@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
20L BM3 ArtofWar1947 (Axis) vs. 666 (Allies+9)
-
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - British 6 submarines moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from French Central Africa to French West Africa 2 fighters moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 marine moved from Egypt to 81 Sea Zone 1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Gibraltar to French West Africa 2 bombers moved from United Kingdom to 97 Sea Zone 1 artillery and 3 infantry moved from India to Burma 1 fighter moved from India to Burma -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 3 infantry and 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 marines, 3 submarines and 2 transports moved from 54 Sea Zone to 32 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Hawaiian Islands to Queensland 5 fighters moved from 55 Sea Zone to 32 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 2 bombers moved from Gibraltar to United Kingdom 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Morocco 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 submarines moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Hopei to Chahar 5 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Chahar, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Anhwe, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Szechwan 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 6 submarines moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from French Central Africa to French West Africa 2 fighters moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 marine moved from Egypt to 81 Sea Zone 1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Gibraltar to French West Africa 2 bombers moved from United Kingdom to 97 Sea Zone 1 artillery and 3 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Greece Battle in Crete Battle in Cyprus Battle in 97 Sea Zone British attack with 2 bombers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers; Americans loiter and taunt; Russians loiter and taunt Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 6 submarines in 97 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the Italians lost in 97 Sea Zone British roll dice for 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking 97 Sea Zone from Neutral with 2 bombers, 4 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Casualties for British: 1 destroyer Battle in French West Africa British attack with 1 bomber and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 2 : 1/2 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from French West Africa to Gibraltar 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 carrier moved from 96 Sea Zone to 99 Sea Zone 2 tactical_bombers moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from 97 Sea Zone to Syria 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from 97 Sea Zone to 99 Sea Zone 2 bombers moved from 97 Sea Zone to Syria 1 aaGun, 1 artillery, 2 fighters and 3 infantry moved from Algeria to Tunisia 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Tunisia 1 fighter moved from Gibraltar to Syria 1 battleship moved from 26 Sea Zone to 32 Sea Zone Place Units - British 1 airfield placed in Syria 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 British collect 37 PUs (4 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,2,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Turning on Edit Mode EDIT: Removing units owned by British from 96 Sea Zone: 2 cruisers and 2 destroyers EDIT: Adding units owned by British to 99 Sea Zone: 2 cruisers and 2 destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 0.67 Italians regular : -0.17 Japanese regular : -2.67 Neutral_Axis regular : -0.33 British regular : 1.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Suiyuyan : 1 fighter and 2 infantry Kweichow : 2 infantry Szechwan : 1 infantry Chahar : 5 infantry Anhwe : 5 infantry Burma : 1 artillery and 3 infantry India : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 2 mech_infantrys Queensland : 3 fighters Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters and 1 harbour Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine Midway : 1 airfield 33 Sea Zone : 1 destroyer 32 Sea Zone : 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 infantry, 2 marines, 4 submarines and 2 transports 26 Sea Zone : 2 carriers and 2 transports 25 Sea Zone : 1 destroyer 10 Sea Zone : 2 destroyers and 1 submarine 55 Sea Zone : 1 submarine Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Belgian Congo : 1 mech_infantry Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 artillery and 1 infantry Alexandria : 1 infantry Gibraltar : 1 airfield, 1 bomber, 2 fighters, 1 harbour and 1 tactical_bomber New Brunswick Nova Scotia : 1 harbour Egypt : 2 artilleries, 1 harbour and 1 infantry Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys Cyprus : 1 marine Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry Morocco : 1 flag, 1 armour, 8 infantry and 3 mech_infantrys French Central Africa : 1 flag French Madagascar : 1 flag Algeria : 1 flag Syria : 1 flag, 1 airfield, 2 bombers, 3 fighters and 3 infantry French West Africa : 1 flag, 1 mech_infantry Tunisia : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry Tobruk : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 106 Sea Zone : 1 flag 93 Sea Zone : 1 flag Crete : 1 flag, 1 infantry Greece : 1 flag, 1 infantry 99 Sea Zone : 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports 97 Sea Zone : 1 flag, 7 submarines Iraq : 1 flag 92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 2 submarines Eastern Persia : 1 flag Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag 91 Sea Zone : 1 carrier, 1 destroyer and 5 transportsProduction/PUs Summary :
