More Ringy-Ringz! (My Precious!!)


  • TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Elves
            Elves buy 7 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            4 eagless, 5 entss, 15 hunterss and 4 wizards moved from S. Mirkwood to Dol Goldur
            1 ents moved from Anduin East Bank to Lorien
            1 hunters moved from Gladden to Anduin East Bank
            1 hobbits and 6 hunterss moved from Rivendell to Eregion
            10 hunterss and 2 wizards moved from Cardolan to Eregion
    
        Combat - Elves
            Battle in Eregion
                Elves attack with 1 hobbits, 16 hunterss and 2 wizards
                Goblins defend with 1 shooters and 1 stabbers
                    Elves roll dice for 1 hobbits, 16 hunterss and 2 wizards in Eregion, round 2 : 6/19 hits, 6.83 expected hits
                    Goblins roll dice for 1 shooters and 1 stabbers in Eregion, round 2 : 0/2 hits, 0.50 expected hits
                    1 shooters owned by the Goblins and 1 stabbers owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 1 hobbits, 16 hunterss and 2 wizards remaining. Battle score for attacker is 4
                Casualties for Goblins: 1 shooters and 1 stabbers
            Battle in Dol Goldur
                Elves attack with 4 eagless, 5 entss, 15 hunterss and 4 wizards
                Goblins defend with 4 wargss; Mordor defend with 1 castle, 6 fortificationss, 5 orcss, 1 siegeTower, 3 towers and 2 trollss; Saruman defend with 4 urukhais
                    Elves roll dice for 4 eagless, 5 entss, 15 hunterss and 4 wizards in Dol Goldur, round 2 : 10/28 hits, 11.50 expected hits
                    Mordor roll dice for 6 fortificationss, 5 orcss, 1 siegeTower, 3 towers, 2 trollss, 4 urukhais and 4 wargss in Dol Goldur, round 2 : 5/25 hits, 7.00 expected hits
                    1 hunters owned by the Elves, 4 eagless owned by the Elves, 4 orcss owned by the Mordor and 6 fortificationss owned by the Mordor lost in Dol Goldur
                    Elves roll dice for 5 entss, 14 hunterss and 4 wizards in Dol Goldur, round 3 : 13/23 hits, 9.83 expected hits
                    Mordor roll dice for 1 orcs, 1 siegeTower, 3 towers, 2 trollss, 4 urukhais and 4 wargss in Dol Goldur, round 3 : 7/15 hits, 5.33 expected hits
                    4 wargss owned by the Goblins, 7 hunterss owned by the Elves, 1 tower owned by the Mordor, 2 trollss owned by the Mordor, 1 siegeTower owned by the Mordor, 4 urukhais owned by the Saruman and 1 orcs owned by the Mordor lost in Dol Goldur
                    Elves roll dice for 5 entss, 7 hunterss and 4 wizards in Dol Goldur, round 4 : 5/16 hits, 7.50 expected hits
                    Mordor roll dice for 2 towers in Dol Goldur, round 4 : 1/2 hits, 1.33 expected hits
                    1 hunters owned by the Elves and 2 towers owned by the Mordor lost in Dol Goldur
                Elves win, taking Dol Goldur from Mordor with 5 entss, 6 hunterss and 4 wizards remaining. Battle score for attacker is 38
                Casualties for Elves: 4 eagless and 9 hunterss
                Casualties for Mordor: 6 fortificationss, 5 orcss, 1 siegeTower, 3 towers and 2 trollss
                Casualties for Goblins: 4 wargss
                Casualties for Saruman: 4 urukhais
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hunterss placed in Lorien
            3 hunterss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.50
    Mordor : -0.67
    Elves : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel and 1 oliphant; Remaining resources: 3 PUs; 
    
        Combat Move - Haradrim
            1 oliphant and 6 spearInfantrys moved from S. Ithilien to E. Osg.
            4 oliphants moved from Debatable Land to E. Osg.
            3 corsairss and 5 spearInfantrys moved from Debatable Land to S. Ithilien
            2 oliphants moved from City of Corsairs to Debatable Land
    
