@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Ghostglider Allies Vs dawgoneit Axis. No Bid. PTV
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 armour moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 3 fighters and 2 tactical_bombers moved from 132 Sea Zone to Yunnan 2 infantry moved from Southern Manchuria to Northern Manchuria 3 fighters and 3 tactical_bombers moved from Southern Manchuria to Northern Manchuria 5 infantry moved from Jehol to Chahar 5 infantry moved from Jehol to Shansi 6 transports moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 3 fighters and 2 tactical_bombers moved from Kwangsi to Kyushu 2 bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Northern Manchuria Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Northern Manchuria, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers British defend with 1 armour; ANZAC defend with 1 fighter; Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.83 expected hits Chinese roll dice for 1 armour, 1 fighter and 4 infantry in Yunnan, round 2 : 4/6 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 3 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the British lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is -36 Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers Casualties for Chinese: 4 infantry Casualties for British: 1 armour Casualties for ANZAC: 1 fighter Battle in Chahar Japanese attack with 5 infantry Russians defend with 2 infantry Japanese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Russians: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter Casualties for British: 1 mech_infantry Battle in Shansi Japanese attack with 5 infantry Chinese defend with 1 infantry Japanese roll dice for 5 infantry in Shansi, round 2 : 0/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Japanese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Japanese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangtung to Kiangsu 1 fighter moved from Yunnan to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Northern Manchuria to Japan 3 aaGuns moved from Japan to Kyushu Place Units - Japanese 10 infantry placed in Japan 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : 4.67 Japanese regular : -1.17 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from Iwo Jima to 18 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu 4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu 2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Marshall Islands 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Marshall Islands Americans attack with 2 marines Japanese defend with 1 infantry Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 3 infantry Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone 1 carrier moved from 27 Sea Zone to 33 Sea Zone 2 carriers moved from 18 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 aaGun moved from Western United States to Mexico 2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 marine moved from 113 Sea Zone to United Kingdom 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 transport moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to French West Africa 1 bomber moved from Nigeria to United Kingdom 1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone 3 fighters moved from Western United States to Wake Island 4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe Place Units - Americans 1 transport placed in 104 Sea Zone 4 infantry placed in Central United States 3 battleships and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from Iwo Jima to 18 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu 4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu 2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Marshall Islands 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Marshall Islands Americans attack with 2 marines Japanese defend with 1 infantry Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 3 infantry Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone 1 carrier moved from 27 Sea Zone to 33 Sea Zone 2 carriers moved from 18 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 aaGun moved from Western United States to Mexico 2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 marine moved from 113 Sea Zone to United Kingdom 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 transport moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to French West Africa 1 bomber moved from Nigeria to United Kingdom 1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone 3 fighters moved from Western United States to Wake Island 4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe Place Units - Americans 1 transport placed in 104 Sea Zone 4 infantry placed in Central United States 3 battleships and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kwangtung 1 fighter moved from Honan to Kwangtung 1 artillery and 1 infantry moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Shansi, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Kiangsi from Japanese, taking Shansi from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Kwangtung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour, 1 factory_minor and 1 harbour Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Place Units - Chinese 2 infantry placed in Kiangsi 1 artillery and 3 infantry placed in Shansi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 0.17 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from Iwo Jima to 18 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu 4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu 2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Marshall Islands 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Marshall Islands Americans attack with 2 marines Japanese defend with 1 infantry Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 3 infantry Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone 1 carrier moved from 27 Sea Zone to 33 Sea Zone 2 carriers moved from 18 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 aaGun moved from Western United States to Mexico 2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 marine moved from 113 Sea Zone to United Kingdom 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 transport moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to French West Africa 1 bomber moved from Nigeria to United Kingdom 1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone 3 fighters moved from Western United States to Wake Island 4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe Place Units - Americans 1 transport placed in 104 Sea Zone 4 infantry placed in Central United States 3 battleships and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kwangtung 1 fighter moved from Honan to Kwangtung 1 artillery and 1 infantry moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Shansi, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Kiangsi from Japanese, taking Shansi from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Kwangtung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour, 1 factory_minor and 1 harbour Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Place Units - Chinese 2 infantry placed in Kiangsi 1 artillery and 3 infantry placed in Shansi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British repair damage of 20x factory_major; Remaining resources: 31 PUs; British buy 1 battleship and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 submarines; Remaining resources: 1 PUs; Combat Move - British 3 submarines moved from 83 Sea Zone to 99 Sea Zone 3 submarines moved from 100 Sea Zone to 99 Sea Zone 1 transport moved from 83 Sea Zone to 100 Sea Zone 2 infantry moved from Syria to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Greece 3 fighters moved from Malta to Greece 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Tunisia to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from 101 Sea Zone to Greece 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 bomber moved from United Kingdom to Western Germany Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Battle in Greece British attack with 1 armour, 3 fighters and 3 infantry Germans defend with 4 infantry British roll dice for 1 armour, 3 fighters and 3 infantry in Greece, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Greece British roll dice for 1 armour, 3 fighters and 1 infantry in Greece, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greece British win, taking Greece from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - British 1 carrier moved from 94 Sea Zone to 101 Sea Zone 1 cruiser moved from 94 Sea Zone to 101 Sea Zone 2 fighters moved from Greece to 101 Sea Zone 1 fighter moved from Greece to Syria 1 mech_infantry moved from Trans-Jordan to Syria 1 fighter moved from Southern Persia to Syria 9 infantry moved from Burma to Shan State 1 tactical_bomber moved from Eastern India to Shan State 1 fighter moved from Eastern India to Shan State 1 fighter moved from Burma to Shan State 1 battleship moved from 81 Sea Zone to 40 Sea Zone 5 infantry moved from Eastern India to Burma 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt 3 infantry moved from Union of South Africa to Rhodesia 1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone 2 cruisers and 1 destroyer moved from 94 Sea Zone to 113 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - British 1 battleship and 2 transports placed in 113 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 submarines placed in 40 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,3,2,6,4,4,3,2 UK_Pacific collect 15 PUs (5 lost to blockades); end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in 40 Sea Zone change ownership: 2 submarinesCombat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 1.00 Japanese regular : 0.00 Germans AA : -0.17 Germans regular : 0.33 British regular : 1.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 artilleries and 6 infantry moved from Northern Italy to Yugoslavia 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,3,3,3,3,3,6,3,1,1 Italians collect 0 PUs (8 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 47 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Dutch New Guinea to Davao 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 3 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 47 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Dutch New Guinea to Davao 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 3 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 40 Sea Zone to 38 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 46 PUs; Germans buy 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 6 armour moved from Ukraine to Western Ukraine 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Southern Belarus to Eastern Poland 2 infantry moved from Eastern Poland to Northern Belarus 1 artillery moved from Southern Belarus to Northern Belarus 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland 3 armour and 4 mech_infantrys moved from Baltic States to Leningrad 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 bombers moved from Finland to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters and 5 tactical_bombers moved from Finland to 115 Sea Zone Combat - GermansCombat Hit Differential Summary :
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@ghostglider any scrambles in Belgium or sz115?
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no scramble
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 46 PUs; Germans buy 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 6 armour moved from Ukraine to Western Ukraine 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Southern Belarus to Eastern Poland 2 infantry moved from Eastern Poland to Northern Belarus 1 artillery moved from Southern Belarus to Northern Belarus 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland 3 armour and 4 mech_infantrys moved from Baltic States to Leningrad 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 bombers moved from Finland to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters and 5 tactical_bombers moved from Finland to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 4 fighters and 5 tactical_bombers Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 115 Sea Zone Germans win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in Leningrad Germans attack with 3 armour and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 4 mech_infantrys in Leningrad, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Northern Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 3 bombers and 6 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 3 bombers and 6 infantry in Holland Belgium, round 2 : 2/10 hits, 3.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 3 bombers and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 3 bombers moved from Holland Belgium to Western Germany 4 fighters and 5 tactical_bombers moved from 115 Sea Zone to Denmark 1 infantry moved from Western Germany to Denmark 3 bombers moved from Western Germany to Germany 1 aaGun moved from Western Germany to Denmark Place Units - Germans 2 infantry placed in Western Germany 2 armour and 3 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,3,2,3,1,6,1,4,1,1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.33 Germans regular : -0.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 7 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 13 infantry moved from Amur to Northern Manchuria 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans Combat - Russians Battle in Northern Manchuria Russians attack with 13 infantry Japanese defend with 1 infantry Russians roll dice for 13 infantry in Northern Manchuria, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 1 infantry moved from Amur to Northern Manchuria 1 aaGun moved from Amur to Northern Manchuria 1 infantry moved from Archangel to Vologda 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Smolensk to Novgorod 1 infantry moved from Russia to Smolensk 3 armour moved from Stalingrad to Tula 1 armour moved from Samara to Gorky 2 artilleries moved from Russia to Yaroslavl 5 infantry moved from Russia to Yaroslavl 2 artilleries moved from Russia to Tula 3 artilleries moved from Russia to Yaroslavl Place Units - Russians 7 artilleries and 3 infantry placed in Russia 1 armour and 2 infantry placed in Stalingrad Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 transports moved from 37 Sea Zone to 6 Sea Zone 10 infantry moved from Japan to 6 Sea Zone 10 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 submarine moved from 37 Sea Zone to 20 Sea Zone 2 battleships, 4 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 37 Sea Zone to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from Kyushu to Southern Manchuria 3 fighters and 3 tactical_bombers moved from Japan to Southern Manchuria 1 artillery and 3 infantry moved from Southern Manchuria to Jehol Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 20 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 2 transports Battle in Korea Japanese attack with 10 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships and 3 cruisers in Korea, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 9 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 destroyers and 1 submarine placed in 7 Sea Zone 3 artilleries placed in Japan Japanese undo move 1. 1 destroyer placed in 7 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kyushu: 3 aaGuns EDIT: Adding units owned by Japanese to Japan: 3 aaGuns EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.83 Russians regular : 0.67 -
@ghostglider i no, i really messed this game up.
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@dawgoneit i still want to play
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Kiangsu to Fukien Chinese take Fukien from Japanese 4 fighters and 1 tactical_bomber moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 1 bomber moved from United Kingdom to Finland 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands 2 marines moved from Marshall Islands to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands 2 fighters moved from Wake Island to Caroline Islands Combat - Americans Battle in Norway Battle in Jehol Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Jehol Americans win, taking Norway from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Americans: 2 fighters Casualties for Japanese: 1 artillery and 2 infantry Battle in Finland Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Finland Germans win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 2 fighters, 1 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 fighters, 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Caroline Islands to 34 Sea Zone 1 fighter moved from Wake Island to Midway 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 3 battleships, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 carriers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from Jehol to Shantung 2 infantry moved from French West Africa to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 armour moved from French Equatorial Africa to Egypt 2 infantry moved from Central United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 2 carriers, 1 submarine and 2 transports placed in 11 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1 Americans collect 61 PUs (1 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 1.33 Japanese AA : -0.33 Germans regular : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Shansi to Inner Mongolia 1 artillery and 1 infantry moved from Shansi to Chahar Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Anhwe to Shantung 2 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsi to Fukien Place Units - Chinese 3 artilleries and 4 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Kiangsu to Fukien Chinese take Fukien from Japanese 4 fighters and 1 tactical_bomber moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 1 bomber moved from United Kingdom to Finland 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands 2 marines moved from Marshall Islands to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 marines moved from 34 Sea Zone to Caroline Islands 2 fighters moved from Wake Island to Caroline Islands Combat - Americans Battle in Norway Battle in Jehol Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Jehol Americans win, taking Norway from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Americans: 2 fighters Casualties for Japanese: 1 artillery and 2 infantry Battle in Finland Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Finland Germans win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 2 fighters, 1 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 fighters, 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Caroline Islands to 34 Sea Zone 1 fighter moved from Wake Island to Midway 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 3 battleships, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 carriers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from Jehol to Shantung 2 infantry moved from French West Africa to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 armour moved from French Equatorial Africa to Egypt 2 infantry moved from Central United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 2 carriers, 1 submarine and 2 transports placed in 11 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1 Americans collect 61 PUs (1 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Shansi to Inner Mongolia 1 artillery and 1 infantry moved from Shansi to Chahar Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Anhwe to Shantung 2 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsi to Fukien Place Units - Chinese 3 artilleries and 4 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - British 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Holland Belgium 4 infantry moved from United Kingdom to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Greece Combat - British Battle in Holland Belgium British attack with 1 armour, 1 artillery, 1 bomber and 6 infantry Germans defend with 1 artillery and 6 infantry British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Holland Belgium, round 2 : 1/9 hits, 2.50 expected hits Germans roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 1/7 hits, 2.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Holland Belgium, round 3 : 2/8 hits, 2.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Holland Belgium, round 4 : 0/8 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Holland Belgium, round 5 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 5 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 13 Casualties for British: 3 infantry Casualties for Germans: 1 artillery and 6 infantry Non Combat Move - British 1 bomber moved from Holland Belgium to United Kingdom 1 destroyer moved from 94 Sea Zone to 113 Sea Zone 1 artillery moved from Tunisia to Libya 1 aaGun moved from Algeria to Tunisia 2 transports moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 2 infantry moved from Egypt to 100 Sea Zone 1 mech_infantry moved from Syria to 100 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Greece 2 fighters moved from 101 Sea Zone to Gibraltar 2 fighters moved from Syria to 101 Sea Zone 3 infantry moved from Rhodesia to Belgian Congo 1 battleship and 2 submarines moved from 40 Sea Zone to 132 Sea Zone 1 infantry moved from French Indo China to Kwangsi 5 infantry moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 4 infantry moved from Shan State to Malaya 5 infantry moved from Burma to Yunnan Place Units - British 1 carrier and 2 transports placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone Turn Complete - British British collect 44 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 2 submarines and 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in 40 Sea Zone change ownership: 2 submarines and 1 transportCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 1.17 Japanese regular : 0.67 Japanese AA : -0.33 Germans regular : -2.33 British regular : -4.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Combat Move - Italians 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 3 artilleries and 3 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 4 artilleries, 5 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/10 hits, 3.00 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,3,6,5,3,2,5,2,1,5 Italians collect 1 PU (8 lost to blockades); end with 1 PUCombat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.33





