Good luck and have fun!
I cannot open the map.
no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys moved from Eastern Poland to Southern Belarus
1 armour and 1 infantry moved from Poland to Baltic States
3 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
4 bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 5,8,4,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in 98 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 5/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys in Southern Belarus, round 2 : 19/46 hits, 12.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 6 armour, 6 artilleries, 23 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Southern Belarus
2 fighters and 2 tactical_bombers moved from Baltic States to Germany
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 98 Sea Zone to Southern Italy
2 fighters and 3 tactical_bombers moved from 98 Sea Zone to Slovakia Hungary
3 armour moved from Greece to Romania
4 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
4 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : -0.67
Russians regular : 1.33
Germans regular : 8.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 9 infantry moved from Archangel to Karelia
1 infantry moved from Leningrad to Baltic States
1 fighter moved from Russia to Karelia
1 infantry moved from Northern Belarus to Baltic States
1 tactical_bomber moved from Russia to Karelia
1 fighter moved from Russia to Baltic States
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
15 infantry moved from Amur to Sakha
1 cruiser and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
Combat - Russians
Battle in 116 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 116 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 116 Sea Zone
1 transport owned by the Germans lost in 116 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Karelia
Russians attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 9 infantry
Russians roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Karelia, round 2 : 3/12 hits, 3.17 expected hits
Germans roll dice for 9 infantry in Karelia, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Karelia, round 3 : 4/9 hits, 2.67 expected hits
Germans roll dice for 6 infantry in Karelia, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 4 : 2/7 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 6 infantry
Casualties for Germans: 9 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Sakha
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Sakha, round 2 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Sakha
2 infantry moved from Ulaanbaatar to Central Mongolia
1 armour moved from Yenisey to Komi
1 fighter and 1 tactical_bomber moved from Karelia to Archangel
16 infantry moved from Russia to Tula
1 armour, 5 infantry and 1 mech_infantry moved from Bryansk to Tula
4 artilleries and 11 infantry moved from Kursk to Tula
1 artillery and 2 infantry moved from Stalingrad to Tambov
1 infantry moved from Smolensk to Bryansk
4 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Northern Belarus
1 fighter moved from Baltic States to Archangel
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 mech_infantrys placed in Stalingrad
1 mech_infantry placed in Urals
Russians undo move 3.
1 mech_infantry placed in Leningrad
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.50
Russians regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 38 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from Kweichow to Yunnan
2 armour moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
2 bombers moved from Kiangsu to Yunnan
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 armour and 2 infantry moved from Kiangsu to Kiangsi
4 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
4 infantry and 2 transports moved from 7 Sea Zone to 20 Sea Zone
2 battleships and 2 cruisers moved from 37 Sea Zone to 132 Sea Zone
10 infantry moved from 20 Sea Zone to Jehol
1 artillery and 7 infantry moved from Northern Manchuria to Southern Manchuria
3 fighters and 3 tactical_bombers moved from Northern Manchuria to Jehol
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
British defend with 3 aaGuns and 10 infantry
British roll AA dice in Yunnan : 0/9 hits, 1.50 expected hits
Japanese roll dice for 2 armour, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/15 hits, 7.83 expected hits
Chinese roll dice for 3 aaGuns and 10 infantry in Yunnan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 6 fighters and 4 tactical_bombers in Yunnan, round 3 : 6/14 hits, 7.67 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits, 1.67 expected hits
1 armour owned by the Japanese and 5 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 3 aaGuns and 10 infantry
Battle in Jehol
Japanese attack with 3 fighters, 10 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 10 infantry and 3 tactical_bombers in Jehol, round 2 : 7/16 hits, 5.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters, 10 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 carriers moved from 37 Sea Zone to 132 Sea Zone
3 fighters and 2 tactical_bombers moved from Yunnan to 132 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
3 fighters and 3 tactical_bombers moved from Jehol to Southern Manchuria
1 aaGun moved from Northern Manchuria to Southern Manchuria
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 37 Sea Zone
1 cruiser moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 destroyers placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00
Japanese regular : 0.33
British AA : -1.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to French West Africa
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 marine moved from Eastern United States to 104 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 4 destroyers
Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters
Casualties for Japanese: 4 destroyers
Battle in Morocco
Americans attack with 2 artilleries, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in French West Africa
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to Nigeria
1 infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : 1.33
Neutral_Axis regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Szechwan to Yunnan
1 artillery moved from Hopei to Kiangsi
1 fighter moved from Szechwan to Kiangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Honan
Place Units - Chinese
1 infantry placed in Inner Mongolia
1 infantry placed in Shansi
1 infantry placed in Hopei
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Szechwan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from Eastern India to Malaya
4 infantry moved from Iraq to Syria
1 fighter moved from Malta to Syria
1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from 94 Sea Zone to Tunisia
Combat - British
Combat Hit Differential Summary :
scramble to Malaya?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Szechwan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from Eastern India to Malaya
4 infantry moved from Iraq to Syria
1 fighter moved from Malta to Syria
1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from 94 Sea Zone to Tunisia
Combat - British
Combat Hit Differential Summary :
@ghostglider max scramble
2 offensive this. OOL?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Szechwan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from Eastern India to Malaya
4 infantry moved from Iraq to Syria
1 fighter moved from Malta to Syria
1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from 94 Sea Zone to Tunisia
Combat - British
Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Syria
British attack with 1 fighter and 4 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry
British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.67
Neutral_Axis regular : -0.67
British regular : 1.17
@ghostglider man, artillery
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to French West Africa
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 marine moved from Eastern United States to 104 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 4 destroyers
Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters
Casualties for Japanese: 4 destroyers
Battle in Morocco
Americans attack with 2 artilleries, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in French West Africa
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to Nigeria
1 infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Szechwan to Yunnan
1 artillery moved from Hopei to Kiangsi
1 fighter moved from Szechwan to Kiangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Honan
Place Units - Chinese
1 infantry placed in Inner Mongolia
1 infantry placed in Shansi
1 infantry placed in Hopei
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 3 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Szechwan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from Eastern India to Malaya
4 infantry moved from Iraq to Syria
1 fighter moved from Malta to Syria
1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from 94 Sea Zone to Tunisia
Combat - British
Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Syria
British attack with 1 fighter and 4 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry
British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya
1 fighter owned by the British retreated
1 infantry owned by the British retreated to Shan State
Japanese win with 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Moving scrambled unit from Malaya to 132 Sea Zone
Moving scrambled unit from Malaya to 132 Sea Zone
Moving scrambled unit from Malaya to 132 Sea Zone
Non Combat Move - British
1 fighter moved from Malaya to Burma
1 armour moved from Eastern India to Yunnan
4 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Baluchistan to Eastern India
1 fighter moved from Syria to Southern Persia
1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
3 submarines moved from 73 Sea Zone to 83 Sea Zone
1 fighter moved from Tunisia to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Malta
Place Units - British
2 transports placed in 109 Sea Zone
3 submarines placed in 100 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,1,3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,6,3,5,4,6,3,5,4,6,5,6,3,6
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 1.33
Japanese regular : -0.67
Neutral_Axis regular : -0.67
British regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to French West Africa
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 marine moved from Eastern United States to 104 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 93 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 4 destroyers
Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 4 destroyers in 7 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 7 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters
Casualties for Japanese: 4 destroyers
Battle in Morocco
Americans attack with 2 artilleries, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in French West Africa
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to Nigeria
1 infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 27 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Szechwan to Yunnan
1 artillery moved from Hopei to Kiangsi
1 fighter moved from Szechwan to Kiangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Honan
Place Units - Chinese
1 infantry placed in Inner Mongolia
1 infantry placed in Shansi
1 infantry placed in Hopei
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 3 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Szechwan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from Eastern India to Malaya
4 infantry moved from Iraq to Syria
1 fighter moved from Malta to Syria
1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from 94 Sea Zone to Tunisia
Combat - British
Japanese scrambles 3 units out of 132 Sea Zone to defend against the attack in Malaya
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Syria
British attack with 1 fighter and 4 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 3 fighters, 1 harbour and 1 infantry
British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Malaya, round 2 : 2/5 hits, 2.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya
1 fighter owned by the British retreated
1 infantry owned by the British retreated to Shan State
Japanese win with 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Moving scrambled unit from Malaya to 132 Sea Zone
Moving scrambled unit from Malaya to 132 Sea Zone
Moving scrambled unit from Malaya to 132 Sea Zone
Non Combat Move - British
1 fighter moved from Malaya to Burma
1 armour moved from Eastern India to Yunnan
4 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Baluchistan to Eastern India
1 fighter moved from Syria to Southern Persia
1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
3 submarines moved from 73 Sea Zone to 83 Sea Zone
1 fighter moved from Tunisia to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Malta
Place Units - British
2 transports placed in 109 Sea Zone
3 submarines placed in 100 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,1,3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,6,3,5,4,6,3,5,4,6,5,6,3,6
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 1.33
Japanese regular : -0.67
Neutral_Axis regular : -0.67
British regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Place Units - Italians
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
2 fighters moved from Java to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 56 Sea Zone to Java
1 fighter moved from 56 Sea Zone to Dutch New Guinea
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from Szechwan to Yunnan
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 2.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
2 fighters moved from Java to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 56 Sea Zone to Java
1 fighter moved from 56 Sea Zone to Dutch New Guinea
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from Szechwan to Yunnan
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 2.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 5 mech_infantrys moved from Germany to Baltic States
3 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 armour moved from Western Ukraine to Ukraine
3 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
2 infantry moved from Norway to Finland
2 fighters and 3 tactical_bombers moved from Slovakia Hungary to Finland
2 fighters and 2 tactical_bombers moved from Germany to Finland
4 bombers moved from Western Germany to Archangel
Combat - Germans
Battle in Baltic States
Germans attack with 4 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour and 5 mech_infantrys in Baltic States, round 2 : 0/9 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 armour and 5 mech_infantrys in Baltic States, round 3 : 2/9 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 bombers
Russians defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 4 bombers in Archangel, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 bomber owned by the Germans lost in Archangel
Germans win with 3 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber
Casualties for Russians: 2 fighters and 1 tactical_bomber
Battle in Ukraine
Germans attack with 6 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour in Ukraine, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
3 bombers moved from Archangel to Finland
2 infantry moved from Southern Belarus to Eastern Poland
1 aaGun moved from Germany to Western Germany
Place Units - Germans
3 armour and 3 mech_infantrys placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -1.83
Germans regular : -3.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
2 infantry moved from Central Mongolia to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 aaGuns and 15 infantry moved from Sakha to Amur
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Tambov to Rostov
1 infantry moved from Tula to Kursk
1 mech_infantry moved from Leningrad to Yaroslavl
1 artillery and 3 infantry moved from Karelia to Archangel
4 artilleries moved from Tula to Kursk
1 artillery and 1 infantry moved from Tambov to Kursk
3 mech_infantrys moved from Stalingrad to Kursk
1 armour and 1 mech_infantry moved from Russia to Kursk
1 armour and 1 mech_infantry moved from Tula to Kursk
3 infantry moved from Tula to Kursk
1 armour moved from Komi to Samara
Place Units - Russians
1 infantry placed in Leningrad
2 artilleries and 8 infantry placed in Russia
3 armour placed in Stalingrad
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : 0.33