Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 8 Sea Zone to 3 Sea Zone
            2 fighters moved from 8 Sea Zone to 3 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 infantry moved from Western Canada to 56 Sea Zone
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Germany causes 2 damage total. 
            Battle in 3 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 3 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            2 infantry moved from India to Persia
            2 armour moved from Rhodesia to Belgian Congo
            2 armour moved from Union of South Africa to Belgian Congo
            2 fighters moved from 3 Sea Zone to 8 Sea Zone
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 artillery and 2 infantry placed in India
            British undo move 1.
            1 artillery and 2 infantry placed in India
            2 armour placed in Union of South Africa
            1 destroyer and 1 transport placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 37 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans AA : -0.17
    Germans regular : -0.17
    British regular : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Anglo-Egypt Sudan
                  Italians take Anglo-Egypt Sudan from British
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            2 transports moved from 15 Sea Zone to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            3 infantry moved from Italy to 14 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 3 infantry moved from 15 Sea Zone to Egypt
            2 armour moved from Bulgaria Romania to Belorussia
            4 armour moved from East Poland to Belorussia
            1 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Italy to Balkans
    
        Combat - Italians
            Battle in Belorussia
                Italians attack with 6 armour
                Russians defend with 2 artilleries
                    Italians roll dice for 6 armour in Belorussia, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 2 artilleries in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Belorussia
                Italians win, taking Belorussia from Russians with 5 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 armour
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 factory placed in Egypt
            4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 submarine moved from 46 Sea Zone to 48 Sea Zone
            4 fighters moved from 46 Sea Zone to 48 Sea Zone
            2 fighters moved from 48 Sea Zone to 49 Sea Zone
            1 submarine moved from 38 Sea Zone to 49 Sea Zone
            1 bomber moved from India to French Indo-China Thailand
            1 bomber moved from India to Egypt
            1 transport moved from 46 Sea Zone to 51 Sea Zone
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
            1 infantry moved from 50 Sea Zone to Philippine Islands
                  Americans take Philippine Islands from Japanese
    
        Combat - Americans
            Strategic bombing raid in French Indo-China Thailand
                    Japanese roll AA dice in French Indo-China Thailand : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in French Indo-China Thailand causes 2 damage total. 
            Strategic bombing raid in Egypt
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Egypt causes 3 damage total. 
            Battle in 48 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 48 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from French Indo-China Thailand to India
            1 bomber moved from Egypt to India
            1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
            2 fighters moved from 48 Sea Zone to 46 Sea Zone
            2 fighters moved from 49 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 38 Sea Zone
            1 destroyer and 1 submarine moved from 56 Sea Zone to 46 Sea Zone
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Sikang to Yunnan
            1 fighter moved from Sikang to Suiyuan
            1 infantry moved from Ningxia to Suiyuan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuan
                Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuan to Chinghai
            2 infantry moved from Sikang to Chinghai
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Eastern United States
            2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone
            1 fighter and 1 infantry placed in Western United States
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 2 units.
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.50
    Americans regular : 1.33
    Japanese regular : -1.33
    Japanese AA : -0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from East Poland to Ukraine
            1 infantry moved from East Poland to Ukraine
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
            2 fighters moved from 5 Sea Zone to Archangel
            2 fighters moved from East Poland to Ukraine
            1 bomber moved from Germany to 3 Sea Zone
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
    
        Combat - Germans
            Battle in 3 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 3 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Ukraine
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 armour, 2 artilleries and 14 infantry moved from East Poland to Belorussia
            2 fighters moved from Ukraine to Belorussia
            2 fighters moved from Archangel to Belorussia
            1 armour, 1 artillery and 4 infantry moved from Karelia S.S.R. to Belorussia
            2 infantry moved from Baltic States to Belorussia
            1 infantry moved from Poland to East Poland
            1 infantry moved from Poland to Bulgaria Romania
            1 artillery moved from Poland to Bulgaria Romania
            1 artillery and 3 infantry moved from Poland to Baltic States
            1 armour moved from Germany to Baltic States
            3 infantry moved from Germany to Poland
            1 bomber moved from 3 Sea Zone to Germany
    
        Place Units - Germans
            3 armour and 3 infantry placed in Germany
            1 artillery placed in Karelia S.S.R.
            Germans undo move 1.
            Germans undo move 1.
            1 artillery and 1 infantry placed in Karelia S.S.R.
            2 fighters placed in 5 Sea Zone
            3 armour and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 2.00
    British regular : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Ukraine
            1 artillery moved from Eastern Ukraine to Ukraine
            2 infantry moved from Russia to Archangel
            1 artillery moved from Russia to Archangel
            2 infantry moved from Eastern Ukraine to East Poland
            1 fighter moved from Russia to East Poland
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in East Poland
                Russians win, taking East Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 4 artilleries and 21 infantry moved from Eastern Ukraine to Russia
            7 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 infantry moved from Caucasus to Eastern Ukraine
            1 submarine moved from 8 Sea Zone to 7 Sea Zone
            1 fighter moved from East Poland to Russia
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Objective 2: Russians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 2.00
    Russians regular : 0.83
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 0 techTokens; 
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Stanovoj Chrebet to Soviet Far East
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
            1 infantry moved from Manchuria to Suiyuan
            1 infantry moved from Manchuria to Suiyuan
            1 infantry moved from Manchuria to 62 Sea Zone
            1 armour moved from Manchuria to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
            1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands
            1 fighter moved from 62 Sea Zone to 50 Sea Zone
            1 infantry moved from Hupeh to Ningxia
                  Japanese take Ningxia from Chinese
            1 armour and 1 infantry moved from Fukien to Yunnan
            1 armour moved from Hupeh to Yunnan
            1 fighter moved from French Indo-China Thailand to Yunnan
            1 armour, 1 artillery and 2 infantry moved from Hupeh to Sikang
            1 infantry moved from Manchuria to Suiyuan
            1 fighter moved from 62 Sea Zone to Yunnan
            1 fighter moved from Yunnan to Sikang
            1 fighter moved from 62 Sea Zone to Suiyuan
            1 fighter moved from 62 Sea Zone to Suiyuan
    
        Combat - Japanese
            Battle in 50 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippine Islands
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                    Japanese roll dice for 1 armour in Philippine Islands, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 1 fighter and 1 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
                Chinese win with no units remaining. Battle score for attacker is -13
                Casualties for Japanese: 2 armour, 1 fighter and 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Suiyuan
                Japanese attack with 2 fighters and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 3 infantry in Suiyuan, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Sikang, round 3 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sikang to French Indo-China Thailand
            2 fighters moved from Suiyuan to 62 Sea Zone
            1 fighter moved from 50 Sea Zone to 62 Sea Zone
            1 armour moved from Manchuria to Fukien
    
        Place Units - Japanese
            1 destroyer and 1 fighter placed in 62 Sea Zone
            1 artillery and 1 infantry placed in French Indo-China Thailand
            1 artillery and 2 infantry placed in Manchuria
            2 infantry placed in Japan
            Japanese undo move 4.
            Japanese undo move 3.
            1 artillery and 2 infantry placed in Manchuria
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Americans regular : 0.00
    Japanese regular : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 5 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour moved from India to French Indo-China Thailand
            2 infantry moved from Burma to French Indo-China Thailand
            2 fighters moved from India to French Indo-China Thailand
            1 armour moved from Belgian Congo to French West Africa
                  British take French West Africa from Germans
            1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                  British take Morocco Algeria from Germans
            1 bomber moved from United Kingdom to 3 Sea Zone
            1 destroyer moved from 8 Sea Zone to 3 Sea Zone
    
        Combat - British
            Battle in French Indo-China Thailand
                British attack with 1 armour, 2 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
                    Japanese roll AA dice in French Indo-China Thailand : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the British lost in French Indo-China Thailand
                    British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 0/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese lost in French Indo-China Thailand
                    British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo-China Thailand
                    British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 4 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
                British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
            Battle in 3 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 3 Sea Zone
                British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 3 Sea Zone to United Kingdom
            1 carrier and 2 fighters moved from 8 Sea Zone to 12 Sea Zone
            2 armour moved from Union of South Africa to Belgian Congo
            2 artilleries and 2 infantry moved from India to Burma
            1 fighter moved from French Indo-China Thailand to India
            1 infantry moved from 46 Sea Zone to Solomon Islands
    
        Place Units - British
            3 armour placed in India
            2 armour placed in Union of South Africa
            3 infantry placed in United Kingdom
            1 destroyer placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3.00
    Japanese AA : 0.67
    Germans regular : -0.17
    British regular : 1.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 3x factory; Remaining resources: 24 PUs; 0 techTokens; 
            Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Egypt to Morocco Algeria
            1 fighter moved from Egypt to Morocco Algeria
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 15 Sea Zone to 14 Sea Zone
            4 infantry moved from Italy to 14 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone
            4 infantry moved from 13 Sea Zone to Morocco Algeria
            1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 infantry moved from Egypt to Anglo-Egypt Sudan
            1 armour moved from Bulgaria Romania to Eastern Ukraine
            5 armour moved from Belorussia to Eastern Ukraine
            1 infantry moved from Balkans to Bulgaria Romania
    
        Combat - Italians
            Battle in Morocco Algeria
                Italians attack with 2 fighters and 4 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Morocco Algeria, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 2 fighters and 4 infantry in Morocco Algeria, round 2 : 0/6 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria
                    Italians roll dice for 2 fighters and 3 infantry in Morocco Algeria, round 3 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Morocco Algeria
                Italians win, taking Morocco Algeria from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in Eastern Ukraine
                Italians attack with 6 armour
                Russians defend with 1 infantry
                    Italians roll dice for 6 armour in Eastern Ukraine, round 2 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Italians win, taking Eastern Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Morocco Algeria to Egypt
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Egypt
            1 armour and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 20 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.83
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
            1 artillery and 3 infantry moved from 12 Sea Zone to Morocco Algeria
            2 infantry moved from Solomon Islands to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            1 submarine moved from 48 Sea Zone to 50 Sea Zone
            4 fighters moved from 46 Sea Zone to Philippine Islands
            2 bombers moved from India to Egypt
    
        Combat - Americans
            Strategic bombing raid in Egypt
                Bombing raid in Egypt rolls: 4,2 and causes: 4 damage to unit: factory
                Bombing raid in Egypt causes 4 damage total. 
            Battle in 50 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippine Islands
                Americans attack with 4 fighters and 2 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 4 fighters and 2 infantry in Philippine Islands, round 2 : 2/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Philippine Islands
                Americans win, taking Philippine Islands from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
            Battle in Morocco Algeria
                Americans attack with 1 artillery and 3 infantry
                Italians defend with 3 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Morocco Algeria, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
                    Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Morocco Algeria
                Germans win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 56 Sea Zone
            2 carriers, 3 destroyers and 1 submarine moved from 46 Sea Zone to 50 Sea Zone
            1 submarine moved from 49 Sea Zone to 50 Sea Zone
            1 submarine moved from 38 Sea Zone to 49 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Solomon Islands
            2 bombers moved from Egypt to India
            1 fighter moved from Western United States to Wake Island
            4 fighters moved from Philippine Islands to 50 Sea Zone
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Chinghai to Ningxia
    
        Combat - Chinese
            Battle in Ningxia
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Ningxia
                Chinese win, taking Ningxia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Ningxia to Burma
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone
            1 infantry placed in Western United States
            1 fighter placed in 56 Sea Zone
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 1 units.
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 artillery placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : -0.67
    Japanese regular : -0.83
    Germans regular : 2.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens; 
            Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Caucasus
            3 armour and 1 fighter moved from Belorussia to Caucasus
            3 infantry moved from Poland to East Poland
            3 armour moved from Germany to East Poland
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            2 fighters moved from 5 Sea Zone to 12 Sea Zone
            1 bomber moved from Germany to 12 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 fighters moved from Belorussia to Archangel
            1 fighter moved from Belorussia to Archangel
            1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 1 bomber and 2 fighters
                British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports
                    Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    1 casualty off the coast of Morocco – carrier or fighter?


  • 2023 '22 '21 '20 '19 '18 '17 '16

    OK, you scored 1 hit, I took it on the fighter, then I scored 1 more – carrier or other fighter?


  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens; 
            Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Caucasus
            3 armour and 1 fighter moved from Belorussia to Caucasus
            3 infantry moved from Poland to East Poland
            3 armour moved from Germany to East Poland
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            2 fighters moved from 5 Sea Zone to 12 Sea Zone
            1 bomber moved from Germany to 12 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 fighters moved from Belorussia to Archangel
            1 fighter moved from Belorussia to Archangel
            1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 1 bomber and 2 fighters
                British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports
                    Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 carrier, 2 fighters and 3 transports in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone
                    Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 carrier, 1 fighter and 3 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone
                    Germans roll dice for 1 bomber in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 carrier and 3 transports in 12 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans and 1 carrier owned by the British lost in 12 Sea Zone
                British win with 3 transports remaining. Battle score for attacker is 2
                Casualties for Germans: 1 bomber and 2 fighters
                Casualties for British: 1 carrier and 2 fighters
            Battle in East Poland
                Germans attack with 3 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour and 3 infantry in East Poland, round 2 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 3 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Archangel, round 2 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Caucasus
                Germans attack with 3 armour, 1 fighter and 1 infantry
                Russians defend with 1 aaGun, 1 factory and 3 infantry
                    Russians roll AA dice in Caucasus : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Germans lost in Caucasus
                    Germans roll dice for 3 armour and 1 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 armour, 3 artilleries and 20 infantry moved from Belorussia to Eastern Ukraine
            1 infantry moved from Karelia S.S.R. to Belorussia
            1 armour moved from Baltic States to Eastern Ukraine
            1 artillery and 3 infantry moved from Baltic States to East Poland
            1 fighter moved from Archangel to Eastern Ukraine
            1 fighter moved from Archangel to Eastern Ukraine
            1 fighter moved from Archangel to Eastern Ukraine
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 fighter placed in 5 Sea Zone
            3 armour and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 4.50
    Russians AA : 0.83
    British regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 artilleries and 3 infantry moved from Russia to Caucasus
            2 artilleries and 1 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Archangel
            1 fighter moved from Russia to Caucasus
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
                  Russians take Stanovoj Chrebet from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 artilleries, 1 fighter and 3 infantry
                Germans defend with 1 aaGun, 3 armour and 1 factory
                    Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
                    3 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
                    2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                 retreated to Caucasus
                Germans win with 2 armour remaining. Battle score for attacker is -12
                Casualties for Russians: 2 artilleries and 3 infantry
                Casualties for Germans: 1 armour
            Battle in Archangel
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Russia
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : 1.00
    Russians regular : -0.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 artilleries and 3 infantry moved from Russia to Caucasus
            2 artilleries and 1 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Archangel
            1 fighter moved from Russia to Caucasus
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
                  Russians take Stanovoj Chrebet from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 artilleries, 1 fighter and 3 infantry
                Germans defend with 1 aaGun, 3 armour and 1 factory
                    Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
                    3 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
                    2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                 retreated to Caucasus
                Germans win with 2 armour remaining. Battle score for attacker is -12
                Casualties for Russians: 2 artilleries and 3 infantry
                Casualties for Germans: 1 armour
            Battle in Archangel
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Russia
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : 1.00
    Russians regular : -0.50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery moved from Manchuria to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 armour moved from Fukien to French Indo-China Thailand
            2 infantry moved from Suiyuan to Ningxia
            1 fighter moved from 62 Sea Zone to Ningxia
            1 armour, 1 artillery and 1 infantry moved from Sikang to Yunnan
            1 infantry moved from Manchuria to Buryatia S.S.R.
            7 infantry moved from Soviet Far East to Stanovoj Chrebet
            3 fighters moved from 62 Sea Zone to Stanovoj Chrebet
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 destroyer moved from 62 Sea Zone to 60 Sea Zone
    
