dawgoneit (Axis) v entek Allies WAW

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Americans
            1 S.Bomber moved from Midway to Wake
            8 Adv.Fighters, 3 Fighters and 1 L.Fighter moved from 95 Sea Zone to Wake
            1 Elite moved from Pearl Harbor to 91 Sea Zone
            1 Elite and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
            1 Elite moved from 95 Sea Zone to Wake
            1 Submarine moved from 91 Sea Zone to 89 Sea Zone
            1 S.Bomber moved from San Francisco to Wake
            4 Elites moved from San Francisco to 83 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            2 B.Transports, 4 Elites and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone
            4 Elites and 4 Infantrys moved from 91 Sea Zone to Pearl Harbor
            4 Elites moved from N.Algeria to N.Tunisia
            4 Elites moved from E.Morocco to N.Algeria
            3 Elites moved from W.Morocco to E.Morocco
            2 Tanks moved from W.Morocco to N.Algeria
            1 Fighter moved from 31 Sea Zone to 41 Sea Zone
            1 Adv.Fighter moved from Campania to 41 Sea Zone
            1 Fighter moved from Campania to 41 Sea Zone
            2 Tanks moved from Mauritania to E.Morocco
            4 Elites moved from Mauritania to W.Morocco
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Elite moved from South Central USA to South Atlantic USA
            1 B.Carrier, 7 B.Transports, 3 Battleships, 5 Carriers, 4 Destroyers, 1 S.Submarine and 2 Transports moved from 95 Sea Zone to 97 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 4 Artillerys, 2 B.Transports, 1 Carrier, 2 Destroyers, 4 Elites, 2 Infantrys and 2 Submarines; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 Adv.Fighter and 2 Fighters
                Italians defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter and 2 Fighters in 41 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 41 Sea Zone
                Americans win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in Wake
                Americans attack with 8 Adv.Fighters, 1 Elite, 3 Fighters, 1 L.Fighter and 2 S.Bombers
                Hisaichi defend with 1 Artillery, 1 Factory and 1 Infantry
                    Americans roll dice for 8 Adv.Fighters, 1 Elite, 3 Fighters, 1 L.Fighter and 2 S.Bombers in Wake, round 2 : 8/15 hits, 7.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Wake
                Americans win, taking Wake from Hisaichi with 8 Adv.Fighters, 1 Elite, 3 Fighters, 1 L.Fighter and 2 S.Bombers remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Americans
            2 S.Bombers moved from Wake to Midway
            1 L.Fighter moved from Wake to 97 Sea Zone
            8 Adv.Fighters moved from Wake to 97 Sea Zone
            3 Fighters moved from Wake to 97 Sea Zone
            1 Carrier and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
            1 Fighter moved from 41 Sea Zone to N.Tunisia
    
        Place Units - Americans
            1 Carrier placed in 91 Sea Zone
            2 Adv.Fighters placed in 91 Sea Zone
            2 B.Transports and 2 Destroyers placed in 83 Sea Zone
            2 Artillerys and 2 Infantrys placed in San Francisco
            2 Submarines placed in 83 Sea Zone
            2 Artillerys placed in San Francisco
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 114 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : -0.33
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Germans
            1 Elite moved from Kiev to Kursk
            4 Infantrys moved from Minsk to Kursk
            1 Adv.Fighter and 1 Bomber moved from Kiev to Kursk
            2 Adv.Fighters and 2 Bombers moved from Kiev to 54 Sea Zone
            4 Infantrys moved from Brest to Kiev
            4 Infantrys moved from Warsaw to Brest
            2 Stukas moved from Helsinki to Novgorod
            2 Infantrys moved from Leningrad to Novgorod
            4 Infantrys moved from S.Karelia to Leningrad
            5 Infantrys moved from Latvia to Leningrad
            5 Infantrys moved from Vinnytsia to Kiev
            2 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            2 Artillerys moved from Danzig to Brest
            5 Infantrys moved from East Prussia to Latvia
            2 Infantrys moved from Danzig to East Prussia
            1 Infantry moved from Pomerania to Danzig
            1 Infantry moved from Pomerania to Danzig
            2 Artillerys and 3 Infantrys moved from Hamburg to Pomerania
            4 Infantrys moved from Rhine to Netherlands
            8 Infantrys moved from Paris to Picardy
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 13 Infantrys, 4 Mech.Infs, 1 Stuka and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 1 Adv.Fighter, 1 Bomber, 1 Elite and 4 Infantrys
                Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Russians roll AA dice in Kursk : 1/2 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Germans lost in Kursk
                    Germans roll dice for 1 Bomber, 1 Elite and 4 Infantrys in Kursk, round 2 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 1 Bomber, 1 Elite and 3 Infantrys remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Adv.Fighter and 1 Infantry
                Casualties for Russians: 3 Infantrys
            Battle in 54 Sea Zone
                Germans attack with 2 Adv.Fighters and 2 Bombers
                Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Germans roll dice for 2 Adv.Fighters and 2 Bombers in 54 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 54 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 54 Sea Zone
                    Germans roll dice for 2 Adv.Fighters and 2 Bombers in 54 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    Russians roll dice for 1 Destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Russians lost in 54 Sea Zone
                Germans win with 2 Adv.Fighters and 2 Bombers remaining. Battle score for attacker is 21
                Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in Novgorod
                Germans attack with 2 Infantrys and 2 Stukas
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Stukas in Novgorod, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 Adv.Fighters and 2 Bombers moved from 54 Sea Zone to Kiev
            1 Bomber moved from Kursk to Kiev
            2 Stukas moved from Novgorod to Leningrad
            1 AAGun moved from S.Karelia to Leningrad
    
        Place Units - Germans
            4 Mech.Infs placed in Warsaw
            4 ArmoredCars and 1 Tank placed in Bohemia
            1 Bunker and 4 Infantrys placed in Leningrad
            6 Infantrys placed in Hamburg
            3 Infantrys placed in Normandy
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Berlin: 15 Infantrys
            EDIT: Adding units owned by Germans to Brandenburg: 15 Infantrys
            EDIT: Turning off Edit Mode
            1 Adv.Fighter, 2 Artillerys and 1 Elite placed in Rhine
            1 Stuka placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : 1.00
    Russians AA : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Russians
            10 Infantrys moved from Yaroslavl to Kursk
            8 Infantrys moved from Rostov to Kursk
            1 Infantry moved from Smolensk to S.Karelia
                  Russians take S.Karelia from Finns
            1 Infantry moved from Moscow to Penza
                  Russians take Penza from Finns
            8 Infantrys moved from Moscow to Tula
            1 Bomber moved from Moscow to Tula
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            6 Infantrys moved from Sverdlovsk to Perm
            2 Infantrys moved from Tashkent to Chimkent
            10 Infantrys moved from Sibirsky to Yeniseysk
            1 Infantry moved from C.Sinkiang to Semipalatinsk
    
        Purchase Units - Russians
            Russians buy 1 Elite and 30 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tula
                Russians attack with 1 Bomber and 8 Infantrys
                Finns defend with 1 Mech.Inf
                    Russians roll dice for 1 Bomber and 8 Infantrys in Tula, round 2 : 1/9 hits, 2.00 expected hits
                    Finns roll dice for 1 Mech.Inf in Tula, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Tula
                Russians win, taking Tula from Finns with 1 Bomber and 7 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Mech.Inf
            Battle in Perm
                Russians attack with 6 Infantrys
                Finns defend with 2 Artillerys
                    Russians roll dice for 6 Infantrys in Perm, round 2 : 2/6 hits, 1.00 expected hits
                    Finns roll dice for 2 Artillerys in Perm, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Artillerys owned by the Finns lost in Perm
                Russians win, taking Perm from Finns with 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 2 Artillerys
            Battle in Kursk
                Russians attack with 18 Infantrys
                Germans defend with 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys
                    Russians roll dice for 18 Infantrys in Kursk, round 2 : 3/18 hits, 3.00 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Kursk, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Kursk
                    Russians roll dice for 17 Infantrys in Kursk, round 3 : 2/17 hits, 2.83 expected hits
                    Germans roll dice for 1 Elite in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 17 Infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Elite and 3 Infantrys
    
        Non Combat Move - Russians
            1 Bomber moved from Tula to Moscow
            1 Infantry moved from Moscow to Tula
    
        Place Units - Russians
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
            1 Elite and 5 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.00
    Germans regular : -0.67
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Italians
            4 Artillerys, 1 HeavyTank, 9 Infantrys and 1 Tank moved from Rome to Campania
            1 Tank moved from Tuscany to Campania
            7 Destroyers moved from 46 Sea Zone to 48 Sea Zone
            2 Destroyers moved from 49 Sea Zone to 48 Sea Zone
    
        Purchase Units - Italians
            Italians buy 4 Destroyers and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Campania
                Italians attack with 4 Artillerys, 1 HeavyTank, 9 Infantrys and 2 Tanks
                British defend with 7 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter and 4 Infantrys
                    Italians roll dice for 4 Artillerys, 1 HeavyTank, 9 Infantrys and 2 Tanks in Campania, round 2 : 6/16 hits, 5.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 7 Artillerys, 1 Bunker, 1 Elite, 1 Fighter and 4 Infantrys in Campania, round 2 : 7/14 hits, 5.00 expected hits
                    1 Elite owned by the British, 7 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Campania
                    Italians roll dice for 4 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks in Campania, round 3 : 6/9 hits, 3.67 expected hits
                    British roll dice for 7 Artillerys, 1 Bunker and 1 Fighter in Campania, round 3 : 4/9 hits, 3.33 expected hits
                    6 Artillerys owned by the British, 2 Artillerys owned by the Italians and 2 Infantrys owned by the Italians lost in Campania
                    Italians roll dice for 2 Artillerys, 1 HeavyTank and 2 Tanks in Campania, round 4 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 Artillery, 1 Bunker and 1 Fighter in Campania, round 4 : 0/3 hits, 1.33 expected hits
                    1 Bunker owned by the British and 1 Artillery owned by the British lost in Campania
                    Italians roll dice for 2 Artillerys, 1 HeavyTank and 2 Tanks in Campania, round 5 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 Fighter in Campania, round 5 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the British and 1 Artillery owned by the Italians lost in Campania
                Italians win, taking Campania from British with 1 Artillery, 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 23
                Casualties for Italians: 3 Artillerys and 9 Infantrys
                Casualties for British: 7 Artillerys, 1 Bunker, 1 Elite, 1 Fighter and 4 Infantrys
            Battle in 48 Sea Zone
                Italians attack with 9 Destroyers
                British defend with 1 Battleship, 1 Carrier, 2 Cruisers, 2 Fighters and 4 Transports; French defend with 2 Destroyers
                    Italians roll dice for 9 Destroyers in 48 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 2 Fighters and 4 Transports in 48 Sea Zone, round 2 : 3/12 hits, 4.50 expected hits
                    3 Destroyers owned by the Italians lost in 48 Sea Zone
                6 Destroyers owned by the Italians retreated to 46 Sea Zone
                British win with 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 2 Fighters and 4 Transports remaining. Battle score for attacker is -24
                Casualties for Italians: 3 Destroyers
    
        Non Combat Move - Italians
    
        Place Units - Italians
            4 Infantrys placed in Tunis
            6 Infantrys placed in Rome
            4 Destroyers placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - French
            3 Tanks moved from Tripoli to N.Tunisia
            1 Infantry moved from S.Algeria to N.Tunisia
            2 Artillerys moved from N.Algeria to N.Tunisia
            4 ArmoredCars moved from E.Morocco to N.Tunisia
            1 Artillery and 5 Infantrys moved from Tripoli to S.Tunisia
            2 Tanks moved from W.Iran to Astrakhan
            1 Tank moved from Rostov to Kursk
            1 Tank moved from Astrakhan to Kuybyshev
                  Russians take Kuybyshev from Finns
            1 Tank moved from Kuybyshev to Penza
            1 ArmoredCar and 1 Tank moved from Syria to W.Iran
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            2 Infantrys moved from 17 Sea Zone to Azores
    
