dawg (allies) v. entek (axis) TRS


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            2 Transports moved from sz61 to sz63
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            1 Transport moved from sz61 to sz63
            1 Artillery and 1 Infantry moved from Calcutta to sz63
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz64
            1 Transport moved from sz64 to sz63
            1 Artillery and 1 Infantry moved from Calcutta to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz64
            4 Artillerys, 2 Fighters and 4 Infantrys moved from sz64 to Burma
            1 Infantry moved from W.Chunking to Chunking
            3 Mech.Infs and 2 Tanks moved from Bengal to Burma
            2 EarlyFighters moved from Amdanam to Burma
            1 Artillery and 2 Infantrys moved from W.Tibet to Nepal
            3 Mech.Infs moved from Dheli to Bengal
            1 Infantry moved from New Guinea to Sarong
            3 Infantrys moved from Moresby to New Guinea
            1 Destroyer moved from sz61 to sz66
            1 Submarine moved from sz61 to sz66
    
        Purchase Units - British
            British buy 4 Artillerys, 4 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 4 Artillerys, 2 EarlyFighters, 2 Fighters, 4 Infantrys, 3 Mech.Infs and 2 Tanks
                Yamamoto defend with 2 Artillerys, 2 Infantrys and 2 Tanks; Thai defend with 2 Infantrys, 1 Marine and 2 Tanks
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 2 Fighters, 4 Infantrys, 3 Mech.Infs and 2 Tanks in Burma, round 2 : 5/17 hits, 6.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks in Burma, round 2 : 5/11 hits, 4.33 expected hits
                    2 Infantrys owned by the Thai, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 4 Infantrys owned by the British and 1 Marine owned by the Thai lost in Burma
                    British roll dice for 3 Artillerys, 2 EarlyFighters, 2 Fighters, 3 Mech.Infs and 2 Tanks in Burma, round 3 : 8/12 hits, 4.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 4 Tanks in Burma, round 3 : 3/6 hits, 2.67 expected hits
                    2 Tanks owned by the Thai, 2 Artillerys owned by the Yamamoto, 3 Artillerys owned by the British and 2 Tanks owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 2 EarlyFighters, 2 Fighters, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for British: 4 Artillerys and 4 Infantrys
                Casualties for Thai: 2 Infantrys, 1 Marine and 2 Tanks
                Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 2 Tanks
            Battle in sz66
                British attack with 1 Destroyer and 2 Submarines
                Hisaichi defend with 1 Submarine
                    British roll dice for 2 Submarines in sz66, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Submarine in sz66, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer in sz66, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Submarines in sz66, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Submarine in sz66, round 3 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Hisaichi lost in sz66
                British win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - British
            2 Fighters moved from Burma to sz64
            2 EarlyFighters moved from Burma to Bengal
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from Vancouver to N.Canada
            2 Tankettes moved from sz4 to Palana
    
        Place Units - British
            3 Mech.Infs placed in Dheli
            2 Tanks placed in Bengal
            4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta
            2 Tankettes placed in Vancouver
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    British regular : 2.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Marine moved from Java to sz56
            1 Infantry moved from Java to sz56
            1 Infantry, 1 Marine and 1 Transport moved from sz56 to sz61
            1 Infantry and 1 Marine moved from sz61 to N.S
            2 EarlyFighters moved from sz56 to N.S
            2 Transports moved from sz56 to sz57
            1 Marine moved from Soem to sz57
            3 Infantrys moved from Soem to sz57
            3 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz56
            3 Infantrys and 1 Marine moved from sz56 to Sumatra
            1 Infantry moved from Java to Sumatra
            2 Infantrys moved from Melbourne to sz37
            4 Infantrys moved from Derby to sz50
            4 Infantrys and 2 Transports moved from sz50 to sz56
            4 Infantrys moved from sz56 to Sumatra
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys and 1 Transport moved from sz37 to sz50
            2 Infantrys moved from sz50 to Soem
            4 Infantrys moved from Derby to sz50
            4 Infantrys moved from sz50 to Soem
            1 Infantry moved from W.Australia to sz50
            3 Infantrys moved from W.Australia to sz50
            1 Infantry moved from S.W.Australia to W.Australia
            3 Infantrys moved from Darwin to Derby
            2 Infantrys moved from sz37 to W.Australia
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Elite, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 8 Infantrys and 1 Marine
                Hisaichi defend with 2 Artillerys, 1 Infantry and 1 Tank
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 8 Infantrys and 1 Marine in Sumatra, round 2 : 3/9 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Tank in Sumatra, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 6 Infantrys and 1 Marine remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 1 Tank
                Casualties for Anzac: 2 Infantrys
            Battle in N.S
                Anzac attack with 2 EarlyFighters, 1 Infantry and 1 Marine
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 2 EarlyFighters, 1 Infantry and 1 Marine in N.S, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery in N.S, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in N.S
                Anzac win, taking N.S from Yamamoto with 2 EarlyFighters and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from N.S to sz56
    
        Place Units - Anzac
            1 Transport placed in sz37
            1 Elite and 2 Infantrys placed in W.Australia
            3 Infantrys placed in Darwin
            5 Infantrys placed in Melbourne
            Anzac undo move 4.
            Anzac undo move 3.
            Anzac undo move 2.
            Anzac undo move 1.
            1 Transport placed in sz50
            1 Elite and 1 Infantry placed in W.Australia
            3 Infantrys placed in Darwin
            6 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : 1.50
    Hisaichi regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            4 units repaired.
            2 B29s moved from Anchorage to sz1
            2 B29s moved from Alaska to sz1
            2 Bombers moved from Palana to sz1
            4 B29s and 1 EarlyFighter moved from Palana to sz1
            4 EarlyFighters moved from sz7 to sz1
            4 Battleships, 7 Destroyers and 4 Submarines moved from sz7 to sz1
            2 Carriers moved from sz7 to sz4
            2 Transports moved from sz4 to sz5
            1 B.Transport moved from sz4 to sz5
            1 Transport moved from sz4 to sz5
            10 Infantrys moved from N.Canada to sz5
            1 B.Transport, 10 Infantrys and 3 Transports moved from sz5 to sz4
            10 Infantrys moved from sz4 to Palana
            2 Artillerys, 4 Infantrys, 1 Tank and 2 Tankettes moved from Palana to Magadan
            10 Infantrys moved from Canada to N.Canada
            7 Infantrys moved from Rocky Mt to Canada
            7 Destroyers moved from sz42 to sz70
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 3 Destroyers, 10 Infantrys, 2 L.Fighters and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz1
                Americans attack with 8 B29s, 4 Battleships, 2 Bombers, 7 Destroyers, 5 EarlyFighters and 4 Submarines
                Hisaichi defend with 2 B.Transports and 2 Destroyers; Masaharu defend with 1 B.Transport, 2 Destroyers, 1 T.Boat and 4 Transports; Yamamoto defend with 2 Transports
                    Americans roll dice for 4 Submarines in sz1, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 8 B29s, 4 Battleships, 2 Bombers, 7 Destroyers and 5 EarlyFighters in sz1, round 2 : 13/26 hits, 14.67 expected hits
                    Masaharu roll dice for 3 B.Transports, 4 Destroyers, 1 T.Boat and 6 Transports in sz1, round 2 : 6/14 hits, 3.67 expected hits
                Units damaged: 4 Battleships owned by the Americans
                    2 Submarines owned by the Americans, 2 B.Transports owned by the Hisaichi, 2 Destroyers owned by the Hisaichi, 1 T.Boat owned by the Masaharu, 2 Transports owned by the Yamamoto, 1 Destroyer owned by the Masaharu, 1 B.Transport owned by the Masaharu and 4 Transports owned by the Masaharu lost in sz1
                    Americans roll dice for 2 Submarines in sz1, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 8 B29s, 4 Battleships, 2 Bombers, 7 Destroyers and 5 EarlyFighters in sz1, round 3 : 14/26 hits, 14.67 expected hits
                    Masaharu roll dice for 1 Destroyer in sz1, round 3 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz1
                Americans win with 8 B29s, 4 Battleships, 2 Bombers, 7 Destroyers, 5 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 79
                Casualties for Americans: 3 Submarines
                Casualties for Hisaichi: 2 B.Transports and 2 Destroyers
                Casualties for Masaharu: 1 B.Transport, 2 Destroyers, 1 T.Boat and 4 Transports
                Casualties for Yamamoto: 2 Transports
            Battle in sz70
                Americans attack with 7 Destroyers
                Yamamoto defend with 1 Destroyer and 2 Transports
                    Americans roll dice for 7 Destroyers in sz70, round 2 : 0/7 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 Transports in sz70, round 2 : 2/3 hits, 0.83 expected hits
                    2 Destroyers owned by the Americans lost in sz70
                    Americans roll dice for 5 Destroyers in sz70, round 3 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 Transports in sz70, round 3 : 0/3 hits, 0.83 expected hits
                    1 Transport owned by the Yamamoto lost in sz70
                    Americans roll dice for 5 Destroyers in sz70, round 4 : 0/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Transport in sz70, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 5 Destroyers in sz70, round 5 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Transport in sz70, round 5 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 1 Transport owned by the Yamamoto lost in sz70
                    Americans roll dice for 4 Destroyers in sz70, round 6 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz70, round 6 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz70
                Americans win with 4 Destroyers remaining. Battle score for attacker is -4
                Casualties for Americans: 3 Destroyers
                Casualties for Yamamoto: 1 Destroyer and 2 Transports
    
        Non Combat Move - Americans
            8 B29s, 2 Bombers and 5 EarlyFighters moved from sz1 to Palana
    
        Place Units - Americans
            2 L.Fighters placed in sz4
            2 Destroyers placed in sz5
            10 Infantrys placed in Rocky Mt
            1 B.Transport and 1 Destroyer placed in sz25
            1 S.Sub placed in sz25
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : -9.00
    Masaharu regular : 2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            1 Infantry moved from Irkutsk to Ustkut
                  Masaharu take Ustkut from Russians
            2 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude
            4 Infantrys moved from Jinan to Ulaan Ude
            3 Destroyers moved from sz16 to sz3
            1 Infantry moved from Belogorsk to Quingdao
            1 Bomber moved from Quingdao to sz3
    
        Purchase Units - Masaharu
            Masaharu buy 2 Destroyers and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz3
                Masaharu attack with 1 Bomber and 3 Destroyers
                Russians defend with 1 Submarine
                    Russians roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Bomber and 3 Destroyers in sz3, round 2 : 1/4 hits, 1.67 expected hits
                    1 Submarine owned by the Russians lost in sz3
                Masaharu win with 1 Bomber and 3 Destroyers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Submarine
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz3 to N.Japan
            5 Infantrys moved from Akina to N.Japan
    
        Place Units - Masaharu
            2 Destroyers placed in sz15
            6 Infantrys placed in Akina
            3 Infantrys placed in Belogorsk
            1 Infantry placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Elite, 7 Infantrys and 1 Mech.Inf moved from Kaask to Tulun
            1 Elite, 7 Infantrys and 2 Mech.Infs moved from Tulun to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ulaan Ude
                Russians attack with 1 Elite, 7 Infantrys and 2 Mech.Infs
                Hisaichi defend with 1 Artillery and 2 Tanks; Masaharu defend with 6 Infantrys and 1 Marine
                    Russians roll dice for 1 Elite, 7 Infantrys and 2 Mech.Infs in Ulaan Ude, round 2 : 3/10 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 6 Infantrys, 1 Marine and 2 Tanks in Ulaan Ude, round 2 : 2/10 hits, 3.67 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Ulaan Ude
                    Russians roll dice for 1 Elite, 5 Infantrys and 2 Mech.Infs in Ulaan Ude, round 3 : 4/8 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 2 Tanks in Ulaan Ude, round 3 : 4/7 hits, 2.67 expected hits
                    4 Infantrys owned by the Russians, 1 Marine owned by the Masaharu and 3 Infantrys owned by the Masaharu lost in Ulaan Ude
                    Russians roll dice for 1 Elite, 1 Infantry and 2 Mech.Infs in Ulaan Ude, round 4 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in Ulaan Ude, round 4 : 3/3 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 1 Tank owned by the Hisaichi, 2 Mech.Infs owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ulaan Ude
                    Russians roll dice for 1 Elite in Ulaan Ude, round 5 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Ulaan Ude, round 5 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Russians lost in Ulaan Ude
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Russians: 1 Elite, 7 Infantrys and 2 Mech.Infs
                Casualties for Masaharu: 6 Infantrys and 1 Marine
                Casualties for Hisaichi: 1 Artillery and 1 Tank
    
        Non Combat Move - Russians
            3 Infantrys moved from Krasnoyarsk to Kaask
            1 AAGun and 4 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            2 Artillerys and 1 Elite placed in Kaask
            3 Infantrys placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.83
    Hisaichi regular : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys, 5 Infantrys, 1 Tank and 5 Tankettes moved from Quingdao to Ulaan Ude
            1 Artillery, 13 Infantrys and 7 Tanks moved from Shangsi to Gansu
            1 Infantry moved from Nanking to Sian
            1 Tankette moved from Hanan to N.Chunking
            3 EarlyFighters moved from sz60 to sz70
            1 Bomber moved from Phuket to sz70
            1 T.Boat moved from sz68 to sz70
            3 Destroyers moved from sz78 to sz7
            1 B.Carrier, 4 Destroyers and 2 EarlyFighters moved from sz16 to sz7
            1 Fighter moved from Amursk to sz7
            1 Elite and 1 Infantry moved from Amursk to Belogorsk
            4 Infantrys moved from S.Japan to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz60
            4 Infantrys moved from sz60 to N.S
            1 Infantry moved from Buru to sz58
            1 Infantry moved from sz58 to Bava
                  Yamamoto take Bava from Dutch
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Battleship, 1 Destroyer, 14 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Gansu
                Yamamoto attack with 1 Artillery, 13 Infantrys and 7 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 13 Infantrys and 7 Tanks in Gansu, round 2 : 7/21 hits, 6.17 expected hits
                    Chinese roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Gansu
                Yamamoto win, taking Gansu from Chinese with 1 Artillery, 12 Infantrys and 7 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.S
                Yamamoto attack with 4 Infantrys
                Anzac defend with 1 Marine
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Marine owned by the Anzac lost in N.S
                Yamamoto win, taking N.S from Anzac with 4 Infantrys remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Marine
            Battle in sz70
                Yamamoto attack with 1 Bomber, 3 EarlyFighters and 1 T.Boat
                Americans defend with 4 Destroyers
                    Yamamoto roll dice for 1 Bomber, 3 EarlyFighters and 1 T.Boat in sz70, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 4 Destroyers in sz70, round 2 : 3/4 hits, 2.00 expected hits
                    2 Destroyers owned by the Americans, 2 EarlyFighters owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz70
                    Yamamoto roll dice for 1 Bomber and 1 EarlyFighter in sz70, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers in sz70, round 3 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans lost in sz70
                    Yamamoto roll dice for 1 Bomber and 1 EarlyFighter in sz70, round 4 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz70, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz70
                Yamamoto win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 2 EarlyFighters and 1 T.Boat
                Casualties for Americans: 4 Destroyers
            Battle in N.Chunking
                Yamamoto attack with 1 Tankette
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Yamamoto lost in N.Chunking
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 1 Tankette
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz60 to sz70
            1 B.Transport moved from sz67 to sz70
            1 Transport moved from sz67 to sz70
            1 Bomber moved from sz70 to Davao
            5 Infantrys moved from Tokyo to S.Japan
            1 B.Transport moved from sz67 to sz74
    
