good luck
dawg (Axis) v. entek (Allies) T.R.S. 5-5-21
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TripleA Manual Gamesave Post: Hisaichi round 2
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 1 Artillery, 3 Infantrys and 6 Tanks moved from Nanking to Sian 3 Infantrys and 4 Tanks moved from Shansi to Sian 1 Artillery and 2 Infantrys moved from Shangsi to Sian 2 EarlyFighters moved from N.French I. to Sian 3 EarlyFighters moved from Phuket to sz66 3 EarlyFighters moved from sz68 to sz66 1 Infantry moved from Kwangtung to Kiangsi Hisaichi take Kiangsi from Chinese 1 Infantry moved from Macau to Kwangsi 1 Artillery and 2 Infantrys moved from Hankou to Hanan 1 Infantry moved from Hankou to Nanking 4 Infantrys moved from Hopeh to Shansi 2 Infantrys moved from E.Shansi to Shansi 2 Infantrys moved from E.Shansi to N.Shangsi 1 Elite and 1 Tankette moved from Seoul to sz79 1 Elite, 1 Tankette and 1 Transport moved from sz79 to sz68 1 Elite and 1 Tankette moved from sz68 to Mindor 1 Bomber moved from Spralty to sz66 1 EarlyFighter moved from sz68 to sz66 1 Bomber moved from Phuket to sz66 4 Transports moved from sz67 to sz74 1 Tank moved from Hongkong to sz67 1 Artillery moved from Hongkong to sz67 1 Infantry moved from Hongkong to sz67 1 Infantry moved from Kwangtung to sz67 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz67 to sz73 1 Artillery, 2 Infantrys and 1 Tank moved from sz73 to Thailand 1 T.Boat moved from sz67 to sz73 2 Transports moved from sz74 to sz79 1 Artillery, 1 Infantry and 1 Tank moved from Formosa to sz74 1 Artillery, 1 Infantry and 1 Tank moved from sz74 to Hopeh 1 Tankette moved from Seoul to Tientsin 4 Infantrys moved from Seoul to Korea 1 Infantry moved from Kwangtung to Hankou 1 Artillery moved from Kwangtung to Kiangsi 1 Tank moved from Hongkong to Kiangsi 1 Artillery moved from Hongkong to Kwangtung 1 Artillery, 1 Infantry and 1 Tank moved from Davao to Mindanao Purchase Units - Hisaichi Hisaichi buy 4 Infantrys, 2 Mech.Infs, 3 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Thailand Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank British defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Thailand, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Thailand, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Thailand, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand Hisaichi win, taking Thailand from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Infantry Battle in Hanan Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Mindor Hisaichi attack with 1 Elite and 1 Tankette Americans defend with 1 Infantry Hisaichi roll dice for 1 Elite and 1 Tankette in Mindor, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite and 1 Tankette in Mindor, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindor Hisaichi win, taking Mindor from Americans with 1 Elite and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Sian Hisaichi attack with 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 10 Tanks Chinese defend with 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 10 Tanks in Sian, round 2 : 9/22 hits, 8.00 expected hits Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks in Sian, round 2 : 9/18 hits, 7.00 expected hits 8 Infantrys owned by the Hisaichi, 9 Infantrys owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 10 Tanks in Sian, round 3 : 7/13 hits, 6.00 expected hits Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks in Sian, round 3 : 4/9 hits, 4.00 expected hits 1 Tank owned by the Hisaichi, 4 Tanks owned by the Chinese, 2 EarlyFighters owned by the Hisaichi, 1 Infantry owned by the Chinese, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Sian Hisaichi roll dice for 9 Tanks in Sian, round 4 : 3/9 hits, 4.50 expected hits Chinese roll dice for 2 EarlyFighters in Sian, round 4 : 2/2 hits, 1.00 expected hits 2 EarlyFighters owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Sian Hisaichi win, taking Sian from Chinese with 7 Tanks remaining. Battle score for attacker is 9 Casualties for Hisaichi: 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 3 Tanks Casualties for Chinese: 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks Battle in Mindanao Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Americans defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mindanao, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Mindanao Hisaichi roll dice for 1 Artillery and 1 Tank in Mindanao, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Mindanao, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Mindanao Hisaichi win, taking Mindanao from Americans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Artillery and 1 Infantry Battle in sz66 Hisaichi attack with 2 Bombers and 7 EarlyFighters British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports Hisaichi roll dice for 2 Bombers and 7 EarlyFighters in sz66, round 2 : 4/9 hits, 3.67 expected hits
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : -0.67 British regular : 0.33 Hisaichi regular : -0.33
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4 hits. ool please
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@dawgoneit Subs, PT boats, Transports. DD