Germans : 46 / 61 Russians : 30 / 37 Japanese : 54 / 66 Americans : 53 / 78 Chinese : 10 / 10 British : 41 / 51 UK_Pacific : 6 / 3 Italians : 11 / 14 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to Belarus 1 artillery moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 2 fighters moved from Southern Italy to Greece 1 armour, 2 artilleries and 5 infantry moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Battle in Greece Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Belarus Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 aaGun moved from Eastern Poland to Bessarabia 2 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Yugoslavia to Romania 2 fighters moved from Greece to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,3,5,1,6,2,1,4,2,4,2,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,4,5,4,4,4,2,1,5,5,3,4,5,6 Italians collect 5 PUs (9 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Italians regular : -1.33 Russians regular : -1.33 British regular : 0.67 -
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 32 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 32 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in Marshall Islands Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 46 Sea Zone to 32 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 52 Sea Zone 3 submarines moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from Syria to Iraq Place Units - ANZAC 1 artillery placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67Territory Summary for ANZAC :
Marshall Islands : 1 flag, 1 marine India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour Hawaiian Islands : 1 fighter Dutch New Guinea : 1 flag 46 Sea Zone : 1 submarine 32 Sea Zone : 1 artillery, 1 cruiser, 1 fighter, 1 infantry, 3 submarines and 1 transport 52 Sea Zone : 1 transport Iraq : 1 infantryProduction/PUs Summary :
Germans : 46 / 61 Russians : 29 / 37 Japanese : 54 / 66 Americans : 53 / 78 Chinese : 10 / 10 British : 39 / 51 UK_Pacific : 6 / 3 Italians : 14 / 6 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - French 1 destroyer moved from 99 Sea Zone to 98 Sea Zone -
TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - French 1 destroyer moved from 99 Sea Zone to 98 Sea Zone -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 32 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in Marshall Islands Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 46 Sea Zone to 32 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 52 Sea Zone 3 submarines moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from Syria to Iraq Place Units - ANZAC 1 artillery placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67Territory Summary for ANZAC and French :
Marshall Islands : 1 flag, 1 marine India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour Hawaiian Islands : 1 fighter Dutch New Guinea : 1 flag 46 Sea Zone : 1 submarine 32 Sea Zone : 1 artillery, 1 cruiser, 1 fighter, 1 infantry, 3 submarines and 1 transport 52 Sea Zone : 1 transport United Kingdom : 1 fighter and 2 infantry Iraq : 1 infantry 98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 61 Russians : 29 / 37 Japanese : 54 / 66 Americans : 53 / 78 Chinese : 10 / 10 British : 39 / 51 UK_Pacific : 6 / 3 Italians : 14 / 6 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@ArtofWar1947 might change a ncm
-
TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 32 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in Marshall Islands Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 46 Sea Zone to 32 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 52 Sea Zone 3 submarines moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from Syria to Iraq Place Units - ANZAC 1 artillery placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 32 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by ANZAC to 32 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67 -
@ArtofWar1947 all set
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 mech_infantry moved from Novgorod to Archangel 1 tactical_bomber moved from 115 Sea Zone to Archangel 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Yugoslavia to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Archangel Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Western Ukraine to Ukraine 1 bomber moved from Western Ukraine to Novgorod 5 mech_infantrys moved from Yugoslavia to Romania 5 mech_infantrys moved from Poland to Bessarabia 2 armour and 6 mech_infantrys moved from Germany to Romania 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 112 Sea Zone to Norway 1 battleship and 1 carrier moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from Karelia to Novgorod 4 infantry moved from Karelia to Finland Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 artilleries placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,6,2,3,1,5,6,3,5,4,6,3,1,3 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.00 -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel retreated to Archangel Germans win with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Samara 1 armour and 2 mech_infantrys moved from Bryansk to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 10 infantry moved from Russia to Bryansk 6 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Russia to Bryansk 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - Russians 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 0.33 Russians regular : -1.67Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Belarus : 2 infantry Bryansk : 3 aaGuns, 2 armour, 2 artilleries, 1 fighter, 66 infantry, 5 mech_infantrys and 1 tactical_bomber Rostov : 1 aaGun and 3 infantry Russia : 1 airfield, 1 factory_major, 2 fighters and 10 infantry Western Ukraine : 2 infantry Vologda : 3 infantry Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry Caucasus : 1 infantry Smolensk : 1 infantry Samara : 1 armour and 3 mech_infantrys 93 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57 Russians : 29 / 36 Japanese : 54 / 66 Americans : 53 / 78 Chinese : 10 / 10 British : 39 / 51 UK_Pacific : 6 / 3 Italians : 13 / 6 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsi to Anhwe 1 mech_infantry moved from Hunan to Anhwe 1 armour moved from Kwangtung to Anhwe 1 armour moved from Yunnan to Anhwe 2 fighters moved from 35 Sea Zone to Anhwe 1 tactical_bomber moved from 6 Sea Zone to Anhwe 1 tactical_bomber moved from Japan to Anhwe 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 2 bombers moved from Shan State to Anhwe 2 infantry moved from Shan State to Burma 1 fighter moved from Shan State to Burma 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to Burma 1 fighter moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 46 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 marines moved from Shan State to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 37 Sea Zone to 46 Sea Zone 2 infantry and 2 marines moved from 46 Sea Zone to New Guinea 4 fighters moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Caroline Islands to 55 Sea Zone 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 33 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in New Guinea Battle in Burma Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 6/11 hits, 5.50 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma Japanese win, taking New Guinea from ANZAC, taking Burma from UK_Pacific with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Battle in Anhwe Japanese attack with 2 armour, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 4/11 hits, 5.17 expected hits Chinese roll dice for 5 infantry in Anhwe, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 3 : 5/9 hits, 4.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 aaGun, 2 artilleries and 6 infantry moved from Korea to Manchuria 1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from 33 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Ceylon to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Yunnan to Hunan 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 16 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 bombers moved from Anhwe to Kwangtung 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi 2 tactical_bombers moved from Burma to Kwangsi 1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 80 Sea Zone to 78 Sea Zone 1 fighter moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 artillery moved from Yunnan to Hunan Place Units - Japanese 1 factory_minor placed in Malaya 1 infantry and 2 mech_infantrys placed in French Indo China 1 infantry and 1 mech_infantry placed in Kwangtung 1 carrier placed in 20 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Japan Japanese undo move 5. Japanese undo move 3. 2 mech_infantrys placed in Kwangtung 1 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Shantung: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.00 Americans regular : -0.50 Japanese regular : -1.67 UK_Pacific regular : 0.67 ANZAC regular : -0.17 -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 8:59:39 AM
Savegame -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 32 Sea Zone to 33 Sea Zone 4 fighters moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from Tunisia to Libya Americans take Libya from Italians -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 32 Sea Zone to 33 Sea Zone 4 fighters moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Battle in 33 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 33 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 33 Sea Zone to Queensland 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 3 submarines and 2 transports moved from 32 Sea Zone to 26 Sea Zone 5 fighters moved from Western United States to 26 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya 2 mech_infantrys moved from Morocco to Tunisia 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 2 submarines moved from 92 Sea Zone to 110 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 5 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to United Kingdom Place Units - Americans 3 fighters placed in Eastern United States 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33Territory Summary for Americans :
Queensland : 7 fighters Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine Midway : 1 airfield 33 Sea Zone : 1 submarine 26 Sea Zone : 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 8 fighters, 3 infantry, 2 marines, 4 submarines and 4 transports 10 Sea Zone : 1 carrier, 1 destroyer and 4 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour United Kingdom : 2 bombers, 5 infantry, 1 marine and 1 mech_infantry Morocco : 1 flag Algeria : 1 flag Tunisia : 1 flag, 2 mech_infantrys Libya : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry 93 Sea Zone : 1 flag 97 Sea Zone : 1 submarine 110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 47 / 57 Russians : 29 / 36 Japanese : 56 / 64 Americans : 54 / 79 Chinese : 9 / 10 British : 39 / 51 UK_Pacific : 5 / 3 Italians : 12 / 6 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kweichow to Anhwe





