dawg Axis v. Entek Allies WaW


  • @dawgoneit sorry. i was on vacation.
    and i hope your holidays were awesome also

  • '20 '19 '18 '17 '16

    @dawgoneit Welcome back! I hope your time a way was amazing! My holidays were good,

    Happy New Year!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Yunnan
            1 Fighter moved from Hupeh to Yunnan
            1 Infantry moved from Shensi to Shansi
            1 Fighter moved from Ningsia to Shansi
            3 Mech.Infs moved from Suiyuan to Chahar
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 4 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 5 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 6 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 3 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Mech.Infs in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Infantry
            Battle in Yunnan
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Fighter and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Yunnan, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Yunnan
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Szechwan
            2 Infantrys, 1 Marine and 1 Tank moved from Shensi to Hupeh
            1 Fighter moved from Shansi to Hupeh
            3 Mech.Infs moved from Ningsia to Hupeh
            1 Fighter moved from Yunnan to Hupeh
            5 Infantrys moved from Ningsia to Shensi
            4 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
            2 Infantrys moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            3 Mech.Infs moved from Urumqi to Ningsia
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Infantry, 2 Mech.Infs and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            7 ArmoredCars, 3 Artillerys, 2 Elites, 6 Infantrys, 1 Marine and 4 Tanks moved from Anhwei to Hupeh
            1 Artillery moved from Kweichow to Hupeh
            1 ArmoredCar moved from Hunan to Hupeh
            1 ArmoredCar moved from Hunan to Hupeh
            2 Infantrys and 1 Marine moved from Shantung to Chahar
            3 Infantrys moved from Kirin to Vladivostok
            4 Infantrys moved from Heilungchiang to Khabarovsk
                  Hisaichi take Khabarovsk from Russians
            2 Infantrys moved from Chita to Ayan
            1 Adv.Fighter moved from Chita to Ayan
            6 Infantrys moved from Hong Kong to 92 Sea Zone
            6 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 3 Infantrys moved from Java to Sumatra
            2 Artillerys, 6 Infantrys and 2 Marines moved from 110 Sea Zone to Sumatra
            1 ArmoredCar moved from N.Thailand to Assam
            1 Tank moved from Yunnan to Assam
            2 Adv.Fighters moved from S.Thailand to Assam
            1 ArmoredCar moved from Hunan to Szechwan
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Vladivostok
            2 ArmoredCars moved from Chita to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 1 Elite, 15 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 9 ArmoredCars, 4 Artillerys, 2 Elites, 6 Infantrys, 1 Marine and 4 Tanks
                Chinese defend with 1 AAGun, 2 Fighters, 9 Infantrys, 1 Marine, 7 Mech.Infs and 2 Tanks
                    Hisaichi roll dice for 9 ArmoredCars, 4 Artillerys, 2 Elites, 6 Infantrys, 1 Marine and 4 Tanks in Hupeh, round 2 : 5/26 hits, 9.17 expected hits
                    Chinese roll dice for 2 Fighters, 9 Infantrys, 1 Marine, 7 Mech.Infs and 2 Tanks in Hupeh, round 2 : 12/21 hits, 7.67 expected hits
                    6 ArmoredCars owned by the Hisaichi, 6 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Hupeh
                3 ArmoredCars owned by the Hisaichi, 2 Elites owned by the Hisaichi, 4 Tanks owned by the Hisaichi, 4 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi retreated to Anhwei
                Chinese win with 2 Fighters, 4 Infantrys, 1 Marine, 7 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -26
                Casualties for Hisaichi: 6 ArmoredCars and 6 Infantrys
                Casualties for Chinese: 5 Infantrys
            Battle in Ayan
                Hisaichi attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys
                British defend with 2 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys in Ayan, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry in Ayan, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the British lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for British: 2 Infantrys
            Battle in Vladivostok
                Hisaichi attack with 5 Infantrys
                Russians defend with 1 Mech.Inf
                    Hisaichi roll dice for 5 Infantrys in Vladivostok, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Inf
            Battle in Sumatra
                Hisaichi attack with 4 Artillerys, 9 Infantrys and 2 Marines
                Anzac defend with 4 Artillerys, 4 Elites and 1 Fighter; Dutch defend with 2 Bunkers
                    Hisaichi roll dice for 4 Artillerys, 9 Infantrys and 2 Marines in Sumatra, round 2 : 6/15 hits, 4.50 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 4 Artillerys, 2 Bunkers, 4 Elites and 1 Fighter in Sumatra, round 2 : 7/11 hits, 4.17 expected hits
                    4 Elites owned by the Anzac and 7 Infantrys owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 4 Artillerys, 2 Infantrys and 2 Marines in Sumatra, round 3 : 3/8 hits, 3.33 expected hits
                    Dutch roll dice for 4 Artillerys, 2 Bunkers and 1 Fighter in Sumatra, round 3 : 2/7 hits, 2.83 expected hits
                    3 Artillerys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 4 Artillerys and 2 Marines in Sumatra, round 4 : 2/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Fighter in Sumatra, round 4 : 1/4 hits, 1.83 expected hits
                    1 Artillery owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 3 Artillerys and 2 Marines in Sumatra, round 5 : 3/5 hits, 2.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Fighter in Sumatra, round 5 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the Anzac, 1 Bunker owned by the Dutch and 2 Artillerys owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 1 Artillery and 2 Marines remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 3 Artillerys and 9 Infantrys
                Casualties for Anzac: 4 Artillerys, 4 Elites and 1 Fighter
                Casualties for Dutch: 2 Bunkers
            Battle in Szechwan
                Hisaichi attack with 1 ArmoredCar
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 2 Infantrys and 1 Marine
                Chinese defend with 2 Mech.Infs
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Chahar, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Mech.Infs in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Mech.Infs
            Battle in Assam
                Hisaichi attack with 2 Adv.Fighters, 1 ArmoredCar and 1 Tank
                British defend with 4 ArmoredCars and 1 Tank
                    Hisaichi roll dice for 2 Adv.Fighters, 1 ArmoredCar and 1 Tank in Assam, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 4 ArmoredCars and 1 Tank in Assam, round 2 : 1/5 hits, 1.17 expected hits
                    3 ArmoredCars owned by the British and 1 ArmoredCar owned by the Hisaichi lost in Assam
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Tank in Assam, round 3 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 ArmoredCar and 1 Tank in Assam, round 3 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British lost in Assam
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Tank in Assam, round 4 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 Tank in Assam, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Adv.Fighter owned by the Hisaichi lost in Assam
                Hisaichi win, taking Assam from British with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Adv.Fighter and 1 ArmoredCar
                Casualties for British: 4 ArmoredCars and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Assam to Kweichow
            6 Infantrys moved from Changchun to Kirin
            1 Adv.Fighter moved from Ayan to Shantung
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 Bunker and 5 Infantrys placed in Hong Kong
            1 Artillery, 1 Bunker, 1 Elite and 1 Marine placed in Shantung
            1 Artillery, 1 Infantry and 1 Marine placed in Chita
            8 Infantrys placed in Changchun
            1 Infantry placed in Banjarmasin
            Hisaichi undo move 4.
            3 Infantrys placed in Banjarmasin
            5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4.00
    Russians regular : 0.33
    British regular : -0.33
    Dutch regular : 2.17
    Hisaichi regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            1 S.Submarine moved from 18 Sea Zone to 22 Sea Zone
            1 Battleship, 2 Carriers, 13 Destroyers, 4 Fighters, 1 Submarine and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
            1 Bomber moved from London to 22 Sea Zone
            1 Submarine moved from 12 Sea Zone to 22 Sea Zone
            3 ArmoredCars, 3 Artillerys, 1 Fighter, 28 Infantrys and 3 Tanks moved from Cairo to Lower Egypt
            1 Infantry moved from Palestine to Lower Egypt
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 1 Carrier, 1 Destroyer, 2 Fighters, 4 Infantrys, 3 T.Boats, 2 Tanks and 1 Transport; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in 22 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 2 Carriers, 13 Destroyers, 4 Fighters, 1 S.Submarine, 2 Submarines and 1 Transport
                Germans defend with 3 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 6 Destroyers, 2 S.Submarines and 5 Submarines
                    British roll dice for 1 S.Submarine and 2 Submarines in 22 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 2 S.Submarines and 5 Submarines in 22 Sea Zone, round 2 : 5/7 hits, 2.67 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 13 Destroyers, 4 Fighters and 1 Transport in 22 Sea Zone, round 2 : 7/21 hits, 7.33 expected hits
                    Germans roll dice for 3 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser and 6 Destroyers in 22 Sea Zone, round 2 : 4/13 hits, 6.17 expected hits
                    5 Submarines owned by the Germans, 2 Destroyers owned by the Germans, 2 Carriers owned by the British, 2 Submarines owned by the British, 1 Transport owned by the British and 3 Destroyers owned by the British lost in 22 Sea Zone
                    British roll dice for 1 S.Submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 2 S.Submarines in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 10 Destroyers and 4 Fighters in 22 Sea Zone, round 3 : 7/16 hits, 6.00 expected hits
                    Germans roll dice for 3 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser and 4 Destroyers in 22 Sea Zone, round 3 : 4/11 hits, 5.50 expected hits
                    4 Destroyers owned by the Germans, 1 Cruiser owned by the Germans, 5 Destroyers owned by the British, 1 S.Submarine owned by the Germans and 2 Carriers owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 S.Submarine in 22 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 S.Submarine in 22 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 4 : 2/11 hits, 4.33 expected hits
                    Germans roll dice for 3 Adv.Fighters and 1 Battleship in 22 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                    5 Destroyers owned by the British and 2 Adv.Fighters owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 S.Submarine in 22 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Battleship, 1 Bomber and 4 Fighters in 22 Sea Zone, round 5 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 Adv.Fighter and 1 Battleship in 22 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 Fighter owned by the British, 1 Battleship owned by the Germans and 1 Adv.Fighter owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship, 1 Bomber, 3 Fighters and 1 S.Submarine remaining. Battle score for attacker is 33
                Casualties for British: 2 Carriers, 13 Destroyers, 1 Fighter, 2 Submarines and 1 Transport
                Casualties for Germans: 3 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 6 Destroyers, 2 S.Submarines and 5 Submarines
            Battle in Lower Egypt
                British attack with 3 ArmoredCars, 3 Artillerys, 1 Fighter, 29 Infantrys and 3 Tanks
                Germans defend with 4 Infantrys; Italians defend with 2 Artillerys, 2 Fighters, 1 HeavyTank, 18 Infantrys and 1 Tank
                    British roll dice for 3 ArmoredCars, 3 Artillerys, 1 Fighter, 29 Infantrys and 3 Tanks in Lower Egypt, round 2 : 12/39 hits, 9.17 expected hits
                    Germans roll dice for 2 Artillerys, 2 Fighters, 1 HeavyTank, 22 Infantrys and 1 Tank in Lower Egypt, round 2 : 10/28 hits, 10.17 expected hits
                    12 Infantrys owned by the Italians and 10 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 3 ArmoredCars, 3 Artillerys, 1 Fighter, 19 Infantrys and 3 Tanks in Lower Egypt, round 3 : 10/29 hits, 7.50 expected hits
                    Germans roll dice for 2 Artillerys, 2 Fighters, 1 HeavyTank, 10 Infantrys and 1 Tank in Lower Egypt, round 3 : 10/16 hits, 6.17 expected hits
                    4 Infantrys owned by the Germans, 6 Infantrys owned by the Italians and 10 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 3 ArmoredCars, 3 Artillerys, 1 Fighter, 9 Infantrys and 3 Tanks in Lower Egypt, round 4 : 5/19 hits, 5.83 expected hits
                    Germans roll dice for 2 Artillerys, 2 Fighters, 1 HeavyTank and 1 Tank in Lower Egypt, round 4 : 5/6 hits, 2.83 expected hits
                    2 Fighters owned by the Italians, 1 Tank owned by the Italians, 2 Artillerys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 3 ArmoredCars, 3 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Lower Egypt, round 5 : 6/14 hits, 5.00 expected hits
                    Germans roll dice for 1 HeavyTank in Lower Egypt, round 5 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Germans with 3 ArmoredCars, 3 Artillerys, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 28
                Casualties for British: 26 Infantrys
                Casualties for Italians: 2 Artillerys, 2 Fighters, 1 HeavyTank, 18 Infantrys and 1 Tank
                Casualties for Germans: 4 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from Lower Egypt to Cairo
            1 Infantry moved from Kordofan to Italian East Africa
            1 Infantry moved from Equatoria to Italian East Africa
            2 ArmoredCars moved from Kenya to Italian East Africa
            3 ArmoredCars moved from Rhodesia to Italian East Africa
            2 ArmoredCars moved from Cape Town to Rhodesia
            2 Tanks moved from Delhi to Bihar
            2 Elites moved from Delhi to Bihar
            1 Infantry moved from Delhi to Bihar
            2 Artillerys and 2 Infantrys moved from Hyderabad to Calcutta
            1 Destroyer moved from 64 Sea Zone to 60 Sea Zone
            1 Destroyer moved from 72 Sea Zone to 85 Sea Zone
            3 Fighters moved from 22 Sea Zone to Dover
            1 Bomber moved from 22 Sea Zone to London
    
        Place Units - British
            1 Bunker and 3 Infantrys placed in Cairo
            3 T.Boats placed in 56 Sea Zone
            1 Carrier, 1 Destroyer and 1 Transport placed in 60 Sea Zone
            2 Fighters placed in 60 Sea Zone
            1 ArmoredCar placed in W.Iran
            1 ArmoredCar and 1 Infantry placed in W.Iran
            2 Tanks placed in Delhi
    
        Turn Complete - British
            British collect 90 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 6.33
    British regular : 4.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Ponape to 109 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Infantry moved from 108 Sea Zone to Yap
                  Anzac take Yap from Yamamoto
            2 Artillerys moved from Northern Territory to 67 Sea Zone
            2 Elites moved from Broome to 67 Sea Zone
            1 Artillery moved from Northern Territory to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            3 Artillerys, 3 Elites and 3 Transports moved from 67 Sea Zone to 66 Sea Zone
            3 Artillerys and 3 Elites moved from 66 Sea Zone to Sumatra
            1 Artillery and 1 Infantry moved from Soembawa to Lombok
                  Dutch take Lombok from Hisaichi
            2 Fighters moved from 67 Sea Zone to Sumatra
            1 Destroyer moved from 113 Sea Zone to 66 Sea Zone
            1 Carrier, 3 Destroyers and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
            1 Elite moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Battleship and 3 Elites; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 3 Artillerys, 3 Elites and 2 Fighters
                Hisaichi defend with 1 Artillery and 2 Marines
                    Anzac roll dice for 3 Artillerys, 3 Elites and 2 Fighters in Sumatra, round 2 : 2/8 hits, 3.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Marines in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 Artillerys, 3 Elites and 2 Fighters in Sumatra, round 3 : 3/7 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Artillery
                Casualties for Hisaichi: 1 Artillery and 2 Marines
    
        Non Combat Move - Anzac
            2 Fighters moved from Sumatra to 66 Sea Zone
    
        Place Units - Anzac
            2 Artillerys placed in Western Australia
            3 Elites placed in Broome
            1 Battleship placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.83
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            1 Tank moved from French Sudan to Nigeria
                  British take Nigeria from Italians
            1 Tank moved from Nigeria to French Sudan
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Elite and 2 Infantrys moved from Suriname to Amazon
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Elite; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Elite placed in Suriname
            1 Bunker placed in Lombok
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Finnmark to Nordland
            1 Artillery moved from Oslo to Nordland
            1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Upper Norrland
            1 Artillery and 3 Infantrys moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Nordland
            1 Artillery and 3 Infantrys moved from Tampere to Oulu
            1 Artillery, 2 Infantrys and 1 Tank moved from Helsinki to Tampere
            1 Tank moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Nordland
                Finns attack with 2 Artillerys, 1 Elite and 1 Fighter
                Neutral defend with 1 Infantry
                    Finns roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Nordland, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Nordland
                Finns loses 0 PUs for violating Nordlands neutrality.
                Finns win, taking Nordland from Neutral with 2 Artillerys, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Nordland to Upper Norrland
    
        Place Units - Finns
            2 Artillerys, 2 Infantrys and 2 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.50
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 Tank moved from Kiev to Novgorod
            1 Elite moved from Kiev to Donetsk
            2 Infantrys moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            1 Elite moved from Vinnytsia to Donetsk
            1 Artillery, 1 Elite, 1 Mech.Inf and 6 Tanks moved from Bursa to Izmir
            2 Mech.Infs moved from Istanbul to Izmir
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 4 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Izmir
                Romanians attack with 1 Artillery, 1 Elite, 3 Mech.Infs and 6 Tanks
                Neutral defend with 2 Infantrys and 1 Tank
                    Romanians roll dice for 1 Artillery, 1 Elite, 3 Mech.Infs and 6 Tanks in Izmir, round 2 : 4/11 hits, 4.83 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 : 0/3 hits, 1.17 expected hits
                    1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Izmir
                Romanians loses 0 PUs for violating Izmirs neutrality.
                Romanians win, taking Izmir from Neutral with 1 Artillery, 1 Elite, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 9
                Casualties for Neutral: 2 Infantrys and 1 Tank
            Battle in Donetsk
                Romanians attack with 2 Elites and 3 Infantrys
                Russians defend with 3 Infantrys
                    Romanians roll dice for 2 Elites and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 3 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Romanians roll dice for 2 Elites and 3 Infantrys in Donetsk, round 3 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Elites and 2 Infantrys in Donetsk, round 4 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Elites and 1 Infantry in Donetsk, round 5 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Romanians roll dice for 2 Elites and 1 Infantry in Donetsk, round 6 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Elites remaining. Battle score for attacker is 0
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 3 Infantrys
            Battle in Novgorod
                Romanians attack with 1 Tank
                Russians defend with 1 Elite
                    Romanians roll dice for 1 Tank in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Elite in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Tank in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Elite in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Novgorod
                Romanians win, taking Novgorod from Russians with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Elite
    
        Non Combat Move - Romanians
            2 Elites and 1 Infantry moved from Vinnytsia to Kiev
            2 Infantrys moved from E.Romania to Vinnytsia
            2 Mech.Infs moved from Bucharest to Istanbul
            2 Infantrys moved from Bucharest to E.Romania
            1 AAGun moved from Bursa to Izmir
    
        Place Units - Romanians
            1 Elite and 3 Infantrys placed in Vinnytsia
            Romanians undo move 1.
            1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia
            2 Infantrys and 2 Mech.Infs placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.83
    Russians regular : -1.00
    Neutral regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            2 Artillerys and 2 Infantrys moved from S.Thailand to Burma
            1 Tank moved from Bangkok to Burma
            2 Artillerys and 3 Infantrys moved from Bangkok to 105 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            2 Artillerys and 3 Infantrys moved from 110 Sea Zone to Lombok
            1 Destroyer moved from 105 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Elites and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Lombok
                Thai attack with 2 Artillerys and 3 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Bunker
                    Thai roll dice for 2 Artillerys and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok
                    Thai roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 3 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 3 : 2/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Thai and 1 Bunker owned by the Dutch lost in Lombok
                Thai win, taking Lombok from Dutch with 2 Artillerys remaining. Battle score for attacker is 6
                Casualties for Thai: 3 Infantrys
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Thai
            1 Submarine moved from 111 Sea Zone to 107 Sea Zone
    
        Place Units - Thai
            2 Artillerys, 2 Elites and 2 Marines placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.17
    Dutch regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Artillery, 8 Elites, 1 Infantry and 4 Tanks moved from French Sudan to French Equatorial Africa
            1 Mech.Inf moved from Rio de Oro to French Equatorial Africa
            2 Fighters moved from 34 Sea Zone to French Equatorial Africa
            2 Artillerys moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 35 Sea Zone to 38 Sea Zone
            2 Artillerys and 2 Infantrys moved from 38 Sea Zone to French Equatorial Africa
    
        Purchase Units - Americans
            Americans buy 2 Bunkers, 4 Destroyers, 3 Elites, 3 Infantrys, 1 L.Fighter, 1 Marine, 1 S.Bomber, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in French Equatorial Africa
                Americans attack with 3 Artillerys, 8 Elites, 2 Fighters, 3 Infantrys, 1 Mech.Inf and 4 Tanks
                Italians defend with 2 ArmoredCars, 4 Bunkers, 1 Factory, 1 Fighter, 1 HeavyTank, 6 Infantrys and 3 Tanks
                    Americans roll dice for 3 Artillerys, 8 Elites, 2 Fighters, 3 Infantrys, 1 Mech.Inf and 4 Tanks in French Equatorial Africa, round 2 : 9/21 hits, 7.83 expected hits
                Units damaged: 4 Bunkers owned by the Italians
                    Italians roll dice for 2 ArmoredCars, 4 Bunkers, 1 Fighter, 1 HeavyTank, 6 Infantrys and 3 Tanks in French Equatorial Africa, round 2 : 7/17 hits, 7.00 expected hits
                    2 ArmoredCars owned by the Italians, 4 Elites owned by the Americans, 3 Infantrys owned by the Americans and 3 Infantrys owned by the Italians lost in French Equatorial Africa
                    Americans roll dice for 3 Artillerys, 4 Elites, 2 Fighters, 1 Mech.Inf and 4 Tanks in French Equatorial Africa, round 3 : 8/14 hits, 6.00 expected hits
                    Italians roll dice for 4 Bunkers, 1 Fighter, 1 HeavyTank, 3 Infantrys and 3 Tanks in French Equatorial Africa, round 3 : 5/12 hits, 5.67 expected hits
                    1 Fighter owned by the Americans, 2 Bunkers owned by the Italians, 3 Tanks owned by the Italians, 3 Elites owned by the Americans, 1 Artillery owned by the Americans and 3 Infantrys owned by the Italians lost in French Equatorial Africa
                    Americans roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 4 Tanks in French Equatorial Africa, round 4 : 3/9 hits, 3.83 expected hits
                    Italians roll dice for 2 Bunkers, 1 Fighter and 1 HeavyTank in French Equatorial Africa, round 4 : 2/4 hits, 2.17 expected hits
                    1 Fighter owned by the Italians, 2 Bunkers owned by the Italians and 2 Artillerys owned by the Americans lost in French Equatorial Africa
                    Americans roll dice for 1 Elite, 1 Fighter, 1 Mech.Inf and 4 Tanks in French Equatorial Africa, round 5 : 5/7 hits, 3.17 expected hits
                    Italians roll dice for 1 HeavyTank in French Equatorial Africa, round 5 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Americans and 1 HeavyTank owned by the Italians lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 1 Elite, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 19
                Casualties for Americans: 3 Artillerys, 7 Elites, 2 Fighters and 3 Infantrys
                Casualties for Italians: 2 ArmoredCars, 4 Bunkers, 1 Fighter, 1 HeavyTank, 6 Infantrys and 3 Tanks
    
        Non Combat Move - Americans
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            1 Elite moved from Bahia to 35 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            1 Artillery moved from Bahia to 35 Sea Zone
            1 Elite moved from Bahia to 35 Sea Zone
            3 Artillerys, 1 B.Transport, 2 Elites and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            3 Artillerys and 6 Elites moved from 36 Sea Zone to Mauritania
            2 Destroyers moved from 36 Sea Zone to 31 Sea Zone
            1 Carrier and 5 Destroyers moved from 34 Sea Zone to 31 Sea Zone
            1 Infantry moved from Amazon to Bahia
            1 Infantry moved from Colombia to Amazon
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
            1 Elite moved from South Central USA to South Atlantic USA
            1 Fighter moved from San Francisco to Midway
            3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
            2 Destroyers moved from 88 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 102 Sea Zone to 108 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            2 Destroyers placed in 87 Sea Zone
            2 Destroyers placed in 95 Sea Zone
            1 Bunker placed in Wake
            1 S.Submarine placed in 91 Sea Zone
            1 L.Fighter and 1 S.Bomber placed in Pearl Harbor
            1 Bunker and 3 Infantrys placed in Rio de Oro
            3 Elites placed in South Atlantic USA
            Americans undo move 5.
            1 L.Fighter placed in Pearl Harbor
            1 S.Bomber placed in San Francisco
            Americans undo move 6.
            1 Marine placed in Pearl Harbor
            3 Elites placed in South Atlantic USA
            1 Transport placed in 35 Sea Zone
    
        Turn Complete - Americans
            Americans collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.17
    Italians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Tanks moved from Hamburg to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Oslo to 23 Sea Zone
            2 Artillerys, 2 Fighters, 23 Infantrys and 2 Tanks moved from Latvia to Leningrad
            1 Artillery, 1 Elite, 2 Infantrys, 3 Tanks and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys and 3 Tanks moved from 24 Sea Zone to Leningrad
            15 Infantrys and 2 Tanks moved from Vyborg to Leningrad
            8 Mech.Infs and 2 Stukas moved from Kiev to Leningrad
            1 Cruiser and 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            5 Infantrys moved from Vinnytsia to Kiev
            3 ArmoredCars moved from Kiev to Smolensk
            1 ArmoredCar moved from Kiev to Smolensk
            2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to Kiev
            2 Infantrys moved from Krakow to Vinnytsia
            3 Mech.Infs moved from Bohemia to Kiev
            2 Infantrys moved from Bohemia to Krakow
            1 Submarine moved from 46 Sea Zone to 51 Sea Zone
            4 Tanks moved from Danzig to Kiev
            2 Infantrys moved from Rhine to Hamburg
            5 Infantrys moved from Netherlands to Hamburg
    
        Purchase Units - Germans
            Germans buy 6 ArmoredCars, 1 Bunker, 1 Cruiser, 1 Destroyer, 1 Elite, 5 HeavyTanks, 1 S.Submarine, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 4 ArmoredCars
                Russians defend with 2 Infantrys
                    Germans roll dice for 4 ArmoredCars in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 4 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Leningrad
                Germans attack with 3 Artillerys, 1 Elite, 2 Fighters, 40 Infantrys, 8 Mech.Infs, 2 Stukas and 7 Tanks
                Russians defend with 1 AAGun, 2 Artillerys, 4 Bunkers, 1 Factory, 3 Fighters, 38 Infantrys and 4 Tanks
                    Russians roll AA dice in Leningrad : 1/4 hits, 0.67 expected hits
                    1 Stuka owned by the Germans lost in Leningrad
                    Germans roll dice for 3 Artillerys, 1 Elite, 2 Fighters, 40 Infantrys, 8 Mech.Infs, 1 Stuka and 7 Tanks in Leningrad, round 2 : 25/62 hits, 17.33 expected hits
                Units damaged: 4 Bunkers owned by the Russians
                    Russians roll dice for 2 Artillerys, 4 Bunkers, 3 Fighters, 38 Infantrys and 4 Tanks in Leningrad, round 2 : 12/51 hits, 18.83 expected hits
                    21 Infantrys owned by the Russians and 12 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 3 Artillerys, 1 Elite, 2 Fighters, 28 Infantrys, 8 Mech.Infs, 1 Stuka and 7 Tanks in Leningrad, round 3 : 14/50 hits, 15.33 expected hits
                    Russians roll dice for 2 Artillerys, 4 Bunkers, 3 Fighters, 17 Infantrys and 4 Tanks in Leningrad, round 3 : 8/30 hits, 11.83 expected hits
                    14 Infantrys owned by the Russians and 8 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 3 Artillerys, 1 Elite, 2 Fighters, 20 Infantrys, 8 Mech.Infs, 1 Stuka and 7 Tanks in Leningrad, round 4 : 16/42 hits, 14.00 expected hits
                    Russians roll dice for 2 Artillerys, 4 Bunkers, 3 Fighters, 3 Infantrys and 4 Tanks in Leningrad, round 4 : 5/16 hits, 7.17 expected hits
                    3 Infantrys owned by the Russians, 3 Fighters owned by the Russians, 2 Artillerys owned by the Russians, 5 Infantrys owned by the Germans, 4 Bunkers owned by the Russians and 4 Tanks owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 3 Artillerys, 1 Elite, 2 Fighters, 15 Infantrys, 8 Mech.Infs, 1 Stuka and 7 Tanks remaining. Battle score for attacker is 94
                Casualties for Germans: 25 Infantrys and 1 Stuka
                Casualties for Russians: 2 Artillerys, 4 Bunkers, 3 Fighters, 38 Infantrys and 4 Tanks
            Battle in 22 Sea Zone
                Germans attack with 1 Cruiser and 2 Destroyers
                British defend with 1 Battleship and 1 S.Submarine
                    British roll dice for 1 S.Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Cruiser and 2 Destroyers in 22 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Battleship in 22 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Germans and 1 S.Submarine owned by the British lost in 22 Sea Zone
                    Germans roll dice for 1 Cruiser and 1 Destroyer in 22 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Battleship in 22 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the British lost in 22 Sea Zone
                Germans win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 22
                Casualties for Germans: 1 Destroyer
                Casualties for British: 1 Battleship and 1 S.Submarine
    
        Non Combat Move - Germans
            2 Fighters moved from Leningrad to Kiev
            1 Stuka moved from Leningrad to Latvia
    
        Place Units - Germans
            1 Bunker and 3 HeavyTanks placed in Kiev
            1 ArmoredCar, 2 HeavyTanks and 1 Tank placed in Warsaw
            1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 22 Sea Zone
            2 ArmoredCars placed in Hamburg
            3 ArmoredCars and 1 Elite placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -13.50
    Germans regular : 9.00
    British regular : -0.83
    Russians AA : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Olyokminsk to Yakutsk
                  Russians take Yakutsk from Yamamoto
            1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan
            1 Adv.Fighter moved from N.Buryat Mongolia to Ayan
            2 Fighters moved from N.Buryat Mongolia to Ayan
            1 Artillery and 1 Infantry moved from Olyokminsk to Zhigansk
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Zhigansk
                Russians attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Zhigansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Zhigansk
                Russians win, taking Zhigansk from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Ayan
                Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry
                Hisaichi defend with 1 ArmoredCar and 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 2 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 3 : 3/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Russians
            1 Adv.Fighter and 2 Fighters moved from Ayan to N.Buryat Mongolia
            1 Artillery and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            11 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 AAGun and 10 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            10 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            5 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Chimkent to Kuybyshev
            5 Infantrys moved from Perm to Kirov
            3 Infantrys moved from Sverdlovsk to Perm
    
        Place Units - Russians
            1 Bunker placed in N.Buryat Mongolia
            1 Artillery and 5 Infantrys placed in Sibirsky
            1 Bunker and 4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            1 Artillery and 4 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Elites and 3 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Russians regular : -0.67
    Hisaichi regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Olyokminsk to Yakutsk
                  Russians take Yakutsk from Yamamoto
            1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan
            1 Adv.Fighter moved from N.Buryat Mongolia to Ayan
            2 Fighters moved from N.Buryat Mongolia to Ayan
            1 Artillery and 1 Infantry moved from Olyokminsk to Zhigansk
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Zhigansk
                Russians attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Zhigansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Zhigansk
                Russians win, taking Zhigansk from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Ayan
                Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry
                Hisaichi defend with 1 ArmoredCar and 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 2 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 3 : 3/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Russians
            1 Adv.Fighter and 2 Fighters moved from Ayan to N.Buryat Mongolia
            1 Artillery and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            11 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 AAGun and 10 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            10 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            5 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Chimkent to Kuybyshev
            5 Infantrys moved from Perm to Kirov
            3 Infantrys moved from Sverdlovsk to Perm
    
        Place Units - Russians
            1 Bunker placed in N.Buryat Mongolia
            1 Artillery and 5 Infantrys placed in Sibirsky
            1 Bunker and 4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            1 Artillery and 4 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Elites and 3 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Russians regular : -0.67
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Infantry moved from Tobruk to Mersa Matruh
            1 Infantry moved from Darfur to Kordofan
                  Italians take Kordofan from British
            1 ArmoredCar moved from New Valley to Darfur
            1 ArmoredCar moved from Darfur to Equatoria
                  Italians take Equatoria from British
            1 ArmoredCar moved from Hun to New Valley
            1 ArmoredCar moved from Hun to Darfur
            1 HeavyTank and 1 Tank moved from New Valley to Kufra
            1 Tank moved from Hun to Kufra
            4 Infantrys moved from Tobruk to Kufra
            1 ArmoredCar, 8 Mech.Infs and 3 Tanks moved from E.Morocco to Mauritania
                  Italians take W.Morocco from French
            10 Artillerys, 1 Elite and 14 Infantrys moved from E.Morocco to W.Morocco
            4 Infantrys moved from N.Algeria to E.Morocco
            1 Battleship and 1 Destroyer moved from 48 Sea Zone to 56 Sea Zone
            1 Carrier moved from 48 Sea Zone to 56 Sea Zone
            1 Destroyer and 2 Submarines moved from 46 Sea Zone to 45 Sea Zone
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            4 Transports moved from 48 Sea Zone to 46 Sea Zone
            8 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            10 Infantrys moved from 48 Sea Zone to Tobruk
            5 Infantrys moved from Lombardy to Tuscany
            2 Infantrys moved from Tunis to N.Tunisia
    
        Purchase Units - Italians
            Italians buy 2 Destroyers, 1 HeavyTank, 16 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 56 Sea Zone
                Italians attack with 1 Battleship, 1 Carrier and 1 Destroyer
                British defend with 3 T.Boats
                    Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 3 T.Boats in 56 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 3 T.Boats in 56 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Italians
                1 T.Boat owned by the British lost in 56 Sea Zone
                    Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits
                    British roll dice for 2 T.Boats in 56 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 5 : 2/3 hits, 1.17 expected hits
                    British roll dice for 2 T.Boats in 56 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits
                    1 Carrier owned by the Italians and 2 T.Boats owned by the British lost in 56 Sea Zone
                Italians win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 4
                Casualties for British: 3 T.Boats
                Casualties for Italians: 1 Carrier
            Battle in Mauritania
                Italians attack with 1 ArmoredCar, 8 Mech.Infs and 3 Tanks
                French defend with 2 Infantrys; Americans defend with 3 Artillerys and 6 Elites
                    Italians roll dice for 1 ArmoredCar, 8 Mech.Infs and 3 Tanks in Mauritania, round 2 : 5/12 hits, 4.50 expected hits
                    French roll dice for 3 Artillerys, 6 Elites and 2 Infantrys in Mauritania, round 2 : 2/11 hits, 3.67 expected hits
                    1 ArmoredCar owned by the Italians, 3 Elites owned by the Americans, 2 Infantrys owned by the French and 1 Mech.Inf owned by the Italians lost in Mauritania
                    Italians roll dice for 7 Mech.Infs and 3 Tanks in Mauritania, round 3 : 3/10 hits, 3.83 expected hits
                    French roll dice for 3 Artillerys and 3 Elites in Mauritania, round 3 : 3/6 hits, 2.00 expected hits
                    3 Elites owned by the Americans and 3 Mech.Infs owned by the Italians lost in Mauritania
                    Italians roll dice for 4 Mech.Infs and 3 Tanks in Mauritania, round 4 : 4/7 hits, 2.83 expected hits
                    French roll dice for 3 Artillerys in Mauritania, round 4 : 0/3 hits, 1.00 expected hits
                    3 Artillerys owned by the Americans lost in Mauritania
                Italians win, taking Mauritania from French with 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Italians: 1 ArmoredCar and 4 Mech.Infs
                Casualties for Americans: 3 Artillerys and 6 Elites
                Casualties for French: 2 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 HeavyTank and 2 Tanks placed in Hun
            2 Destroyers and 1 Submarine placed in 46 Sea Zone
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            7 Infantrys placed in Rome
            1 Infantry placed in Provence
    
        Turn Complete - Italians
            Italians collect 73 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from E.Romania: 1 Artillery and 1 Infantry
            EDIT: Adding units owned by Italians to Vinnytsia: 1 Artillery and 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -1.67
    Italians regular : -0.83
    British regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Infantry moved from French Somaliland to Italian East Africa
            1 Transport moved from 34 Sea Zone to 30 Sea Zone
            1 Artillery and 1 Infantry moved from Azores to 30 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 30 Sea Zone to 34 Sea Zone
            1 Artillery and 1 Infantry moved from 34 Sea Zone to Rio de Oro
    
        Purchase Units - French
            French buy 1 Bunker, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker, 1 Elite and 2 Infantrys placed in French Equatorial Africa
            1 Elite and 1 Infantry placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Tanks moved from Java to 110 Sea Zone
            2 Artillerys, 2 B.Transports and 2 Tanks moved from 110 Sea Zone to 67 Sea Zone
            2 Artillerys and 2 Tanks moved from 67 Sea Zone to Broome
            2 Adv.Fighters moved from Tokyo to 95 Sea Zone
            2 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 S.Submarine, 1 Submarine, 1 T.Boat and 4 Transports moved from 86 Sea Zone to 95 Sea Zone
            2 Adv.Fighters moved from Tokyo to 76 Sea Zone
            2 Adv.Fighters moved from Tokyo to 85 Sea Zone
            1 Tank moved from Woleai to Ponape
                  Yamamoto take Ponape from Americans
            1 Artillery and 1 Infantry moved from Woleai to Ulithi
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 95 Sea Zone
                Yamamoto attack with 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 S.Submarine, 1 Submarine, 1 T.Boat and 4 Transports
                Americans defend with 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 T.Boat and 4 Transports in 95 Sea Zone, round 2 : 8/25 hits, 9.33 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports in 95 Sea Zone, round 2 : 11/21 hits, 8.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 3 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 4 Transports owned by the Yamamoto, 1 B.Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Battleship, 1 Cruiser and 15 Destroyers in 95 Sea Zone, round 3 : 7/21 hits, 8.17 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 2 Carriers, 5 Destroyers and 5 Fighters in 95 Sea Zone, round 3 : 6/15 hits, 7.00 expected hits
                    3 Fighters owned by the Americans, 5 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Battleship, 1 Cruiser and 9 Destroyers in 95 Sea Zone, round 4 : 8/15 hits, 6.17 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 1 Carrier and 2 Fighters in 95 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits
                    2 Fighters owned by the Americans, 1 B.Carrier owned by the Americans, 1 Carrier owned by the Americans, 1 Battleship owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 4 Adv.Fighters, 1 Battleship, 1 Cruiser, 6 Destroyers and 1 S.Submarine remaining. Battle score for attacker is 53
                Casualties for Yamamoto: 1 B.Transport, 1 Carrier, 11 Destroyers, 1 Submarine, 1 T.Boat and 4 Transports
                Casualties for Americans: 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports
            Battle in 76 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 85 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                British defend with 1 Destroyer
                    Yamamoto roll dice for 2 Adv.Fighters in 85 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 85 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Broome
                Yamamoto attack with 2 Artillerys and 2 Tanks
                Anzac defend with 1 AAGun, 1 Bunker, 3 Elites and 1 Factory
                    Yamamoto roll dice for 2 Artillerys and 2 Tanks in Broome, round 2 : 2/4 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 1 Bunker and 3 Elites in Broome, round 2 : 2/4 hits, 1.50 expected hits
                    1 Elite owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Broome
                    Yamamoto roll dice for 2 Tanks in Broome, round 3 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Bunker and 2 Elites in Broome, round 3 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Tanks in Broome, round 4 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Bunker and 2 Elites in Broome, round 4 : 2/3 hits, 1.17 expected hits
                    1 Elite owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Broome
                Anzac win with 1 Bunker and 1 Elite remaining. Battle score for attacker is -12
                Casualties for Yamamoto: 2 Artillerys and 2 Tanks
                Casualties for Anzac: 2 Elites
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters could not land in 95 Sea Zone and were removed
            2 Adv.Fighters moved from 95 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 76 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            1 B.Carrier and 2 Destroyers placed in 85 Sea Zone
            1 Adv.Fighter placed in Tokyo
            4 Infantrys placed in Davao
            1 Factory placed in West Borneo
            1 Adv.Fighter could not land in 85 Sea Zone and was removed
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Americans regular : 1.00
    Anzac regular : 0.17
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Mech.Inf moved from Hupeh to Shanghai
                  Chinese take Hunan from Hisaichi
                  Chinese take Shanghai from Hisaichi
            1 Mech.Inf moved from Shanghai to Kiangsi
                  Chinese take Kiangsi from Hisaichi
            1 Mech.Inf moved from Hupeh to Kwangtung
                  Chinese take Kwangtung from Hisaichi
            1 Mech.Inf moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 Infantry moved from Hupeh to Hunan
            2 Infantrys moved from Hupeh to Kweichow
            1 Fighter moved from Hupeh to Kweichow
            2 Infantrys moved from Shensi to Szechwan
            1 Fighter moved from Hupeh to Szechwan
            5 Mech.Infs and 2 Tanks moved from Hupeh to Shantung
            3 Mech.Infs moved from Ningsia to Shantung
            1 Infantry moved from Shansi to Shantung
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Adv.Fighter
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 Fighter and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Adv.Fighter
            Battle in Szechwan
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Shantung
                Chinese attack with 1 Infantry, 8 Mech.Infs and 2 Tanks
                Hisaichi defend with 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory and 1 Marine
                    Chinese roll dice for 1 Infantry, 8 Mech.Infs and 2 Tanks in Shantung, round 2 : 4/11 hits, 4.00 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite and 1 Marine in Shantung, round 2 : 3/5 hits, 2.17 expected hits
                    1 Elite owned by the Hisaichi, 2 Mech.Infs owned by the Chinese, 1 Artillery owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 6 Mech.Infs and 2 Tanks in Shantung, round 3 : 4/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Bunker in Shantung, round 3 : 1/2 hits, 1.17 expected hits
                1 Mech.Inf owned by the Chinese, 1 Bunker owned by the Hisaichi and 1 Adv.Fighter owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry and 3 Mech.Infs
                Casualties for Hisaichi: 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite and 1 Marine
    
        Non Combat Move - Chinese
            1 Fighter moved from Szechwan to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Shensi to Shansi
            5 Infantrys and 1 Marine moved from Ningsia to Shensi
            1 Fighter moved from Kweichow to Shensi
            6 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 AAGun moved from Hupeh to Shensi
            1 Tank moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Hisaichi regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Tank moved from Anhwei to Shanghai
                  Hisaichi take Shanghai from Chinese
            1 Tank moved from Shanghai to Shantung
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Carrier, 4 Infantrys, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Broome
            1 Infantry moved from Hong Kong to Kwangtung
                  Hisaichi take Kwangtung from Chinese
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Adv.Fighter moved from Hong Kong to Kwangsi
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Tank moved from Anhwei to Kiangsi
            2 ArmoredCars and 1 Marine moved from Anhwei to Hunan
            1 Artillery moved from Anhwei to Shansi
            1 Marine moved from Chahar to Shansi
            1 ArmoredCar, 3 Artillerys, 2 Elites and 2 Tanks moved from Anhwei to Shantung
            2 Infantrys moved from 84 Sea Zone to Shantung
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            2 Infantrys moved from 92 Sea Zone to Kwangsi
            4 Infantrys moved from Khabarovsk to Ayan
            1 Infantry and 1 Marine moved from Chita to S.Buryat Mongolia
            6 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 5 Infantrys, 3 Marines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 Infantry and 1 Marine
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Marine in S.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                    Hisaichi roll dice for 1 Marine in S.Buryat Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 4 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 4 Infantrys in Ayan, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 3 Infantrys in Ayan, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Ayan
                1 Infantry owned by the Hisaichi retreated to Khabarovsk
                Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 3 Infantrys
            Battle in Kwangsi
                Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 5 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 6 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Kiangsi
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shantung
                Hisaichi attack with 1 ArmoredCar, 3 Artillerys, 2 Elites, 4 Infantrys and 3 Tanks
                Chinese defend with 1 Factory, 5 Mech.Infs and 2 Tanks
                    Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 4 Infantrys and 3 Tanks in Shantung, round 2 : 4/13 hits, 4.67 expected hits
                    Chinese roll dice for 5 Mech.Infs and 2 Tanks in Shantung, round 2 : 2/7 hits, 2.67 expected hits
                4 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Shantung
                    Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks in Shantung, round 3 : 6/11 hits, 4.33 expected hits
                    Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shantung, round 3 : 0/3 hits, 1.33 expected hits
                1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 36
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 5 Mech.Infs and 2 Tanks
            Battle in Hunan
                Hisaichi attack with 2 ArmoredCars and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Hunan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Broome
                Hisaichi attack with 4 Infantrys
                Anzac defend with 1 AAGun, 1 Bunker, 1 Elite and 1 Factory
                    Hisaichi roll dice for 4 Infantrys in Broome, round 2 : 0/4 hits, 0.67 expected hits
                    Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Broome
                    Hisaichi roll dice for 3 Infantrys in Broome, round 3 : 0/3 hits, 0.50 expected hits
                    Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 3 Infantrys in Broome, round 4 : 0/3 hits, 0.50 expected hits
                    Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Broome
                    Hisaichi roll dice for 2 Infantrys in Broome, round 5 : 1/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 5 : 0/2 hits, 0.83 expected hits
                    1 Elite owned by the Anzac lost in Broome
                    Hisaichi roll dice for 2 Infantrys in Broome, round 6 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Bunker in Broome, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Broome
                    Hisaichi roll dice for 1 Infantry in Broome, round 7 : 1/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Bunker in Broome, round 7 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Anzac lost in Broome
                Hisaichi win, taking Broome from Anzac with 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Anzac: 1 Bunker and 1 Elite
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 Adv.Fighter moved from Kwangsi to S.French Indochina
            5 Infantrys moved from Vladivostok to Khabarovsk
    
        Place Units - Hisaichi
            1 Artillery, 1 Bunker and 1 Tank placed in Chita
            2 Artillerys and 2 Marines placed in Banjarmasin
            4 ArmoredCars and 2 Infantrys placed in Hong Kong
            1 Tank placed in Chita
            3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.67
    Anzac regular : -1.33
    Russians regular : 2.00
    Hisaichi regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            2 Elites, 1 Infantry and 2 Tanks moved from Bihar to Assam
            2 Tanks moved from Delhi to Assam
            1 Artillery and 1 Infantry moved from Calcutta to Assam
            1 Artillery and 1 Infantry moved from Calcutta to 60 Sea Zone
            1 Artillery, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from 65 Sea Zone to Malaya
                  British take Malaya from Thai
            2 Fighters moved from 65 Sea Zone to 67 Sea Zone
            2 ArmoredCars moved from Italian East Africa to Kordofan
            1 ArmoredCar and 2 Infantrys moved from Italian East Africa to Nubia
            1 ArmoredCar moved from Italian East Africa to Nubia
            1 ArmoredCar moved from Italian East Africa to Kordofan
            2 ArmoredCars moved from Rhodesia to Equatoria
            1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            1 Infantry and 1 Tank moved from 18 Sea Zone to Manchester
            2 Destroyers moved from 57 Sea Zone to 56 Sea Zone
            1 Fighter moved from Cairo to 56 Sea Zone
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 1 Carrier, 3 Destroyers, 8 Infantrys, 3 T.Boats and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 67 Sea Zone
                British attack with 2 Fighters
                Hisaichi defend with 1 Carrier, 1 T.Boat and 4 Transports; Yamamoto defend with 2 B.Transports
                    British roll dice for 2 Fighters in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 B.Transports, 1 Carrier, 1 T.Boat and 4 Transports in 67 Sea Zone, round 2 : 2/8 hits, 1.67 expected hits
                    2 Fighters owned by the British and 1 Transport owned by the Hisaichi lost in 67 Sea Zone
                Hisaichi win with 2 B.Transports, 1 Carrier, 1 T.Boat and 3 Transports remaining. Battle score for attacker is -10
                Casualties for British: 2 Fighters
                Casualties for Hisaichi: 1 Transport
            Battle in Nubia
                British attack with 2 ArmoredCars and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 2 Infantrys in Nubia, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Nubia
                British win, taking Nubia from Italians with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Kordofan
                British attack with 3 ArmoredCars
                Italians defend with 1 Infantry
                    British roll dice for 3 ArmoredCars in Kordofan, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Kordofan
                British win, taking Kordofan from Italians with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in 56 Sea Zone
                British attack with 2 Destroyers and 1 Fighter
                Italians defend with 1 Battleship and 1 Destroyer
                    British roll dice for 2 Destroyers and 1 Fighter in 56 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Battleship and 1 Destroyer in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 Battleship owned by the Italians and 1 Destroyer owned by the Italians lost in 56 Sea Zone
                British win with 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 28
                Casualties for Italians: 1 Battleship and 1 Destroyer
            Battle in Assam
                British attack with 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks in Assam, round 2 : 6/9 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Tank in Assam, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Assam
                British win, taking Assam from Hisaichi with 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Equatoria
                British attack with 2 ArmoredCars
                Italians defend with 1 ArmoredCar
                    British roll dice for 2 ArmoredCars in Equatoria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Equatoria, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Equatoria
                British win, taking Equatoria from Italians with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
    
        Non Combat Move - British
            3 ArmoredCars, 3 Artillerys, 3 Infantrys and 3 Tanks moved from Lower Egypt to Cairo
            1 Fighter moved from 56 Sea Zone to Cairo
            2 Fighters moved from Dover to 21 Sea Zone
    
        Place Units - British
            1 Carrier and 3 Destroyers placed in 21 Sea Zone
            3 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            1 Transport placed in 60 Sea Zone
            1 Artillery, 1 Bunker and 2 Infantrys placed in W.Iran
            1 Artillery and 1 Infantry placed in Madras
            2 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 100 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    British regular : 5.17
    Hisaichi regular : -0.17
    

    Savegame

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