        Purchase Units - French
            French buy 4 ArmoredCars, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            4 ArmoredCars placed in E.Morocco
            1 Mech.Inf and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Yamamoto
            5 Adv.Fighters, 1 B.Transport, 2 Battleships, 6 Carriers, 14 Destroyers and 5 Fighters moved from 88 Sea Zone to 87 Sea Zone
            5 Adv.Fighters, 1 B.Transport, 2 Battleships, 6 Carriers, 15 Destroyers and 5 Fighters moved from 87 Sea Zone to 95 Sea Zone
            8 Destroyers moved from 85 Sea Zone to 95 Sea Zone
            2 Mech.Infs moved from E.Qinghai to W.Qinghai
            2 ArmoredCars and 2 Tanks moved from Shensi to E.Qinghai
            2 Artillerys, 1 Elite and 1 Infantry moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry moved from 110 Sea Zone to Java
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 8 Destroyers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 95 Sea Zone
                Yamamoto attack with 5 Adv.Fighters, 1 B.Transport, 2 Battleships, 6 Carriers, 23 Destroyers and 5 Fighters
                Americans defend with 1 S.Submarine
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 5 Adv.Fighters, 1 B.Transport, 2 Battleships, 6 Carriers, 23 Destroyers and 5 Fighters in 95 Sea Zone, round 2 : 15/41 hits, 14.17 expected hits
                1 S.Submarine owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 5 Adv.Fighters, 1 B.Transport, 2 Battleships, 6 Carriers, 23 Destroyers and 5 Fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in W.Qinghai
                Yamamoto attack with 2 Mech.Infs
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 2 Mech.Infs in W.Qinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in W.Qinghai, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Qinghai
                    Yamamoto roll dice for 1 Mech.Inf in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Mech.Inf in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Qinghai
                Yamamoto win, taking W.Qinghai from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Mech.Inf
                Casualties for Chinese: 2 Infantrys
            Battle in Java
                Yamamoto attack with 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry
                Anzac defend with 3 Artillerys, 3 Elites, 1 Infantry and 1 Marine; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry in Java, round 2 : 2/6 hits, 2.17 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 3 Elites, 1 Infantry and 1 Marine in Java, round 2 : 3/9 hits, 3.17 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Fighter in Java, round 3 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 2 Elites and 1 Marine in Java, round 3 : 3/7 hits, 2.50 expected hits
                    1 Elite owned by the Anzac, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Java
                Dutch win with 3 Artillerys, 1 Bunker, 1 Elite and 1 Marine remaining. Battle score for attacker is -21
                Casualties for Yamamoto: 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry
                Casualties for Anzac: 2 Elites and 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Bunker placed in Sumatra
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            8 Destroyers placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 1.50
    Americans regular : 0.50
    Dutch regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Hisaichi
            2 ArmoredCars and 1 Tank moved from Hsining to E.Sinkiang
            3 Bombers moved from E.Qinghai to E.Sinkiang
            2 ArmoredCars and 1 Tank moved from Suiyuan to Gobi Altai
            4 ArmoredCars moved from Chahar to Ningsia
            2 Artillerys and 2 Infantrys moved from Irkutsk to Krasnoyarsk
            1 ArmoredCar, 3 Artillerys and 7 Infantrys moved from Bratsk to Olyokminsk
            1 Artillery, 3 Bombers and 2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 Artillery and 1 Infantry moved from Yakutsk to Olyokminsk
            2 Mech.Infs moved from Chita to Olyokminsk
            1 Infantry moved from Chita to N.Buryat Mongolia
            1 Artillery and 2 Infantrys moved from Heilungchiang to Chita
            4 Mech.Infs moved from Liaoning to N.Buryat Mongolia
            8 Mech.Infs moved from Changchun to Chita
            2 Transports moved from 111 Sea Zone to 107 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Davao to 107 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
            2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry moved from 111 Sea Zone to Lombok
            1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
            7 Destroyers and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 102 Sea Zone to 95 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 4 Infantrys and 14 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in E.Sinkiang
                Hisaichi attack with 2 ArmoredCars, 3 Bombers and 1 Tank
                Chinese defend with 3 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 3 Bombers and 1 Tank in E.Sinkiang, round 2 : 4/6 hits, 3.17 expected hits
                    Chinese roll dice for 3 Infantrys in E.Sinkiang, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in E.Sinkiang
                Hisaichi win, taking E.Sinkiang from Chinese with 3 Bombers and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 3 Infantrys
            Battle in Lombok
                Hisaichi attack with 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry
                Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Lombok, round 2 : 0/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Bunker in Lombok, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Lombok, round 3 : 1/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Bunker in Lombok, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Bunker
            Battle in Krasnoyarsk
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Krasnoyarsk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Krasnoyarsk, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Krasnoyarsk, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Krasnoyarsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Krasnoyarsk
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Krasnoyarsk, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Krasnoyarsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Krasnoyarsk