        Combat - Haradrim
            Battle in E. Osg.
                Haradrim attack with 5 oliphants and 6 spearInfantrys
                Gondor defend with 1 castle, 5 heavyCavalrys and 1 spearInfantry
                    Haradrim roll dice for 5 oliphants and 6 spearInfantrys in E. Osg., round 2 : 3/11 hits, 3.50 expected hits
                    Gondor roll dice for 5 heavyCavalrys and 1 spearInfantry in E. Osg., round 2 : 4/6 hits, 2.00 expected hits
                Units damaged: 4 oliphants owned by the Haradrim
                    1 spearInfantry owned by the Gondor and 2 heavyCavalrys owned by the Gondor lost in E. Osg.
                    Haradrim roll dice for 5 oliphants and 6 spearInfantrys in E. Osg., round 3 : 4/11 hits, 3.50 expected hits
                    Gondor roll dice for 3 heavyCavalrys in E. Osg., round 3 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 oliphant owned by the Haradrim
                    3 heavyCavalrys owned by the Gondor lost in E. Osg.
                Haradrim win, taking E. Osg. from Gondor with 5 oliphants and 6 spearInfantrys remaining. Battle score for attacker is 28
                Casualties for Gondor: 5 heavyCavalrys and 1 spearInfantry
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 caravel placed in Bay of Harad
            1 oliphant placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 20 PUs; end with 23 PUs
            5 units repaired.
    

    Combat Hit Differential Summary :

    Haradrim : 0.00
    Gondor : 2.00
    

    Savegame


  • TripleA Turn Summary: Gondor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss and 7 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            2 towerGuards moved from W. Osg. to Anorien
            2 spearInfantrys moved from Anorien to W. Osg.
            2 spearInfantrys and 3 towerGuards moved from Minas Tirith to Anorien
    
        Non Combat Move - Gondor
            3 galleons moved from Morthond to S. E. Central Sea Zone
            2 caravels and 5 galleons moved from Anduin Mouth to S. E. Central Sea Zone
    
        Place Units - Gondor
            2 fortificationss placed in W. Osg.
            7 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rhun
            Rhun buy 2 chariotArcherss and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            1 warWagon moved from Rhun to N. Dale
            2 chariotArcherss and 3 spearInfantrys moved from S. Dale to N. Dale
            5 chariotArcherss and 1 warChariot moved from N. Rhun to N. Dale
            2 chariotArcherss, 4 spearInfantrys, 2 warChariots and 1 warWagon moved from Iron Hills to N. Dale
            2 warChariots moved from E. Rhovanion to S. Dale
            2 spearInfantrys moved from E. Rhovanion to Rhun
            1 spearInfantry moved from Rhun to S. Dale
    
        Combat - Rhun
            Battle in N. Dale
                Rhun attack with 9 chariotArcherss, 7 spearInfantrys, 3 warChariots and 2 warWagons
                Dale defend with 1 spearInfantry
                    Rhun roll dice for 9 chariotArcherss, 7 spearInfantrys, 3 warChariots and 2 warWagons in N. Dale, round 2 : 9/21 hits, 8.67 expected hits
                    Dale roll dice for 1 spearInfantry in N. Dale, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Dale and 1 warChariot owned by the Rhun lost in N. Dale
                Rhun win, taking N. Dale from Dale with 9 chariotArcherss, 7 spearInfantrys, 2 warChariots and 2 warWagons remaining. Battle score for attacker is -3
                Casualties for Rhun: 1 warChariot
                Casualties for Dale: 1 spearInfantry
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 spearInfantrys placed in Iron Hills
            2 chariotArcherss placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.67
    Rhun : 0.33
    

