dawgoneit (x) vs tanios (allies + 17)

  • '20

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 1.33
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Philippines to Guam
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Central United States to Eastern United States
            1 armour moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            Americans undo move 3.
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 fighters and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to 104 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 104 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Ethiopia
                British attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 3 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 fighter moved from Burma to Persia
            1 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 aaGun moved from India to Burma
            1 infantry moved from India to Burma
            1 tactical_bomber moved from India to Persia
            1 artillery moved from Alexandria to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            1 cruiser moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Italians regular : 0.33
    Japanese regular : 1.33
    Germans regular : -0.17
    British regular : 3.33
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 96 Sea Zone to Tobruk
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 armour moved from Albania to 97 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 armour and 2 infantry moved from 96 Sea Zone to Tobruk
            1 bomber moved from Northern Italy to Tobruk
            2 infantry moved from Albania to Yugoslavia
            2 artilleries moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone
            1 cruiser moved from 113 Sea Zone to 109 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @tanios scramble in sz109?

  • '20

    @dawgoneit no scramble


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone
            1 cruiser moved from 113 Sea Zone to 109 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans roll dice for 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers in 109 Sea Zone, round 2 : 6/11 hits, 6.33 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
                Germans win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 1 cruiser
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 4/8 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from 109 Sea Zone to Western Germany
            3 fighters and 5 tactical_bombers moved from 109 Sea Zone to Holland Belgium
            3 aaGuns moved from Holland Belgium to Western Germany
            6 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from France to Western Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            6 armour, 2 bombers and 3 mech_infantrys moved from Western Germany to Germany
            2 artilleries and 7 infantry moved from Yugoslavia to Romania
            3 aaGuns, 2 artilleries and 10 infantry moved from Slovakia Hungary to Romania
            3 infantry moved from Poland to Slovakia Hungary
            10 infantry moved from Germany to Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 2 infantry
            EDIT: Adding units owned by Germans to Norway: 2 infantry
            EDIT: Removing units owned by Germans from Norway: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Finland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            10 artilleries placed in Germany
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Neutral_Allies regular : -0.33
    Germans regular : 1.33
    British regular : 0.17
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            6 infantry moved from Russia to Bryansk
            1 artillery and 9 infantry moved from Belarus to Bryansk
            2 aaGuns and 6 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
            2 bombers moved from Kwangsi to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Chahar
            3 artilleries and 4 infantry moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 armour moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 4 artilleries and 6 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 4 artilleries and 6 infantry in Kweichow, round 2 : 5/11 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from Manchuria to 19 Sea Zone
            4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Kwangsi
            11 fighters, 1 infantry and 8 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Suiyuyan to Anhwe
            1 cruiser moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 4 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 fighter and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.17
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Eastern United States
            2 carriers moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 cruiser moved from 101 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Szechwan to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
            1 infantry moved from Szechwan to Shensi
            7 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Eastern United States
            2 carriers moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 cruiser moved from 101 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Szechwan to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
            1 infantry moved from Szechwan to Shensi
            7 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter, 2 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
            1 bomber moved from United Kingdom to 113 Sea Zone
    
        Combat - British
            Battle in 113 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 113 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Italian Somaliland
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 98 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            3 fighters moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from Iraq to Egypt
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 fighter moved from Iraq to 81 Sea Zone
            1 aaGun, 7 infantry and 2 mech_infantrys moved from India to Burma
            3 infantry moved from Malaya to Shan State
            1 aaGun moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 bomber moved from 113 Sea Zone to United Kingdom
    
        Place Units - British
            1 airfield placed in Gibraltar
            2 fighters placed in United Kingdom
            1 artillery and 1 infantry placed in Union of South Africa
            British undo move 2.
            1 fighter placed in United Kingdom
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Italians regular : -0.67
    Japanese regular : 0.67
    Neutral_Axis regular : 0.00
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 battleship, 2 cruisers and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Tobruk to 98 Sea Zone
            1 fighter moved from Tobruk to 98 Sea Zone
            1 fighter moved from Tobruk to Southern Italy
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 4/12 hits, 3.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Greece
            1 bomber moved from 98 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -1.00
    

    Savegame

  • '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 10 artilleries and 3 mech_infantrys moved from Germany to Slovakia Hungary
            2 bombers moved from Germany to Western Germany
            3 fighters and 5 tactical_bombers moved from Holland Belgium to Western Germany
            1 fighter and 3 tactical_bombers moved from Western Germany to Southern Italy
            3 armour moved from Greece to Romania
            2 armour moved from Slovakia Hungary to Poland
            1 artillery and 11 infantry moved from Western Germany to Germany
            1 artillery and 2 infantry moved from France to Western Germany
    
        Non Combat Move - Germans
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 artillery and 15 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            9 infantry moved from Russia to Bryansk
            2 aaGuns and 6 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Yunnan to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            2 artilleries, 1 fighter and 6 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 36 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kweichow to Anhwe
            1 armour, 4 artilleries and 3 infantry moved from Kweichow to Yunnan
            2 bombers moved from Anhwe to Kwangtung
            1 battleship and 2 carriers moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from Yunnan to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 marine
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 marine in Malaya, round 2 : 2/10 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 6 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Kwangtung, round 2 : 1/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kwangtung to Hunan
            1 cruiser moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from Malaya to 37 Sea Zone
            1 aaGun and 4 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    UK_Pacific regular : 1.00
    ANZAC regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 102 Sea Zone to Morocco
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Morocco, round 2 : 4/6 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 cruiser moved from 102 Sea Zone to 101 Sea Zone
            2 carriers moved from 102 Sea Zone to 91 Sea Zone
            4 fighters moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 mech_infantry moved from 86 Sea Zone to Brazil
            1 bomber moved from Eastern United States to Gibraltar
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery, 2 infantry and 1 marine placed in Eastern United States
            2 infantry placed in Western United States
            Americans undo move 4.
            1 infantry placed in Western United States
            Americans undo move 3.
            1 artillery and 1 infantry placed in Eastern United States
            2 infantry placed in Central United States
            1 marine placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Japanese regular : -0.33
    Neutral_Axis regular : -0.33
    

    Savegame

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