@simon33 I totally forgot to move my tank into Bulgaria from Romania. It was a NC so would you be okay with just moving it into Bulgaria and activating those troops. Thanks.
L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck
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@dawgoneit yes, max please - all three fighters.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus 2 mech_infantrys moved from Eastern Poland to Bulgaria 2 bombers moved from Western Germany to Bulgaria 1 artillery moved from Smolensk to Bryansk 2 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Poland to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Western Germany to Northern Italy 1 armour and 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Holland Belgium to Western Germany 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany 1 battleship moved from 113 Sea Zone to 110 Sea Zone 9 bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Caucasus Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 2 armour, 1 artillery and 1 mech_infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/0 hits, 4.00 expected hits Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 mech_infantry Casualties for British: 2 armour, 1 artillery and 1 mech_infantry Battle in Bulgaria Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship and 9 bombers British defend with 1 carrier and 5 fighters Germans roll dice for 1 battleship and 9 bombers in 110 Sea Zone, round 2 : 7/1 hits, 6.67 expected hits British roll dice for 1 carrier and 5 fighters in 110 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits 1 battleship owned by the Germans, 2 bombers owned by the Germans, 5 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone Germans win with 7 bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 battleship and 2 bombers Casualties for British: 1 carrier and 5 fighters Non Combat Move - Germans 7 bombers moved from 110 Sea Zone to Western Germany 2 bombers moved from Bulgaria to Western Germany 3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod Germans undo move 1. 3 infantry placed in Novgorod 10 infantry placed in Western Germany 1 armour and 9 mech_infantrys placed in Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Germans collect 67 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.67 British regular : 1.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Anhwe 2 artilleries moved from Kiangsi to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 2 artilleries ANZAC defend with 1 armour Japanese roll dice for 2 artilleries in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 armour Non Combat Move - Japanese 1 artillery and 2 infantry moved from Siberia to Amur 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Japanese 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,2,3,2,4,4,4,4,2,3 Japanese collect 20 PUs (8 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33
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@martin sorry. i’m leaving soon.
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@dawgoneit Do you know when you can play again?
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@martin i’ll try later. don’t no the time difference but, may be around 6:00 - 7:00 my time. i think that’s late for you. I have to stop by for a couple minutes around 3:30 my time so if you do your turns i ca try to do mine then. I’ll be on in the morning around 8:30.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 7 artilleries and 7 infantry moved from Morocco to 91 Sea Zone 7 artilleries, 4 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 7 infantry, 1 tactical_bomber and 8 transports moved from 91 Sea Zone to 95 Sea Zone 7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to Korea 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Korea to Amur 1 armour and 1 infantry moved from 5 Sea Zone to Amur 1 transport moved from 20 Sea Zone to 33 Sea Zone Combat - Americans Battle in Kiangsi Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 1 armour and 2 infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 armour and 2 infantry in Amur, round 2 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Amur Americans roll dice for 1 armour and 1 infantry in Amur, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Amur Americans roll dice for 1 armour in Amur, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Southern Italy Americans attack with 7 artilleries and 7 infantry Germans defend with 1 armour and 4 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Americans roll dice for 4 battleships and 1 cruiser in Southern Italy, round 2 : 3/1 hits, 3,17 expected hits Americans roll dice for 7 artilleries and 7 infantry in Southern Italy, round 2 : 4/1 hits, 4,67 expected hits Italians roll dice for 1 aaGun, 1 armour, 8 infantry and 4 mech_infantrys in Southern Italy, round 2 : 5/1 hits, 4,50 expected hits 1 aaGun owned by the Italians, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy Americans roll dice for 7 artilleries and 2 infantry in Southern Italy, round 3 : 3/0 hits, 3,00 expected hits Italians roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 2,50 expected hits 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 7 artilleries in Southern Italy, round 4 : 2/1 hits, 2,33 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Southern Italy, round 4 : 1/1 hits, 1,50 expected hits 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy Americans roll dice for 6 artilleries in Southern Italy, round 5 : 2/0 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 5 : 0/1 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy Americans captures 12PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 6 artilleries remaining. Battle score for attacker is 26 Casualties for Americans: 1 artillery and 7 infantry Casualties for Italians: 1 aaGun and 8 infantry Casualties for Germans: 1 armour and 4 mech_infantrys Non Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Korea 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 carrier and 1 destroyer placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Eastern United States 1 tactical_bomber placed in 101 Sea Zone 1 bomber placed in Western United States Americans undo move 3. 1 bomber placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Italians regular : -1,33 Japanese regular : -1,67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Sikang to Tsinghai 1 artillery and 1 infantry moved from Kweichow to Hopei 1 artillery and 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tsinghai Chinese win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 0,00 Germans regular : -0,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 7 artilleries and 7 infantry moved from Morocco to 91 Sea Zone 7 artilleries, 4 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 7 infantry, 1 tactical_bomber and 8 transports moved from 91 Sea Zone to 95 Sea Zone 7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to Korea 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Korea to Amur 1 armour and 1 infantry moved from 5 Sea Zone to Amur 1 transport moved from 20 Sea Zone to 33 Sea Zone Combat - Americans Battle in Kiangsi Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 1 armour and 2 infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 armour and 2 infantry in Amur, round 2 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Amur Americans roll dice for 1 armour and 1 infantry in Amur, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Amur Americans roll dice for 1 armour in Amur, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Southern Italy Americans attack with 7 artilleries and 7 infantry Germans defend with 1 armour and 4 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Americans roll dice for 4 battleships and 1 cruiser in Southern Italy, round 2 : 3/1 hits, 3,17 expected hits Americans roll dice for 7 artilleries and 7 infantry in Southern Italy, round 2 : 4/1 hits, 4,67 expected hits Italians roll dice for 1 aaGun, 1 armour, 8 infantry and 4 mech_infantrys in Southern Italy, round 2 : 5/1 hits, 4,50 expected hits 1 aaGun owned by the Italians, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy Americans roll dice for 7 artilleries and 2 infantry in Southern Italy, round 3 : 3/0 hits, 3,00 expected hits Italians roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 2,50 expected hits 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 7 artilleries in Southern Italy, round 4 : 2/1 hits, 2,33 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Southern Italy, round 4 : 1/1 hits, 1,50 expected hits 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy Americans roll dice for 6 artilleries in Southern Italy, round 5 : 2/0 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 5 : 0/1 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy Americans captures 12PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 6 artilleries remaining. Battle score for attacker is 26 Casualties for Americans: 1 artillery and 7 infantry Casualties for Italians: 1 aaGun and 8 infantry Casualties for Germans: 1 armour and 4 mech_infantrys Non Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Korea 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 carrier and 1 destroyer placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Eastern United States 1 tactical_bomber placed in 101 Sea Zone 1 bomber placed in Western United States Americans undo move 3. 1 bomber placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Sikang to Tsinghai 1 artillery and 1 infantry moved from Kweichow to Hopei 1 artillery and 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tsinghai Chinese win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 91 Sea Zone to Southern Italy 1 infantry moved from Iraq to Northwest Persia 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 artillery moved from Albania to Bulgaria 1 artillery moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu 1 armour and 1 mech_infantry moved from Yunnan to Shensi 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from India to Eastern Persia Combat - British Battle in Bulgaria British attack with 1 artillery Germans defend with 1 mech_infantry British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Bulgaria Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Battle in Hunan British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan British roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Szechwan British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 2 infantry owned by the British retreated to Yunnan Battle in Shensi British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/1 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi British winJapanese win with 1 infantry remaining, taking Shensi from Japanese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsu British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from Shensi to Yunnan Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 artillery and 1 infantry placed in Egypt 1 fighter placed in United Kingdom 1 fighter placed in Egypt Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 1 armour, 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -1,00 Italians regular : -1,33 Japanese regular : -3,00 Germans regular : 0,33 British regular : -2,67
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@dawgoneit no worries - play, when you can. I will still be awake an hour or two.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Italians 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 3 artilleries and 3 infantry moved from Yugoslavia to Northern Italy Combat - Italians Battle in Southern Italy Italians attack with 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys British defend with 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 airfield, 6 artilleries, 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 3/1 hits, 3.50 expected hits Americans roll dice for 1 aaGun, 7 artilleries, 2 fighters and 2 infantry in Southern Italy, round 2 : 5/1 hits, 4.33 expected hits 1 aaGun owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Southern Italy Italians roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Southern Italy, round 3 : 3/1 hits, 2.17 expected hits Americans roll dice for 7 artilleries and 2 fighters in Southern Italy, round 3 : 3/1 hits, 3.67 expected hits 2 mech_infantrys owned by the Italians, 3 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy Italians roll dice for 1 armour and 2 artilleries in Southern Italy, round 4 : 1/1 hits, 1.17 expected hits Americans roll dice for 4 artilleries and 2 fighters in Southern Italy, round 4 : 3/1 hits, 2.67 expected hits 1 artillery owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans win with 3 artilleries and 2 fighters remaining. Battle score for attacker is -15 Casualties for Italians: 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys Casualties for British: 1 aaGun and 2 infantry Casualties for Americans: 4 artilleries Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.17
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 1 transport moved from 20 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Shantung Battle in Okinawa Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 1 transport moved from 20 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Shantung Battle in Okinawa Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Northern Italy to Southern Italy 5 mech_infantrys moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Southern Italy 9 bombers moved from Western Germany to Southern Italy 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from British 1 artillery moved from Western Germany to France 2 mech_infantrys moved from Caucasus to Bryansk 4 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Poland to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to France Combat - Germans Battle in Southern Italy Germans attack with 1 armour, 9 bombers, 3 infantry and 5 mech_infantrys British defend with 1 artillery and 2 fighters; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 9 bombers, 3 infantry and 5 mech_infantrys in Southern Italy, round 2 : 8/1 hits, 7.83 expected hits Americans roll dice for 3 artilleries and 2 fighters in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits 2 infantry owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 2 fighters owned by the British lost in Southern Italy Germans win, taking Southern Italy from Americans with 1 armour, 9 bombers, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries Casualties for British: 1 artillery and 2 fighters Non Combat Move - Germans 9 bombers moved from Southern Italy to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 10 infantry EDIT: Adding units owned by Germans to Norway: 4 infantry EDIT: Adding units owned by Germans to Northern Italy: 6 infantry EDIT: Turning off Edit Mode 3 infantry placed in Novgorod 2 armour and 8 mech_infantrys placed in Germany 1 armour, 1 bomber, 4 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.17
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@dawgoneit Just wondering. what time is it there?
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@dawgoneit Is it Friday night?
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@dawgoneit Yes, it is Friday night :-) To be exact, it is Saturday morning 1:15am…
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@martin staying up late. I like it.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :