BM Odonis v 666 (axis) no bid


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 1:59:12 PM
    Savegame


  • TripleA Move Summary: Italians round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 bomber moved from Northern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Albania to Yugoslavia
            1 armour moved from Albania to Bulgaria
            1 armour moved from Bulgaria to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Libya to Tobruk
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 bomber moved from Northern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Albania to Yugoslavia
            1 armour moved from Albania to Bulgaria
            1 armour moved from Bulgaria to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Libya to Tobruk
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports in 96 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 27
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery and 3 infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 2 : 3/5 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Yugoslavia
                Italians attack with 1 armour, 2 artilleries and 4 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 3/7 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 2 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to France
            1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 marines placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    Neutral_Allies regular : 0.33
    British regular : 0.33
    

    Territory Summary for Italians :

    Kenya : 1 flag, 1 infantry
    France : 1 aaGun
    Tobruk : 1 armour, 1 artillery and 2 infantry
    Northern Italy : 1 factory_major
    Libya : 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 marines
    96 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
    99 Sea Zone : 1 flag, 1 submarine
    Yugoslavia : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 3 infantry
    

    Production/PUs Summary :

    Germans : 39 / 68
    Russians : 37 / 37
    Japanese : 29 / 40
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 28 / 38
    UK_Pacific : 17 / 17
    Italians : 12 / 11
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 bomber moved from Northern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Albania to Yugoslavia
            1 armour moved from Albania to Bulgaria
            1 armour moved from Bulgaria to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Libya to Tobruk
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports in 96 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 27
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery and 3 infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 2 : 3/5 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Yugoslavia
                Italians attack with 1 armour, 2 artilleries and 4 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 3/7 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 2 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to France
            1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 marines placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    Neutral_Allies regular : 0.33
    British regular : 0.33
    

    Territory Summary for Italians :

    Kenya : 1 flag, 1 infantry
    France : 1 aaGun
    Tobruk : 1 armour, 1 artillery and 2 infantry
    Northern Italy : 1 factory_major
    Libya : 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 marines
    96 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
    99 Sea Zone : 1 flag, 1 submarine
    Yugoslavia : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 3 infantry
    

    Production/PUs Summary :

    Germans : 39 / 68
    Russians : 37 / 37
    Japanese : 29 / 40
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 28 / 38
    UK_Pacific : 17 / 17
    Italians : 12 / 11
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 46 times
            2 was rolled 47 times
            3 was rolled 43 times
            4 was rolled 50 times
            5 was rolled 45 times
            6 was rolled 34 times
        Average roll : 3.389
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 265
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.120
        Median : 3.000
        Variance : 0.618
        Standard Deviation : 0.786
        Total rolls : 25
    
    Germans Combat
            1 was rolled 11 times
            2 was rolled 9 times
            3 was rolled 16 times
            4 was rolled 19 times
            5 was rolled 13 times
            6 was rolled 14 times
        Average roll : 3.683
        Median : 4.000
        Variance : 0.782
        Standard Deviation : 0.884
        Total rolls : 82
    
    British Combat
            1 was rolled 8 times
            2 was rolled 9 times
            3 was rolled 4 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.135
        Median : 3.000
        Variance : 0.579
        Standard Deviation : 0.761
        Total rolls : 37
    
    Italians Combat
            1 was rolled 8 times
            2 was rolled 6 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 2.968
        Median : 3.000
        Variance : 0.628
        Standard Deviation : 0.792
        Total rolls : 31
    
    French Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.120
        Median : 3.000
        Variance : 0.618
        Standard Deviation : 0.786
        Total rolls : 25
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.286
        Median : 3.000
        Variance : 0.139
        Standard Deviation : 0.373
        Total rolls : 7
    
    Chinese Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 10 times
            6 was rolled 3 times
        Average roll : 3.828
        Median : 4.000
        Variance : 1.387
        Standard Deviation : 1.178
        Total rolls : 29
    
    Japanese Combat
            1 was rolled 6 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 8 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 3.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 29
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            5 infantry moved from Bulgaria to Greece
            1 fighter moved from Southern Italy to Greece
            1 bomber and 2 tactical_bombers moved from Western Germany to Greece
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to Greece
    

    Combat Hit Differential Summary :

    Savegame


  • @Odonis scramble from London?

  • '20 '19 '18 '15 '13

    @666 No thanks!