                Hisaichi win, taking Krasnoyarsk from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Hisaichi
            3 Bombers moved from E.Sinkiang to Irkutsk
            1 Fighter moved from Lombok to 111 Sea Zone
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Davao
            2 Infantrys and 1 Mech.Inf placed in Chita
            8 Mech.Infs placed in Changchun
            4 Mech.Infs placed in Liaoning
            1 Mech.Inf placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Russians regular : -0.67
    Dutch regular : -1.00
    Hisaichi regular : -3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - British
            1 unit repaired.
            3 Artillerys and 1 Infantry moved from Stockholm to Middle Norrland
            4 Transports moved from 22 Sea Zone to 21 Sea Zone
            1 Tank moved from Manchester to 21 Sea Zone
            2 Artillerys moved from Manchester to 21 Sea Zone
            5 Infantrys moved from Manchester to 21 Sea Zone
            2 Artillerys, 5 Infantrys, 1 Tank and 4 Transports moved from 21 Sea Zone to 22 Sea Zone
            2 Artillerys, 5 Fighters, 5 Infantrys and 1 Tank moved from 22 Sea Zone to Oslo
            1 Bomber moved from Dover to Oslo
            4 Transports moved from 48 Sea Zone to 47 Sea Zone
            4 Artillerys moved from S.Tunisia to 47 Sea Zone
            3 Mech.Infs moved from Hun to Lower Egypt
            6 Submarines moved from 56 Sea Zone to 48 Sea Zone
            2 Infantrys moved from Tripoli to 48 Sea Zone
            2 Infantrys moved from S.Tunisia to 47 Sea Zone
            1 Infantry moved from Tripoli to 47 Sea Zone
            1 Elite moved from S.Tunisia to 47 Sea Zone
            4 Artillerys, 1 Elite, 3 Infantrys and 4 Transports moved from 47 Sea Zone to 48 Sea Zone
            4 Artillerys, 1 Elite, 2 Fighters and 5 Infantrys moved from 48 Sea Zone to Campania
            4 Tanks moved from Palestine to W.Iran
            9 Mech.Infs moved from W.Iran to Saratov
            1 Mech.Inf moved from Saratov to Minsk
                  Russians take Minsk from Germans
            2 Mech.Infs moved from Saratov to Komi
                  Russians take Komi from Finns
            6 Mech.Infs moved from Iraq to Astrakhan
            4 ArmoredCars, 3 Artillerys, 3 Elites, 23 Infantrys, 6 Mech.Infs and 6 Tanks moved from Hyderabad to Calcutta
            1 Elite and 1 Infantry moved from Madras to 60 Sea Zone
            1 Elite and 1 Infantry moved from 60 Sea Zone to Calcutta
            2 Infantrys moved from Rajputana to Baluchistan
            2 ArmoredCars moved from Bombay to Baluchistan
            2 Artillerys moved from Delhi to Hyderabad
            2 Infantrys moved from Delhi to Hyderabad
            1 Adv.Fighter moved from Delhi to Calcutta
            1 Fighter moved from Delhi to Calcutta
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory, 11 Infantrys, 3 Mech.Infs, 4 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Calcutta
                British attack with 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 24 Infantrys, 6 Mech.Infs and 6 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 24 Infantrys, 6 Mech.Infs and 6 Tanks in Calcutta, round 2 : 16/49 hits, 15.00 expected hits
                    Thai roll dice for 1 Infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Calcutta
                British win, taking Calcutta from Thai with 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 24 Infantrys, 6 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Oslo
                British attack with 2 Artillerys, 1 Bomber, 5 Fighters, 5 Infantrys and 1 Tank
                Finns defend with 3 ArmoredCars and 2 Artillerys
                    British roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 Artillerys, 1 Bomber, 5 Fighters, 5 Infantrys and 1 Tank in Oslo, round 2 : 5/14 hits, 4.67 expected hits
                    Finns roll dice for 3 ArmoredCars and 2 Artillerys in Oslo, round 2 : 1/5 hits, 1.17 expected hits
                    3 ArmoredCars owned by the Finns, 2 Artillerys owned by the Finns and 1 Infantry owned by the British lost in Oslo
                British win, taking Oslo from Finns with 2 Artillerys, 1 Bomber, 5 Fighters, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 18
                Casualties for British: 1 Infantry
                Casualties for Finns: 3 ArmoredCars and 2 Artillerys
            Battle in Campania
                British attack with 4 Artillerys, 1 Elite, 2 Fighters and 5 Infantrys
                Italians defend with 1 Artillery, 1 Factory, 1 HeavyTank and 2 Tanks
                    British roll dice for 1 Battleship and 2 Cruisers in Campania, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 4 Artillerys, 1 Elite, 2 Fighters and 5 Infantrys in Campania, round 2 : 5/12 hits, 3.83 expected hits
                    Italians roll dice for 1 Artillery, 1 HeavyTank and 2 Tanks in Campania, round 2 : 3/4 hits, 2.00 expected hits
                    1 HeavyTank owned by the Italians, 2 Tanks owned by the Italians, 1 Artillery owned by the Italians and 3 Infantrys owned by the British lost in Campania
                British win, taking Campania from Italians with 4 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 15
                Casualties for British: 3 Infantrys
                Casualties for Italians: 1 Artillery, 1 HeavyTank and 2 Tanks
            Battle in Middle Norrland
                British attack with 3 Artillerys and 1 Infantry
                Finns defend with 1 Infantry
                    British roll dice for 3 Artillerys and 1 Infantry in Middle Norrland, round 2 : 1/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Infantry in Middle Norrland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the British lost in Middle Norrland
                British win, taking Middle Norrland from Finns with 3 Artillerys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - British
            5 Fighters moved from Oslo to 22 Sea Zone
            1 Bomber moved from Oslo to Manchester
            2 Fighters moved from Campania to 48 Sea Zone
            1 Fighter moved from Calcutta to Hyderabad
            1 Adv.Fighter moved from Calcutta to Hyderabad
            3 Infantrys moved from Madras to Hyderabad
    
