Artillerys, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 5/9 hits, 3.50 expected hits
                    5 Infantrys owned by the Yamamoto and 2 Artillerys owned by the British lost in Burma
                    Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in Burma, round 3 : 0/6 hits, 2.17 expected hits
                    British roll dice for 3 Artillerys, 1 Mech.Inf and 3 Tanks in Burma, round 3 : 5/7 hits, 2.83 expected hits
                    2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Burma
                1 Tank owned by the Yamamoto retreated to Thailand
                British win with 3 Artillerys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is -22
                Casualties for Yamamoto: 2 Artillerys, 1 EarlyFighter and 7 Infantrys
                Casualties for British: 2 Artillerys
            Battle in Moresby
                Yamamoto attack with 6 Artillerys, 7 Infantrys and 2 Tanks
                British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 10 Infantrys
                    Yamamoto roll dice for 6 Artillerys, 7 Infantrys and 2 Tanks in Moresby, round 2 : 5/15 hits, 5.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 2 Artillerys, 1 Bunker and 10 Infantrys in Moresby, round 2 : 4/13 hits, 4.50 expected hits
                    4 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Moresby
                    Yamamoto roll dice for 6 Artillerys, 3 Infantrys and 2 Tanks in Moresby, round 3 : 4/11 hits, 4.00 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker and 6 Infantrys in Moresby, round 3 : 3/9 hits, 3.17 expected hits
                    3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Moresby
                    Yamamoto roll dice for 6 Artillerys and 2 Tanks in Moresby, round 4 : 2/8 hits, 3.00 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Moresby, round 4 : 3/5 hits, 1.83 expected hits
                    3 Artillerys owned by the Yamamoto and 2 Infantrys owned by the British lost in Moresby
                    Yamamoto roll dice for 3 Artillerys and 2 Tanks in Moresby, round 5 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 Artillerys and 1 Bunker in Moresby, round 5 : 2/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Yamamoto and 2 Artillerys owned by the British lost in Moresby
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in Moresby, round 6 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 Bunker in Moresby, round 6 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the British and 1 Artillery owned by the Yamamoto lost in Moresby
                Yamamoto win, taking Moresby from British with 2 Tanks remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 6 Artillerys and 7 Infantrys
                Casualties for British: 2 Artillerys, 1 Bunker and 10 Infantrys
            Battle in sz76
                Yamamoto attack with 1 Cruiser, 6 Destroyers and 3 Fighters
                Americans defend with 1 B.Transport, 2 Carriers, 3 Destroyers, 2 Fighters and 3 Transports
                    Yamamoto roll dice for 1 Cruiser, 6 Destroyers and 3 Fighters in sz76, round 2 : 3/10 hits, 4.00 expected hits
                    Americans roll dice for 1 B.Transport, 2 Carriers, 3 Destroyers, 2 Fighters and 3 Transports in sz76, round 2 : 2/11 hits, 4.50 expected hits
                    3 Transports owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 1 Cruiser, 4 Destroyers and 3 Fighters in sz76, round 3 : 3/8 hits, 3.33 expected hits
                    Americans roll dice for 1 B.Transport, 2 Carriers, 3 Destroyers and 2 Fighters in sz76, round 3 : 3/8 hits, 4.00 expected hits
                    2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 1 Cruiser, 1 Destroyer and 3 Fighters in sz76, round 4 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 2 Carriers, 1 Destroyer and 2 Fighters in sz76, round 4 : 3/5 hits, 2.83 expected hits
                    1 Carrier owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 2 Fighters in sz76, round 5 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in sz76, round 5 : 2/4 hits, 2.33 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans and 2 Fighters owned by the Yamamoto lost in sz76
                Americans win with 2 Fighters remaining. Battle score for attacker is -10
                Casualties for Yamamoto: 1 Cruiser, 6 Destroyers and 3 Fighters
                Casualties for Americans: 1 B.Transport, 2 Carriers, 3 Destroyers and 3 Transports
                2 Fighters owned by the Americans forced to land in Iwo Jima
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            6 Infantrys placed in Malaya
            Yamamoto undo move 1.
            1 Destroyer placed in sz70
            1 Artillery and 2 Infantrys placed in Davao
            1 Artillery, 4 Infantrys and 1 Marine placed in Malaya
            5 Destroyers and 1 Submarine placed in sz78
            Yamamoto undo move 4.
            4 Destroyers placed in sz78
            1 Destroyer and 1 Submarine placed in sz78
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -5.33
    Americans regular : -3.67
    Anzac regular : -0.33
    British regular : 5.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            7 Infantrys moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            2 Infantrys moved from Sikang to Szechwan
            2 Infantrys moved from Sikang to W.Sian
            1 EarlyFighter moved from Sian to Szechwan
            1 EarlyFighter moved from Sian to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 7 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 7 Infantrys and 1 Tank in Gansu, round 2 : 2/8 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 3 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in W.Sian
                Chinese win, taking W.Sian from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from W.Sian to Sian
            1 EarlyFighter moved from Szechwan to Sian
            2 Mech.Infs moved from Sikang to Sian
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Gobi to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            2 Tankettes moved from Urumal to Gobi
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Chinese regular : -0.33
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 NakajimaG5N moved from E.Borneo to sz40
            1 Bomber moved from E.Borneo to sz37
            1 Infantry moved from N.Chunking to Chunking
            1 Infantry moved from Hanan to N.Chunking
            1 Infantry moved from Hankou to Hanan
            6 Infantrys moved from Kwangtung to Hankou
            2 Tankettes moved from Shansi to Szechwan
            1 Infantry moved from Shangsi to Szechwan
            2 Tankettes moved from Shansi to N.Shangsi
            1 Tank and 2 Tankettes moved from Peking to N.Shangsi
            1 Infantry moved from Shansi to Shangsi
            2 Infantrys moved from Seoul to sz79
            2 Infantrys and 1 Transport moved from sz79 to sz1
            2 Infantrys moved from sz1 to Belogorsk
            3 Transports moved from sz1 to sz79
            1 Infantry moved from Seoul to Manchuria
            2 Infantrys moved from Manchuria to Belogorsk
            2 Infantrys and 1 Tankette moved from Hsingan to Jinan
            6 Tankettes moved from Hongkong to Hankou
            1 Artillery moved from E.Borneo to sz60
            1 Elite moved from S.Borneo to sz60
            1 Artillery, 1 B.Transport and 1 Elite moved from sz60 to sz50
            1 Artillery and 1 Elite moved from sz50 to Derby
            1 B.Transport moved from sz50 to sz60
            1 Artillery moved from E.Borneo to sz60
            1 Artillery moved from sz60 to Malaya
            1 Infantry moved from Malaya to Thailand
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Elite, 5 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz37
                Hisaichi attack with 1 Bomber
                Anzac defend with 1 Destroyer
                    Hisaichi roll dice for 1 Bomber in sz37, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Destroyer in sz37, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the Hisaichi lost in sz37
                Anzac win with 1 Destroyer remaining. Battle score for attacker is -14
                Casualties for Hisaichi: 1 Bomber
            Battle in Jinan
                Hisaichi attack with 2 Infantrys and 1 Tankette
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
                Hisaichi win, taking Jinan from Russians with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Szechwan
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 2 Tankettes in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Tankette remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
                Casualties for Chinese: 2 Infantrys
            Battle in Derby
                Hisaichi attack with 1 Artillery and 1 Elite
                Anzac defend with 1 AAGun and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Derby, round 2 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Infantrys in Derby, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Derby
                    Hisaichi roll dice for 1 Elite in Derby, round 3 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in Derby, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite in Derby, round 4 : 1/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in Derby, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Derby
                Hisaichi win, taking Derby from Anzac with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Artillery
                Casualties for Anzac: 2 Infantrys
            Battle in sz40
                Hisaichi attack with 1 NakajimaG5N
                Americans defend with 1 S.Sub
                    Hisaichi roll dice for 1 NakajimaG5N in sz40, round 2 : 1/1 hits, 0.83 expected hits
                1 S.Sub owned by the Americans lost in sz40
                Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9
                Casualties for Americans: 1 S.Sub
    
        Non Combat Move - Hisaichi
            1 NakajimaG5N moved from sz40 to E.G
            1 Destroyer moved from sz60 to sz50
            1 Destroyer moved from sz79 to sz78
    
        Place Units - Hisaichi
            1 B.Transport placed in sz60
            1 Elite, 1 Infantry and 1 Marine placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            2 Artillerys and 4 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Anzac regular : 0.17
    Russians regular : 0.67
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            4 Artillerys, 3 Infantrys and 2 Marines moved from Thailand to Burma
            1 Artillery and 1 Marine moved from W.Chunking to Burma
            1 T.Boat moved from sz74 to sz78
            2 Artillerys, 1 Elite and 3 Infantrys moved from Phuket to Thailand
            3 Infantrys moved from Malaya to Thailand
            1 Elite moved from Townsville to sz46
            1 Elite and 1 Transport moved from sz46 to sz38
            1 Elite moved from sz38 to Samoa
                  Thai take Samoa from Anzac
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 5 Artillerys, 3 Infantrys and 3 Marines
                British defend with 3 Artillerys, 1 Mech.Inf and 3 Tanks
                    Thai roll dice for 5 Artillerys, 3 Infantrys and 3 Marines in Burma, round 2 : 4/11 hits, 4.00 expected hits
                    British roll dice for 3 Artillerys, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 3/7 hits, 2.83 expected hits
                    3 Infantrys owned by the Thai, 3 Artillerys owned by the British and 1 Mech.Inf owned by the British lost in Burma
                    Thai roll dice for 5 Artillerys and 3 Marines in Burma, round 3 : 3/8 hits, 3.17 expected hits
                    British roll dice for 3 Tanks in Burma, round 3 : 1/3 hits, 1.50 expected hits
                    3 Tanks owned by the British and 1 Artillery owned by the Thai lost in Burma
                Thai win, taking Burma from British with 4 Artillerys and 3 Marines remaining. Battle score for attacker is 22
                Casualties for Thai: 1 Artillery and 3 Infantrys
                Casualties for British: 3 Artillerys, 1 Mech.Inf and 3 Tanks
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 2 Infantrys and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.17
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            1 Tankette moved from Nepal to W.Chunking
                  Chinese take W.Chunking from Thai
            1 Tank and 1 Tankette moved from Nepal to Bengal
            3 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            1 Artillery moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz66
            2 Infantrys moved from sz66 to N.S
                  British take N.S from Yamamoto
            4 Artillerys moved from sz66 to N.S
            2 Transports moved from sz64 to sz63
            1 EarlyFighter and 1 Fighter moved from sz64 to sz66
            1 Carrier and 1 Destroyer moved from sz64 to sz66
            3 Destroyers moved from sz63 to sz66
            1 Artillery and 1 Infantry moved from Yakutsk to Vostok
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 6 Artillerys, 1 Bunker, 1 Destroyer, 4 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bengal
            4 Artillerys and 2 Infantrys placed in Calcutta
            1 Artillery and 2 Tankettes placed in Dheli
            1 Destroyer placed in sz63
            1 Artillery placed in Vancouver
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Destroyer moved from sz37 to sz38
            2 Infantrys moved from E.Australia to Townsville
                  Anzac take Townsville from Thai
            1 Infantry moved from Australia to C.Australia
            1 Infantry moved from Australia to S.W.Australia
            3 Infantrys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Derby
                Anzac attack with 3 Infantrys
                Hisaichi defend with 1 AAGun and 1 Elite
                    Anzac roll dice for 3 Infantrys in Derby, round 2 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Elite in Derby, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Derby
                    Anzac roll dice for 2 Infantrys in Derby, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite in Derby, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Derby
                1 Infantry owned by the Anzac retreated to Darwin
                Hisaichi win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Anzac: 2 Infantrys
            Battle in sz38
                Anzac attack with 1 Destroyer
                Thai defend with 1 Transport
                    Anzac roll dice for 1 Destroyer in sz38, round 2 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz38, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz38
                Anzac win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
    
        Non Combat Move - Anzac
            5 Infantrys moved from Melbourne to S.W.Australia
    
        Place Units - Anzac
            1 Destroyer placed in sz37
            5 Infantrys placed in Melbourne
            2 Infantrys and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.17
    Thai regular : -0.17
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            1 Artillery, 7 Infantrys and 5 Marines moved from Vostok to Belogorsk
            1 B29 moved from Iwo Jima to E.G
            1 B29 moved from Iwo Jima to sz49
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 2 Destroyers, 1 Elite, 8 Marines and 3 S.Subs; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Belogorsk
                Americans attack with 1 Artillery, 7 Infantrys and 5 Marines
                Hisaichi defend with 7 Infantrys; Masaharu defend with 3 Artillerys, 1 Elite, 2 Marines and 1 Tank
                    Americans roll dice for 1 Artillery, 7 Infantrys and 5 Marines in Belogorsk, round 2 : 2/13 hits, 3.33 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 4/14 hits, 4.83 expected hits
                    4 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk
                5 Marines owned by the Americans, 1 Artillery owned by the Americans and 3 Infantrys owned by the Americans retreated to Vostok
                Hisaichi win with 3 Artillerys, 1 Elite, 5 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Americans: 4 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in sz49
                Americans attack with 1 B29
                Yamamoto defend with 1 B.Transport and 1 Transport
                    Americans roll dice for 1 B29 in sz49, round 2 : 1/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Transport in sz49, round 2 : 1/2 hits, 0.33 expected hits
                    1 B29 owned by the Americans and 1 Transport owned by the Yamamoto lost in sz49
                Yamamoto win with 1 B.Transport remaining. Battle score for attacker is -12
                Casualties for Americans: 1 B29
                Casualties for Yamamoto: 1 Transport
            Battle in E.G
                Americans attack with 1 B29
                Hisaichi defend with 1 NakajimaG5N
                    Americans roll dice for 1 B29 in E.G, round 2 : 0/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 NakajimaG5N in E.G, round 2 : 1/1 hits, 0.33 expected hits
                    1 B29 owned by the Americans lost in E.G
                Yamamoto win with 1 NakajimaG5N remaining. Battle score for attacker is -18
                Casualties for Americans: 1 B29
    
        Non Combat Move - Americans
            2 Fighters moved from Iwo Jima to sz76
            1 Fighter moved from Marcus to sz76
            1 Fighter moved from Wake to Iwo Jima
            1 Destroyer moved from sz17 to sz76
            1 T.Boat moved from sz20 to sz19
            2 B.Transports moved from sz14 to sz23
            6 Marines moved from San Francisco to sz23
            1 Infantry moved from San Francisco to sz23
            1 Marine moved from Nor Cal to sz23
            2 B.Transports, 1 Infantry and 7 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz4
            2 B.Transports and 8 Marines moved from sz6 to sz5
            1 Infantry and 7 Marines moved from sz14 to Seattle
            8 Marines moved from sz5 to Alaska
            8 Marines moved from sz4 to Palana
            8 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            4 Destroyers moved from sz4 to sz9
    
        Place Units - Americans
            1 B.Carrier and 2 Destroyers placed in sz76
            1 S.Sub placed in sz17
            1 S.Sub placed in sz19
            1 S.Sub placed in sz25
            1 Elite placed in Pearl Harbor
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Americans regular : -2.00
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            2 Artillerys and 1 Marine moved from Amursk to Belogorsk
            1 Submarine moved from sz1 to sz7
            4 Transports moved from sz1 to sz15
            2 Artillerys moved from Akina to sz15
            6 Infantrys moved from Akina to sz15
            1 Infantry moved from N.Japan to sz1
            2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1
            2 Artillerys and 7 Infantrys moved from sz1 to Belogorsk
            1 Marine moved from Belogorsk to Hsingan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            2 Artillerys and 1 Infantry placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Elite and 1 Infantry moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Quingdao to Jinan
            1 EarlyFighter moved from Quingdao to Jinan
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 2 EarlyFighters, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry and 1 Tankette
                    Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Jinan, round 2 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Jinan
                    Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 3 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 2 EarlyFighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Jinan to Quingdao
            4 Infantrys moved from Ulaan Ude to Quingdao
            4 Mech.Infs moved from Tulun to Quingdao
            5 Infantrys moved from Tulun to Ulaan Ude
            1 Elite moved from Tulun to Ulaan Ude
            4 Mech.Infs moved from Kaask to Quingdao
            1 Infantry moved from Kaask to Tulun
    
        Place Units - Russians
            2 Artillerys and 1 Infantry placed in Quingdao
            3 Infantrys and 3 Mech.Infs placed in Kaask
            1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            5 Destroyers and 1 Submarine moved from sz78 to sz76
            1 Destroyer moved from sz70 to sz76
            1 Infantry moved from Choiseoul to sz46
            1 Infantry and 1 T.Boat moved from sz46 to sz41
            1 Infantry moved from sz41 to New Caledonia
                  Yamamoto take New Caledonia from Anzac
            2 Tanks moved from Moresby to sz49
            2 Artillerys, 3 Infantrys and 1 Tank moved from W.Australia to S.W.Australia
            1 B.Transport and 2 Tanks moved from sz49 to sz50
            3 Transports moved from sz50 to sz59
            1 B.Transport moved from sz81 to sz50
            2 Tanks moved from sz50 to W.Australia
            3 Infantrys and 1 Marine moved from Flores to sz50
            3 Infantrys and 1 Marine moved from sz50 to Derby
            3 Transports moved from sz59 to sz60
            1 Artillery and 1 Marine moved from Malaya to sz60
            4 Infantrys moved from Malaya to sz60
            1 B.Transport moved from sz58 to sz60
            4 Infantrys moved from Malaya to sz60
            1 Artillery, 8 Infantrys and 1 Marine moved from sz60 to N.S
            1 Infantry moved from S to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz58
            1 Infantry moved from sz58 to Flores
            4 Infantrys and 1 Tank moved from Thailand to Burma
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Destroyers, 6 Infantrys, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 1 Artillery, 8 Infantrys and 1 Marine
                British defend with 4 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 8 Infantrys and 1 Marine in N.S, round 2 : 2/10 hits, 2.17 expected hits
                    British roll dice for 4 Artillerys and 2 Infantrys in N.S, round 2 : 4/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 3 : 1/6 hits, 1.50 expected hits
                    British roll dice for 4 Artillerys in N.S, round 3 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 4 : 2/6 hits, 1.50 expected hits
                    British roll dice for 3 Artillerys in N.S, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Marine in N.S, round 5 : 1/5 hits, 1.33 expected hits
                    British roll dice for 1 Artillery in N.S, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 6 Infantrys
                Casualties for British: 4 Artillerys and 2 Infantrys
            Battle in S.W.Australia
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Anzac defend with 6 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in S.W.Australia, round 2 : 2/6 hits, 2.00 expected hits
                    Anzac roll dice for 6 Infantrys in S.W.Australia, round 2 : 1/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in S.W.Australia, round 3 : 2/5 hits, 1.83 expected hits
                    Anzac roll dice for 4 Infantrys in S.W.Australia, round 3 : 3/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in S.W.Australia
                    Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 4 : 2/2 hits, 0.83 expected hits
                    Anzac roll dice for 2 Infantrys in S.W.Australia, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac lost in S.W.Australia
                Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Artillery and 3 Infantrys
                Casualties for Anzac: 6 Infantrys
            Battle in sz76
                Yamamoto attack with 6 Destroyers and 1 Submarine
                Americans defend with 1 B.Carrier, 3 Destroyers and 3 Fighters
                    Yamamoto roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 6 Destroyers in sz76, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    Americans roll dice for 1 B.Carrier, 3 Destroyers and 3 Fighters in sz76, round 2 : 5/7 hits, 4.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 4 Destroyers owned by the Yamamoto lost in sz76
                2 Destroyers owned by the Yamamoto retreated to sz78
                Americans win with 1 B.Carrier, 2 Destroyers and 3 Fighters remaining. Battle score for attacker is -30
                Casualties for Yamamoto: 4 Destroyers and 1 Submarine
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            7 Destroyers placed in sz78
            1 Destroyer and 1 Transport placed in sz50
            6 Infantrys placed in Malaya
            1 Tankette placed in W.Australia
            Yamamoto undo move 2.
            1 Destroyer placed in sz50
            1 Transport placed in sz70
            Yamamoto undo move 5.
            1 Tankette placed in W.Australia
            1 Transport placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 1.00
    Anzac regular : 0.00
    British regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from W.Sian to Szechwan
            1 EarlyFighter moved from Sian to Szechwan
            7 Infantrys and 1 Tank moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Sian to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 4 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tankette in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter, 7 Infantrys and 1 Tank
                Hisaichi defend with 1 Elite, 2 Tanks and 4 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 7 Infantrys and 1 Tank in N.Shangsi, round 2 : 3/9 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Elite, 2 Tanks and 4 Tankettes in N.Shangsi, round 2 : 1/7 hits, 2.00 expected hits
                    3 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Tank in N.Shangsi, round 3 : 1/8 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Elite, 2 Tanks and 1 Tankette in N.Shangsi, round 3 : 2/4 hits, 1.50 expected hits
                    1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 4 : 2/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Tanks in N.Shangsi, round 4 : 0/3 hits, 1.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 5 : 0/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter, 3 Infantrys and 1 Tank in N.Shangsi, round 6 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 20
                Casualties for Chinese: 5 Infantrys
                Casualties for Hisaichi: 1 Elite, 2 Tanks and 4 Tankettes
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Shangsi to Sian
            1 EarlyFighter moved from Szechwan to Sian
            7 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Gobi to Tsingnan
            2 Tankettes moved from Gobi to Gansu
            1 Infantry moved from Quyan to Gobi
            1 Tankette moved from Urumal to Quyan
            1 Tankette moved from Quyan to Gobi
            1 Tankette moved from Urumal to Gobi
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            4 Mech.Infs placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : -1.00
    

    Savegame

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