L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck

  • 2024 '23 '22 '21

    @dawgoneit yes, max please - all three fighters.


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 16 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Bryansk to Caucasus
            3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
            2 mech_infantrys moved from Eastern Poland to Bulgaria
            2 bombers moved from Western Germany to Bulgaria
            1 artillery moved from Smolensk to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            4 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Western Germany to Northern Italy
            1 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            9 bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Caucasus
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                British defend with 2 armour, 1 artillery and 1 mech_infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/0 hits, 4.00 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 1.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
            Battle in Bulgaria
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 2/1 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship and 9 bombers
                British defend with 1 carrier and 5 fighters
                    Germans roll dice for 1 battleship and 9 bombers in 110 Sea Zone, round 2 : 7/1 hits, 6.67 expected hits
                    British roll dice for 1 carrier and 5 fighters in 110 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits
                    1 battleship owned by the Germans, 2 bombers owned by the Germans, 5 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                Germans win with 7 bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 1 battleship and 2 bombers
                Casualties for British: 1 carrier and 5 fighters
    
        Non Combat Move - Germans
            7 bombers moved from 110 Sea Zone to Western Germany
            2 bombers moved from Bulgaria to Western Germany
            3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            Germans undo move 1.
            3 infantry placed in Novgorod
            10 infantry placed in Western Germany
            1 armour and 9 mech_infantrys placed in Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.67
    British regular : 1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Anhwe
            2 artilleries moved from Kiangsi to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 2 artilleries
                ANZAC defend with 1 armour
                    Japanese roll dice for 2 artilleries in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for ANZAC: 1 armour
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Siberia to Amur
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Japanese
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,2,3,2,4,4,4,4,2,3
            Japanese collect 20 PUs (8 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Savegame


  • @martin sorry. i’m leaving soon.

  • 2024 '23 '22 '21

    @dawgoneit Do you know when you can play again?


  • @martin i’ll try later. don’t no the time difference but, may be around 6:00 - 7:00 my time. i think that’s late for you. I have to stop by for a couple minutes around 3:30 my time so if you do your turns i ca try to do mine then. I’ll be on in the morning around 8:30.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
            7 artilleries, 4 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 7 infantry, 1 tactical_bomber and 8 transports moved from 91 Sea Zone to 95 Sea Zone
            7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
            1 artillery moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Algeria
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Midway to Korea
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry moved from Korea to Amur
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 20 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Kiangsi
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Americans attack with 1 armour and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 armour and 2 infantry in Amur, round 2 : 0/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Amur
                    Americans roll dice for 1 armour and 1 infantry in Amur, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Americans roll dice for 1 armour in Amur, round 5 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Southern Italy
                Americans attack with 7 artilleries and 7 infantry
                Germans defend with 1 armour and 4 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
                    Americans roll dice for 4 battleships and 1 cruiser in Southern Italy, round 2 : 3/1 hits, 3,17 expected hits
                    Americans roll dice for 7 artilleries and 7 infantry in Southern Italy, round 2 : 4/1 hits, 4,67 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 8 infantry and 4 mech_infantrys in Southern Italy, round 2 : 5/1 hits, 4,50 expected hits
                    1 aaGun owned by the Italians, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 7 artilleries and 2 infantry in Southern Italy, round 3 : 3/0 hits, 3,00 expected hits
                    Italians roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 2,50 expected hits
                    2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 7 artilleries in Southern Italy, round 4 : 2/1 hits, 2,33 expected hits
                    Italians roll dice for 1 armour and 3 mech_infantrys in Southern Italy, round 4 : 1/1 hits, 1,50 expected hits
                    1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy
                    Americans roll dice for 6 artilleries in Southern Italy, round 5 : 2/0 hits, 2,00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 5 : 0/1 hits, 0,83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy
                Americans captures 12PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 6 artilleries remaining. Battle score for attacker is 26
                Casualties for Americans: 1 artillery and 7 infantry
                Casualties for Italians: 1 aaGun and 8 infantry
                Casualties for Germans: 1 armour and 4 mech_infantrys
    
        Non Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Korea
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
            1 tactical_bomber placed in 101 Sea Zone
            1 bomber placed in Western United States
            Americans undo move 3.
            1 bomber placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Italians regular : -1,33
    Japanese regular : -1,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Sikang to Tsinghai
            1 artillery and 1 infantry moved from Kweichow to Hopei
            1 artillery and 1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Chinese win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
            1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 0,00
    Germans regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
            7 artilleries, 4 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 7 infantry, 1 tactical_bomber and 8 transports moved from 91 Sea Zone to 95 Sea Zone
            7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
            1 artillery moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Algeria
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Midway to Korea
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry moved from Korea to Amur
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 20 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Kiangsi
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Americans attack with 1 armour and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 armour and 2 infantry in Amur, round 2 : 0/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Amur
                    Americans roll dice for 1 armour and 1 infantry in Amur, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Americans roll dice for 1 armour in Amur, round 5 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Southern Italy
                Americans attack with 7 artilleries and 7 infantry
                Germans defend with 1 armour and 4 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
                    Americans roll dice for 4 battleships and 1 cruiser in Southern Italy, round 2 : 3/1 hits, 3,17 expected hits
                    Americans roll dice for 7 artilleries and 7 infantry in Southern Italy, round 2 : 4/1 hits, 4,67 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 8 infantry and 4 mech_infantrys in Southern Italy, round 2 : 5/1 hits, 4,50 expected hits
                    1 aaGun owned by the Italians, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 7 artilleries and 2 infantry in Southern Italy, round 3 : 3/0 hits, 3,00 expected hits
                    Italians roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 2,50 expected hits
                    2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 7 artilleries in Southern Italy, round 4 : 2/1 hits, 2,33 expected hits
                    Italians roll dice for 1 armour and 3 mech_infantrys in Southern Italy, round 4 : 1/1 hits, 1,50 expected hits
                    1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy
                    Americans roll dice for 6 artilleries in Southern Italy, round 5 : 2/0 hits, 2,00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 5 : 0/1 hits, 0,83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy
                Americans captures 12PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 6 artilleries remaining. Battle score for attacker is 26
                Casualties for Americans: 1 artillery and 7 infantry
                Casualties for Italians: 1 aaGun and 8 infantry
                Casualties for Germans: 1 armour and 4 mech_infantrys
    
        Non Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Korea
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
            1 tactical_bomber placed in 101 Sea Zone
            1 bomber placed in Western United States
            Americans undo move 3.
            1 bomber placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Sikang to Tsinghai
            1 artillery and 1 infantry moved from Kweichow to Hopei
            1 artillery and 1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Chinese win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
            1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from 91 Sea Zone to Southern Italy
            1 infantry moved from Iraq to Northwest Persia
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 artillery moved from Albania to Bulgaria
            1 artillery moved from Alexandria to Tobruk
            1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
            1 armour and 1 mech_infantry moved from Yunnan to Shensi
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Shensi
            1 tactical_bomber moved from Yunnan to Shensi
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            2 mech_infantrys moved from India to Eastern Persia
            1 armour moved from India to Eastern Persia
    
        Combat - British
            Battle in Bulgaria
                British attack with 1 artillery
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Bulgaria
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery
            Battle in Hunan
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Hunan
                    British roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Szechwan
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                2 infantry owned by the British retreated to Yunnan
            Battle in Shensi
                British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/1 hits, 1,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                British winJapanese win with 1 infantry remaining, taking Shensi from Japanese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsu
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                British win, taking Kiangsu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 tactical_bomber moved from Shensi to Yunnan
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 artillery and 1 infantry placed in Egypt
            1 fighter placed in United Kingdom
            1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : -1,00
    Italians regular : -1,33
    Japanese regular : -3,00
    Germans regular : 0,33
    British regular : -2,67
    

    Savegame

  • 2024 '23 '22 '21

    @dawgoneit no worries - play, when you can. I will still be awake an hour or two.


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Combat Move - Italians
            1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
            3 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
    
        Combat - Italians
            Battle in Southern Italy
                Italians attack with 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
                British defend with 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 airfield, 6 artilleries, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 3/1 hits, 3.50 expected hits
                    Americans roll dice for 1 aaGun, 7 artilleries, 2 fighters and 2 infantry in Southern Italy, round 2 : 5/1 hits, 4.33 expected hits
                    1 aaGun owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Southern Italy
                    Italians roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Southern Italy, round 3 : 3/1 hits, 2.17 expected hits
                    Americans roll dice for 7 artilleries and 2 fighters in Southern Italy, round 3 : 3/1 hits, 3.67 expected hits
                    2 mech_infantrys owned by the Italians, 3 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                    Italians roll dice for 1 armour and 2 artilleries in Southern Italy, round 4 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 4 artilleries and 2 fighters in Southern Italy, round 4 : 3/1 hits, 2.67 expected hits
                    1 artillery owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
                Americans win with 3 artilleries and 2 fighters remaining. Battle score for attacker is -15
                Casualties for Italians: 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for Americans: 4 artilleries
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 0.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            2 infantry moved from Formosa to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
            1 cruiser moved from 35 Sea Zone to 19 Sea Zone
            2 transports moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Shantung
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 fighter and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            2 infantry moved from Formosa to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
            1 cruiser moved from 35 Sea Zone to 19 Sea Zone
            2 transports moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Shantung
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 fighter and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Northern Italy to Southern Italy
            5 mech_infantrys moved from Western Germany to Southern Italy
            1 armour moved from Western Germany to Southern Italy
            9 bombers moved from Western Germany to Southern Italy
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from British
            1 artillery moved from Western Germany to France
            2 mech_infantrys moved from Caucasus to Bryansk
            4 mech_infantrys moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
            3 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Western Germany to France
    
        Combat - Germans
            Battle in Southern Italy
                Germans attack with 1 armour, 9 bombers, 3 infantry and 5 mech_infantrys
                British defend with 1 artillery and 2 fighters; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour, 9 bombers, 3 infantry and 5 mech_infantrys in Southern Italy, round 2 : 8/1 hits, 7.83 expected hits
                    Americans roll dice for 3 artilleries and 2 fighters in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits
                    2 infantry owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 2 fighters owned by the British lost in Southern Italy
                Germans win, taking Southern Italy from Americans with 1 armour, 9 bombers, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 26
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 artilleries
                Casualties for British: 1 artillery and 2 fighters
    
        Non Combat Move - Germans
            9 bombers moved from Southern Italy to Western Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 10 infantry
            EDIT: Adding units owned by Germans to Norway: 4 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 6 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Novgorod
            2 armour and 8 mech_infantrys placed in Germany
            1 armour, 1 bomber, 4 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : 0.17
    

    Savegame


  • @dawgoneit Just wondering. what time is it there?


  • @dawgoneit Is it Friday night?

  • 2024 '23 '22 '21

    @dawgoneit Yes, it is Friday night :-) To be exact, it is Saturday morning 1:15am…


  • @martin staying up late. I like it.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            2 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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