Ghostglider Allies Vs dawgoneit Axis. No Bid. PTV


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 armour moved from Kiangsu to Kwangtung
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            3 fighters and 2 tactical_bombers moved from 132 Sea Zone to Yunnan
            2 infantry moved from Southern Manchuria to Northern Manchuria
            3 fighters and 3 tactical_bombers moved from Southern Manchuria to Northern Manchuria
            5 infantry moved from Jehol to Chahar
            5 infantry moved from Jehol to Shansi
            6 transports moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            3 fighters and 2 tactical_bombers moved from Kwangsi to Kyushu
            2 bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Northern Manchuria
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Northern Manchuria, round 2 : 4/8 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
                Japanese win, taking Northern Manchuria from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
                British defend with 1 armour; ANZAC defend with 1 fighter; Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.83 expected hits
                    Chinese roll dice for 1 armour, 1 fighter and 4 infantry in Yunnan, round 2 : 4/6 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 3 : 2/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the British lost in Yunnan
                Japanese win with 1 fighter remaining. Battle score for attacker is -36
                Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers
                Casualties for Chinese: 4 infantry
                Casualties for British: 1 armour
                Casualties for ANZAC: 1 fighter
            Battle in Chahar
                Japanese attack with 5 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Japanese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 mech_infantry
            Battle in Shansi
                Japanese attack with 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 infantry in Shansi, round 2 : 0/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                    Japanese roll dice for 4 infantry in Shansi, round 3 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                    Japanese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 3 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kwangtung to Kiangsu
            1 fighter moved from Yunnan to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from Northern Manchuria to Japan
            3 aaGuns moved from Japan to Kyushu
    
        Place Units - Japanese
            10 infantry placed in Japan
            1 armour and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4.67
    Japanese regular : -1.17
    UK_Pacific regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from Iwo Jima to 18 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
            4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu
            2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Marshall Islands
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Marshall Islands
                Americans attack with 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber
                    Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone
            1 carrier moved from 27 Sea Zone to 33 Sea Zone
            2 carriers moved from 18 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 aaGun moved from Western United States to Mexico
            2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
            1 marine moved from Morocco to 93 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 marine moved from 113 Sea Zone to United Kingdom
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to French West Africa
            1 bomber moved from Nigeria to United Kingdom
            1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
            3 fighters moved from Western United States to Wake Island
            4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            4 infantry placed in Central United States
            3 battleships and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from Iwo Jima to 18 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
            4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu
            2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Marshall Islands
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Marshall Islands
                Americans attack with 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber
                    Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone
            1 carrier moved from 27 Sea Zone to 33 Sea Zone
            2 carriers moved from 18 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 aaGun moved from Western United States to Mexico
            2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
            1 marine moved from Morocco to 93 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 marine moved from 113 Sea Zone to United Kingdom
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to French West Africa
            1 bomber moved from Nigeria to United Kingdom
            1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
            3 fighters moved from Western United States to Wake Island
            4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            4 infantry placed in Central United States
            3 battleships and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Kwangtung
            1 fighter moved from Honan to Kwangtung
            1 artillery and 1 infantry moved from Honan to Shansi
            1 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Shansi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Shansi, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Kiangsi from Japanese, taking Shansi from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kwangtung
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
            1 artillery and 3 infantry placed in Shansi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : 0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 battleships, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from Iwo Jima to 18 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
            4 fighters and 1 tactical_bomber moved from 18 Sea Zone to Kiangsu
            2 cruisers and 2 marines moved from 18 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Marshall Islands
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Marshall Islands
                Americans attack with 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 2 cruisers in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese with 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 tactical_bomber
                    Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/9 hits, 3.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 1 carrier and 3 destroyers moved from 18 Sea Zone to 33 Sea Zone
            1 carrier moved from 27 Sea Zone to 33 Sea Zone
            2 carriers moved from 18 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 aaGun moved from Western United States to Mexico
            2 carriers, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
            1 marine moved from Morocco to 93 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 93 Sea Zone to 113 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 marine moved from 113 Sea Zone to United Kingdom
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to French West Africa
            1 bomber moved from Nigeria to United Kingdom
            1 destroyer and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
            3 fighters moved from Western United States to Wake Island
            4 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            4 infantry placed in Central United States
            3 battleships and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Kwangtung
            1 fighter moved from Honan to Kwangtung
            1 artillery and 1 infantry moved from Honan to Shansi
            1 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Shansi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Shansi, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Kiangsi from Japanese, taking Shansi from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kwangtung
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
            1 artillery and 3 infantry placed in Shansi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British repair damage of 20x factory_major; Remaining resources: 31 PUs; 
            British buy 1 battleship and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 submarines moved from 83 Sea Zone to 99 Sea Zone
            3 submarines moved from 100 Sea Zone to 99 Sea Zone
            1 transport moved from 83 Sea Zone to 100 Sea Zone
            2 infantry moved from Syria to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Greece
            3 fighters moved from Malta to Greece
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Tunisia to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from 101 Sea Zone to Greece
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Battle in Greece
                British attack with 1 armour, 3 fighters and 3 infantry
                Germans defend with 4 infantry
                    British roll dice for 1 armour, 3 fighters and 3 infantry in Greece, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Greece
                    British roll dice for 1 armour, 3 fighters and 1 infantry in Greece, round 3 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Greece
                British win, taking Greece from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - British
            1 carrier moved from 94 Sea Zone to 101 Sea Zone
            1 cruiser moved from 94 Sea Zone to 101 Sea Zone
            2 fighters moved from Greece to 101 Sea Zone
            1 fighter moved from Greece to Syria
            1 mech_infantry moved from Trans-Jordan to Syria
            1 fighter moved from Southern Persia to Syria
            9 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Eastern India to Shan State
            1 fighter moved from Eastern India to Shan State
            1 fighter moved from Burma to Shan State
            1 battleship moved from 81 Sea Zone to 40 Sea Zone
            5 infantry moved from Eastern India to Burma
            1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt
            3 infantry moved from Union of South Africa to Rhodesia
            1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
            2 cruisers and 1 destroyer moved from 94 Sea Zone to 113 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - British
            1 battleship and 2 transports placed in 113 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 submarines placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,3,2,6,4,4,3,2
            UK_Pacific collect 15 PUs (5 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in 40 Sea Zone change ownership: 2 submarines
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Americans regular : 1.00
    Japanese regular : 0.00
    Germans AA : -0.17
    Germans regular : 0.33
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,3,3,3,3,3,6,3,1,1
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 47 Sea Zone to 55 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Dutch New Guinea to Davao
            2 submarines moved from 64 Sea Zone to 55 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            3 submarines placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 47 Sea Zone to 55 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Dutch New Guinea to Davao
            2 submarines moved from 64 Sea Zone to 55 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            3 submarines placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 40 Sea Zone to 38 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 46 PUs; 
            Germans buy 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            6 armour moved from Ukraine to Western Ukraine
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Southern Belarus to Eastern Poland
            2 infantry moved from Eastern Poland to Northern Belarus
            1 artillery moved from Southern Belarus to Northern Belarus
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
            3 armour and 4 mech_infantrys moved from Baltic States to Leningrad
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 bombers moved from Finland to Holland Belgium
            4 infantry moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            4 fighters and 5 tactical_bombers moved from Finland to 115 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @ghostglider any scrambles in Belgium or sz115?


  • no scramble


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 46 PUs; 
            Germans buy 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            6 armour moved from Ukraine to Western Ukraine
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Southern Belarus to Eastern Poland
            2 infantry moved from Eastern Poland to Northern Belarus
            1 artillery moved from Southern Belarus to Northern Belarus
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
            3 armour and 4 mech_infantrys moved from Baltic States to Leningrad
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 bombers moved from Finland to Holland Belgium
            4 infantry moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            4 fighters and 5 tactical_bombers moved from Finland to 115 Sea Zone
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 4 fighters and 5 tactical_bombers
                Americans defend with 1 artillery, 1 infantry and 1 transport
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 115 Sea Zone
                Germans win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 artillery, 1 infantry and 1 transport
            Battle in Leningrad
                Germans attack with 3 armour and 4 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 armour and 4 mech_infantrys in Leningrad, round 2 : 3/7 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northern Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Northern Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 3 bombers and 6 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 bombers and 6 infantry in Holland Belgium, round 2 : 2/10 hits, 3.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 3 bombers and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            3 bombers moved from Holland Belgium to Western Germany
            4 fighters and 5 tactical_bombers moved from 115 Sea Zone to Denmark
            1 infantry moved from Western Germany to Denmark
            3 bombers moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Denmark
    
        Place Units - Germans
            2 infantry placed in Western Germany
            2 armour and 3 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,3,2,3,1,6,1,4,1,1
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 0.33
    Germans regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 7 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            13 infantry moved from Amur to Northern Manchuria
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
    
        Combat - Russians
            Battle in Northern Manchuria
                Russians attack with 13 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 13 infantry in Northern Manchuria, round 2 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Manchuria
                Russians win, taking Northern Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 1 infantry moved from Amur to Northern Manchuria
            1 aaGun moved from Amur to Northern Manchuria
            1 infantry moved from Archangel to Vologda
            1 artillery and 1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Smolensk to Novgorod
            1 infantry moved from Russia to Smolensk
            3 armour moved from Stalingrad to Tula
            1 armour moved from Samara to Gorky
            2 artilleries moved from Russia to Yaroslavl
            5 infantry moved from Russia to Yaroslavl
            2 artilleries moved from Russia to Tula
            3 artilleries moved from Russia to Yaroslavl
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
            1 armour and 2 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 transports moved from 37 Sea Zone to 6 Sea Zone
            10 infantry moved from Japan to 6 Sea Zone
            10 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            2 battleships, 4 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 37 Sea Zone to 6 Sea Zone
            3 fighters and 2 tactical_bombers moved from Kyushu to Southern Manchuria
            3 fighters and 3 tactical_bombers moved from Japan to Southern Manchuria
            1 artillery and 3 infantry moved from Southern Manchuria to Jehol
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 2 transports
            Battle in Korea
                Japanese attack with 10 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 battleships and 3 cruisers in Korea, round 2 : 2/5 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 7 Sea Zone
            3 artilleries placed in Japan
            Japanese undo move 1.
            1 destroyer placed in 7 Sea Zone
            1 destroyer and 1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kyushu: 3 aaGuns
            EDIT: Adding units owned by Japanese to Japan: 3 aaGuns
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.83
    Russians regular : 0.67
    

    Savegame


  • @ghostglider i no, i really messed this game up.


  • @dawgoneit i still want to play


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Kiangsu to Fukien
                  Chinese take Fukien from Japanese
            4 fighters and 1 tactical_bomber moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Norway
            1 bomber moved from United Kingdom to Finland
            1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
            2 marines moved from Marshall Islands to 33 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 marines moved from 34 Sea Zone to Caroline Islands
            2 fighters moved from Wake Island to Caroline Islands
    
        Combat - Americans
            Battle in Norway
            Battle in Jehol
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Jehol
                Americans win, taking Norway from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Finland
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Finland
                Germans win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 2 fighters, 1 infantry, 2 marines and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 fighters, 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Caroline Islands to 34 Sea Zone
            1 fighter moved from Wake Island to Midway
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            3 battleships, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            2 carriers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from Jehol to Shantung
            2 infantry moved from French West Africa to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            1 armour moved from French Equatorial Africa to Egypt
            2 infantry moved from Central United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - Americans
            2 carriers, 1 submarine and 2 transports placed in 11 Sea Zone
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            1 transport placed in 104 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1
            Americans collect 61 PUs (1 lost to blockades); end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : 1.33
    Japanese AA : -0.33
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 2 infantry moved from Shansi to Inner Mongolia
            1 artillery and 1 infantry moved from Shansi to Chahar
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
            2 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Kiangsi to Fukien
    
        Place Units - Chinese
            3 artilleries and 4 infantry placed in Northern Manchuria
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 carriers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Kiangsu to Fukien
                  Chinese take Fukien from Japanese
            4 fighters and 1 tactical_bomber moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Norway
            1 bomber moved from United Kingdom to Finland
            1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
            2 marines moved from Marshall Islands to 33 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 marines moved from 34 Sea Zone to Caroline Islands
            2 fighters moved from Wake Island to Caroline Islands
    
        Combat - Americans
            Battle in Norway
            Battle in Jehol
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Jehol
                Americans win, taking Norway from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Finland
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Finland
                Germans win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 2 fighters, 1 infantry, 2 marines and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 fighters, 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Caroline Islands to 34 Sea Zone
            1 fighter moved from Wake Island to Midway
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            3 battleships, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            2 carriers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from Jehol to Shantung
            2 infantry moved from French West Africa to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            1 armour moved from French Equatorial Africa to Egypt
            2 infantry moved from Central United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - Americans
            2 carriers, 1 submarine and 2 transports placed in 11 Sea Zone
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            1 transport placed in 104 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1
            Americans collect 61 PUs (1 lost to blockades); end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 2 infantry moved from Shansi to Inner Mongolia
            1 artillery and 1 infantry moved from Shansi to Chahar
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
            2 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Kiangsi to Fukien
    
        Place Units - Chinese
            3 artilleries and 4 infantry placed in Northern Manchuria
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Holland Belgium
            4 infantry moved from United Kingdom to 113 Sea Zone
            4 infantry moved from 113 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 armour moved from Greece to Albania
                  British take Albania from Italians
            1 armour moved from Albania to Greece
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
                Germans defend with 1 artillery and 6 infantry
                    British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Holland Belgium, round 2 : 1/9 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 1/7 hits, 2.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Holland Belgium, round 3 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Holland Belgium, round 4 : 0/8 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Holland Belgium, round 5 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 5 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 13
                Casualties for British: 3 infantry
                Casualties for Germans: 1 artillery and 6 infantry
    
        Non Combat Move - British
            1 bomber moved from Holland Belgium to United Kingdom
            1 destroyer moved from 94 Sea Zone to 113 Sea Zone
            1 artillery moved from Tunisia to Libya
            1 aaGun moved from Algeria to Tunisia
            2 transports moved from 101 Sea Zone to 100 Sea Zone
            1 artillery and 2 infantry moved from Egypt to 100 Sea Zone
            1 mech_infantry moved from Syria to 100 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Greece
            2 fighters moved from 101 Sea Zone to Gibraltar
            2 fighters moved from Syria to 101 Sea Zone
            3 infantry moved from Rhodesia to Belgian Congo
            1 battleship and 2 submarines moved from 40 Sea Zone to 132 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
            5 infantry moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            4 infantry moved from Shan State to Malaya
            5 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 carrier and 2 transports placed in 113 Sea Zone
            2 fighters placed in 113 Sea Zone
    
        Turn Complete - British
            British collect 44 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            2 submarines and 1 transport placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in 40 Sea Zone change ownership: 2 submarines and 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : 1.17
    Japanese regular : 0.67
    Japanese AA : -0.33
    Germans regular : -2.33
    British regular : -4.00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
            3 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Northern Italy to Bulgaria
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 4 artilleries, 5 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/10 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Bulgaria
                Italians win, taking Bulgaria from British with 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,3,6,5,3,2,5,2,1,5
            Italians collect 1 PU (8 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : -0.33
    

    Savegame

Suggested Topics

  • 32
  • 91
  • 252
  • 94
  • 128
  • 64
  • 4.1k
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.8k

Users

40.5k

Topics

1.8m

Posts