        Place Units - Yamamoto
            1 Battleship, 1 Destroyer and 1 Submarine placed in sz78
            4 Infantrys placed in S.Japan
            5 Infantrys placed in Tokyo
            4 Infantrys placed in Davao
            2 Artillerys and 1 Infantry placed in Amursk
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : 1.83
    Americans regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry and 1 Tankette moved from Szechwan to Sian
            1 Infantry moved from W.Sian to Hanan
                  Chinese take Hanan from Yamamoto
            1 Artillery and 1 Infantry moved from W.Sian to Sian
            1 Infantry moved from Szechwan to Sian
            1 Infantry moved from Sikang to Szechwan
            1 Infantry moved from Tsingnan to Sikang
            4 Mech.Infs moved from Tsingnan to Sikang
            4 Mech.Infs moved from Sikang to Sian
            2 Infantrys moved from Gobi to Tsingnan
            4 Artillerys and 2 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 Artillery, 3 Infantrys, 4 Mech.Infs and 1 Tankette
                Hisaichi defend with 3 Mech.Infs; Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 3 Infantrys, 4 Mech.Infs and 1 Tankette in Sian, round 2 : 3/9 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 3 Mech.Infs in Sian, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto, 2 Mech.Infs owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
                    Chinese roll dice for 1 Artillery, 1 Infantry, 4 Mech.Infs and 1 Tankette in Sian, round 3 : 3/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 Infantrys and 1 Tankette
                Casualties for Hisaichi: 3 Mech.Infs
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker placed in Tsingnan
            5 Infantrys and 1 Tank placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Tank moved from Ulaan Ude to Kyzal
                  Hisaichi take Kyzal from Russians
            1 Tank moved from Kyzal to Ulaan Ude
            1 Infantry moved from N.Shangsi to Gansu
            2 Tankettes moved from Kwangsi to Chunking
            1 Tankette moved from Kwangsi to Chunking
            1 Tankette moved from Kwangsi to Hanan
            2 Tankettes moved from Kwangsi to Burma
            6 Infantrys moved from Thailand to Burma
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys, 4 EarlyFighters and 2 Infantrys moved from sz60 to Sumatra
            1 Submarine moved from sz67 to sz70
            6 Infantrys moved from Seoul to sz79
            2 Infantrys and 1 Transport moved from sz79 to sz67
            2 Infantrys and 1 Transport moved from sz79 to sz67
            2 Infantrys and 1 Transport moved from sz79 to sz67
            6 Infantrys moved from sz67 to Kwangsi
            5 Infantrys moved from Hongkong to Kwangtung
            1 Infantry moved from Hongkong to Kwangtung
            3 Infantrys moved from Tientsin to Hopeh
            2 Bombers moved from Shansi to Burma
            3 Infantrys moved from E.Shansi to Shansi
            1 Infantry moved from Korea to sz74
            1 Infantry moved from sz74 to Kichedung
            1 EarlyFighter moved from Quingdao to Kichedung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers and 25 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hanan
                Hisaichi attack with 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Tankette in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 2 Artillerys, 4 EarlyFighters and 2 Infantrys
                Anzac defend with 6 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters and 2 Infantrys in Sumatra, round 2 : 3/8 hits, 2.67 expected hits
                    Anzac roll dice for 5 Infantrys and 1 Marine in Sumatra, round 2 : 2/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 2 Artillerys and 4 EarlyFighters in Sumatra, round 3 : 1/6 hits, 2.00 expected hits
                    Anzac roll dice for 2 Infantrys and 1 Marine in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 1 Artillery and 4 EarlyFighters in Sumatra, round 4 : 2/5 hits, 1.67 expected hits
                    Anzac roll dice for 1 Infantry and 1 Marine in Sumatra, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Anzac lost in Sumatra
                Hisaichi win, taking Sumatra from Anzac with 1 Artillery and 4 EarlyFighters remaining. Battle score for attacker is 7
                Casualties for Anzac: 6 Infantrys and 1 Marine
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Chunking
                Hisaichi attack with 3 Tankettes
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 3 Tankettes in Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi lost in Chunking
                2 Tankettes owned by the Hisaichi retreated to Kwangsi
                Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Tankette
            Battle in Burma
                Hisaichi attack with 2 Bombers, 6 Infantrys and 2 Tankettes
                British defend with 3 Mech.Infs and 2 Tanks
                    Hisaichi roll dice for 2 Bombers, 6 Infantrys and 2 Tankettes in Burma, round 2 : 2/10 hits, 3.00 expected hits
                    British roll dice for 3 Mech.Infs and 2 Tanks in Burma, round 2 : 3/5 hits, 2.00 expected hits
                2 Mech.Infs owned by the British and 3 Infantrys owned by the Hisaichi lost in Burma
                    Hisaichi roll dice for 2 Bombers, 3 Infantrys and 2 Tankettes in Burma, round 3 : 1/7 hits, 2.50 expected hits
                    British roll dice for 1 Mech.Inf and 2 Tanks in Burma, round 3 : 1/3 hits, 1.33 expected hits
                1 Mech.Inf owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
                    Hisaichi roll dice for 2 Bombers, 2 Infantrys and 2 Tankettes in Burma, round 4 : 4/6 hits, 2.33 expected hits
                    British roll dice for 2 Tanks in Burma, round 4 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 2 Bombers, 2 Infantrys and 2 Tankettes remaining. Battle score for attacker is 17
                Casualties for Hisaichi: 4 Infantrys
                Casualties for British: 3 Mech.Infs and 2 Tanks
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Burma to Phuket
            6 Infantrys moved from Malaya to Thailand
            4 EarlyFighters moved from Sumatra to sz60
    
