TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:
@axis-dominion so was it a feint? or are you going for it on g4? or g3!
you’ll soon see! going to be asking for scramble orders soon
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
2 armour moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Western Germany to Holland Belgium
Combat - Germans
Combat Hit Differential Summary :
@axis-dominion scramble ?
@axis-dominion wait, I think I messed up
@axis-dominion said in axis-dominion vs ksmckay (allies+18) bm4:
@axis-dominion wait, I think I messed up
gonna change my purchase: swapping 1 fig for a tank and art
@axis-dominion ok, no scramble assuming no other changes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
2 armour moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Scotland
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win, taking Scotland from British with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
British defend with 1 cruiser and 2 transports
Germans roll dice for 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
British roll dice for 1 cruiser and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
2 transports owned by the British and 1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser and 2 transports
Battle in Normandy Bordeaux
Germans attack with 2 armour and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun and 2 armour moved from Western Germany to 112 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 2 artilleries moved from Germany to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
1 aaGun, 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 aaGun, 3 armour, 2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from 109 Sea Zone to 111 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Germany to Western Germany
3 armour moved from Poland to Western Germany
2 infantry moved from Finland to Norway
5 infantry moved from Germany to Western Germany
2 fighters moved from 110 Sea Zone to Norway
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 11 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Poland
Place Units - Germans
1 submarine placed in 112 Sea Zone
4 fighters and 1 marine placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : -0.17
@axis-dominion let’s see how this works out :)
@axis-dominion btw I’m just having fun, I don’t mind losing this, as what I’m doing is highly risky, but I love shaking things up, so as not to have the same ol’ game every time.
@axis-dominion you mean you havent been working on this strat for ages :)
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:
@axis-dominion you mean you havent been working on this strat for ages :)
lol nah, but I have done a G4 SL quite successfully before, however, it was a bit better planned. there are a couple small things I wish I did differently here, but oh well, let’s see how it goes!
@axis-dominion SL can get dicey, this one seems like it could be that way
if nothing else, at least UK has been bleeding ships :)
@axis-dominion we will see, was hoping you wouldnt be able to declare war with Japan but seems like that might not be the case.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 aaGun, 1 armour, 4 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 aaGuns, 5 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Rostov to Bessarabia
4 mech_infantrys moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 armour moved from Novgorod to Eastern Poland
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 marine and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@axis-dominion hrmm, yeah guess I am not sure. you probably should have kept italian ftrs in play.
ok well I gotta go so I wont get to this till this evening
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:
@axis-dominion we will see, was hoping you wouldnt be able to declare war with Japan but seems like that might not be the case.
not sure what you mean. if I DOW now, US can interfere with SL no? also, did you want to edit and take FIC?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 aaGun, 1 armour, 4 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 aaGuns, 5 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Rostov to Bessarabia
4 mech_infantrys moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 armour moved from Novgorod to Eastern Poland
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 marine and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 fighter
EDIT: Adding units owned by Russians to Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from Neutral_Axis to UK_Pacific
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to French Indo China: 1 infantry
EDIT: Changing PUs for UK_Pacific from 24 to 26
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@axis-dominion said in axis-dominion vs ksmckay (allies+18) bm4:
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:
@axis-dominion we will see, was hoping you wouldnt be able to declare war with Japan but seems like that might not be the case.
not sure what you mean. if I DOW now, US can interfere with SL no? also, did you want to edit and take FIC?
edited, thanks for reminder.
calced it out wrong. For a minute there I thought you could get away with a J3 DOW and still have odds on sea lion but I dont think that is right. Maybe if you had italian ftrs in play it would have made it possible but probably not anymore.