@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 BM3 Giallo (L+16) vs AetV (X)
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 9 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 fighters moved from India to Sumatra 1 fighter moved from French Indo China to 41 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to Manchuria 1 infantry moved from Korea to Manchuria 2 bombers moved from Suiyuyan to Manchuria Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 2 fighters owned by the Japanese retreated Battle in Manchuria Japanese attack with 2 bombers, 1 fighter and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 3 : 4/4 hits, 2,00 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 35 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow 2 armour moved from Burma to Kweichow 3 armour and 3 mech_infantrys moved from India to Eastern Persia 2 fighters moved from French Indo China to Guam 2 fighters moved from Sumatra to 37 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from Manchuria to Korea 2 bombers moved from Manchuria to Kweichow 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 infantry placed in French Indo China 6 infantry placed in Japan 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,4,6,1,5,4,5,2,5,3,1,2,1,4,2,2,2,2,2,6,3,3,2,3,5,5,1,2,5,6,2,1,1,4,5,6,3,6,5 Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,67 Japanese regular : -0,50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 9 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 fighters moved from India to Sumatra 1 fighter moved from French Indo China to 41 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to Manchuria 1 infantry moved from Korea to Manchuria 2 bombers moved from Suiyuyan to Manchuria Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 2 fighters owned by the Japanese retreated Battle in Manchuria Japanese attack with 2 bombers, 1 fighter and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 3 : 4/4 hits, 2,00 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 35 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow 2 armour moved from Burma to Kweichow 3 armour and 3 mech_infantrys moved from India to Eastern Persia 2 fighters moved from French Indo China to Guam 2 fighters moved from Sumatra to 37 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from Manchuria to Korea 2 bombers moved from Manchuria to Kweichow 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 infantry placed in French Indo China 6 infantry placed in Japan 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,4,6,1,5,4,5,2,5,3,1,2,1,4,2,2,2,2,2,6,3,3,2,3,5,5,1,2,5,6,2,1,1,4,5,6,3,6,5 Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,67 Japanese regular : -0,50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea 5 fighters moved from 19 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan Combat - Americans Battle in Trans-Jordan Battle in Korea Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 fighter and 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 fighter and 1 infantry Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 7 fighters moved from 16 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Belgian Congo to Trans-Jordan 2 fighters moved from Trans-Jordan to Egypt Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 harbour placed in Iwo Jima 1 destroyer placed in 101 Sea Zone Americans undo move 3. 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 2,50 Japanese regular : -0,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 10 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Manchuria Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -6,33 Japanese regular : -1,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea 5 fighters moved from 19 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan Combat - Americans Battle in Trans-Jordan Battle in Korea Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 fighter and 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 fighter and 1 infantry Battle in 16 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 7 fighters moved from 16 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Belgian Congo to Trans-Jordan 2 fighters moved from Trans-Jordan to Egypt Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 harbour placed in Iwo Jima 1 destroyer placed in 101 Sea Zone Americans undo move 3. 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 10 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Manchuria Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 19 Sea Zone to 17 Sea Zone UK_Pacific take 17 Sea Zone from Japanese 2 fighters moved from United Kingdom to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 79 Sea Zone 2 armour moved from Belgian Congo to Egypt 1 bomber moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Gibraltar to Egypt Combat - British Battle in 104 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from 104 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 3 cruisers and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from French Madagascar to 72 Sea Zone 1 armour and 1 transport moved from 72 Sea Zone to 79 Sea Zone Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 destroyers placed in 106 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -6,33 Americans regular : 2,50 Japanese regular : -2,00 Germans regular : -0,33 British regular : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Samara Italians take Samara from Russians Combat - Italians Non Combat Move - Italians 1 fighter moved from Ukraine to Southern Italy 2 armour and 5 mech_infantrys moved from Rostov to Northwest Persia 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 1 artillery moved from Rostov to Caucasus Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,6,1,1,3,5 Italians collect 12 PUs (9 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 carriers and 4 fighters moved from 19 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 carriers and 4 fighters moved from 19 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Iraq from British 2 bombers moved from Caucasus to Trans-Jordan 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Urals from Russians Germans take Timguska from Russians Combat - Germans Battle in Trans-Jordan Germans attack with 2 armour, 2 bombers and 1 mech_infantry British defend with 1 armour; Americans defend with 1 mech_infantry Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits, 2,50 expected hits British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Trans-Jordan Germans roll dice for 2 armour and 2 bombers in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour and 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Americans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 2 armour moved from Northwest Persia to Persia 2 armour and 1 mech_infantry moved from Caucasus to Persia 1 tactical_bomber moved from Caucasus to India 2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 6 mech_infantrys moved from Romania to Ukraine 4 armour moved from Ukraine to Volgograd 1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Nenetsia to Belarus 2 bombers moved from Trans-Jordan to Northwest Persia 1 aaGun moved from Rostov to Caucasus 4 fighters and 3 tactical_bombers moved from Volgograd to Ukraine 3 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Kazakhstan to Szechwan 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Novosibirsk to Shensi 1 bomber moved from Novgorod to Yunnan 2 fighters moved from Western Germany to Southern Italy 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 7 mech_infantrys moved from Germany to Romania Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 infantry placed in Novgorod 3 infantry placed in France 2 fighters placed in Western Germany 5 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,4,4,3,3,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,2,4 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans regular : -1,83 British regular : 0,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 7 mech_infantrys moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 27 artilleries and 49 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 27 artilleries, 49 infantry and 8 mech_infantrys Italians defend with 1 infantry Russians roll dice for 27 artilleries, 49 infantry and 8 mech_infantrys in Tambov, round 2 : 25/84 hits, 23,00 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 27 artilleries, 48 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Samara Russians attack with 1 fighter and 5 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 5 infantry in Samara, round 2 : 1/6 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Bryansk to Russia 3 aaGuns moved from Russia to Tambov 1 aaGun moved from Russia to Samara Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : 0,00 Russians regular : 2,00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Hunan to Kiangsi 2 armour moved from Kweichow to Kiangsi 1 infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Hopei to Anhwe 1 bomber moved from Kweichow to Anhwe 1 bomber moved from Kweichow to Kiangsi 1 submarine moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 18 Sea Zone 4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone 1 fighter moved from Guam to 22 Sea Zone 1 fighter moved from Guam to 18 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 fighters, 2 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 marine in Java, round 2 : 2/5 hits, 1,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 2 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Kiangsi, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 22 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 18 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans lost in 18 Sea Zone Japanese win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Non Combat Move - Japanese 5 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 5 fighters and 4 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 1 bomber moved from Anhwe to Japan 1 bomber moved from Kiangsi to Japan 2 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Szechwan to Kweichow 1 armour moved from Sikang to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Suiyuyan 1 armour moved from Tsinghai to Kansu 1 armour moved from Shensi to Kweichow 3 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Eastern Persia to India 2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 2 fighters moved from Java to 42 Sea Zone 8 carriers moved from 21 Sea Zone to 6 Sea Zone 1 artillery, 3 infantry and 4 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Manchuria to Korea 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 2 battleships, 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 18 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in India 1 infantry placed in Malaya 1 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,33 Japanese regular : 2,83 ANZAC regular : -0,67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone 4 fighters moved from 17 Sea Zone to 22 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone 1 fighter moved from 22 Sea Zone to 17 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria 3 fighters moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana Place Units - Americans 3 fighters and 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 12 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone 4 fighters moved from 17 Sea Zone to 22 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone 1 fighter moved from 22 Sea Zone to 17 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria 3 fighters moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana Place Units - Americans 3 fighters and 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 12 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from French Guiana: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 88 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode British buy 2 armour, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 carrier, 3 cruisers and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to Ceylon 1 artillery, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 79 Sea Zone to 39 Sea Zone Combat - British Battle in Ceylon Battle in Trans-Jordan British attack with 1 bomber, 1 fighter and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Trans-Jordan British win, taking Ceylon from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 1 bomber and 1 fighter moved from Trans-Jordan to Egypt Place Units - British 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 tactical_bombers placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,33 Japanese regular : 0,83 Germans regular : 0,50 British regular : 1,67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Syria Italians take Syria from British Combat - Italians Non Combat Move - Italians 2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Northwest Persia 2 infantry moved from Romania to Bessarabia 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Ukraine 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,1,3,2,1,3,5 Italians collect 8 PUs (11 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 39 Sea Zone Non Combat Move - ANZAC 2 fighters moved from 17 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 39 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 39 Sea Zone Non Combat Move - ANZAC 2 fighters moved from 17 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 39 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 bomber moved from Yunnan to Ceylon 1 tactical_bomber moved from India to Ceylon 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 mech_infantry moved from Tsinghai to Samara Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ceylon Germans attack with 1 bomber and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 bomber and 1 tactical_bomber in Ceylon, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour in Ceylon, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Ceylon Germans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 armour Battle in Samara Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 aaGun and 5 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Samara, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 1/5 hits, 1,67 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 5 infantry in Samara, round 3 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 4 : 1/3 hits, 1,17 expected hits Russians roll dice for 3 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 armour in Samara, round 5 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Samara, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 2 armour in Samara, round 6 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Samara, round 7 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Samara, round 7 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Samara Germans roll dice for 1 armour in Samara, round 8 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Samara, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour and 3 mech_infantrys Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans 6 armour and 11 mech_infantrys moved from Volgograd to Ukraine 7 mech_infantrys moved from Romania to Ukraine 2 aaGuns, 5 artilleries, 17 infantry and 3 mech_infantrys moved from Rostov to Ukraine 1 aaGun moved from Caucasus to Northwest Persia 5 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia 2 bombers moved from Northwest Persia to Southern Italy 2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 4 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Ukraine 3 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy 2 fighters moved from Southern Italy to Western Germany 3 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Nenetsia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 mech_infantry moved from Turkmenistan to Persia 1 bomber moved from Ceylon to India 1 transport moved from 115 Sea Zone to 112 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 2 artilleries and 8 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux Place Units - Germans 1 armour and 2 mech_infantrys placed in Persia Germans undo move 1. 1 armour, 1 fighter and 1 mech_infantry placed in Persia 2 armour and 1 mech_infantry placed in Novgorod 5 infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone 4 mech_infantrys placed in Germany 2 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4,6,4,2,4,5,1 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
UK_Pacific regular : 0,50 Russians regular : -0,33 Germans regular : -2,17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Tambov to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov 1 fighter owned by the Russians retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Volgograd to Russia 7 armour and 13 mech_infantrys moved from Russia to Kazakhstan 7 mech_infantrys moved from Tambov to Kazakhstan 3 aaGuns, 27 artilleries and 45 infantry moved from Tambov to Russia 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 Russians regular : 0,50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 marine moved from Java to 42 Sea Zone 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 armour moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 armour moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Anhwe to Jehol Japanese take Jehol from Chinese 1 infantry moved from Kiangsi to Anhwe 1 armour moved from Kweichow to Tsinghai 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska Combat - Japanese Japanese creates battle in territory 22 Sea Zone Battle in Alaska Battle in Sumatra Japanese attack with 1 infantry and 1 marine Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 2 : 0/2 hits, 0,50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 marine in Sumatra, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 5 : 1/2 hits, 0,67 expected hits 1 marine owned by the Japanese lost in Sumatra Americans win, taking Alaska from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 marine Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 aaGun, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 1 aaGun moved from 6 Sea Zone to Japan 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan 1 armour moved from Kiangsi to Yunnan 1 armour moved from Kweichow to Yunnan Place Units - Japanese 1 carrier, 2 destroyers and 3 fighters placed in 6 Sea Zone Japanese undo move 1. 1 carrier, 2 destroyers and 3 fighters placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,6,2,6,6,3,4,5,1,3,4 Japanese collect 63 PUs (3 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -1,50





