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    Robson

    @Robson

    2021 '16 '15

    Armchair General in the making.

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    Location Stuttgart Age 40

    Robson Follow
    2021 '16 '15

    Best posts made by Robson

    • RE: Oztea's 1941 Global Setup

      Hello gents,

      me and a good friend of mine were playing the lovely oztea41 version and had
      a blast so far.
      No I feel like I am screwed as the japanese player. I see no chance to find a safe place for
      my fleet and invasion looks like it is inevitable.
      So far I have played prettty conservative with the Japanese player but still see no chance against the combined
      fleet and airforce of the allies in the pacific theatre.
      Any idea what I made wrong here?
      Also any idea were to find good position for the Japanese fleet?

      Cheers and have a nice weekend fellow generals.2020-11-24-Japan R7.tsvg

      posted in House Rules
      R
      Robson
    • RE: Grasshopper’s G40 Invitational - (Toronto, August 2022)

      @barnee YGmod.tsvg
      I have changed the ANZAC nation. Only thing I could not change was the order of play.

      posted in Events
      R
      Robson
    • RE: Grasshopper’s G40 Invitational - (Toronto, August 2022)

      Tried it already multiple times. It is really great and adds a new perspective for Asia.

      posted in Events
      R
      Robson

    Latest posts made by Robson

    • RE: Robson (Allies) v Gazza (Axis) G40 BM3

      TripleA Manual Gamesave Post: Americans round 10

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (Allies) v Gazza (Axis) G40 BM3

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 armour, 8 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 bombers moved from Novgorod to Russia
              2 fighters moved from Bryansk to Russia
              3 armour moved from Ukraine to Bryansk
              3 armour moved from Novgorod to Archangel
              1 infantry moved from Belarus to Smolensk
                    Germans take Smolensk from Russians
              1 infantry moved from Belarus to Archangel
              2 armour moved from Volgograd to Tambov
              2 infantry moved from Bryansk to Tambov
              1 armour moved from Caucasus to Kazakhstan
                    Germans take Kazakhstan from Russians
              1 armour moved from Kazakhstan to Caucasus
              6 mech_infantrys moved from Western Germany to Northern Italy
              1 fighter moved from 110 Sea Zone to 104 Sea Zone
              1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
      
          Combat - Germans
              Air Battle in Russia
                  Germans attacks with 4 units heading to Russia
                  Russians launches 4 interceptors out of Russia
                      Attackers Fire,  : 1/4 hits, 1,00 expected hits
                      Defenders Fire,  : 1/4 hits, 1,33 expected hits
                      1 fighter owned by the Germans lost in Russia
                      1 fighter owned by the Russians lost in Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                  Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
                  Bombing raid in Russia causes 11 damage total. 
              Battle in Archangel
                  Germans attack with 3 armour and 1 infantry
                  Russians defend with 4 infantry
                      Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 : 0/4 hits, 1,67 expected hits
                      Russians roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                      Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits
                      Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits
                      2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                      Germans roll dice for 2 armour in Archangel, round 4 : 1/2 hits, 1,00 expected hits
                      Russians roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Archangel
                      Germans roll dice for 2 armour in Archangel, round 5 : 1/2 hits, 1,00 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 armour and 1 infantry
                  Casualties for Russians: 4 infantry
              Battle in Tambov
                  Germans attack with 2 armour and 2 infantry
                  Russians defend with 3 infantry
                      Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
                      Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Russians lost in Tambov
                      Germans roll dice for 2 armour and 2 infantry in Tambov, round 3 : 1/4 hits, 1,33 expected hits
                      Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Tambov
                      Germans roll dice for 2 armour and 2 infantry in Tambov, round 4 : 0/4 hits, 1,33 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 2 armour and 2 infantry in Tambov, round 5 : 3/4 hits, 1,33 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 3 infantry
              Battle in 104 Sea Zone
                  Germans attack with 1 fighter and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                      Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
                  Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 fighter
                  Casualties for Americans: 1 destroyer
              Cleaning up after air battles
      
          Non Combat Move - Germans
              1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
              1 fighter moved from Russia to Bryansk
              2 bombers moved from Russia to Novgorod
      
          Place Units - Germans
              3 armour placed in Ukraine
              3 artilleries placed in Volgograd
              2 artilleries and 1 infantry placed in Novgorod
              3 artilleries and 7 infantry placed in Western Germany
              1 armour placed in France
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1
              Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,67
      Defenders Fire,  : -0,33
      Attackers Fire,  : 0,00
      Russians regular : -4,00
      Germans regular : -1,67
      Russians AA : -0,33
      

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Find Opponents Here!

      @makalakalane Yes it is quite different from the regular global 40 or BM3 but absolutely worth it.

      posted in Find Online Players
      R
      Robson
    • RE: Robson (Allies) v Gazza (Axis) G40 BM3

      @gazza do you want to intercept in Moscow?

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game1

      @kilroynothere no worries, we are all learning as we proceed 🙂

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (Allies) v Gazza (Axis) G40 BM3

      TripleA Manual Gamesave Post: Germans round 10

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 armour, 8 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 bombers moved from Novgorod to Russia
              2 fighters moved from Bryansk to Russia
              3 armour moved from Ukraine to Bryansk
              3 armour moved from Novgorod to Archangel
              1 infantry moved from Belarus to Smolensk
                    Germans take Smolensk from Russians
              1 infantry moved from Belarus to Archangel
              2 armour moved from Volgograd to Tambov
              2 infantry moved from Bryansk to Tambov
              1 armour moved from Caucasus to Kazakhstan
                    Germans take Kazakhstan from Russians
              1 armour moved from Kazakhstan to Caucasus
              6 mech_infantrys moved from Western Germany to Northern Italy
              1 fighter moved from 110 Sea Zone to 104 Sea Zone
              1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
      
          Combat - Germans
              Air Battle in Russia
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (Allies) v Gazza (Axis) G40 BM3

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 9
      
          Combat Move - Italians
              1 submarine moved from 99 Sea Zone to 97 Sea Zone
      
          Combat - Italians
      
          Non Combat Move - Italians
      
          Turn Complete - Italians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Grasshopper’s G40 Invitational - (Toronto, August 2022)

      @young-grasshopper I think there are so many different playstyles as players out there so the feedback will be more accurate over time.
      Will proceed with the playtesting as I enjoy this version very much!

      posted in Events
      R
      Robson
    • RE: Robson (Allies) v Gazza (Axis) G40 BM3

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 cruiser, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Chahar to Suiyuyan
              1 infantry moved from Jehol to Chahar
              1 mech_infantry moved from Hopei to Szechwan
              3 mech_infantrys moved from Yunnan to Szechwan
              1 infantry moved from Jehol to Anhwe
              1 mech_infantry moved from Anhwe to Hunan
              1 infantry moved from Hunan to Yunnan
              1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
              3 armour moved from Malaya to Shan State
              3 armour moved from French Indo China to Burma
              1 armour moved from Java to 42 Sea Zone
              1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from 42 Sea Zone to 55 Sea Zone
              1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
              1 armour, 2 battleships, 5 carriers, 3 fighters, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
              1 armour moved from 35 Sea Zone to Philippines
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 35 Sea Zone
                  Japanese win with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Szechwan
                  Japanese attack with 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 3/9 hits, 3,67 expected hits
                      Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits
                      2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                      Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 4/7 hits, 3,33 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Japanese: 2 mech_infantrys
                  Casualties for Chinese: 4 infantry
              Battle in Philippines
                  Japanese attack with 1 armour
                  Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
                      Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits
                      Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the ANZAC lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 4
                  Casualties for ANZAC: 1 artillery
              Battle in Shan State
                  Japanese attack with 3 armour
                  British defend with 1 artillery and 1 mech_infantry
                      Japanese roll dice for 3 armour in Shan State, round 2 : 3/3 hits, 1,50 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the British and 1 artillery owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 3 armour remaining. Battle score for attacker is 8
                  Casualties for British: 1 artillery and 1 mech_infantry
              Battle in Burma
                  Japanese attack with 3 armour
                  British defend with 2 infantry
                      Japanese roll dice for 3 armour in Burma, round 2 : 2/3 hits, 1,50 expected hits
                      UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                      1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 armour
                  Casualties for British: 2 infantry
              Battle in 55 Sea Zone
                  Japanese attack with 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                      ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                      ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                      ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                  Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 fighter
                  Casualties for ANZAC: 1 destroyer
              Battle in 45 Sea Zone
                  Japanese attack with 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
              1 bomber moved from Szechwan to French Indo China
              2 fighters moved from Szechwan to French Indo China
              2 tactical_bombers moved from Szechwan to French Indo China
      
          Place Units - Japanese
              3 armour placed in Malaya
              3 mech_infantrys placed in French Indo China
              3 mech_infantrys placed in Kiangsu
              1 cruiser and 2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
              Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,33
      Americans regular : -0,67
      Japanese regular : -0,67
      ANZAC regular : -0,33
      UK_Pacific regular : -0,33
      

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Grasshopper’s G40 Invitational - (Toronto, August 2022)

      @young-grasshopper I saw that the new UK Pacific nation is growing fast and hard to fight against even with your new rule that they cannot get the IPC from the money island by just performing a landing in turn 1. They can build up a decent fleet in India while still be able to produce enough ground units to fight Japan. Maybe I have to play Japan more aggressive.

      posted in Events
      R
      Robson