        Place Units - Hisaichi
            4 Infantrys placed in S.Borneo
            6 Infantrys placed in Malaya
            6 Infantrys placed in Hongkong
            3 Infantrys placed in Tientsin
            2 Destroyers placed in sz79
            6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Anzac regular : -0.67
    British regular : -0.33
    Hisaichi regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Dutch
            4 Infantrys and 2 Transports moved from sz50 to sz56
            1 T.Boat moved from sz61 to sz56
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            4 Infantrys and 1 Marine moved from Thailand to Burma
            1 Marine moved from Phuket to Thailand
            4 Infantrys moved from Phuket to Thailand
            1 Tank moved from Phuket to Burma
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            4 Transports moved from sz64 to sz63
            4 Artillerys moved from Calcutta to sz63
            1 Marine moved from Calcutta to sz63
            3 Infantrys moved from Calcutta to sz63
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz63 to sz61
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64
            2 EarlyFighters, 3 Mech.Infs and 2 Tanks moved from Bengal to Burma
            2 Fighters moved from sz64 to N.S
            2 Artillerys, 1 Infantry and 1 Marine moved from sz61 to N.S
            1 Artillery and 1 Infantry moved from Chunking to Burma
            1 Artillery and 2 Infantrys moved from Nepal to Bengal
            2 Artillerys moved from sz64 to Burma
            2 Infantrys moved from sz64 to Burma
            3 Mech.Infs moved from Dheli to Bengal
            3 Infantrys moved from New Guinea to Sarong
            1 Infantry moved from Moresby to New Guinea
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            1 Tankette moved from Vancouver to British Columbia
            1 Tankette moved from Vancouver to N.Canada
            1 Tankette moved from British Columbia to N.Canada
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 8 Infantrys, 1 Marine, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 3 Artillerys, 2 EarlyFighters, 3 Infantrys, 3 Mech.Infs and 2 Tanks
                Hisaichi defend with 2 Infantrys and 2 Tankettes; Thai defend with 4 Infantrys, 1 Marine and 1 Tank
                    British roll dice for 3 Artillerys, 2 EarlyFighters, 3 Infantrys, 3 Mech.Infs and 2 Tanks in Burma, round 2 : 5/13 hits, 4.67 expected hits
                    Hisaichi roll dice for 6 Infantrys, 1 Marine, 1 Tank and 2 Tankettes in Burma, round 2 : 2/10 hits, 3.17 expected hits
                    3 Infantrys owned by the Thai, 2 Tankettes owned by the Hisaichi and 2 Infantrys owned by the British lost in Burma
                    British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Infantry, 3 Mech.Infs and 2 Tanks in Burma, round 3 : 2/11 hits, 4.00 expected hits
                    Hisaichi roll dice for 3 Infantrys, 1 Marine and 1 Tank in Burma, round 3 : 2/5 hits, 1.83 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Burma
                    British roll dice for 2 Artillerys, 2 EarlyFighters, 3 Mech.Infs and 2 Tanks in Burma, round 4 : 6/9 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Infantry, 1 Marine and 1 Tank in Burma, round 4 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai, 1 Tank owned by the Thai, 2 Artillerys owned by the British and 1 Marine owned by the Thai lost in Burma
                British win, taking Burma from Hisaichi with 2 EarlyFighters, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for British: 3 Artillerys and 3 Infantrys
                Casualties for Hisaichi: 2 Infantrys and 2 Tankettes
                Casualties for Thai: 4 Infantrys, 1 Marine and 1 Tank
            Battle in N.S
                British attack with 2 Artillerys, 2 Fighters, 1 Infantry and 1 Marine
                Yamamoto defend with 4 Infantrys
                    British roll dice for 2 Artillerys, 2 Fighters, 1 Infantry and 1 Marine in N.S, round 2 : 0/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 4 Infantrys in N.S, round 2 : 3/4 hits, 1.33 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the British and 1 Marine owned by the British lost in N.S
                2 Fighters owned by the British retreated
                    British roll dice for 1 Artillery in N.S, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 4 Infantrys in N.S, round 3 : 4/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                Yamamoto win with 3 Infantrys remaining. Battle score for attacker is -11
                Casualties for British: 2 Artillerys, 1 Infantry and 1 Marine
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            2 EarlyFighters moved from Burma to Bengal
            2 Destroyers moved from sz61 to sz66
            2 Destroyers moved from sz64 to sz66
            1 Carrier moved from sz64 to sz66
            2 Fighters moved from N.S to sz66
    