        Place Units - British
            4 Submarines placed in 56 Sea Zone
            1 Factory placed in Stockholm
            1 Elite and 4 Infantrys placed in Madras
            2 Artillerys and 3 Infantrys placed in Delhi
            2 ArmoredCars placed in Bombay
            4 Infantrys placed in Manchester
            2 ArmoredCars and 1 Tank placed in W.Iran
            2 Mech.Infs placed in Cairo
            1 Mech.Inf placed in Hun
    
        Turn Complete - British
            British collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Finns regular : 0.50
    Thai regular : -0.33
    British regular : 2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Broome to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Elite moved from Townsville to 113 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Marine moved from West Papua to 113 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery moved from Flores to 67 Sea Zone
            4 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Marine moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 2 Elites, 1 Infantry, 1 Marine and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 4 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Marine
                Hisaichi defend with 2 Artillerys, 1 Elite and 1 Infantry
                    Anzac roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 4 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 1 Marine in Lombok, round 2 : 7/14 hits, 4.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lombok, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 4 Artillerys, 1 Elite, 4 Fighters, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 11
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys, 1 Elite and 1 Infantry
    
        Non Combat Move - Anzac
            4 Fighters moved from Lombok to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Port Moresby to West Papua
    
        Place Units - Anzac
            2 Artillerys placed in Western Australia
            1 Elite and 1 Infantry placed in Broome
            1 Destroyer placed in 67 Sea Zone
            1 Elite and 1 Marine placed in Port Moresby
            1 S.Submarine placed in 114 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 2.50
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Dutch
            1 unit repaired.
            1 Transport moved from 31 Sea Zone to 41 Sea Zone
            2 Infantrys and 1 Marine moved from E.Morocco to N.Algeria
            2 Elites and 2 Infantrys moved from New Valley to Kufra
            1 Transport moved from 33 Sea Zone to 32 Sea Zone
            2 Infantrys and 1 Tank moved from Suriname to 32 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
            1 Infantry and 1 Tank moved from 33 Sea Zone to Cape Verde
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 32 Sea Zone: 1 B.Transport
            EDIT: Removing units owned by Dutch from 32 Sea Zone: 1 Infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 32 Sea Zone: 1 B.Transport
            EDIT: Adding units owned by Dutch to Suriname: 1 Infantry
            EDIT: Turning off Edit Mode
            1 Bunker placed in Lombok
            1 Bunker placed in Java
            1 Elite and 1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Finns
            1 Artillery moved from Kirov to Kuybyshev
                  Finns take Kuybyshev from Russians
            1 Elite moved from Vologda to Yaroslavl
                  Finns take Yaroslavl from Russians
            1 Tank moved from Kirov to Gorky
                  Finns take Gorky from Russians
            1 Tank moved from Gorky to Vologda
            2 ArmoredCars moved from Oulu to S.Karelia
            2 ArmoredCars and 2 Elites moved from Arkhangelsk to Komi
    
        Purchase Units - Finns
            Finns buy 2 Elites, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Komi
                Finns attack with 2 ArmoredCars and 2 Elites
                British defend with 2 Mech.Infs
                    Finns roll dice for 2 ArmoredCars and 2 Elites in Komi, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Mech.Infs in Komi, round 2 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the British lost in Komi
                Finns win, taking Komi from Russians with 2 ArmoredCars and 2 Elites remaining. Battle score for attacker is 12
                Casualties for British: 2 Mech.Infs
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 3 Mech.Infs placed in Arkhangelsk
            1 Elite and 5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.00
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Romanians
            7 Artillerys and 11 Infantrys moved from Donetsk to Kursk
            3 Infantrys moved from Kiev to Kursk
            5 Infantrys moved from Odessa to Donetsk
            4 Infantrys moved from Vinnytsia to Donetsk
            1 Infantry moved from Crimea to Donetsk
            5 Infantrys moved from E.Romania to Odessa
            1 Infantry moved from Bucharest to E.Romania
            2 Infantrys moved from Bulgaria to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kursk
                Romanians attack with 7 Artillerys and 14 Infantrys
                French defend with 1 Tank; Russians defend with 1 AAGun, 1 Factory and 17 Infantrys
                    Romanians roll dice for 7 Artillerys and 14 Infantrys in Kursk, round 2 : 5/21 hits, 5.83 expected hits
                    Russians roll dice for 17 Infantrys and 1 Tank in Kursk, round 2 : 6/18 hits, 6.17 expected hits
                    5 Infantrys owned by the Russians and 6 Infantrys owned by the Romanians lost in Kursk
                    Romanians roll dice for 7 Artillerys and 8 Infantrys in Kursk, round 3 : 4/15 hits, 4.83 expected hits
                    Russians roll dice for 12 Infantrys and 1 Tank in Kursk, round 3 : 6/13 hits, 4.50 expected hits
                    4 Infantrys owned by the Russians and 6 Infantrys owned by the Romanians lost in Kursk
                    Romanians roll dice for 7 Artillerys and 2 Infantrys in Kursk, round 4 : 4/9 hits, 3.00 expected hits
                    Russians roll dice for 8 Infantrys and 1 Tank in Kursk, round 4 : 5/9 hits, 3.17 expected hits
                    4 Infantrys owned by the Russians, 3 Artillerys owned by the Romanians and 2 Infantrys owned by the Romanians lost in Kursk
                4 Artillerys owned by the Romanians retreated to Donetsk
                Russians win with 4 Infantrys and 1 Tank remaining. Battle score for attacker is -14
                Casualties for Romanians: 3 Artillerys and 14 Infantrys
                Casualties for Russians: 13 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Infantrys placed in Kiev
            4 Infantrys placed in Vinnytsia
            3 Infantrys placed in E.Romania
            2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.67
    Russians regular : 3.17
    

    Savegame


  • TripleA Turn Summary: Thai round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Thai
            2 ArmoredCars, 2 Artillerys, 2 Elites and 10 Infantrys moved from Burma to Assam
            2 ArmoredCars, 6 Infantrys, 1 Marine and 1 Tank moved from Bangkok to S.Thailand
            2 ArmoredCars and 1 Tank moved from S.Thailand to Burma
            6 Infantrys moved from Malaya to S.Thailand
            2 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            2 Infantrys moved from Assam to Burma
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 ArmoredCars, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Americans
            1 Elite moved from Midway to 97 Sea Zone
            1 Elite and 1 S.Submarine moved from 97 Sea Zone to 86 Sea Zone
            1 Elite moved from 86 Sea Zone to Minamitori
            2 S.Bombers moved from Midway to Minamitori
            4 Elites and 4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Submarine moved from 89 Sea Zone to 87 Sea Zone
            2 Artillerys and 1 Infantry moved from Midway to 97 Sea Zone
            2 Infantrys moved from Midway to 97 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 97 Sea Zone to 109 Sea Zone
            2 Artillerys and 1 Infantry moved from 109 Sea Zone to Ponape
                  Americans take Ponape from Yamamoto
            2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            4 Artillerys and 2 Infantrys moved from San Francisco to 83 Sea Zone
            4 Artillerys, 2 B.Transports, 2 Destroyers, 2 Infantrys and 2 Submarines moved from 83 Sea Zone to 89 Sea Zone
            4 Artillerys and 2 Infantrys moved from 89 Sea Zone to Midway
            1 L.Fighter moved from 97 Sea Zone to Minamitori
            8 Adv.Fighters, 1 B.Carrier, 6 B.Transports, 3 Battleships, 5 Carriers, 4 Destroyers, 3 Fighters and 1 Transport moved from 97 Sea Zone to 88 Sea Zone
            2 Adv.Fighters, 2 B.Transports, 1 Carrier, 4 Elites and 4 Infantrys moved from 91 Sea Zone to 88 Sea Zone
            10 Adv.Fighters, 4 Elites, 3 Fighters and 4 Infantrys moved from 88 Sea Zone to Wake
            1 Fighter moved from N.Tunisia to Campania
            1 Adv.Fighter moved from 41 Sea Zone to Campania
            1 Fighter moved from 41 Sea Zone to Campania
            1 Transport moved from 41 Sea Zone to 31 Sea Zone
            2 Elites moved from Mauritania to 31 Sea Zone
            2 Elites and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
            2 Elites moved from 41 Sea Zone to N.Algeria
            2 Tanks moved from E.Morocco to N.Tunisia
            2 Tanks moved from N.Algeria to N.Tunisia
            4 Elites moved from N.Algeria to N.Tunisia
            3 Elites moved from E.Morocco to N.Algeria
            4 Elites moved from W.Morocco to E.Morocco
            2 Elites moved from Mauritania to W.Morocco
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
            2 Transports moved from 36 Sea Zone to 31 Sea Zone
    
        Purchase Units - Americans
            Americans buy 4 Artillerys, 2 B.Transports, 1 Bunker, 4 Elites, 4 Infantrys, 1 Marine, 1 S.Bomber, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 1 Elite, 1 L.Fighter and 2 S.Bombers
                Yamamoto defend with 1 Artillery, 1 Factory and 2 Marines
                    Americans roll dice for 1 Elite, 1 L.Fighter and 2 S.Bombers in Minamitori, round 2 : 2/4 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Marines in Minamitori, round 2 : 1/3 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 L.Fighter owned by the Americans lost in Minamitori
                    Americans roll dice for 1 Elite and 2 S.Bombers in Minamitori, round 3 : 3/3 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Marine in Minamitori, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 S.Bomber owned by the Americans lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Elite and 1 S.Bomber remaining. Battle score for attacker is -18
                Casualties for Americans: 1 L.Fighter and 1 S.Bomber
                Casualties for Yamamoto: 1 Artillery and 2 Marines
    
        Non Combat Move - Americans
            1 S.Bomber moved from Minamitori to Wake
            3 Fighters moved from Wake to 88 Sea Zone
            10 Adv.Fighters moved from Wake to 88 Sea Zone
    
        Place Units - Americans
            2 Submarines placed in 88 Sea Zone
            1 Bunker placed in Iwo Jima
            1 S.Submarine placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            1 Submarine placed in 91 Sea Zone
            2 B.Transports and 1 Submarine placed in 83 Sea Zone
            Americans undo move 6.
            2 B.Transports placed in 83 Sea Zone
            4 Artillerys and 2 Infantrys placed in San Francisco
            1 S.Bomber placed in San Francisco
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to South Atlantic USA: 1 Elite
            EDIT: Removing units owned by Americans from South Central USA: 1 Elite
            EDIT: Turning off Edit Mode
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            2 Infantrys placed in Rio de Oro
            1 Submarine placed in 31 Sea Zone
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Germans
            1 Infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            2 Adv.Fighters, 3 Bombers and 9 Infantrys moved from Kiev to Kursk
            2 Artillerys and 4 Infantrys moved from Brest to Minsk
            4 Mech.Infs moved from Warsaw to Kursk
            2 Stukas moved from Leningrad to Kursk
            5 Infantrys moved from Krakow to Vinnytsia
            2 Infantrys moved from Vinnytsia to Kiev
            2 Artillerys moved from Pomerania to Danzig
            2 Infantrys moved from Hamburg to Netherlands
            1 Infantry moved from Netherlands to Belgium
            15 Infantrys moved from Brandenburg to Pomerania
            15 Infantrys moved from Pomerania to Hamburg
            15 Infantrys moved from Hamburg to Netherlands
            13 Infantrys moved from Netherlands to Belgium
            14 Infantrys moved from Belgium to Picardy
            8 Infantrys moved from Picardy to Normandy
            1 Infantry moved from Normandy to Picardy
            6 Infantrys moved from Normandy to Brittany
            2 Infantrys moved from Normandy to Brittany
            3 Infantrys moved from Bavaria to Bohemia
            2 Artillerys and 1 Elite moved from Rhine to Hamburg
            1 Stuka moved from Bavaria to Kiev
            1 Adv.Fighter moved from Rhine to Vinnytsia
            4 ArmoredCars and 1 Tank moved from Bohemia to Krakow
            4 ArmoredCars and 1 Tank moved from Krakow to Vinnytsia
    
        Purchase Units - Germans
            Germans buy 3 Adv.Fighters, 1 HeavyTank and 11 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 2 Adv.Fighters, 3 Bombers, 9 Infantrys, 4 Mech.Infs and 2 Stukas
                French defend with 1 Tank; Russians defend with 1 AAGun, 1 Factory and 4 Infantrys
                    Russians roll AA dice in Kursk : 2/7 hits, 1.17 expected hits
                    1 Stuka owned by the Germans and 1 Bomber owned by the Germans lost in Kursk
                    Germans roll dice for 2 Adv.Fighters, 2 Bombers, 9 Infantrys, 4 Mech.Infs and 1 Stuka in Kursk, round 2 : 7/18 hits, 6.50 expected hits
                    Russians roll dice for 4 Infantrys and 1 Tank in Kursk, round 2 : 1/5 hits, 1.83 expected hits
                    4 Infantrys owned by the Russians, 1 Tank owned by the French and 1 Infantry owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 2 Adv.Fighters, 2 Bombers, 8 Infantrys, 4 Mech.Infs and 1 Stuka remaining. Battle score for attacker is -11
                Casualties for Germans: 1 Bomber, 1 Infantry and 1 Stuka
                Casualties for Russians: 4 Infantrys
                Casualties for French: 1 Tank
            Battle in Minsk
                Germans attack with 2 Artillerys and 4 Infantrys
                British defend with 1 Mech.Inf
                    Germans roll dice for 2 Artillerys and 4 Infantrys in Minsk, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Minsk
                Germans win, taking Minsk from Russians with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Germans
            2 Adv.Fighters, 2 Bombers and 1 Stuka moved from Kursk to Kiev
    