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 1 Artillery, 3 Infantrys and 6 Tanks moved from Nanking to Sian 3 Infantrys and 4 Tanks moved from Shansi to Sian 1 Artillery and 2 Infantrys moved from Shangsi to Sian 2 EarlyFighters moved from N.French I. to Sian 3 EarlyFighters moved from Phuket to sz66 3 EarlyFighters moved from sz68 to sz66 1 Infantry moved from Kwangtung to Kiangsi Hisaichi take Kiangsi from Chinese 1 Infantry moved from Macau to Kwangsi 1 Artillery and 2 Infantrys moved from Hankou to Hanan 1 Infantry moved from Hankou to Nanking 4 Infantrys moved from Hopeh to Shansi 2 Infantrys moved from E.Shansi to Shansi 2 Infantrys moved from E.Shansi to N.Shangsi 1 Elite and 1 Tankette moved from Seoul to sz79 1 Elite, 1 Tankette and 1 Transport moved from sz79 to sz68 1 Elite and 1 Tankette moved from sz68 to Mindor 1 Bomber moved from Spralty to sz66 1 EarlyFighter moved from sz68 to sz66 1 Bomber moved from Phuket to sz66 4 Transports moved from sz67 to sz74 1 Tank moved from Hongkong to sz67 1 Artillery moved from Hongkong to sz67 1 Infantry moved from Hongkong to sz67 1 Infantry moved from Kwangtung to sz67 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz67 to sz73 1 Artillery, 2 Infantrys and 1 Tank moved from sz73 to Thailand 1 T.Boat moved from sz67 to sz73 2 Transports moved from sz74 to sz79 1 Artillery, 1 Infantry and 1 Tank moved from Formosa to sz74 1 Artillery, 1 Infantry and 1 Tank moved from sz74 to Hopeh 1 Tankette moved from Seoul to Tientsin 4 Infantrys moved from Seoul to Korea 1 Infantry moved from Kwangtung to Hankou 1 Artillery moved from Kwangtung to Kiangsi 1 Tank moved from Hongkong to Kiangsi 1 Artillery moved from Hongkong to Kwangtung 1 Artillery, 1 Infantry and 1 Tank moved from Davao to Mindanao Purchase Units - Hisaichi Hisaichi buy 4 Infantrys, 2 Mech.Infs, 3 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Thailand Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank British defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Thailand, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Thailand, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Thailand, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand Hisaichi win, taking Thailand from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Infantry Battle in Hanan Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Mindor Hisaichi attack with 1 Elite and 1 Tankette Americans defend with 1 Infantry Hisaichi roll dice for 1 Elite and 1 Tankette in Mindor, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite and 1 Tankette in Mindor, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindor Hisaichi win, taking Mindor from Americans with 1 Elite and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Sian Hisaichi attack with 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 10 Tanks Chinese defend with 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 10 Tanks in Sian, round 2 : 9/22 hits, 8.00 expected hits Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks in Sian, round 2 : 9/18 hits, 7.00 expected hits 8 Infantrys owned by the Hisaichi, 9 Infantrys owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 10 Tanks in Sian, round 3 : 7/13 hits, 6.00 expected hits Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks in Sian, round 3 : 4/9 hits, 4.00 expected hits 1 Tank owned by the Hisaichi, 4 Tanks owned by the Chinese, 2 EarlyFighters owned by the Hisaichi, 1 Infantry owned by the Chinese, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Sian Hisaichi roll dice for 9 Tanks in Sian, round 4 : 3/9 hits, 4.50 expected hits Chinese roll dice for 2 EarlyFighters in Sian, round 4 : 2/2 hits, 1.00 expected hits 2 EarlyFighters owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Sian Hisaichi win, taking Sian from Chinese with 7 Tanks remaining. Battle score for attacker is 9 Casualties for Hisaichi: 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 3 Tanks Casualties for Chinese: 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks Battle in Mindanao Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Americans defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mindanao, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Mindanao Hisaichi roll dice for 1 Artillery and 1 Tank in Mindanao, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Mindanao, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Mindanao Hisaichi win, taking Mindanao from Americans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Artillery and 1 Infantry Battle in sz66 Hisaichi attack with 2 Bombers and 7 EarlyFighters British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports Hisaichi roll dice for 2 Bombers and 7 EarlyFighters in sz66, round 2 : 4/9 hits, 3.67 expected hits British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 1/6 hits, 1.67 expected hits 2 Submarines owned by the British, 2 T.Boats owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66 Hisaichi roll dice for 2 Bombers and 6 EarlyFighters in sz66, round 3 : 1/8 hits, 3.33 expected hits British roll dice for 2 Destroyers and 2 Transports in sz66, round 3 : 3/4 hits, 1.33 expected hits 1 Transport owned by the British and 3 EarlyFighters owned by the Hisaichi lost in sz66 Hisaichi roll dice for 2 Bombers and 3 EarlyFighters in sz66, round 4 : 1/5 hits, 2.33 expected hits British roll dice for 2 Destroyers and 1 Transport in sz66, round 4 : 1/3 hits, 1.17 expected hits 1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66 Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 5 : 2/4 hits, 2.00 expected hits British roll dice for 2 Destroyers in sz66, round 5 : 0/2 hits, 1.00 expected hits 2 Destroyers owned by the British lost in sz66 Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 10 Casualties for Hisaichi: 5 EarlyFighters Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports Non Combat Move - Hisaichi 2 EarlyFighters moved from sz66 to sz60 1 Carrier moved from sz68 to sz60 2 Bombers moved from sz66 to Phuket Place Units - Hisaichi 2 Mech.Infs, 2 Tanks and 2 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 4 Infantrys placed in Davao Turn Complete - Hisaichi Hisaichi collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : -0.67 British regular : 0.17 Hisaichi regular : -4.00
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@dawgoneit you took out 5 planes. ouch!