        Place Units - British
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
            4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta
            2 Infantrys placed in Bengal
            3 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.33
    British regular : -0.83
    Hisaichi regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            4 Infantrys moved from sz56 to Sumatra
            4 Transports moved from sz56 to sz57
            8 Infantrys moved from Soem to sz57
            8 Infantrys and 4 Transports moved from sz57 to sz56
            8 Infantrys moved from sz56 to Sumatra
            1 EarlyFighter moved from sz56 to Sumatra
            1 EarlyFighter moved from sz56 to Sumatra
            1 Elite and 7 Infantrys moved from W.Australia to sz50
            1 Elite and 7 Infantrys moved from sz50 to Soem
            1 Infantry moved from S.W.Australia to W.Australia
            3 Infantrys moved from Darwin to Derby
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys moved from sz37 to W.Australia
            4 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 EarlyFighters and 12 Infantrys
                Hisaichi defend with 1 Artillery
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 EarlyFighters and 12 Infantrys in Sumatra, round 2 : 4/14 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 2 EarlyFighters and 12 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Sumatra to sz56
            1 Submarine moved from sz56 to sz66
            1 Transport moved from sz61 to sz56
    
        Place Units - Anzac
            2 Destroyers placed in sz50
            1 Infantry placed in W.Australia
            3 Infantrys placed in Darwin
            4 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.67
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            4 units repaired.
            4 Battleships, 7 Destroyers and 1 Submarine moved from sz1 to sz7
            2 Destroyers moved from sz5 to sz3
            6 Artillerys, 16 Infantrys, 5 Tanks and 4 Tankettes moved from Magadan to Yakutsk
            8 B29s moved from Palana to Yakutsk
            2 Bombers moved from Palana to sz3
            2 EarlyFighters moved from Palana to sz3
            3 EarlyFighters moved from Palana to sz7
            1 L.Fighter moved from sz4 to sz3
            1 EarlyFighter moved from sz3 to sz7
            1 L.Fighter moved from sz4 to sz3
            1 Marine moved from Pearl Harbor to sz25
            1 Artillery moved from Hilo to sz25
            1 Infantry moved from Hilo to sz25
            1 Artillery, 1 B.Transport, 1 Destroyer, 1 Infantry, 1 Marine and 1 S.Sub moved from sz25 to sz20
            1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 2 B29s, 2 Destroyers and 2 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 2 Bombers, 2 Destroyers, 1 EarlyFighter and 2 L.Fighters
                Masaharu defend with 3 Destroyers
                    Americans roll dice for 2 Bombers, 2 Destroyers, 1 EarlyFighter and 2 L.Fighters in sz3, round 2 : 2/7 hits, 3.33 expected hits
                    Masaharu roll dice for 3 Destroyers in sz3, round 2 : 2/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans, 2 Destroyers owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz3
                    Americans roll dice for 2 Bombers, 1 Destroyer and 2 L.Fighters in sz3, round 3 : 3/5 hits, 2.67 expected hits
                    Masaharu roll dice for 1 Destroyer in sz3, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz3
                Americans win with 2 Bombers, 1 Destroyer and 2 L.Fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer and 1 EarlyFighter
                Casualties for Masaharu: 3 Destroyers
            Battle in Yakutsk
                Americans attack with 6 Artillerys, 8 B29s, 16 Infantrys, 5 Tanks and 4 Tankettes
                Hisaichi defend with 7 Infantrys and 1 Marine; Masaharu defend with 16 Infantrys and 1 Marine; Yamamoto defend with 1 Artillery, 8 Infantrys and 1 Tank
                    Americans roll dice for 6 Artillerys, 8 B29s, 16 Infantrys, 5 Tanks and 4 Tankettes in Yakutsk, round 2 : 18/39 hits, 17.50 expected hits
                    Masaharu roll dice for 1 Artillery, 31 Infantrys, 2 Marines and 1 Tank in Yakutsk, round 2 : 11/35 hits, 11.83 expected hits
                    13 Infantrys owned by the Masaharu, 3 Infantrys owned by the Yamamoto, 11 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Yakutsk
                    Americans roll dice for 6 Artillerys, 8 B29s, 5 Infantrys, 5 Tanks and 4 Tankettes in Yakutsk, round 3 : 14/28 hits, 14.17 expected hits
                    Masaharu roll dice for 1 Artillery, 13 Infantrys, 2 Marines and 1 Tank in Yakutsk, round 3 : 8/17 hits, 5.83 expected hits
                    1 Marine owned by the Masaharu, 3 Infantrys owned by the Masaharu, 5 Infantrys owned by the Yamamoto, 5 Infantrys owned by the Americans, 5 Infantrys owned by the Hisaichi and 3 Tankettes owned by the Americans lost in Yakutsk
                    Americans roll dice for 6 Artillerys, 8 B29s, 5 Tanks and 1 Tankette in Yakutsk, round 4 : 12/20 hits, 11.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Marine and 1 Tank in Yakutsk, round 4 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto, 1 Tank owned by the Yamamoto, 1 Tankette owned by the Americans and 1 Marine owned by the Hisaichi lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 6 Artillerys, 8 B29s and 5 Tanks remaining. Battle score for attacker is 29
                Casualties for Americans: 16 Infantrys and 4 Tankettes
                Casualties for Hisaichi: 7 Infantrys and 1 Marine
                Casualties for Masaharu: 16 Infantrys and 1 Marine
                Casualties for Yamamoto: 1 Artillery, 8 Infantrys and 1 Tank
            Battle in sz7
                Americans attack with 4 Battleships, 7 Destroyers, 4 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 B.Carrier, 7 Destroyers, 2 EarlyFighters and 1 Fighter
                    Americans roll dice for 1 Submarine in sz7, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Americans roll dice for 4 Battleships, 7 Destroyers and 4 EarlyFighters in sz7, round 2 : 9/15 hits, 6.33 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 7 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 6/11 hits, 5.67 expected hits
                Units damaged: 4 Battleships owned by the Americans
                    1 Submarine owned by the Americans, 6 Destroyers owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz7
                    Americans roll dice for 4 Battleships, 7 Destroyers and 3 EarlyFighters in sz7, round 3 : 7/14 hits, 6.00 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz7, round 3 : 2/2 hits, 1.17 expected hits
                    1 Destroyer owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 1 Fighter owned by the Yamamoto lost in sz7
                Americans win with 4 Battleships, 7 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 72
                Casualties for Americans: 3 EarlyFighters and 1 Submarine
                Casualties for Yamamoto: 1 B.Carrier, 7 Destroyers, 2 EarlyFighters and 1 Fighter
    
        Non Combat Move - Americans
            2 L.Fighters moved from sz3 to sz4
            1 EarlyFighter moved from sz7 to sz4
            2 Bombers moved from sz3 to Kamchatka
            8 B29s moved from Yakutsk to Kamchatka
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from sz4: 1 EarlyFighter
            EDIT: Adding units owned by Americans to Palana: 1 EarlyFighter
            EDIT: Turning off Edit Mode
            2 L.Fighters placed in sz4
            2 B29s placed in Anchorage
            1 B.Transport and 1 Destroyer placed in sz25
            1 Destroyer placed in sz25
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Americans regular : 4.17
    Masaharu regular : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            1 Infantry moved from Quingdao to Ulaan Ude
            3 Infantrys moved from Belogorsk to Vostok
            1 Infantry moved from Manchuria to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 B.Transports, 1 Destroyer and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 B.Transports and 1 Destroyer placed in sz15
            4 Infantrys placed in Manchuria
            2 Infantrys placed in Belogorsk
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Kaask to Kyzal
                  Russians take Kyzal from Hisaichi
            2 Artillerys, 1 Elite and 5 Infantrys moved from Kaask to Tulun
            4 Infantrys moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 2 Artillerys and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 Artillerys and 4 Infantrys placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from N.French I. to Chunking
                  Yamamoto take Chunking from Chinese
            1 Artillery, 12 Infantrys and 7 Tanks moved from Gansu to Szechwan
            1 Infantry moved from Shangsi to Szechwan
            2 Artillerys and 1 Infantry moved from Amursk to Belogorsk
            1 Elite and 1 Infantry moved from Belogorsk to Vostok
            1 Tankette moved from Ulaan Ude to Bratsk
                  Yamamoto take Bratsk from Russians
            1 Tankette moved from Ulaan Ude to Kyzal
            1 Tankette moved from Ulaan Ude to Kyzal
            8 Infantrys moved from S.Japan to sz74
            2 B.Transports and 8 Infantrys moved from sz74 to sz79
            8 Infantrys moved from sz79 to Manchuria
            2 Artillerys and 3 Infantrys moved from Davao to sz70
            2 Artillerys, 1 B.Transport, 1 Carrier, 1 EarlyFighter, 3 Infantrys and 1 Transport moved from sz70 to sz59
            1 EarlyFighter moved from sz59 to sz50
            1 Bomber moved from Davao to sz50
            2 Artillerys and 3 Infantrys moved from sz59 to Java
                  Yamamoto take Java from Anzac
            1 Infantry moved from Bava to sz58
            1 Infantry moved from sz58 to Flores
                  Yamamoto take Flores from Dutch
            2 Transports moved from sz60 to sz70
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Carrier, 1 Destroyer, 2 EarlyFighters, 1 Elite and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz50
                Yamamoto attack with 1 Bomber and 1 EarlyFighter
                Anzac defend with 2 Destroyers and 4 Transports
                    Yamamoto roll dice for 1 Bomber and 1 EarlyFighter in sz50, round 2 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Destroyers and 4 Transports in sz50, round 2 : 1/6 hits, 1.67 expected hits
                    1 Transport owned by the Anzac and 1 EarlyFighter owned by the Yamamoto lost in sz50
                1 Bomber owned by the Yamamoto retreated
                Anzac win with 2 Destroyers and 3 Transports remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 EarlyFighter
                Casualties for Anzac: 1 Transport
            Battle in Szechwan
                Yamamoto attack with 1 Artillery, 13 Infantrys and 7 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 13 Infantrys and 7 Tanks in Szechwan, round 2 : 6/21 hits, 6.17 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 Artillery, 12 Infantrys and 7 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Kyzal
                Yamamoto attack with 2 Tankettes
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 2 Tankettes in Kyzal, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tankettes in Kyzal, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kyzal, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Yamamoto lost in Kyzal
                    Yamamoto roll dice for 1 Tankette in Kyzal, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kyzal, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Yamamoto lost in Kyzal
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 2 Tankettes
    
        Non Combat Move - Yamamoto
            1 Bomber moved from sz50 to Davao
            1 Carrier moved from sz60 to sz74
    