        Place Units - Germans
            4 Mech.Infs placed in Warsaw
            4 Mech.Infs placed in Leningrad
            1 Adv.Fighter, 1 HeavyTank and 3 Mech.Infs placed in Bohemia
            2 Adv.Fighters placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : 0.83
    Russians AA : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Russians
            8 Infantrys moved from Tula to Kursk
            8 Infantrys moved from Rostov to Kursk
            1 Bomber moved from Moscow to Kursk
            1 Infantry moved from Moscow to Gorky
                  Russians take Gorky from Finns
            9 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Perm to Kirov
                  Russians take Kirov from Finns
            4 Infantrys moved from Perm to Komi
            10 Infantrys moved from Yeniseysk to Krasnoyarsk
            1 Infantry moved from Evenkia to Bratsk
                  Russians take Bratsk from Hisaichi
            1 Infantry moved from Semipalatinsk to C.Sinkiang
    
        Purchase Units - Russians
            Russians buy 28 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Krasnoyarsk
                Russians attack with 10 Infantrys
                Hisaichi defend with 2 Artillerys and 1 Infantry
                    Russians roll dice for 10 Infantrys in Krasnoyarsk, round 2 : 3/10 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Krasnoyarsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Krasnoyarsk
                Russians win, taking Krasnoyarsk from Hisaichi with 10 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 2 Artillerys and 1 Infantry
            Battle in Komi
                Russians attack with 4 Infantrys
                Finns defend with 2 ArmoredCars and 2 Elites
                    Russians roll dice for 4 Infantrys in Komi, round 2 : 0/4 hits, 0.67 expected hits
                    Finns roll dice for 2 ArmoredCars and 2 Elites in Komi, round 2 : 1/4 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Komi
                    Russians roll dice for 3 Infantrys in Komi, round 3 : 0/3 hits, 0.50 expected hits
                    Finns roll dice for 2 ArmoredCars and 2 Elites in Komi, round 3 : 0/4 hits, 1.00 expected hits
                3 Infantrys owned by the Russians retreated to Perm
                Finns win with 2 ArmoredCars and 2 Elites remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Kursk
                Russians attack with 1 Bomber and 16 Infantrys
                Germans defend with 1 AAGun, 1 Factory, 8 Infantrys and 4 Mech.Infs
                    Germans roll AA dice in Kursk : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Bomber and 16 Infantrys in Kursk, round 2 : 4/17 hits, 3.33 expected hits
                    Germans roll dice for 8 Infantrys and 4 Mech.Infs in Kursk, round 2 : 6/12 hits, 4.00 expected hits
                    6 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber and 10 Infantrys in Kursk, round 3 : 0/11 hits, 2.33 expected hits
                    Germans roll dice for 4 Infantrys and 4 Mech.Infs in Kursk, round 3 : 2/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Russians lost in Kursk
                    Russians roll dice for 1 Bomber and 8 Infantrys in Kursk, round 4 : 2/9 hits, 2.00 expected hits
                    Germans roll dice for 4 Infantrys and 4 Mech.Infs in Kursk, round 4 : 0/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber and 8 Infantrys in Kursk, round 5 : 0/9 hits, 2.00 expected hits
                    Germans roll dice for 2 Infantrys and 4 Mech.Infs in Kursk, round 5 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                    Russians roll dice for 1 Bomber and 7 Infantrys in Kursk, round 6 : 1/8 hits, 1.83 expected hits
                    Germans roll dice for 2 Infantrys and 4 Mech.Infs in Kursk, round 6 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber and 5 Infantrys in Kursk, round 7 : 0/6 hits, 1.50 expected hits
                    Germans roll dice for 1 Infantry and 4 Mech.Infs in Kursk, round 7 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                    Russians roll dice for 1 Bomber and 4 Infantrys in Kursk, round 8 : 2/5 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry and 4 Mech.Infs in Kursk, round 8 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Mech.Inf owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber and 2 Infantrys in Kursk, round 9 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 3 Mech.Infs in Kursk, round 9 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Bomber and 2 Infantrys in Kursk, round 10 : 3/3 hits, 1.00 expected hits
                    Germans roll dice for 3 Mech.Infs in Kursk, round 10 : 0/3 hits, 1.00 expected hits
                3 Mech.Infs owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 14 Infantrys
                Casualties for Germans: 8 Infantrys and 4 Mech.Infs
            Battle in Yaroslavl
                Russians attack with 9 Infantrys
                Finns defend with 1 Elite
                    Russians roll dice for 9 Infantrys in Yaroslavl, round 2 : 2/9 hits, 1.50 expected hits
                    Finns roll dice for 1 Elite in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Yaroslavl
                Russians win, taking Yaroslavl from Finns with 9 Infantrys remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Elite
    
        Non Combat Move - Russians
            1 Bomber moved from Kursk to Moscow
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Chimkent to Ufa
            2 Infantrys moved from Tashkent to Chimkent
            5 Infantrys moved from Sverdlovsk to Perm
            1 Infantry moved from Sibirsky to Evenkia
    
        Place Units - Russians
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            6 Infantrys placed in Sibirsky
            4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.33
    Germans AA : -0.17
    Germans regular : -4.67
    Russians regular : -3.67
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 3 Destroyers and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            4 Infantrys placed in Tunis
            3 Destroyers placed in 46 Sea Zone
            7 Infantrys placed in Rome
            4 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - French
            1 Artillery and 5 Infantrys moved from S.Tunisia to Tunis
            6 ArmoredCars, 19 Artillerys, 2 Elites, 16 Infantrys and 3 Tanks moved from N.Tunisia to Tunis
            2 Tanks moved from Astrakhan to Kuybyshev
            1 Tank moved from Penza to Kursk
            1 ArmoredCar and 1 Tank moved from W.Iran to Erzurum
            1 Mech.Inf moved from Syria to W.Iran
            1 Mech.Inf moved from W.Iran to Erzurum
            1 Tank moved from Syria to W.Iran
    
