Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - British British buy 5 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from India to French Indo-China Thailand 2 infantry moved from Burma to French Indo-China Thailand 2 fighters moved from India to French Indo-China Thailand 1 armour moved from Belgian Congo to French West Africa British take French West Africa from Germans 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 bomber moved from United Kingdom to 3 Sea Zone 1 destroyer moved from 8 Sea Zone to 3 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 1 armour, 2 fighters and 2 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry Japanese roll AA dice in French Indo-China Thailand : 1/2 hits, 0.33 expected hits 1 fighter owned by the British lost in French Indo-China Thailand British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 0/4 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 4 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Battle in 3 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 3 Sea Zone to United Kingdom 1 carrier and 2 fighters moved from 8 Sea Zone to 12 Sea Zone 2 armour moved from Union of South Africa to Belgian Congo 2 artilleries and 2 infantry moved from India to Burma 1 fighter moved from French Indo-China Thailand to India 1 infantry moved from 46 Sea Zone to Solomon Islands Place Units - British 3 armour placed in India 2 armour placed in Union of South Africa 3 infantry placed in United Kingdom 1 destroyer placed in 8 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 Japanese AA : 0.67 Germans regular : -0.17 British regular : 1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 3x factory; Remaining resources: 24 PUs; 0 techTokens; Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Egypt to Morocco Algeria 1 fighter moved from Egypt to Morocco Algeria 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 15 Sea Zone to 14 Sea Zone 4 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone 4 infantry moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Bulgaria Romania to Eastern Ukraine 5 armour moved from Belorussia to Eastern Ukraine 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Morocco Algeria Italians attack with 2 fighters and 4 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Morocco Algeria, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 fighters and 4 infantry in Morocco Algeria, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 2 fighters and 3 infantry in Morocco Algeria, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Eastern Ukraine Italians attack with 6 armour Russians defend with 1 infantry Italians roll dice for 6 armour in Eastern Ukraine, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco Algeria to Egypt Place Units - Italians 1 artillery and 1 infantry placed in Egypt 1 armour and 4 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 3 infantry moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 submarine moved from 48 Sea Zone to 50 Sea Zone 4 fighters moved from 46 Sea Zone to Philippine Islands 2 bombers moved from India to Egypt Combat - Americans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 4,2 and causes: 4 damage to unit: factory Bombing raid in Egypt causes 4 damage total. Battle in 50 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippine Islands Americans attack with 4 fighters and 2 infantry Japanese defend with 1 armour Americans roll dice for 4 fighters and 2 infantry in Philippine Islands, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 armour in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Morocco Algeria Americans attack with 1 artillery and 3 infantry Italians defend with 3 infantry Americans roll dice for 1 artillery and 3 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Morocco Algeria, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Morocco Algeria Germans win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 2 carriers, 3 destroyers and 1 submarine moved from 46 Sea Zone to 50 Sea Zone 1 submarine moved from 49 Sea Zone to 50 Sea Zone 1 submarine moved from 38 Sea Zone to 49 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands 2 bombers moved from Egypt to India 1 fighter moved from Western United States to Wake Island 4 fighters moved from Philippine Islands to 50 Sea Zone Combat Move - Chinese 1 fighter and 2 infantry moved from Chinghai to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Ningxia to Burma Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone 1 infantry placed in Western United States 1 fighter placed in 56 Sea Zone Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 1 units. Place Units - Chinese 1 infantry placed in Yunnan 1 artillery placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -0.67 Japanese regular : -0.83 Germans regular : 2.33
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Ukraine to Caucasus 3 armour and 1 fighter moved from Belorussia to Caucasus 3 infantry moved from Poland to East Poland 3 armour moved from Germany to East Poland 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 2 fighters moved from 5 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Belorussia to Archangel 1 fighter moved from Belorussia to Archangel 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Germans regular : -0.67
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1 casualty off the coast of Morocco – carrier or fighter?
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ftr
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OK, you scored 1 hit, I took it on the fighter, then I scored 1 more – carrier or other fighter?
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ftr
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Ukraine to Caucasus 3 armour and 1 fighter moved from Belorussia to Caucasus 3 infantry moved from Poland to East Poland 3 armour moved from Germany to East Poland 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 2 fighters moved from 5 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Belorussia to Archangel 1 fighter moved from Belorussia to Archangel 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier, 2 fighters and 3 transports in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 carrier, 1 fighter and 3 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone Germans roll dice for 1 bomber in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 carrier and 3 transports in 12 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 carrier owned by the British lost in 12 Sea Zone British win with 3 transports remaining. Battle score for attacker is 2 Casualties for Germans: 1 bomber and 2 fighters Casualties for British: 1 carrier and 2 fighters Battle in East Poland Germans attack with 3 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 armour and 3 infantry in East Poland, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery, 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Archangel, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 3 armour, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry Russians roll AA dice in Caucasus : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 3 armour and 1 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 armour, 3 artilleries and 20 infantry moved from Belorussia to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Baltic States to Eastern Ukraine 1 artillery and 3 infantry moved from Baltic States to East Poland 1 fighter moved from Archangel to Eastern Ukraine 1 fighter moved from Archangel to Eastern Ukraine 1 fighter moved from Archangel to Eastern Ukraine Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 fighter placed in 5 Sea Zone 3 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 4.50 Russians AA : 0.83 British regular : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries and 3 infantry moved from Russia to Caucasus 2 artilleries and 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Caucasus 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus retreated to Caucasus Germans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 1.00 Russians regular : -0.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries and 3 infantry moved from Russia to Caucasus 2 artilleries and 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Caucasus 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus retreated to Caucasus Germans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 1.00 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Manchuria to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Fukien to French Indo-China Thailand 2 infantry moved from Suiyuan to Ningxia 1 fighter moved from 62 Sea Zone to Ningxia 1 armour, 1 artillery and 1 infantry moved from Sikang to Yunnan 1 infantry moved from Manchuria to Buryatia S.S.R. 7 infantry moved from Soviet Far East to Stanovoj Chrebet 3 fighters moved from 62 Sea Zone to Stanovoj Chrebet 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 60 Sea Zone Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Stanovoj Chrebet Japanese attack with 3 fighters and 7 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 7 infantry in Stanovoj Chrebet, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Stanovoj Chrebet to 62 Sea Zone 1 fighter moved from Ningxia to Suiyuan 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 1.17 Russians regular : 0.67 British regular : 0.17
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - British British buy 4 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Burma to Yunnan 3 armour moved from India to Yunnan 1 armour moved from French West Africa to French Equatorial Africa 1 armour moved from Belgian Congo to French Equatorial Africa 1 armour moved from Belgian Congo to French Equatorial Africa 1 fighter moved from India to Yunnan 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in Yunnan British attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry British roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 4/8 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in French Equatorial Africa British attack with 3 armour Italians defend with 1 infantry British roll dice for 3 armour in French Equatorial Africa, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 3 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Persia to India 1 fighter moved from Yunnan to India 1 destroyer moved from 8 Sea Zone to 2 Sea Zone 1 destroyer moved from 3 Sea Zone to 2 Sea Zone 1 transport moved from 12 Sea Zone to 2 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 2 armour and 1 infantry placed in India 2 armour placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 35 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.17 Germans AA : -0.17 British regular : 2.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 24 PUs; 0 techTokens; Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Egypt to 12 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 13 Sea Zone to 14 Sea Zone 4 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 4 infantry moved from 16 Sea Zone to Caucasus 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Eastern Ukraine to Kazakh S.S.R. Italians take Kazakh S.S.R. from Russians 5 armour moved from Eastern Ukraine to Persia 1 fighter moved from Egypt to Persia 1 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Persia Italians attack with 5 armour, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 5 armour, 1 fighter and 1 infantry in Persia, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Persia to Egypt 1 fighter moved from 12 Sea Zone to Morocco Algeria Place Units - Italians 2 infantry placed in Egypt 1 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 factory, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 1 submarine moved from 46 Sea Zone to 60 Sea Zone 1 fighter moved from Wake Island to 60 Sea Zone 1 submarine moved from 50 Sea Zone to 61 Sea Zone 1 bomber moved from India to Egypt 4 fighters moved from 50 Sea Zone to 36 Sea Zone 1 fighter moved from India to French Indo-China Thailand 3 fighters moved from 36 Sea Zone to French Indo-China Thailand 1 bomber moved from India to French Indo-China Thailand 2 fighters moved from 46 Sea Zone to 61 Sea Zone Combat - Americans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Egypt causes 2 damage total. Battle in 36 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French Indo-China Thailand Americans attack with 1 bomber, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery and 1 factory Japanese roll AA dice in French Indo-China Thailand : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in French Indo-China Thailand Americans roll dice for 1 bomber, 3 fighters and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 artillery in French Indo-China Thailand, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in French Indo-China Thailand Americans win, taking French Indo-China Thailand from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour and 1 artillery Battle in 61 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 60 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 60 Sea Zone to 50 Sea Zone 3 fighters moved from French Indo-China Thailand to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 50 Sea Zone 1 carrier and 2 destroyers moved from 46 Sea Zone to 50 Sea Zone 1 fighter moved from 36 Sea Zone to Burma 1 bomber moved from French Indo-China Thailand to Philippine Islands 1 bomber moved from Egypt to India 1 fighter moved from Burma to India 1 infantry moved from Western United States to 56 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Combat Move - Chinese 1 artillery moved from Chinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Americans 1 factory placed in Philippine Islands 1 transport placed in 56 Sea Zone 1 bomber, 2 fighters and 2 infantry placed in Western United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 1 units. Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 42 PUs; end with 44 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 52 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 54 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.50 Japanese AA : 0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 bomber and 3 infantry; Remaining resources: 6 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Ukraine to Caucasus 1 armour moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 3 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 1 fighter moved from 5 Sea Zone to Archangel 1 fighter moved from Eastern Ukraine to Archangel 2 fighters moved from Eastern Ukraine to Archangel 1 armour moved from Caucasus to Persia 3 armour moved from Eastern Ukraine to Persia 3 artilleries and 20 infantry moved from Eastern Ukraine to Caucasus 3 armour moved from East Poland to Caucasus 1 infantry moved from East Poland to Belorussia 3 armour moved from Germany to East Poland 1 infantry moved from East Poland to Belorussia 1 artillery and 4 infantry moved from East Poland to Eastern Ukraine 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in Archangel Germans attack with 1 artillery, 4 fighters and 4 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 artillery, 4 fighters and 4 infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Archangel Germans roll dice for 1 artillery, 4 fighters and 4 infantry in Archangel, round 3 : 3/9 hits, 3.17 expected hits Russians roll dice for 2 artilleries in Archangel, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to 5 Sea Zone 1 fighter moved from Archangel to 5 Sea Zone 2 fighters moved from Archangel to Caucasus Place Units - Germans 4 artilleries placed in Caucasus 2 armour placed in Karelia S.S.R. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 infantry EDIT: Adding units owned by Germans to Poland: 3 infantry EDIT: Turning off Edit Mode 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Novosibirsk 6 armour, 4 artilleries and 25 infantry moved from Russia to Kazakh S.S.R. 1 submarine moved from 2 Sea Zone to 8 Sea Zone Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Kazakh S.S.R. Russians attack with 6 armour, 4 artilleries and 25 infantry Italians defend with 1 armour Russians roll dice for 6 armour, 4 artilleries and 25 infantry in Kazakh S.S.R., round 2 : 13/35 hits, 9.17 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Italians with 6 armour, 4 artilleries and 25 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - Russians 7 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Novosibirsk to India 2 aaGuns moved from Russia to Kazakh S.S.R. Place Units - Russians 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -0.50 Russians regular : 5.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 fighter moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Alaska Japanese take Alaska from Americans 1 fighter moved from 62 Sea Zone to Philippine Islands 1 fighter and 1 infantry moved from Suiyuan to Manchuria 1 infantry moved from Ningxia to Suiyuan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippine Islands Japanese attack with 1 fighter Americans defend with 1 bomber and 1 factory Japanese roll dice for 1 fighter in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Philippine Islands, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Philippine Islands, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Philippine Islands, round 3 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Philippine Islands Americans win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Buryatia S.S.R. to Manchuria 5 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 carrier moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from 56 Sea Zone to 57 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 62 Sea Zone to 57 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 armour and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - British British buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 armour moved from Yunnan to India 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 artillery moved from Yunnan to Fukien 1 artillery moved from Yunnan to Fukien 5 armour moved from Belgian Congo to Anglo-Egypt Sudan 3 armour moved from French Equatorial Africa to Anglo-Egypt Sudan 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Anglo-Egypt Sudan British attack with 8 armour Italians defend with 1 infantry British roll dice for 8 armour in Anglo-Egypt Sudan, round 2 : 3/8 hits, 4.00 expected hits Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Italians with 7 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 infantry Non Combat Move - British 2 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from Germany to United Kingdom 1 transport moved from 2 Sea Zone to 8 Sea Zone 2 destroyers moved from 2 Sea Zone to 8 Sea Zone 2 fighters moved from United Kingdom to 8 Sea Zone Place Units - British 1 carrier placed in 8 Sea Zone 1 fighter and 2 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans AA : -0.17 British regular : -1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 32 PUs; 0 techTokens; Italians buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Caucasus 1 infantry moved from Ukraine to Caucasus 5 armour moved from Persia to Egypt 1 infantry moved from Italian Africa to Rhodesia Italians take Rhodesia from British 2 infantry moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to 14 Sea Zone 1 fighter moved from Egypt to 14 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 16 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya Combat - Italians Non Combat Move - Italians Place Units - Italians 1 carrier and 1 transport placed in 14 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :