axis-dominion vs karl7 (allies+20) bm4


  • @axis-dominion

    There is an easy way around my Iraq stack, you know?

    Do it!


  • @karl7 said in axis-dominion vs karl7 (allies+20) bm4:

    @axis-dominion

    There is an easy way around my Iraq stack, you know?

    Do it!

    lmao… what’s the hurry?! are we not having a grand ol’ time?


  • @axis-dominion

    well, first game Iceland has seen a major battle… LOL


  • @karl7 said in axis-dominion vs karl7 (allies+20) bm4:

    @axis-dominion

    well, first game Iceland has seen a major battle… LOL

    LOL they wanted some KILL action!


  • @karl7 said in axis-dominion vs karl7 (allies+20) bm4:

    @axis-dominion

    well, first game Iceland has seen a major battle… LOL

    Hitler is well-pleased with the italian performance over there, I mean for once they did their job lol


  • @axis-dominion

    Max stack in Iraq makes it 50/50, just the odds you love!

    Unless you suicide Italy, I guess

    But that’s not your style


  • @karl7 said in axis-dominion vs karl7 (allies+20) bm4:

    @axis-dominion

    Max stack in Iraq makes it 50/50, just the odds you love!

    Unless you suicide Italy, I guess

    But that’s not your style

    I may just go for it, since I am losing :)


  • @axis-dominion

    LOL!

    SHIT

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    grinding on the battle calc here… move shortly

    Beep bop boop beeep beep…


  • @karl7 said in axis-dominion vs karl7 (allies+20) bm4:

    @karl7

    grinding on the battle calc here… move shortly

    Beep bop boop beeep beep…

    no THINK! just KILL!


  • @axis-dominion

    yeah, but I was thinking of doing some crazy shit like popping a carrier out of Persia…LOL

    Don’t do it!


  • @karl7 said in axis-dominion vs karl7 (allies+20) bm4:

    @axis-dominion

    yeah, but I was thinking of doing some crazy shit like popping a carrier out of Persia…LOL

    Don’t do it!

    that’s actually pretty funny

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 4 fighters, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to 21 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 infantry moved from Persia to Iraq
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 bomber and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Guam
                Americans attack with 2 artilleries and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries and 1 infantry in Guam, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Americans roll dice for 2 artilleries and 1 infantry in Guam, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 21 Sea Zone to Marianas
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 artillery and 1 marine moved from Iceland to 123 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 marine and 3 transports moved from 123 Sea Zone to 109 Sea Zone
            1 artillery and 1 marine moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 120 Sea Zone to 116 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
            2 fighters moved from Eastern United States to Gibraltar
            2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 109 Sea Zone to United Kingdom
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Persia
            1 tactical_bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
            4 fighters and 4 infantry placed in Eastern United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 123 Sea Zone to 125 Sea Zone
            1 fighter moved from Iceland to 125 Sea Zone
            1 destroyer moved from 77 Sea Zone to 39 Sea Zone
            1 fighter moved from India to 39 Sea Zone
            1 bomber moved from India to Burma
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 39 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Burma
                British attack with 1 artillery, 1 bomber and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Burma to Iraq
            1 fighter moved from 39 Sea Zone to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            2 armour moved from Egypt to Iraq
            3 fighters and 1 tactical_bomber moved from Egypt to Iraq
            2 transports moved from 81 Sea Zone to 71 Sea Zone
            1 cruiser moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from 125 Sea Zone to Scotland
            2 aaGuns moved from United Kingdom to Scotland
            4 infantry moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from Gibraltar to Egypt
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 armour and 1 fighter placed in Iraq
            3 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.17
    Germans regular : -0.17
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 bomber moved from Romania to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 bomber and 3 infantry in Rostov, round 3 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 3 infantry in Rostov, round 4 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber and 2 infantry in Rostov, round 5 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            3 armour and 5 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun, 5 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Romania to Bessarabia
            1 bomber moved from Rostov to Southern Italy
            4 infantry moved from Western Germany to 112 Sea Zone
            4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
            1 marine moved from Western Germany to 112 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 112 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,1,6,6,3,6
            Italians collect 13 PUs (8 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.50
    Russians regular : -0.67
    

    Savegame


  • hey can you plz hold, I am thinking about reconsidering some things


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 bomber moved from Romania to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 bomber and 3 infantry in Rostov, round 3 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 3 infantry in Rostov, round 4 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber and 2 infantry in Rostov, round 5 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            3 armour and 5 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun, 5 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Romania to Bessarabia
            1 bomber moved from Rostov to Southern Italy
            1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Western Germany to France
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,6,5,2,4,2
            Italians collect 13 PUs (8 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.50
    Russians regular : -0.67
    

    Savegame


  • plz go with this map instead. changed my mind about 110

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from Egypt to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    OK, Germany, time to shine. Might spare the bomber so give me an OOL after first round.

    That is IF you go in… LOL


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 tactical_bomber moved from Southern Italy to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 125 Sea Zone
            3 infantry moved from Novgorod to Archangel
            2 infantry moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Caucasus to Persia
            4 armour moved from Caucasus to Volgograd
            4 mech_infantrys moved from Ukraine to Volgograd
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Caucasus to Archangel
            1 infantry moved from Belarus to Archangel
            1 bomber moved from Caucasus to Bryansk
            1 armour moved from Northwest Persia to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Persia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Persia
                Germans win, taking Persia from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 5 armour and 10 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 5 armour and 10 mech_infantrys in Volgograd, round 2 : 7/15 hits, 4.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour and 8 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 bomber and 4 infantry in Archangel, round 3 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 armour and 32 mech_infantrys moved from Northwest Persia to Volgograd
            5 mech_infantrys moved from Ukraine to Volgograd
            15 mech_infantrys moved from Caucasus to Volgograd
            2 mech_infantrys moved from Caucasus to Volgograd
            2 infantry moved from Bessarabia to Ukraine
            3 mech_infantrys moved from Bessarabia to Ukraine
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Belarus to Archangel
            2 aaGuns and 5 artilleries moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            1 mech_infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
            2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
            1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
            1 bomber moved from Bryansk to Caucasus
            2 infantry moved from Romania to Bessarabia
            1 infantry moved from Bulgaria to Romania
            10 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Archangel to Eastern Poland
            1 fighter moved from Southern Italy to 112 Sea Zone
            3 infantry moved from Belarus to Archangel
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            2 submarines placed in 112 Sea Zone
            1 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,6,3,1,2,6
            Germans collect 48 PUs (6 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 0.00
    Germans regular : 2.33
    British regular : 0.67
    

    Savegame

Suggested Topics

  • 65
  • 166
  • 42
  • 120
  • 217
  • 59
  • 4.1k
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

18

Online

17.8k

Users

40.5k

Topics

1.8m

Posts