    Savegame


  • TripleA Turn Summary: Dale round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dale
            Dale buy 1 tower; Remaining resources: 2 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from Lake Town to E. Mirkwood
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 tower placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from Khand to N. Ithilien
            2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            4 raiderss moved from S. Ithilien to N. Ithilien
            3 raiderCavalrys moved from S. Ithilien to W. Osg.
            3 raiderss moved from S. Khand to Khand
    
        Combat - Khand
            Battle in N. Ithilien
                Khand attack with 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
                Rohan defend with 1 spearInfantry
                    Khand roll dice for 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys in N. Ithilien, round 2 : 2/8 hits, 3.33 expected hits
                    Gondor roll dice for 1 spearInfantry in N. Ithilien, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan and 1 raiders owned by the Khand lost in N. Ithilien
                Khand win, taking N. Ithilien from Gondor with 2 raiderCavalrys, 3 raiderss and 2 xbowInfantrys remaining. Battle score for attacker is -1
                Casualties for Khand: 1 raiders
                Casualties for Rohan: 1 spearInfantry
            Battle in W. Osg.
                Khand attack with 3 raiderCavalrys
                Gondor defend with 1 castle, 4 fortificationss and 2 spearInfantrys
                    Khand roll dice for 3 raiderCavalrys in W. Osg., round 2 : 1/3 hits, 1.50 expected hits
                    Gondor roll dice for 4 fortificationss and 2 spearInfantrys in W. Osg., round 2 : 3/6 hits, 1.33 expected hits
                    1 fortifications owned by the Gondor and 3 raiderCavalrys owned by the Khand lost in W. Osg.
                Gondor win with 3 fortificationss and 2 spearInfantrys remaining. Battle score for attacker is -13
                Casualties for Khand: 3 raiderCavalrys
                Casualties for Gondor: 1 fortifications
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Gondor : 2.33
    Khand : -1.83
    

    Savegame


  • TripleA Turn Summary: Dwarves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dwarves
            1 axeInfantry moved from Withered Heath to Lonely Mtn.
            1 berzerkers moved from Lonely Mtn. to Withered Heath
    
        Place Units - Dwarves
            3 axeInfantrys placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss and 4 raiderss; Remaining resources: 1 PUs; 
    
        Combat Move - Saruman
            1 raiders moved from Enedwaith to N. Enedwaith
            1 orcs moved from Enedwaith to N. Enedwaith
            1 urukhai moved from S. Dunland to N. Enedwaith
            1 orcs moved from Isengard to Westfold
            2 urukhais moved from Isengard to E. Emnet
            1 wizard moved from Westfold to E. Emnet
    
        Combat - Saruman
            Battle in N. Enedwaith
                Saruman attack with 1 orcs, 1 raiders and 1 urukhai
                Freefolk defend with 1 archers and 1 lightCavalry
                    Saruman roll dice for 1 orcs, 1 raiders and 1 urukhai in N. Enedwaith, round 2 : 2/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 archers and 1 lightCavalry in N. Enedwaith, round 2 : 1/2 hits, 0.50 expected hits
                    1 lightCavalry owned by the Freefolk, 1 archers owned by the Freefolk and 1 orcs owned by the Saruman lost in N. Enedwaith
                Saruman win, taking N. Enedwaith from Freefolk with 1 raiders and 1 urukhai remaining. Battle score for attacker is 4
                Casualties for Saruman: 1 orcs
                Casualties for Freefolk: 1 archers and 1 lightCavalry
            Battle in E. Emnet
                Saruman attack with 2 urukhais and 1 wizard
                Rohan defend with 2 spearInfantrys
                    Saruman roll dice for 2 urukhais and 1 wizard in E. Emnet, round 2 : 2/3 hits, 1.33 expected hits
                    Rohan roll dice for 2 spearInfantrys in E. Emnet, round 2 : 1/2 hits, 0.67 expected hits
                    1 urukhai owned by the Saruman and 2 spearInfantrys owned by the Rohan lost in E. Emnet
                Saruman win, taking E. Emnet from Rohan with 1 urukhai and 1 wizard remaining. Battle score for attacker is 1
                Casualties for Saruman: 1 urukhai
                Casualties for Rohan: 2 spearInfantrys
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 fortificationss and 4 raiderss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Saruman : 1.83
    Freefolk : 0.50
    Rohan : 0.33
    

    Savegame


  • TripleA Turn Summary: Freefolk round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 1 catapult, 2 hobbitss, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 hobbits moved from Minhiriath to Lond Daer
                  Freefolk take Lond Daer from Goblins
            1 archers, 1 hobbits and 1 spearInfantry moved from Minhiriath to N. Enedwaith
            1 lightCavalry moved from Minhiriath to N. Enedwaith
            4 lightCavalrys moved from Minhiriath to Tharbad
            2 archerss and 1 spearInfantry moved from Cardolan to Tharbad
            2 archerss and 1 spearInfantry moved from Bree to S. Downs
            2 lightCavalrys moved from Hobbiton to S. Downs
            1 archers, 1 catapult and 3 spearInfantrys moved from Minhiriath to N. Enedwaith
    
        Combat - Freefolk
            Battle in Tharbad
                Freefolk attack with 2 archerss, 4 lightCavalrys and 1 spearInfantry
                Goblins defend with 1 castle, 3 shooterss and 2 stabberss
                    Freefolk roll dice for 2 archerss, 4 lightCavalrys and 1 spearInfantry in Tharbad, round 2 : 3/7 hits, 2.00 expected hits
                    Goblins roll dice for 3 shooterss and 2 stabberss in Tharbad, round 2 : 0/5 hits, 1.33 expected hits
                    1 shooters owned by the Goblins and 2 stabberss owned by the Goblins lost in Tharbad
                    Freefolk roll dice for 2 archerss, 4 lightCavalrys and 1 spearInfantry in Tharbad, round 3 : 1/7 hits, 2.00 expected hits
                    Goblins roll dice for 2 shooterss in Tharbad, round 3 : 1/2 hits, 0.67 expected hits
                    1 shooters owned by the Goblins and 1 archers owned by the Freefolk lost in Tharbad
                    Freefolk roll dice for 1 archers, 4 lightCavalrys and 1 spearInfantry in Tharbad, round 4 : 2/6 hits, 1.83 expected hits
                    Goblins roll dice for 1 shooters in Tharbad, round 4 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Tharbad
                Freefolk win, taking Tharbad from Goblins with 1 archers, 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 7
                Casualties for Goblins: 3 shooterss and 2 stabberss
                Casualties for Freefolk: 1 archers
            Battle in N. Enedwaith
                Freefolk attack with 2 archerss, 1 catapult, 1 hobbits, 1 lightCavalry and 4 spearInfantrys
                Saruman defend with 1 raiders and 1 urukhai
                    Freefolk roll dice for 2 archerss, 1 catapult, 1 hobbits, 1 lightCavalry and 4 spearInfantrys in N. Enedwaith, round 2 : 1/9 hits, 2.17 expected hits
                    Saruman roll dice for 1 raiders and 1 urukhai in N. Enedwaith, round 2 : 1/2 hits, 0.50 expected hits
                    1 hobbits owned by the Freefolk and 1 raiders owned by the Saruman lost in N. Enedwaith
                    Freefolk roll dice for 2 archerss, 1 catapult, 1 lightCavalry and 4 spearInfantrys in N. Enedwaith, round 3 : 4/8 hits, 2.17 expected hits
                    Saruman roll dice for 1 urukhai in N. Enedwaith, round 3 : 0/1 hits, 0.33 expected hits
                    1 urukhai owned by the Saruman lost in N. Enedwaith
                Freefolk win, taking N. Enedwaith from Saruman with 2 archerss, 1 catapult, 1 lightCavalry and 4 spearInfantrys remaining. Battle score for attacker is 7
                Casualties for Freefolk: 1 hobbits
                Casualties for Saruman: 1 raiders and 1 urukhai
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers, 1 catapult and 1 spearInfantry placed in Bree
            1 hobbits and 1 lightCavalry placed in Hobbiton
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1.33
    Saruman : 0.17
    Freefolk : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Mordor
            Mordor buy 1 orcs and 4 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            4 orcss moved from Minas Morgul to N. Ithilien
            1 orcs and 1 siegeTower moved from S. Ithilien to N. Ithilien
            3 nazguls moved from S. Ithilien to Wold
            1 trolls moved from S. Brown Lands to Anduin East Bank
            1 orcs moved from Wold to Anduin East Bank
    