        Place Units - Yamamoto
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to S.Japan: 5 Infantrys
            EDIT: Removing units owned by Yamamoto from Tokyo: 5 Infantrys
            EDIT: Turning off Edit Mode
            1 Carrier and 1 Destroyer placed in sz78
            2 EarlyFighters placed in sz78
            4 Infantrys placed in Davao
            4 Infantrys placed in S.Japan
            1 Elite and 2 Infantrys placed in Amursk
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : -1.83
    Anzac regular : -0.67
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Mech.Inf moved from Sian to Shangsi
                  Chinese take Shangsi from Hisaichi
            1 Mech.Inf moved from Shangsi to E.Shansi
                  Chinese take E.Shansi from Hisaichi
            1 Mech.Inf moved from E.Shansi to Peking
                  Chinese take Peking from Hisaichi
            1 Mech.Inf moved from Sian to Nanking
                  Chinese take Nanking from Hisaichi
            1 Mech.Inf moved from Nanking to Shantung
                  Chinese take Shantung from Hisaichi
            1 Mech.Inf moved from Sian to Hankou
                  Chinese take Hankou from Hisaichi
            1 Mech.Inf moved from Hankou to Fukien
                  Chinese take Fukien from Hisaichi
            1 Artillery moved from Sian to Hanan
            1 Mech.Inf moved from Sian to Hanan
            1 Infantry moved from Sikang to W.Sian
            1 Infantry moved from Tsingnan to Sikang
            5 Infantrys and 1 Tank moved from Xining to Tsingnan
            2 Infantrys moved from Gobi to Tsingnan
            4 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hanan
                Chinese attack with 1 Artillery and 1 Mech.Inf
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 1 Artillery and 1 Mech.Inf in Hanan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in Hanan, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            3 Infantrys moved from Tientsin to Peking
            3 Infantrys moved from Hopeh to Shantung
            1 Infantry moved from Kichedung to Nanking
                  Hisaichi take Nanking from Chinese
            1 Infantry moved from Shansi to E.Shansi
                  Hisaichi take E.Shansi from Chinese
            1 Infantry moved from Shansi to Shangsi
                  Hisaichi take Shangsi from Chinese
            3 Infantrys moved from Kwangtung to Hankou
                  Hisaichi take Hankou from Chinese
            3 Infantrys moved from Kwangtung to Kiangsi
            6 Infantrys and 2 Tankettes moved from Kwangsi to Hanan
            2 Infantrys moved from Seoul to sz79
            2 Infantrys and 1 Transport moved from sz79 to sz74
            2 Infantrys moved from sz74 to Fukien
            1 EarlyFighter moved from Kichedung to Fukien
            4 Infantrys moved from S.Borneo to sz60
            4 Infantrys moved from sz60 to N.S
            6 Infantrys moved from Thailand to Burma
            2 Bombers moved from Phuket to Burma
            6 Infantrys moved from Hongkong to sz67
            2 Infantrys and 1 Transport moved from sz67 to sz74
            2 Infantrys moved from sz74 to Shantung
            2 Infantrys and 1 Transport moved from sz67 to sz74
            2 Infantrys moved from sz74 to Fukien
            2 Infantrys and 1 Transport moved from sz67 to sz60
            2 Infantrys moved from sz60 to N.S
            2 Transports moved from sz60 to sz74
            4 Infantrys moved from Seoul to Manchuria
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 EarlyFighters, 24 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Fukien
                Hisaichi attack with 1 EarlyFighter and 4 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 EarlyFighter and 4 Infantrys in Fukien, round 2 : 3/5 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Fukien
                Hisaichi win, taking Fukien from Chinese with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Hanan
                Hisaichi attack with 6 Infantrys and 2 Tankettes
                Chinese defend with 1 Artillery and 1 Mech.Inf
                    Hisaichi roll dice for 6 Infantrys and 2 Tankettes in Hanan, round 2 : 2/8 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Mech.Inf in Hanan, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 5 Infantrys and 2 Tankettes remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Mech.Inf
            Battle in Shantung
                Hisaichi attack with 5 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 5 Infantrys in Shantung, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Peking
                Hisaichi attack with 3 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 Infantrys in Peking, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Peking, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Burma
                Hisaichi attack with 2 Bombers and 6 Infantrys
                British defend with 3 Mech.Infs and 2 Tanks
                    Hisaichi roll dice for 2 Bombers and 6 Infantrys in Burma, round 2 : 3/8 hits, 2.33 expected hits
                    British roll dice for 3 Mech.Infs and 2 Tanks in Burma, round 2 : 1/5 hits, 2.00 expected hits
                3 Mech.Infs owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
                    Hisaichi roll dice for 2 Bombers and 5 Infantrys in Burma, round 3 : 1/7 hits, 2.17 expected hits
                    British roll dice for 2 Tanks in Burma, round 3 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
                    Hisaichi roll dice for 2 Bombers and 4 Infantrys in Burma, round 4 : 1/6 hits, 2.00 expected hits
                    British roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 2 Bombers and 4 Infantrys remaining. Battle score for attacker is 21
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 3 Mech.Infs and 2 Tanks
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Burma to Phuket
            1 EarlyFighter moved from Fukien to sz74
    
        Place Units - Hisaichi
            4 Infantrys placed in S.Borneo
            6 Infantrys placed in Hongkong
            2 Infantrys and 1 Marine placed in Tientsin
            8 Infantrys placed in Seoul
            2 EarlyFighters and 4 Infantrys placed in Malaya
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to Thailand: 6 Infantrys
            EDIT: Removing units owned by Hisaichi from Malaya: 6 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    British regular : -1.50
    Hisaichi regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Transports moved from sz56 to sz50
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Thai
            4 Infantrys and 1 Marine moved from Thailand to Burma
            1 Elite and 5 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

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