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Dutch 1 EarlyFighter moved from Celebs to N.S 1 Artillery and 1 Infantry moved from Sarong to New Guinea 2 Transports moved from sz57 to sz61 1 T.Boat moved from sz57 to sz59 1 Infantry moved from Bava to sz59 1 Infantry moved from sz59 to Celebs Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 1 Infantry moved from Borneo to sz68 2 Artillerys and 1 Infantry moved from Malaya to sz60 1 Infantry moved from Sumatra to sz60 1 Destroyer moved from sz73 to sz59 2 Artillerys and 2 Infantrys moved from sz60 to Java 6 Infantrys moved from Phuket to Malaya 1 EarlyFighter moved from Phuket to sz59 1 Infantry and 1 T.Boat moved from sz68 to sz70 1 Infantry moved from sz70 to Boho Thai take Boho from Americans Purchase Units - Thai Thai buy 1 Factory, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in sz59 Thai attack with 1 Destroyer and 1 EarlyFighter Dutch defend with 1 T.Boat Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 T.Boat in sz59, round 2 : 1/1 hits, 0.17 expected hits 1 EarlyFighter owned by the Thai lost in sz59 Thai roll dice for 1 Destroyer in sz59, round 3 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Dutch lost in sz59 Thai win with 1 Destroyer remaining. Battle score for attacker is -3 Casualties for Thai: 1 EarlyFighter Casualties for Dutch: 1 T.Boat Battle in Java Thai attack with 2 Artillerys and 2 Infantrys British defend with 1 Artillery and 1 Infantry Thai roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Java Thai win, taking Java from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai 2 Tanks moved from Malaya to Burma Place Units - Thai 1 Factory placed in Malaya 2 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Thai regular : 0.67 Dutch regular : 0.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 Tank moved from Nepal to Bengal 1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal 1 Artillery and 3 Infantrys moved from Nagpur to E.India 1 Tank moved from C.India to Bengal 1 Artillery and 5 Infantrys moved from C.India to E.India 2 Infantrys moved from Bhopa to Nepal 1 Artillery moved from Bikaner to Punjab 2 Infantrys moved from Bikaner to Punjab 1 EarlyFighter moved from Bhopal to Punjab 1 Destroyer and 2 Transports moved from sz57 to sz55 1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz63 to sz55 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz5 1 Infantry moved from N.Canada to sz5 1 Infantry and 1 Transport moved from sz5 to sz4 1 Infantry moved from sz4 to Palana Purchase Units - British British buy 2 Artillerys, 2 B.Transports, 3 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Punjab, round 2 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Punjab to Bhopal Place Units - British 2 B.Transports and 3 Destroyers placed in sz63 3 Infantrys placed in Calcutta 1 Artillery and 2 Infantrys placed in Dheli 1 Artillery and 1 Infantry placed in Moresby Turn Complete - British British collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33 British regular : -0.17
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz49 1 Artillery and 1 Infantry moved from Derby to sz50 1 Submarine moved from sz49 to sz59 2 EarlyFighters moved from sz50 to sz59 1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57 2 Artillerys and 2 Infantrys moved from sz57 to Java 1 Artillery and 3 Infantrys moved from E.Australia to sz37 1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 2 Infantrys moved from sz50 to Soem 2 Infantrys moved from Townsville to sz41 2 Infantrys and 2 T.Boats moved from sz41 to sz46 2 Infantrys moved from sz46 to E.G 2 Infantrys moved from N.Australia to Derby 1 Artillery and 1 Infantry moved from Townsville to N.Australia 3 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys and 2 Infantrys Thai defend with 2 Artillerys and 2 Infantrys Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 3/4 hits, 1.33 expected hits Thai roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac, 2 Infantrys owned by the Thai and 2 Artillerys owned by the Thai lost in Java Anzac win, taking Java from Thai with 2 Artillerys remaining. Battle score for attacker is 8 Casualties for Anzac: 2 Infantrys Casualties for Thai: 2 Artillerys and 2 Infantrys Battle in sz59 Anzac attack with 2 EarlyFighters and 1 Submarine Thai defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in sz59 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Submarine Casualties for Thai: 1 Destroyer Non Combat Move - Anzac 2 EarlyFighters moved from sz59 to sz57 1 EarlyFighter moved from Derby to N.S Place Units - Anzac 1 Factory placed in W.Australia 2 Infantrys and 1 Marine placed in Darwin 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : 2.00 Thai regular : 1.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 Infantry and 1 Tank moved from Alaska to sz5 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Infantry and 1 Tank moved from Seattle to sz6 1 Battleship, 1 Carrier, 2 EarlyFighters, 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 1 Artillery and 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from British Columbia to N.Canada 1 Infantry and 1 Tank moved from Seattle to sz14 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz14 to sz5 1 Infantry and 1 Tank moved from sz5 to Alaska 2 Artillerys and 3 Infantrys moved from Seattle to British Columbia 2 Tanks moved from Portland to British Columbia 4 Infantrys moved from Portland to Seattle 1 Artillery and 2 Infantrys moved from Nor Cal to Portland 3 Battleships, 2 Carriers, 1 Destroyer, 3 EarlyFighters and 2 Submarines moved from sz25 to sz11 1 EarlyFighter moved from Midway to sz11 Purchase Units - Americans Americans buy 2 B.Transports, 3 Destroyers, 1 Factory, 8 Marines and 2 Transports; Remaining resources: 0 PUs; Non Combat Move - Americans Place Units - Americans 2 Transports placed in sz25 2 Destroyers placed in sz25 2 B.Transports and 1 Destroyer placed in sz23 8 Marines placed in San Francisco 1 Factory placed in Alaska Turn Complete - Americans Americans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 2 Tanks moved from N.Japan to sz1 1 Tank moved from Sukhalin to sz1 1 Transport moved from sz1 to sz15 1 Artillery moved from Vladivostok to sz15 1 Infantry moved from Vladivostok to sz15 1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1 1 Infantry moved from Sukhalin to sz1 3 Infantrys moved from N.Japan to sz1 1 Artillery, 3 Infantrys and 1 Tank moved from Belogorsk to Quingdao 1 Artillery, 4 Infantrys and 3 Tanks moved from sz1 to Vostok 1 Tank moved from Amursk to Quingdao 2 Artillerys and 3 Infantrys moved from Amursk to Belogorsk 1 Bomber moved from N.Japan to Vostok 1 EarlyFighter moved from N.Japan to Vostok 8 Infantrys moved from Akina to N.Japan 1 Infantry moved from sz1 to Yakutsk Masaharu take Yakutsk from Russians Purchase Units - Masaharu Masaharu buy 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks in Vostok, round 2 : 3/10 hits, 3.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vostok Masaharu win, taking Vostok from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Vostok to Quingdao 1 Bomber moved from Vostok to Belogorsk Place Units - Masaharu 1 Factory placed in Quingdao 3 Infantrys placed in Amursk 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 2 Tanks moved from N.Japan to sz1 1 Tank moved from Sukhalin to sz1 1 Transport moved from sz1 to sz15 1 Artillery moved from Vladivostok to sz15 1 Infantry moved from Vladivostok to sz15 1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1 1 Infantry moved from Sukhalin to sz1 3 Infantrys moved from N.Japan to sz1 1 Artillery, 3 Infantrys and 1 Tank moved from Belogorsk to Quingdao 1 Artillery, 4 Infantrys and 3 Tanks moved from sz1 to Vostok 1 Tank moved from Amursk to Quingdao 2 Artillerys and 3 Infantrys moved from Amursk to Belogorsk 1 Bomber moved from N.Japan to Vostok 1 EarlyFighter moved from N.Japan to Vostok 8 Infantrys moved from Akina to N.Japan 1 Infantry moved from sz1 to Yakutsk Masaharu take Yakutsk from Russians Purchase Units - Masaharu Masaharu buy 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks in Vostok, round 2 : 3/10 hits, 3.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vostok Masaharu win, taking Vostok from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Vostok to Quingdao 1 Bomber moved from Vostok to Belogorsk Place Units - Masaharu 1 Factory placed in Quingdao 3 Infantrys placed in Amursk 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Masaharu from sz7: 1 Destroyer and 1 Submarine EDIT: Adding units owned by Masaharu to sz1: 1 Destroyer and 1 Submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao 1 Infantry moved from Irkutsk to Quingdao Purchase Units - Russians Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Artillery, 1 EarlyFighter, 10 Infantrys and 2 Tanks Masaharu defend with 3 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 3 Tanks Russians roll dice for 1 Artillery, 1 EarlyFighter, 10 Infantrys and 2 Tanks in Quingdao, round 2 : 2/14 hits, 3.50 expected hits Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks in Quingdao, round 2 : 5/12 hits, 4.67 expected hits 5 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao 1 EarlyFighter owned by the Russians retreated 5 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Tanks owned by the Russians retreated to Ulaan Ude Masaharu win with 3 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is -6 Casualties for Russians: 5 Infantrys Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 1 Infantry moved from Ustkut to Irkutsk 1 AAGun and 4 Infantrys moved from Tulun to Ulaan Ude 1 EarlyFighter moved from Quingdao to Ulaan Ude 2 Artillerys and 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Haixi to Jinquan 1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask Place Units - Russians 6 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.33 Russians regular : -1.50
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 1 Battleship, 2 Carriers, 1 Destroyer, 1 EarlyFighter and 1 Submarine moved from sz45 to sz76 4 Destroyers moved from sz78 to sz76 2 Destroyers moved from sz7 to sz76 1 Fighter moved from Tokyo to sz76 1 Infantry moved from Manila to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz71 1 Infantry moved from sz71 to S Yamamoto take S from Americans 1 Infantry moved from W.Borneo to sz60 1 Infantry and 1 T.Boat moved from sz60 to sz59 2 Artillerys moved from Frenchindochina to sz67 1 Infantry moved from Frenchindochina to sz67 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz67 to sz60 1 Tank moved from N.French I. to sz67 1 Artillery moved from N.French I. to sz67 1 Infantry moved from Frenchindochina to sz67 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz67 to sz60 1 Infantry moved from Frenchindochina to sz67 1 B.Transport and 1 Infantry moved from sz67 to sz60 7 Transports moved from sz60 to sz74 1 Tank moved from S.Borneo to sz60 1 Tank moved from S.Borneo to sz60 3 Artillerys, 3 Infantrys and 3 Tanks moved from sz60 to N.S 1 Tank moved from Burma to W.Chunking Yamamoto take W.Chunking from Chinese 1 Tank moved from W.Chunking to N.Chunking Yamamoto take N.Chunking from Chinese 1 Artillery moved from Burma to Chunking 1 Infantry moved from N.French I. to Chunking 1 Artillery and 2 Tanks moved from S.Borneo to E.Borneo 2 Bombers moved from N.French I. to sz61 4 EarlyFighters moved from N.French I. to Chunking 1 Infantry moved from sz59 to Bali Yamamoto take Bali from Dutch 5 Infantrys moved from Shangsi to Gansu 1 Tank moved from Shangsi to Gansu 4 Tanks moved from Shansi to Gansu 2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi 1 Artillery and 6 Tanks moved from Nagasaki to sz74 7 Infantrys moved from Nagasaki to sz74 1 Artillery, 7 Infantrys and 6 Tanks moved from sz74 to Hopeh 3 Infantrys moved from Tokyo to S.Japan 1 Infantry moved from Manila to Mindor Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 7 Destroyers, 2 Elites and 1 Factory; Remaining resources: 1 PUs; Combat - Yamamoto Battle in E.Borneo Yamamoto attack with 1 Artillery and 2 Tanks Dutch defend with 2 Infantrys Yamamoto roll dice for 1 Artillery and 2 Tanks in E.Borneo, round 2 : 1/3 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Dutch lost in E.Borneo Yamamoto roll dice for 2 Tanks in E.Borneo, round 3 : 2/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch and 1 Tank owned by the Yamamoto lost in E.Borneo Yamamoto win, taking E.Borneo from Dutch with 1 Tank remaining. Battle score for attacker is -5 Casualties for Yamamoto: 1 Artillery and 1 Tank Casualties for Dutch: 2 Infantrys Battle in Chunking Yamamoto attack with 1 Artillery, 4 EarlyFighters and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 1 Infantry in Chunking, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chunking Yamamoto win, taking Chunking from Chinese with 1 Artillery, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz61 Yamamoto attack with 2 Bombers Dutch defend with 2 Transports Yamamoto roll dice for 2 Bombers in sz61, round 2 : 2/2 hits, 1.33 expected hits Dutch roll dice for 2 Transports in sz61, round 2 : 1/2 hits, 0.33 expected hits 2 Transports owned by the Dutch and 1 Bomber owned by the Yamamoto lost in sz61 Yamamoto win with 1 Bomber remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Bomber Casualties for Dutch: 2 Transports Battle in N.S Yamamoto attack with 3 Artillerys, 3 Infantrys and 3 Tanks Anzac defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in N.S, round 2 : 1/9 hits, 3.50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker, 2 EarlyFighters, 2 Infantrys and 1 Tank in N.S, round 2 : 5/7 hits, 3.00 expected hits 2 Artillerys owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in N.S Yamamoto roll dice for 1 Artillery and 3 Tanks in N.S, round 3 : 2/4 hits, 1.83 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 2 EarlyFighters, 2 Infantrys and 1 Tank in N.S, round 3 : 2/7 hits, 3.00 expected hits 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in N.S Yamamoto roll dice for 2 Tanks in N.S, round 4 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 2 EarlyFighters and 1 Tank in N.S, round 4 : 2/5 hits, 2.33 expected hits 1 Artillery owned by the Dutch and 2 Tanks owned by the Yamamoto lost in N.S Dutch win with 1 Bunker, 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is -25 Casualties for Yamamoto: 3 Artillerys, 3 Infantrys and 3 Tanks Casualties for Dutch: 1 Artillery and 2 Infantrys Battle in Gansu Yamamoto attack with 5 Infantrys and 5 Tanks Chinese defend with 2 Artillerys and 4 Infantrys Yamamoto roll dice for 5 Infantrys and 5 Tanks in Gansu, round 2 : 3/10 hits, 3.33 expected hits Chinese roll dice for 2 Artillerys and 4 Infantrys in Gansu, round 2 : 4/6 hits, 2.00 expected hits 4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Gansu Yamamoto roll dice for 1 Infantry and 5 Tanks in Gansu, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 Artillerys and 1 Infantry in Gansu, round 3 : 3/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto, 2 Tanks owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu Yamamoto roll dice for 3 Tanks in Gansu, round 4 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 Artillery in Gansu, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Gansu Yamamoto win, taking Gansu from Chinese with 3 Tanks remaining. Battle score for attacker is -4 Casualties for Yamamoto: 5 Infantrys and 2 Tanks Casualties for Chinese: 2 Artillerys and 4 Infantrys Non Combat Move - Yamamoto 4 EarlyFighters moved from Chunking to Phuket 1 Bomber moved from sz61 to Phuket 1 Destroyer and 1 Submarine moved from sz70 to sz76 Place Units - Yamamoto 1 Factory placed in W.Borneo 7 Destroyers placed in sz78 2 Artillerys and 2 Elites placed in S.Borneo Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 67 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 3.33 Yamamoto regular : -1.50 Dutch regular : 2.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Infantry and 1 Tank moved from S.Mongolia to Gansu 2 Tanks moved from N.Mongolia to Gansu 1 Infantry moved from Szechwan to W.Sian 3 Infantrys moved from Tsingnan to Gansu 2 Artillerys and 2 Infantrys moved from Gobi to Tsingnan 3 Mech.Infs moved from Xining to Sikang 1 Marine moved from Xining to Tsingnan 2 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from N.Mongolia to S.Mongolia 4 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 4 Infantrys and 3 Tanks Yamamoto defend with 3 Tanks Chinese roll dice for 4 Infantrys and 3 Tanks in Gansu, round 2 : 1/7 hits, 2.17 expected hits Yamamoto roll dice for 3 Tanks in Gansu, round 2 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Gansu Chinese roll dice for 3 Infantrys and 3 Tanks in Gansu, round 3 : 4/6 hits, 2.00 expected hits Yamamoto roll dice for 2 Tanks in Gansu, round 3 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Gansu Chinese win, taking Gansu from Yamamoto with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 11 Casualties for Chinese: 2 Infantrys Casualties for Yamamoto: 3 Tanks Non Combat Move - Chinese 1 AAGun moved from Quyan to Ming Jong Place Units - Chinese 5 Infantrys and 1 Tank placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Chinese regular : 0.83
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Hanan to W.Sian 1 Tank moved from Kiangsi to W.Sian 1 Tank moved from Kwangsi to W.Sian 1 Artillery and 3 Infantrys moved from N.Shangsi to Gansu 1 Infantry moved from N.Shangsi to Gansu 7 Tanks moved from Sian to Gansu 6 Infantrys moved from Shansi to Shangsi 1 Infantry moved from Nanking to Sian 1 Artillery and 1 Infantry moved from Kiangsi to Hanan 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 1 Infantry moved from Hankou to Hanan 1 Artillery moved from Kwangtung to Kiangsi 1 Infantry moved from Kwangsi to Chunking 2 Bombers moved from Phuket to sz50 2 EarlyFighters moved from sz60 to sz50 1 Tankette moved from Mindor to sz68 1 Tankette and 1 Transport moved from sz68 to sz73 1 Tank moved from Thailand to sz73 1 Tank, 1 Tankette and 1 Transport moved from sz73 to sz60 1 Tank and 1 Tankette moved from sz60 to N.S 1 Artillery and 1 Infantry moved from Thailand to sz73 1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60 1 Artillery and 1 Tank moved from Hopeh to sz74 1 Artillery and 1 Transport moved from sz74 to sz68 1 Tankette moved from Tientsin to sz74 1 Tank, 1 Tankette and 1 Transport moved from sz74 to sz60 1 Elite moved from Mindor to sz68 1 Artillery, 1 Elite and 1 Transport moved from sz68 to sz60 1 Transport moved from sz73 to sz67 1 Tankette moved from Hongkong to sz67 1 Tank moved from Hongkong to sz67 1 Tank, 1 Tankette and 1 Transport moved from sz67 to sz68 1 Tank and 1 Tankette moved from sz68 to N.B 4 Infantrys moved from Korea to sz79 4 Infantrys and 2 Transports moved from sz79 to sz68 4 Infantrys moved from sz68 to N.B 2 Artillerys, 1 Elite, 1 Infantry, 1 Tank and 1 Tankette moved from sz60 to N.S 1 T.Boat moved from sz73 to sz60 1 Infantry moved from Hopeh to E.Shansi 2 Mech.Infs moved from Hongkong to Chunking 1 Tank and 1 Tankette moved from Hongkong to Kiangsi Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 4 Infantrys, 2 Mech.Infs, 3 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in W.Sian, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz50 Hisaichi attack with 2 Bombers and 2 EarlyFighters Anzac defend with 1 Destroyer, 1 Submarine and 2 Transports Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz50, round 2 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Destroyer and 2 Transports in sz50, round 2 : 0/3 hits, 0.83 expected hits 1 Transport owned by the Anzac and 1 Submarine owned by the Anzac lost in sz50 Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz50, round 3 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Destroyer and 1 Transport in sz50, round 3 : 0/2 hits, 0.67 expected hits 1 Transport owned by the Anzac and 1 Destroyer owned by the Anzac lost in sz50 Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 26 Casualties for Anzac: 1 Destroyer, 1 Submarine and 2 Transports Battle in N.B Hisaichi attack with 4 Infantrys, 1 Tank and 1 Tankette British defend with 1 Infantry and 1 Tank Hisaichi roll dice for 4 Infantrys, 1 Tank and 1 Tankette in N.B, round 2 : 2/6 hits, 1.50 expected hits British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.B Hisaichi win, taking N.B from British with 3 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Battle in N.S Hisaichi attack with 2 Artillerys, 1 Elite, 1 Infantry, 2 Tanks and 2 Tankettes Anzac defend with 1 EarlyFighter; Dutch defend with 1 Bunker, 1 EarlyFighter and 1 Tank Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 2 Artillerys, 1 Elite, 1 Infantry, 2 Tanks and 2 Tankettes in N.S, round 2 : 4/8 hits, 3.33 expected hits Dutch roll dice for 1 Bunker, 2 EarlyFighters and 1 Tank in N.S, round 2 : 1/4 hits, 2.00 expected hits 1 EarlyFighter owned by the Anzac, 1 Tankette owned by the Hisaichi, 1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch and 1 Tank owned by the Dutch lost in N.S Hisaichi win, taking N.S from Dutch with 2 Artillerys, 1 Elite, 1 Infantry, 2 Tanks and 1 Tankette remaining. Battle score for attacker is 23 Casualties for Hisaichi: 1 Tankette Casualties for Dutch: 1 Bunker, 1 EarlyFighter and 1 Tank Casualties for Anzac: 1 EarlyFighter Battle in Gansu Hisaichi attack with 1 Artillery, 4 Infantrys and 7 Tanks Chinese defend with 2 Infantrys and 3 Tanks Hisaichi roll dice for 1 Artillery, 4 Infantrys and 7 Tanks in Gansu, round 2 : 7/12 hits, 4.67 expected hits Chinese roll dice for 2 Infantrys and 3 Tanks in Gansu, round 2 : 2/5 hits, 2.17 expected hits 3 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 1 Artillery, 2 Infantrys and 7 Tanks remaining. Battle score for attacker is 15 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Infantrys and 3 Tanks Non Combat Move - Hisaichi 2 EarlyFighters moved from sz50 to sz60 2 Bombers moved from sz50 to E.Borneo 1 Artillery and 1 Tank moved from Mindanao to Davao Place Units - Hisaichi 2 Mech.Infs, 2 Tanks and 2 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 1 B.Transport placed in sz70 3 Infantrys placed in Davao 1 Infantry placed in Seoul Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Anzac regular : -1.50 Dutch regular : -1.00 British regular : 0.17 Hisaichi regular : 5.00
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Boho to sz70 1 Infantry and 1 T.Boat moved from sz70 to sz48 1 Infantry moved from sz48 to Sarong Thai take Sarong from Dutch 2 Transports moved from sz60 to sz73 2 Infantrys and 1 Marine moved from Phuket to sz73 1 Infantry moved from Malaya to sz73 1 Tank moved from Burma to Malaya 3 Infantrys, 1 Marine and 2 Transports moved from sz73 to sz60 3 Infantrys and 1 Marine moved from sz60 to Java Purchase Units - Thai Thai buy 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Java Thai attack with 3 Infantrys and 1 Marine Anzac defend with 2 Artillerys Thai roll dice for 3 Infantrys and 1 Marine in Java, round 2 : 2/4 hits, 0.83 expected hits Anzac roll dice for 2 Artillerys in Java, round 2 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Anzac and 1 Infantry owned by the Thai lost in Java Thai win, taking Java from Anzac with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Thai: 1 Infantry Casualties for Anzac: 2 Artillerys Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Malaya 4 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33 Thai regular : 1.17
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 1 Tank moved from Bengal to W.Chunking Chinese take W.Chunking from Yamamoto 1 Tank moved from W.Chunking to Bengal 2 Infantrys moved from Nepal to Bengal 2 Artillerys and 8 Infantrys moved from E.India to Bengal 2 Infantrys moved from Dheli to Bhopa 1 Artillery moved from Dheli to Bhopa 1 Artillery and 2 Infantrys moved from Punjab to Agra 1 EarlyFighter moved from Bhopal to Agra 4 Infantrys moved from Calcutta to sz63 1 B.Transport and 4 Infantrys moved from sz63 to sz64 4 Infantrys moved from sz64 to Burma 1 Artillery moved from Bengal to Burma 1 B.Transport moved from sz63 to sz64 2 Destroyers moved from sz63 to sz64 1 Destroyer moved from sz63 to sz64 1 Destroyer moved from sz55 to sz66 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Transports moved from sz55 to sz63 1 Infantry moved from Palana to Magadan 2 Infantrys moved from Magadan to Yakutsk 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 4 Artillerys, 1 Factory, 4 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - British Battle in Yakutsk British attack with 2 Infantrys Masaharu defend with 1 Infantry British roll dice for 2 Infantrys in Yakutsk, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yakutsk British roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British retreated to Magadan Masaharu win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in Agra British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Agra, round 2 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Burma British attack with 1 Artillery and 4 Infantrys Thai defend with 1 Tank British roll dice for 1 Artillery and 4 Infantrys in Burma, round 2 : 1/5 hits, 1.17 expected hits Yamamoto roll dice for 1 Tank in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the British lost in Burma British win, taking Burma from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Thai: 1 Tank Non Combat Move - British 1 Infantry moved from Bengal to W.Chunking 1 EarlyFighter moved from Agra to Nepal Place Units - British 1 Factory placed in Bengal 4 Artillerys and 4 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Masaharu regular : 0.33 Neutral regular : 0.67 British regular : -0.83
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 2 Transports moved from sz57 to sz50 2 Tanks moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys, 2 Tanks and 2 Transports moved from sz50 to sz57 2 EarlyFighters, 2 Infantrys and 2 Tanks moved from sz57 to Java 2 Infantrys moved from E.G to New Guinea 2 T.Boats moved from sz46 to sz49 2 Infantrys moved from Melbourne to S.W.Australia 2 Infantrys and 1 Marine moved from Darwin to Derby 1 Artillery and 1 Infantry moved from N.Australia to Derby Purchase Units - Anzac Anzac buy 2 Destroyers, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 EarlyFighters, 2 Infantrys and 2 Tanks Thai defend with 2 Infantrys and 1 Marine Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 EarlyFighters, 2 Infantrys and 2 Tanks in Java, round 2 : 3/6 hits, 2.00 expected hits Thai roll dice for 2 Infantrys and 1 Marine in Java, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac, 2 Infantrys owned by the Thai and 1 Marine owned by the Thai lost in Java Anzac win, taking Java from Thai with 2 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Anzac: 1 Infantry Casualties for Thai: 2 Infantrys and 1 Marine Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz57 Place Units - Anzac 2 Destroyers and 1 Transport placed in sz50 3 Infantrys placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33 Thai regular : 0.00