        Purchase Units - French
            French buy 4 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Tunis
                French attack with 6 ArmoredCars, 20 Artillerys, 2 Elites, 21 Infantrys and 3 Tanks
                Italians defend with 1 AAGun, 5 Artillerys, 6 Bunkers, 2 Elites, 1 Factory, 4 HeavyTanks, 26 Infantrys and 4 Tanks
                    French roll dice for 6 ArmoredCars, 20 Artillerys, 2 Elites, 21 Infantrys and 3 Tanks in Tunis, round 2 : 13/52 hits, 17.67 expected hits
                Units damaged: 6 Bunkers owned by the Italians
                    Italians roll dice for 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 26 Infantrys and 4 Tanks in Tunis, round 2 : 17/47 hits, 18.67 expected hits
                    7 Infantrys owned by the Italians and 17 Infantrys owned by the French lost in Tunis
                    French roll dice for 6 ArmoredCars, 20 Artillerys, 2 Elites, 4 Infantrys and 3 Tanks in Tunis, round 3 : 9/35 hits, 12.50 expected hits
                    Italians roll dice for 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 19 Infantrys and 4 Tanks in Tunis, round 3 : 22/40 hits, 16.33 expected hits
                    6 ArmoredCars owned by the French, 2 Elites owned by the French, 10 Artillerys owned by the French, 9 Infantrys owned by the Italians and 4 Infantrys owned by the French lost in Tunis
                    French roll dice for 10 Artillerys and 3 Tanks in Tunis, round 4 : 6/13 hits, 4.83 expected hits
                    Italians roll dice for 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 10 Infantrys and 4 Tanks in Tunis, round 4 : 15/31 hits, 13.33 expected hits
                    3 Tanks owned by the French, 10 Artillerys owned by the French and 6 Infantrys owned by the Italians lost in Tunis
                Italians win with 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is -123
                Casualties for French: 6 ArmoredCars, 20 Artillerys, 2 Elites, 21 Infantrys and 3 Tanks
                Casualties for Italians: 22 Infantrys
            Battle in Kuybyshev
                French attack with 2 Tanks
                Finns defend with 1 Artillery
                    French roll dice for 2 Tanks in Kuybyshev, round 2 : 0/2 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Kuybyshev, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Tanks in Kuybyshev, round 3 : 1/2 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Kuybyshev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Kuybyshev
                French win, taking Kuybyshev from Finns with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Artillery
            Battle in Erzurum
                French attack with 1 ArmoredCar, 1 Mech.Inf and 1 Tank
                Neutral defend with 2 Infantrys
                    French roll dice for 1 ArmoredCar, 1 Mech.Inf and 1 Tank in Erzurum, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the French lost in Erzurum
                    French roll dice for 1 Mech.Inf and 1 Tank in Erzurum, round 3 : 0/2 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Erzurum, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the French lost in Erzurum
                1 Tank owned by the French retreated to W.Iran
                Neutral win with 2 Infantrys remaining. Battle score for attacker is -10
                Casualties for French: 1 ArmoredCar and 1 Mech.Inf
    
        Non Combat Move - French
            2 Infantrys moved from Azores to 17 Sea Zone
            2 Infantrys and 1 Transport moved from 17 Sea Zone to 31 Sea Zone
            2 Infantrys moved from 31 Sea Zone to W.Morocco
            4 ArmoredCars moved from E.Morocco to N.Tunisia
    
        Place Units - French
            4 ArmoredCars placed in E.Morocco
            2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 5.67
    French regular : -10.00
    Finns regular : -0.67
    Neutral regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            2 Adv.Fighters and 3 Fighters moved from 95 Sea Zone to 87 Sea Zone
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys moved from Sumatra to Java
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
            2 ArmoredCars moved from E.Qinghai to E.Sinkiang
            2 Tanks moved from E.Qinghai to E.Sinkiang
            1 Mech.Inf moved from W.Qinghai to Urumqi
                  Yamamoto take Urumqi from Chinese
            1 B.Transport, 2 Battleships, 6 Carriers and 21 Destroyers moved from 95 Sea Zone to 86 Sea Zone
            3 Adv.Fighters and 2 Fighters moved from 95 Sea Zone to 87 Sea Zone
            8 Destroyers moved from 85 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 6 Destroyers, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 87 Sea Zone
                Yamamoto attack with 5 Adv.Fighters, 1 Destroyer and 5 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 5 Adv.Fighters, 1 Destroyer and 5 Fighters in 87 Sea Zone, round 2 : 5/11 hits, 4.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                Yamamoto win with 5 Adv.Fighters and 5 Fighters remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Submarine
            Battle in 86 Sea Zone
                Yamamoto attack with 1 B.Transport, 2 Battleships, 6 Carriers and 30 Destroyers
                Americans defend with 1 S.Submarine
                    Americans roll dice for 1 S.Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport, 2 Battleships, 6 Carriers and 30 Destroyers in 86 Sea Zone, round 2 : 12/38 hits, 12.33 expected hits
                1 S.Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 B.Transport, 2 Battleships, 6 Carriers and 30 Destroyers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Java
                Yamamoto attack with 4 Artillerys and 2 Infantrys
                Anzac defend with 3 Artillerys, 1 Elite and 1 Marine; Dutch defend with 2 Bunkers
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Artillerys and 2 Infantrys in Java, round 2 : 5/6 hits, 2.00 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 3 Artillerys, 2 Bunkers, 1 Elite and 1 Marine in Java, round 2 : 4/7 hits, 2.67 expected hits
                    2 Artillerys owned by the Anzac, 1 Elite owned by the Anzac, 2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Artillerys in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Marine in Java, round 3 : 2/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Yamamoto lost in Java
                Dutch win with 1 Artillery, 2 Bunkers and 1 Marine remaining. Battle score for attacker is -9
                Casualties for Yamamoto: 4 Artillerys and 2 Infantrys
                Casualties for Anzac: 2 Artillerys and 1 Elite
    
        Non Combat Move - Yamamoto
            5 Adv.Fighters and 5 Fighters moved from 87 Sea Zone to 86 Sea Zone
    
        Place Units - Yamamoto
            6 Destroyers placed in 85 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Davao: 2 Bombers
            EDIT: Adding units owned by Yamamoto to Banjarmasin: 2 Bombers
            EDIT: Turning off Edit Mode
            1 Fighter and 1 Infantry placed in Tokyo
            Yamamoto undo move 3.
            1 Adv.Fighter and 1 Fighter placed in Tokyo
            1 Infantry placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.83
    Americans regular : 0.17
    Dutch regular : 1.67
    

    Savegame

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