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 7:22:28 AM
    Savegame


  • TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            5 infantry moved from Bulgaria to Greece
            1 fighter moved from Southern Italy to Greece
            1 bomber and 2 tactical_bombers moved from Western Germany to Greece
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to Greece
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            5 infantry moved from Bulgaria to Greece
            1 fighter moved from Southern Italy to Greece
            1 bomber and 2 tactical_bombers moved from Western Germany to Greece
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to Greece
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in Greece
                Germans attack with 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers in Greece, round 2 : 1/10 hits, 3.67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 3 tactical_bombers in Greece, round 3 : 2/9 hits, 3.50 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in Greece, round 4 : 1/7 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 3 tactical_bombers moved from Greece to Southern Italy
            2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to France
            1 armour moved from Normandy Bordeaux to Western Germany
            5 armour moved from France to Yugoslavia
            3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania
            2 tactical_bombers moved from 110 Sea Zone to France
            1 bomber moved from 110 Sea Zone to France
    
        Place Units - Germans
            1 transport placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            2 infantry placed in Normandy Bordeaux
            1 bomber and 1 fighter placed in Western Germany
            1 infantry and 1 mech_infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
            2 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Neutral_Allies regular : 0.33
    Germans regular : -5.17
    British regular : -0.67
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 2 tactical_bombers
    Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
    Romania : 3 aaGuns, 3 armour, 5 artilleries and 20 infantry
    Poland : 1 infantry
    Germany : 1 factory_major, 2 infantry and 1 mech_infantry
    Holland Belgium : 2 infantry
    Southern Italy : 1 bomber, 1 fighter and 3 tactical_bombers
    112 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Greece : 1 flag, 2 infantry
    Yugoslavia : 5 armour
    Finland : 1 flag, 7 infantry
    110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 37
    Japanese : 29 / 40
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 28 / 38
    UK_Pacific : 17 / 17
    Italians : 12 / 11
    ANZAC : 14 / 14
    French : 1 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 14 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Baltic States to Belarus
            1 artillery moved from Belarus to Novgorod
            1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            3 infantry moved from Russia to Bryansk
            6 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Novgorod to Belarus
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 10:59:44 AM
    Savegame


  • TripleA Move Summary: Japanese round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 infantry and 2 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 infantry and 2 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 11/13 hits, 6.50 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            2 carriers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Yunnan to 37 Sea Zone
            2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from Jehol to Chahar
            3 artilleries and 4 infantry moved from Anhwe to Hunan
            1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            1 infantry moved from Korea to Manchuria
            1 fighter moved from Kwangsi to 36 Sea Zone
            2 bombers, 2 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery, 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 infantry and 2 marines placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 4.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 2 bombers, 3 fighters, 2 infantry and 7 tactical_bombers
    Kiangsu : 1 flag, 1 aaGun and 1 infantry
    Kiangsi : 1 flag, 1 fighter and 1 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 marines
    Jehol : 1 flag, 1 armour and 4 infantry
    Siam : 1 infantry
    Manchuria : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry and 1 mech_infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 4 artilleries and 4 infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag, 2 infantry
    Anhwe : 1 flag, 1 aaGun, 1 artillery and 3 infantry
    French Indo China : 1 flag, 2 artilleries, 3 infantry and 1 marine
    37 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports
    36 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
    19 Sea Zone : 1 transport
    6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 37
    Japanese : 35 / 35
    Americans : 52 / 52
    Chinese : 5 / 12
    British : 28 / 38
    UK_Pacific : 17 / 17
    Italians : 12 / 11
    ANZAC : 14 / 14
    French : 1 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 12 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour moved from Central United States to Western United States
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 destroyer and 1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
            EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
            EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
            EDIT: Changing ownership of Kweichow from Japanese to Chinese
            EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry
            EDIT: Adding units owned by Chinese to Kweichow: 3 infantry
            EDIT: Removing units owned by Chinese from Shensi: 5 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @666
    Ok, so weird glitch in the game happened mid-battle. It shut down just as the Suiyuan battle ended (in China’s favour). I edited in the wins in Kweichow and Suiyuan, and ran the last battle “live” in Hopei. Good rolls for China overall.

    Hope the above makes sense? You can check the MARTI logs to verify if you’d like.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour moved from Central United States to Western United States
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 destroyer and 1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
            EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
            EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
            EDIT: Changing ownership of Kweichow from Japanese to Chinese
            EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry
            EDIT: Adding units owned by Chinese to Kweichow: 3 infantry
            EDIT: Removing units owned by Chinese from Shensi: 5 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 tactical_bombers moved from 76 Sea Zone to Kenya
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
            Battle in Kenya
                British attack with 2 infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 2 infantry and 2 tactical_bombers in Kenya, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from Kenya to Egypt
            1 fighter moved from Malta to Egypt
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 bomber moved from New Brunswick Nova Scotia to United Kingdom
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 mech_infantry moved from India to Eastern Persia
            2 infantry moved from Shan State to Burma
            1 infantry moved from Burma to India
            1 infantry moved from Malaya to Shan State
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 transport placed in 106 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Egypt
            British undo move 3.
            1 artillery and 2 infantry placed in Egypt
            1 armour, 1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Italians regular : -0.33
    Japanese regular : -0.33
    British regular : -0.33
    

    Savegame

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