        Combat - Japanese
            Battle in French Indo-China Thailand
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand
                Japanese win, taking French Indo-China Thailand from British with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Ningxia
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Stanovoj Chrebet
                Japanese attack with 3 fighters and 7 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 fighters and 7 infantry in Stanovoj Chrebet, round 2 : 2/10 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet
                Japanese win, taking Stanovoj Chrebet from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Stanovoj Chrebet to 62 Sea Zone
            1 fighter moved from Ningxia to Suiyuan
            1 infantry moved from Manchuria to Suiyuan
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 1.17
    Russians regular : 0.67
    British regular : 0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 4 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Burma to Yunnan
            3 armour moved from India to Yunnan
            1 armour moved from French West Africa to French Equatorial Africa
            1 armour moved from Belgian Congo to French Equatorial Africa
            1 armour moved from Belgian Congo to French Equatorial Africa
            1 fighter moved from India to Yunnan
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Germany causes 2 damage total. 
            Battle in Yunnan
                British attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 4/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 3 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
            Battle in French Equatorial Africa
                British attack with 3 armour
                Italians defend with 1 infantry
                    British roll dice for 3 armour in French Equatorial Africa, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Persia to India
            1 fighter moved from Yunnan to India
            1 destroyer moved from 8 Sea Zone to 2 Sea Zone
            1 destroyer moved from 3 Sea Zone to 2 Sea Zone
            1 transport moved from 12 Sea Zone to 2 Sea Zone
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            2 armour and 1 infantry placed in India
            2 armour placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 35 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Japanese regular : -0.17
    Germans AA : -0.17
    British regular : 2.17
    

    Savegame

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    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians repair damage of 4x factory; Remaining resources: 24 PUs; 0 techTokens; 
            Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Egypt to 12 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 13 Sea Zone to 14 Sea Zone
            4 infantry moved from Italy to 14 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
            4 infantry moved from 16 Sea Zone to Caucasus
            1 infantry moved from Trans-Jordan to Persia
            1 infantry moved from Anglo-Egypt Sudan to Italian Africa
                  Italians take Italian Africa from British
            1 infantry moved from Egypt to Anglo-Egypt Sudan
            1 armour moved from Eastern Ukraine to Kazakh S.S.R.
                  Italians take Kazakh S.S.R. from Russians
            5 armour moved from Eastern Ukraine to Persia
            1 fighter moved from Egypt to Persia
            1 infantry moved from Bulgaria Romania to Ukraine
            1 armour moved from Italy to Bulgaria Romania
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 12 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Persia
                Italians attack with 5 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 5 armour, 1 fighter and 1 infantry in Persia, round 2 : 4/7 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Persia from British with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Persia to Egypt
            1 fighter moved from 12 Sea Zone to Morocco Algeria
    
        Place Units - Italians
            2 infantry placed in Egypt
            1 armour, 1 artillery and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : -0.33
    

    Savegame

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