Robson (X) vs Kilroynothere (A) G40 YGTE - game1

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - UK_Pacific
    
        Combat - UK_Pacific
    
        Non Combat Move - UK_Pacific
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            2 fighters moved from New Zealand to Java
            2 infantry moved from Burma to Shan State
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            3 aaGuns, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Burma to Shan State
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 28 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Robson Sure is strange to start off with UKP! Please take a look at the game. Not sure if something is wrong or the rules have been modified. Looks like UKP did not get the two Dutch territory PUs but did get the +5 for having a dutch territory (but not at war with Japan…). I think something is a little off. Take a look and we can make a decision on what to do.


  • @kilroynothere They should not get the money from the island as YG is describing it in his youtube explanation video. They only get the IPC when they conquer the island from the japanese, not before.

  • '22 '21 '16 '15

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Okinawa to Kiangsi
            1 fighter moved from Formosa to Hunan
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
            1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Manchuria to Anhwe
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 3,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits, 3,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/7 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 tactical_bombers moved from Hunan to Kwangsi
            3 fighters moved from Hunan to Kwangsi
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,67
    Japanese regular : -3,17
    

    Savegame


  • @robson sorry, just noticed this now


  • @robson ah yes, I do vaguely remember that part of the video… it was a little long winded for my taste! Basically UKP acts the same as the US in regard to the dutch territories. Might not have made the same move, but… maybe I would have! regardless, learning the new variant.


  • @kilroynothere ya sorry about that, but I do have plans to make a much shorter video explanation for everything

  • '22 '21 '19 '18 '17 '16

    No worries, Grasshopper. It is my short attention span that got in the way! I am VERY impressed with the thought behind your new variant. Trying to get my face to face group to try this one out so that we can actually complete a game in a single day!


  • @kilroynothere no worries, we are all learning as we proceed :-)

  • '22 '21 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @robson. Sorry for the delay. Finally had a moment to think about this move. Decided on a “hope and pray” method for this round for the UK! The new UKP makes for some different start options. Feel that you have to be a bit more risky than I typically would be for the UK.


  • @kilroynothere no need to be worried :-) please maximum scramble for your attack


  • @robson Who’s turn is it?


  • @young-grasshopper I am waiting for the UK Turn from @kilroynothere after sending my scramble orders


  • @robson Yes, it’s my turn to roll some dice and I haven’t even found time for that in the last couple of days… but, I know I will tonight! So, hopefully when you awake in the morning, Robson you will see how the carnage unfolded.

    @Young-Grasshopper the UK1 move is VERY different than traditional G40… I felt compelled to be more aggressive than I typically would be. Not sure if you have found that out to be the case or if I’m seeing more than is there. Not having the UKP tt available for some Africa action is changing up my typical opening. Which of course is fun!

  • '22 '21 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.0

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 110 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 battleship and 1 submarine
                1 submarine owned by the Germans submerged
                    British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 5/5 hits, 3.17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -57
                Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Italians: 1 cruiser
                Casualties for Germans: 1 fighter
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
    
        Place Units - British
    

    Combat Hit Differential Summary :

    Italians regular : 2.83
    Germans regular : -0.33
    British regular : -3.00
    

    Savegame


  • @robson Well, got completely slottered. Nothing I can do about that but concede. you can now easily take UK, Egypt, etc. So… fast and easy win! Want to try again?


  • @kilroynothere Yes of course I would like to try it again. Would you like to switch sides or do you wanna play the Allies again?


  • @robson Thanks for understanding. Looking at the rules, don’t see how in this tournament version you come back from the UK loss. Also tells me maybe my thought on being aggressive is actually not the right solution because of the victory token rule set. I’d like to try again as the allies and this time hopefully understand the rules better (!!!) and the dice gods are a bit more on my side! ;-)


  • @kilroynothere Absolutely fine for me. I will create a new thread for us.

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