        Combat - Mordor
            Battle in Anduin East Bank
                Mordor attack with 1 orcs and 1 trolls
                Elves defend with 1 hunters
                    Mordor roll dice for 1 orcs and 1 trolls in Anduin East Bank, round 2 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 hunters in Anduin East Bank, round 2 : 1/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves and 1 orcs owned by the Mordor lost in Anduin East Bank
                Mordor win, taking Anduin East Bank from Elves with 1 trolls remaining. Battle score for attacker is 1
                Casualties for Mordor: 1 orcs
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 orcs placed in Udun
            4 trollss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.33
    Elves : 0.50
    

    Savegame


  • TripleA Turn Summary: Rohan round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rohan
            Rohan buy 1 heavyCavalry and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            2 spearInfantrys and 1 trebuche moved from Eastfold to E. Emnet
            3 spearInfantrys moved from Helms Deep to Westfold
    
        Combat - Rohan
            Battle in Westfold
                Rohan attack with 3 spearInfantrys
                Saruman defend with 1 orcs
                    Rohan roll dice for 3 spearInfantrys in Westfold, round 2 : 0/3 hits, 0.50 expected hits
                    Saruman roll dice for 1 orcs in Westfold, round 2 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 3 spearInfantrys in Westfold, round 3 : 0/3 hits, 0.50 expected hits
                    Saruman roll dice for 1 orcs in Westfold, round 3 : 1/1 hits, 0.17 expected hits
                    1 spearInfantry owned by the Rohan lost in Westfold
                    Rohan roll dice for 2 spearInfantrys in Westfold, round 4 : 0/2 hits, 0.33 expected hits
                    Saruman roll dice for 1 orcs in Westfold, round 4 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 2 spearInfantrys in Westfold, round 5 : 1/2 hits, 0.33 expected hits
                    Saruman roll dice for 1 orcs in Westfold, round 5 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Saruman lost in Westfold
                Rohan win, taking Westfold from Saruman with 2 spearInfantrys remaining. Battle score for attacker is 0
                Casualties for Rohan: 1 spearInfantry
                Casualties for Saruman: 1 orcs
            Battle in E. Emnet
                Rohan attack with 2 spearInfantrys and 1 trebuche
                Saruman defend with 1 urukhai and 1 wizard
                    Rohan roll dice for 2 spearInfantrys and 1 trebuche in E. Emnet, round 2 : 1/3 hits, 1.00 expected hits
                    Saruman roll dice for 1 urukhai and 1 wizard in E. Emnet, round 2 : 1/2 hits, 1.00 expected hits
                    1 urukhai owned by the Saruman and 1 spearInfantry owned by the Rohan lost in E. Emnet
                    Rohan roll dice for 1 spearInfantry and 1 trebuche in E. Emnet, round 3 : 0/2 hits, 0.83 expected hits
                    Saruman roll dice for 1 wizard in E. Emnet, round 3 : 1/1 hits, 0.67 expected hits
                    1 spearInfantry owned by the Rohan lost in E. Emnet
                    Rohan roll dice for 1 trebuche in E. Emnet, round 4 : 0/1 hits, 0.50 expected hits
                    Saruman roll dice for 1 wizard in E. Emnet, round 4 : 1/1 hits, 0.67 expected hits
                    1 trebuche owned by the Rohan lost in E. Emnet
                Saruman win with 1 wizard remaining. Battle score for attacker is -5
                Casualties for Rohan: 2 spearInfantrys and 1 trebuche
                Casualties for Saruman: 1 urukhai
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            1 heavyCavalry and 3 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Saruman : 1.00
    Rohan : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Goblins
            Goblins buy 7 shooterss and 1 trolls; Remaining resources: 2 PUs; 
    
        Combat Move - Goblins
            11 shooterss and 9 stabberss moved from Celebran to Lorien
            1 shooters moved from Drimrill Dale to Lorien
            1 bats moved from Moria to Lorien
            2 batss moved from N. Caves to Lorien
            2 trollss moved from Celebran to Lorien
            2 trollss moved from N. Caves to Moria
    
        Combat - Goblins
            Battle in Lorien
                Goblins attack with 3 batss, 12 shooterss, 9 stabberss and 2 trollss
                Elves defend with 1 castle, 7 entss, 4 hunterss and 3 towers
                    Goblins roll dice for 3 batss, 12 shooterss, 9 stabberss and 2 trollss in Lorien, round 2 : 4/14 hits, 5.33 expected hits
                    Elves roll dice for 7 entss, 4 hunterss and 3 towers in Lorien, round 2 : 9/14 hits, 7.50 expected hits
                    4 hunterss owned by the Elves, 5 shooterss owned by the Goblins and 4 stabberss owned by the Goblins lost in Lorien
                    Goblins roll dice for 3 batss, 7 shooterss, 5 stabberss and 2 trollss in Lorien, round 3 : 5/10 hits, 4.00 expected hits
                    Elves roll dice for 7 entss and 3 towers in Lorien, round 3 : 7/10 hits, 5.50 expected hits
                    5 shooterss owned by the Goblins, 5 entss owned by the Elves and 2 stabberss owned by the Goblins lost in Lorien
                    Goblins roll dice for 3 batss, 2 shooterss, 3 stabberss and 2 trollss in Lorien, round 4 : 2/8 hits, 2.83 expected hits
                    Elves roll dice for 2 entss and 3 towers in Lorien, round 4 : 4/5 hits, 3.00 expected hits
                    2 shooterss owned by the Goblins, 2 entss owned by the Elves and 2 stabberss owned by the Goblins lost in Lorien
                    Goblins roll dice for 3 batss, 1 stabbers and 2 trollss in Lorien, round 5 : 0/6 hits, 2.17 expected hits
                    Elves roll dice for 3 towers in Lorien, round 5 : 1/3 hits, 2.00 expected hits
                    1 stabbers owned by the Goblins lost in Lorien
                    Goblins roll dice for 3 batss and 2 trollss in Lorien, round 6 : 2/5 hits, 2.00 expected hits
                    Elves roll dice for 3 towers in Lorien, round 6 : 2/3 hits, 2.00 expected hits
                    2 towers owned by the Elves, 1 bats owned by the Goblins and 1 trolls owned by the Goblins lost in Lorien
                    Goblins roll dice for 2 batss and 1 trolls in Lorien, round 7 : 2/3 hits, 1.17 expected hits
                    Elves roll dice for 1 tower in Lorien, round 7 : 1/1 hits, 0.67 expected hits
                    1 tower owned by the Elves and 1 bats owned by the Goblins lost in Lorien
                Goblins win, taking Lorien from Elves with 1 bats and 1 trolls remaining. Battle score for attacker is 8
                Casualties for Goblins: 2 batss, 12 shooterss, 9 stabberss and 1 trolls
                Casualties for Elves: 7 entss, 4 hunterss and 3 towers
    
        Non Combat Move - Goblins
            1 bats moved from Lorien to Moria
    
        Place Units - Goblins
            7 shooterss and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.50
    Elves : 3.33
    

    Savegame


  • TripleA Turn Summary: Elves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Elves
            Elves buy 1 griffin, 1 hobbits and 5 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            5 entss moved from Dol Goldur to S. Mirkwood
            4 wizards moved from Dol Goldur to W. Mirkwood
            3 hunterss moved from High Mirkwood to Lake Town
            1 ents moved from Anduin West Bank to Drimrill Dale
                  Elves take Drimrill Dale from Goblins
            1 hunters moved from Dol Goldur to Gladden
            5 hunterss moved from Dol Goldur to W. Mirkwood
            1 hobbits, 1 hunters and 1 wizard moved from Eregion to N. Caves
            5 hunterss and 1 wizard moved from Eregion to Enedwaith
            2 hunterss moved from Eregion to Enedwaith Coast
            3 hunterss moved from Eregion to N. Dunland
            1 hunters moved from Eregion to Enedwaith
            1 hunters moved from Eregion to N. Dunland
            1 hunters moved from Eregion to Enedwaith
            1 hunters moved from Eregion to N. Dunland
            1 hunters moved from Eregion to Enedwaith
    
        Combat - Elves
            Battle in N. Caves
                Elves attack with 1 hobbits, 1 hunters and 1 wizard
                Goblins defend with 1 castle and 2 shooterss
                    Elves roll dice for 1 hobbits, 1 hunters and 1 wizard in N. Caves, round 2 : 2/3 hits, 1.17 expected hits
                    Goblins roll dice for 2 shooterss in N. Caves, round 2 : 1/2 hits, 0.67 expected hits
                    2 shooterss owned by the Goblins and 1 hobbits owned by the Elves lost in N. Caves
                Elves win, taking N. Caves from Goblins with 1 hunters and 1 wizard remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
                Casualties for Goblins: 2 shooterss
            Battle in Enedwaith
                Elves attack with 8 hunterss and 1 wizard
                Goblins defend with 6 wargss
                    Elves roll dice for 8 hunterss and 1 wizard in Enedwaith, round 2 : 3/9 hits, 3.33 expected hits
                    Saruman roll dice for 6 wargss in Enedwaith, round 2 : 1/6 hits, 1.00 expected hits
                    3 wargss owned by the Goblins and 1 hunters owned by the Elves lost in Enedwaith
                    Elves roll dice for 7 hunterss and 1 wizard in Enedwaith, round 3 : 4/8 hits, 3.00 expected hits
                    Saruman roll dice for 3 wargss in Enedwaith, round 3 : 0/3 hits, 0.50 expected hits
                    3 wargss owned by the Goblins lost in Enedwaith
                Elves win, taking Enedwaith from Saruman with 7 hunterss and 1 wizard remaining. Battle score for attacker is 26
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 6 wargss
            Battle in Enedwaith Coast
                Elves attack with 2 hunterss
                Goblins defend with 1 wargs
                    Elves roll dice for 2 hunterss in Enedwaith Coast, round 2 : 2/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 wargs in Enedwaith Coast, round 2 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in Enedwaith Coast
                Elves win, taking Enedwaith Coast from Goblins with 2 hunterss remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
            Battle in N. Dunland
                Elves attack with 5 hunterss
                Goblins defend with 1 stabbers
                    Elves roll dice for 5 hunterss in N. Dunland, round 2 : 1/5 hits, 1.67 expected hits
                    Goblins roll dice for 1 stabbers in N. Dunland, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in N. Dunland
                Elves win, taking N. Dunland from Goblins with 5 hunterss remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
    
        Non Combat Move - Elves
    
        Place Units - Elves
            3 hunterss placed in High Mirkwood
            1 griffin, 1 hobbits and 2 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.00
    Saruman : -0.50
    Elves : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel, 1 oliphant and 2 rafts; Remaining resources: 2 PUs; 
    
        Combat Move - Haradrim
            1 oliphant moved from City of Corsairs to Debatable Land
            2 oliphants moved from Debatable Land to E. Osg.
            3 corsairss and 5 spearInfantrys moved from S. Ithilien to E. Osg.
            5 oliphants and 6 spearInfantrys moved from E. Osg. to W. Osg.
    
        Combat - