TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Russians
1 Infantry moved from Ulaan Ude to Jinan
Russians take Jinan from Hisaichi
1 Elite and 6 Infantrys moved from Ulaan Ude to Quingdao
2 Mech.Infs moved from Tulun to Quingdao
Purchase Units - Russians
Russians buy 1 EarlyFighter, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 Elite, 6 Infantrys and 2 Mech.Infs
Masaharu defend with 2 Infantrys and 1 Marine
Russians roll dice for 1 Elite, 6 Infantrys and 2 Mech.Infs in Quingdao, round 2 : 4/9 hits, 2.50 expected hits
Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 2 : 0/3 hits, 1.00 expected hits
1 Marine owned by the Masaharu and 2 Infantrys owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 Elite, 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 7
Casualties for Masaharu: 2 Infantrys and 1 Marine
Non Combat Move - Russians
1 Elite and 8 Infantrys moved from Tulun to Ulaan Ude
10 Infantrys moved from Kaask to Tulun
2 Mech.Infs moved from Achinsk to Tulun
2 Infantrys moved from Achinsk to Krasnoyarsk
2 Infantrys moved from Krasnoyarsk to Kaask
Place Units - Russians
6 Infantrys placed in Kaask
1 EarlyFighter, 2 Infantrys and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.00
Russians regular : 1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Artillery and 2 Infantrys moved from Malaya to sz60
1 Artillery and 2 Infantrys moved from sz60 to N.S
1 Artillery and 1 Infantry moved from Davao to sz70
1 Infantry moved from Davao to sz70
1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz60
1 Artillery and 1 Infantry moved from sz60 to Java
2 Infantrys moved from Malaya to sz60
2 Infantrys moved from sz60 to Java
4 Infantrys moved from Malaya to sz60
4 Infantrys moved from sz60 to N.S
1 Infantry and 1 Marine moved from N.French I. to sz67
1 B.Transport, 1 Infantry and 1 Marine moved from sz67 to sz60
1 Infantry and 1 Marine moved from sz60 to N.S
1 Artillery and 4 Infantrys moved from Burma to Bengal
1 Infantry and 1 T.Boat moved from sz70 to sz48
1 Infantry moved from sz48 to Sarong
Yamamoto take Sarong from British
2 Destroyers moved from sz1 to sz7
1 Destroyer moved from sz16 to sz7
5 Destroyers moved from sz78 to sz7
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Bunker, 4 Destroyers, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Bengal
Yamamoto attack with 1 Artillery and 4 Infantrys
British defend with 1 AAGun and 3 Elites
Yamamoto roll dice for 1 Artillery and 4 Infantrys in Bengal, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 3 Elites in Bengal, round 2 : 0/3 hits, 1.00 expected hits
1 Elite owned by the British lost in Bengal
Yamamoto roll dice for 1 Artillery and 4 Infantrys in Bengal, round 3 : 2/5 hits, 1.17 expected hits
British roll dice for 2 Elites in Bengal, round 3 : 0/2 hits, 0.67 expected hits
2 Elites owned by the British lost in Bengal
Yamamoto win, taking Bengal from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for British: 3 Elites
Battle in N.S
Yamamoto attack with 1 Artillery, 7 Infantrys and 1 Marine
British defend with 1 Artillery and 4 Elites
Yamamoto roll dice for 1 Artillery, 7 Infantrys and 1 Marine in N.S, round 2 : 1/9 hits, 2.00 expected hits
British roll dice for 1 Artillery and 4 Elites in N.S, round 2 : 4/5 hits, 1.67 expected hits
4 Infantrys owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Marine in N.S, round 3 : 1/5 hits, 1.33 expected hits
British roll dice for 4 Elites in N.S, round 3 : 1/4 hits, 1.33 expected hits
1 Elite owned by the British and 1 Infantry owned by the Yamamoto lost in N.S
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Marine in N.S, round 4 : 1/4 hits, 1.17 expected hits
British roll dice for 3 Elites in N.S, round 4 : 2/3 hits, 1.00 expected hits
1 Elite owned by the British and 2 Infantrys owned by the Yamamoto lost in N.S
Yamamoto roll dice for 1 Artillery and 1 Marine in N.S, round 5 : 1/2 hits, 0.83 expected hits
British roll dice for 2 Elites in N.S, round 5 : 0/2 hits, 0.67 expected hits
1 Elite owned by the British lost in N.S
Yamamoto roll dice for 1 Artillery and 1 Marine in N.S, round 6 : 0/2 hits, 0.83 expected hits
British roll dice for 1 Elite in N.S, round 6 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Yamamoto lost in N.S
Yamamoto roll dice for 1 Artillery in N.S, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Elite in N.S, round 7 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in N.S, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Elite in N.S, round 8 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in N.S
British win with 1 Elite remaining. Battle score for attacker is -5
Casualties for Yamamoto: 1 Artillery, 7 Infantrys and 1 Marine
Casualties for British: 1 Artillery and 3 Elites
Battle in Java
Yamamoto attack with 1 Artillery and 3 Infantrys
Anzac defend with 1 Artillery and 2 Elites
Yamamoto roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 0/4 hits, 1.00 expected hits
Anzac roll dice for 1 Artillery and 2 Elites in Java, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery and 3 Infantrys in Java, round 3 : 0/4 hits, 1.00 expected hits
Anzac roll dice for 1 Artillery and 2 Elites in Java, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Yamamoto lost in Java
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Java, round 4 : 2/3 hits, 0.83 expected hits
Anzac roll dice for 1 Artillery and 2 Elites in Java, round 4 : 0/3 hits, 1.00 expected hits
1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Java
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Java, round 5 : 0/3 hits, 0.83 expected hits
Anzac roll dice for 1 Elite in Java, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Java
Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 6 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Elite in Java, round 6 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in Java
Yamamoto win, taking Java from Anzac with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 1 Artillery and 2 Elites
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 B.Transport placed in sz70
2 Artillerys, 1 Bunker, 3 Infantrys and 1 Marine placed in Malaya
3 Infantrys placed in Davao
4 Destroyers placed in sz78
Yamamoto undo move 4.
Yamamoto undo move 3.
Yamamoto undo move 2.
Yamamoto undo move 1.
4 Destroyers placed in sz70
1 B.Transport placed in sz78
2 Artillerys, 1 Bunker, 3 Infantrys and 1 Marine placed in Malaya
5 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.50
Anzac regular : -1.67
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Chinese
1 Infantry moved from Sikang to Szechwan
Chinese take Szechwan from Hisaichi
4 Infantrys moved from Tsingnan to Gansu
1 EarlyFighter moved from Tsingnan to Gansu
1 Fighter moved from Tsingnan to Gansu
Purchase Units - Chinese
Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 1 EarlyFighter, 1 Fighter and 4 Infantrys
Hisaichi defend with 3 Tankettes
Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 2 : 0/6 hits, 1.50 expected hits
Hisaichi roll dice for 3 Tankettes in Gansu, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 3 : 1/6 hits, 1.50 expected hits
Hisaichi roll dice for 3 Tankettes in Gansu, round 3 : 0/3 hits, 0.50 expected hits
1 Tankette owned by the Hisaichi lost in Gansu
Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 4 : 2/6 hits, 1.50 expected hits
Hisaichi roll dice for 2 Tankettes in Gansu, round 4 : 0/2 hits, 0.33 expected hits
2 Tankettes owned by the Hisaichi lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for Hisaichi: 3 Tankettes
Non Combat Move - Chinese
1 Fighter moved from Gansu to Tsingnan
1 EarlyFighter moved from Gansu to Tsingnan
1 Elite moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
4 Infantrys moved from Gobi to Tsingnan
4 Infantrys moved from Quyan to Gobi
4 Infantrys moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Hisaichi regular : -1.33
@dawgoneit you can skip the dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Hisaichi
2 Tankettes moved from N.Shangsi to Szechwan
2 Tankettes moved from W.Sian to Sikang
1 Tankette moved from Sian to Sikang
1 Tankette moved from Sian to Szechwan
2 Tankettes moved from Sian to Gansu
1 Infantry and 2 Tankettes moved from N.Shangsi to Gansu
1 Tank moved from N.Shangsi to Gansu
2 Tankettes moved from Tientsin to Quingdao
6 Tankettes moved from Hsingan to Quingdao
3 Mech.Infs moved from Seoul to Quingdao
5 Tankettes moved from Seoul to sz79
2 B.Transports and 5 Tankettes moved from sz79 to sz1
5 Tankettes moved from sz1 to Sukhalin
2 Tanks and 1 Tankette moved from Peking to N.Shangsi
6 Tankettes moved from Hongkong to sz67
6 Tankettes and 3 Transports moved from sz67 to sz60
6 Tankettes moved from sz60 to N.S
3 Transports moved from sz60 to sz67
2 Tankettes moved from N.French I. to Bengal
Purchase Units - Hisaichi
Hisaichi buy 1 Marine, 1 Mech.Inf, 1 Tank and 14 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 3 Tankettes
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Tankettes in Sikang, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 3 Tankettes remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Sukhalin
Hisaichi attack with 5 Tankettes
Americans defend with 1 B29 and 4 Infantrys
Hisaichi roll dice for 5 Tankettes in Sukhalin, round 2 : 0/5 hits, 1.67 expected hits
Americans roll dice for 1 B29 and 4 Infantrys in Sukhalin, round 2 : 2/5 hits, 1.67 expected hits
2 Tankettes owned by the Hisaichi lost in Sukhalin
Hisaichi roll dice for 3 Tankettes in Sukhalin, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 B29 and 4 Infantrys in Sukhalin, round 3 : 2/5 hits, 1.67 expected hits
1 Infantry owned by the Americans and 2 Tankettes owned by the Hisaichi lost in Sukhalin
Hisaichi roll dice for 1 Tankette in Sukhalin, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 B29 and 3 Infantrys in Sukhalin, round 4 : 1/4 hits, 1.33 expected hits
1 Tankette owned by the Hisaichi lost in Sukhalin
Americans win with 1 B29 and 3 Infantrys remaining. Battle score for attacker is -18
Casualties for Hisaichi: 5 Tankettes
Casualties for Americans: 1 Infantry
Battle in Quingdao
Hisaichi attack with 3 Mech.Infs and 8 Tankettes
Russians defend with 1 Elite, 6 Infantrys and 2 Mech.Infs
Hisaichi roll dice for 3 Mech.Infs and 8 Tankettes in Quingdao, round 2 : 1/11 hits, 3.67 expected hits
Russians roll dice for 1 Elite, 6 Infantrys and 2 Mech.Infs in Quingdao, round 2 : 5/9 hits, 3.00 expected hits
1 Infantry owned by the Russians and 5 Tankettes owned by the Hisaichi lost in Quingdao
Hisaichi roll dice for 3 Mech.Infs and 3 Tankettes in Quingdao, round 3 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 Elite, 5 Infantrys and 2 Mech.Infs in Quingdao, round 3 : 4/8 hits, 2.67 expected hits
1 Infantry owned by the Russians, 3 Tankettes owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Quingdao
2 Mech.Infs owned by the Hisaichi retreated to Belogorsk
Russians win with 1 Elite, 4 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is -33
Casualties for Hisaichi: 1 Mech.Inf and 8 Tankettes
Casualties for Russians: 2 Infantrys
Battle in Szechwan
Hisaichi attack with 3 Tankettes
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Tankettes in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Szechwan
Hisaichi roll dice for 2 Tankettes in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Szechwan
Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Tankette remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 Tankettes
Casualties for Chinese: 1 Infantry
Battle in N.S
Hisaichi attack with 6 Tankettes
British defend with 1 Elite
Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
1 Elite owned by the British lost in N.S
Hisaichi win, taking N.S from British with 6 Tankettes remaining. Battle score for attacker is 4
Casualties for British: 1 Elite
Battle in Gansu
Hisaichi attack with 1 Infantry, 1 Tank and 4 Tankettes
Chinese defend with 4 Infantrys
Hisaichi roll dice for 1 Infantry, 1 Tank and 4 Tankettes in Gansu, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 4 Infantrys in Gansu, round 2 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Chinese lost in Gansu
Hisaichi roll dice for 1 Infantry, 1 Tank and 4 Tankettes in Gansu, round 3 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 2 Infantrys in Gansu, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 1 Tank and 4 Tankettes remaining. Battle score for attacker is 6
Casualties for Chinese: 4 Infantrys
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Mech.Inf and 7 Tankettes placed in Seoul
1 Marine, 1 Tank and 1 Tankette placed in Peking
6 Tankettes placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Russians regular : 3.33
Hisaichi regular : -6.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Thai
2 Artillerys, 1 Elite and 9 Infantrys moved from Burma to Bengal
1 Artillery, 10 Infantrys and 1 Marine moved from Phuket to Thailand
1 Artillery and 1 Infantry moved from S.Borneo to sz60
1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
5 Infantrys moved from Bali to Lambok
1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58
1 Artillery and 1 Infantry moved from sz58 to Flores
Thai take Flores from British
Purchase Units - Thai
Thai buy 7 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Thai
Battle in Lambok
Thai attack with 5 Infantrys
British defend with 1 Artillery
Thai roll dice for 5 Infantrys in Lambok, round 2 : 0/5 hits, 0.83 expected hits
British roll dice for 1 Artillery in Lambok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Lambok
Thai roll dice for 4 Infantrys in Lambok, round 3 : 1/4 hits, 0.67 expected hits
British roll dice for 1 Artillery in Lambok, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Lambok
Thai win, taking Lambok from British with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Casualties for British: 1 Artillery
Non Combat Move - Thai
Place Units - Thai
2 Transports placed in sz60
1 Infantry and 1 Marine placed in S.Borneo
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Thai regular : -0.50
British regular : 0.33
@Entek what crappy dice
@dawgoneit :dizzy_face:
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - British
1 Artillery and 5 Infantrys moved from New Guinea to Sarong
2 Transports moved from sz57 to sz49
4 Infantrys moved from Magadan to Yakutsk
Purchase Units - British
British buy 4 Artillerys, 3 Bunkers, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Sarong
British attack with 1 Artillery and 5 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 1 Artillery and 5 Infantrys in Sarong, round 2 : 3/6 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Sarong
British win, taking Sarong from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
4 Transports moved from sz66 to sz63
2 EarlyFighters moved from Calcutta to sz66
2 Artillerys and 3 Elites moved from Calcutta to sz63
2 Artillerys and 3 Elites moved from sz63 to E.India
2 Tankettes moved from Dheli to Nepal
Place Units - British
1 Bunker placed in E.India
1 Bunker placed in Nepal
4 Artillerys, 1 Bunker and 4 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
2 Infantrys placed in Moresby
Turn Complete - British
British collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Anzac
1 Artillery and 1 Marine moved from Derby to sz50
1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz56
1 Artillery and 1 Marine moved from sz56 to Sumatra
Anzac take Sumatra from Hisaichi
1 Elite and 1 Infantry moved from W.Australia to sz50
1 Elite, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Elite and 1 Infantry moved from sz57 to Bali
Anzac take Bali from Thai
1 Transport moved from sz57 to sz50
2 Infantrys moved from W.Australia to sz50
2 Infantrys and 1 Transport moved from sz50 to sz57
2 Infantrys moved from sz57 to Java
2 EarlyFighters moved from sz57 to sz58
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Elites and 2 Marines; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 2 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry
Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Anzac lost in Java
Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
Casualties for Anzac: 2 Infantrys
Battle in sz58
Anzac attack with 2 EarlyFighters
Thai defend with 1 Transport
Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 2/2 hits, 0.67 expected hits
Thai roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in sz58
Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Thai: 1 Transport
Non Combat Move - Anzac
2 EarlyFighters moved from sz58 to sz57
1 Transport moved from sz61 to sz57
1 Infantry moved from Darwin to Derby
1 Artillery moved from Darwin to Derby
1 Marine moved from Darwin to Derby
1 Destroyer moved from sz50 to sz56
Place Units - Anzac
1 Artillery and 2 Elites placed in W.Australia
1 Artillery placed in Derby
1 EarlyFighter and 2 Marines placed in Darwin
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33
Anzac regular : 0.33
Thai regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Americans
5 Elites moved from Yakutsk to Vostok
1 B29 moved from Magadan to sz70
1 B29 moved from Sukhalin to sz70
1 Artillery and 1 Infantry moved from Arawa to sz42
1 Artillery moved from Arawa to sz42
2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz42 to sz70
2 Artillerys and 1 Infantry moved from sz70 to Davao
2 EarlyFighters moved from Anchorage to Magadan
1 B29 moved from Pearl Harbor to sz1
Purchase Units - Americans
Americans buy 1 B29, 2 Destroyers, 8 Elites and 2 Fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in Vostok
Americans attack with 5 Elites
Masaharu defend with 1 Bunker and 3 Infantrys
Americans roll dice for 5 Elites in Vostok, round 2 : 1/5 hits, 2.50 expected hits
Units damaged: 1 Bunker owned by the Masaharu
Masaharu roll dice for 1 Bunker and 3 Infantrys in Vostok, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 5 Elites in Vostok, round 3 : 1/5 hits, 2.50 expected hits
Masaharu roll dice for 1 Bunker and 3 Infantrys in Vostok, round 3 : 0/4 hits, 1.50 expected hits
1 Infantry owned by the Masaharu lost in Vostok
Americans roll dice for 5 Elites in Vostok, round 4 : 1/5 hits, 2.50 expected hits
Masaharu roll dice for 1 Bunker and 2 Infantrys in Vostok, round 4 : 2/3 hits, 1.17 expected hits
1 Infantry owned by the Masaharu and 2 Elites owned by the Americans lost in Vostok
Americans roll dice for 3 Elites in Vostok, round 5 : 0/3 hits, 1.50 expected hits
Masaharu roll dice for 1 Bunker and 1 Infantry in Vostok, round 5 : 1/2 hits, 0.83 expected hits
1 Elite owned by the Americans lost in Vostok
Americans roll dice for 2 Elites in Vostok, round 6 : 1/2 hits, 1.00 expected hits
Masaharu roll dice for 1 Bunker and 1 Infantry in Vostok, round 6 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Masaharu and 1 Elite owned by the Americans lost in Vostok
Americans roll dice for 1 Elite in Vostok, round 7 : 1/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Bunker in Vostok, round 7 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Americans and 1 Bunker owned by the Masaharu lost in Vostok
Masaharu win with no units remaining. Battle score for attacker is -8
Casualties for Masaharu: 1 Bunker and 3 Infantrys
Casualties for Americans: 5 Elites
Battle in sz70
Americans attack with 1 B.Transport, 2 B29s and 3 Destroyers
Yamamoto defend with 4 Destroyers
Americans roll dice for 1 B.Transport, 2 B29s and 3 Destroyers in sz70, round 2 : 3/5 hits, 2.67 expected hits
Yamamoto roll dice for 4 Destroyers in sz70, round 2 : 1/4 hits, 2.00 expected hits
1 Destroyer owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz70
Americans roll dice for 1 B.Transport, 2 B29s and 2 Destroyers in sz70, round 3 : 2/4 hits, 2.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz70
Americans win with 1 B.Transport, 2 B29s and 2 Destroyers remaining. Battle score for attacker is 24
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 4 Destroyers
Battle in Davao
Battle in sz1
Americans attack with 1 B29
Hisaichi defend with 2 B.Transports
Americans roll dice for 1 B29 in sz1, round 2 : 0/1 hits, 0.83 expected hits
Hisaichi roll dice for 2 B.Transports in sz1, round 2 : 1/2 hits, 0.33 expected hits
1 B29 owned by the Americans lost in sz1
Hisaichi win, taking Davao from Yamamoto with 2 B.Transports remaining. Battle score for attacker is -18
Casualties for Americans: 1 B29
Non Combat Move - Americans
8 Elites moved from Magadan to Yakutsk
1 Artillery, 8 Elites and 3 Infantrys moved from Palana to Magadan
4 Infantrys moved from Alaska to sz4
8 Elites moved from Alaska to sz4
8 Elites and 4 Infantrys moved from sz4 to Palana
2 Infantrys moved from N.Canada to Anchorage
2 Infantrys moved from San Francisco to Nor Cal
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
1 Submarine moved from sz20 to sz42
2 B29s moved from sz70 to Fais
Place Units - Americans
2 Destroyers placed in sz4
2 Fighters placed in Anchorage
1 B29 placed in Pearl Harbor
8 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50
Americans regular : -6.33
Masaharu regular : -1.33
Hisaichi regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Masaharu
1 Infantry moved from Belogorsk to Hsingan
2 Infantrys moved from Amursk to Belogorsk
1 Infantry moved from Irkutsk to Vostok
1 Infantry moved from Angarsk to Vostok
Purchase Units - Masaharu
Masaharu buy 1 Bunker, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
1 Bunker, 1 Infantry and 2 Tanks placed in Belogorsk
4 Infantrys placed in Manchuria
3 Infantrys placed in Amursk
Turn Complete - Masaharu
Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
@Entek said in dawg v. entek TRS:
@Entek said in dawg v. entek TRS:
Americans regular : -6.33
Speaking of crappy dice
its a match
Hisaichi regular : -6.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Russians
1 Infantry moved from Ustkut to Angarsk
Russians take Angarsk from Masaharu
1 Infantry moved from Ulaan Ude to Irkutsk
Russians take Irkutsk from Masaharu
1 EarlyFighter moved from Achinsk to Ulaan Ude
1 Infantry moved from Jinan to Hsingan
1 Elite moved from Quingdao to Hsingan
Purchase Units - Russians
Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hsingan
Russians attack with 1 Elite and 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Elite and 1 Infantry in Hsingan, round 2 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Hsingan
Russians win, taking Hsingan from Masaharu with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 AAGun, 1 Elite and 7 Infantrys moved from Ulaan Ude to Quingdao
10 Infantrys moved from Tulun to Ulaan Ude
2 Mech.Infs moved from Tulun to Quingdao
8 Infantrys moved from Kaask to Tulun
2 Infantrys moved from Krasnoyarsk to Bratsk
2 Infantrys moved from Achinsk to Kyzyl
1 Mech.Inf moved from Achinsk to Tulun
Place Units - Russians
6 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33
Russians regular : 0.33
@Entek i’m going to call this 1. i’ve messed it up pretty good. LOL
@dawgoneit okay, play again?
@Entek as tony the tiger says, oooohhhh yyeeeaaaahhhh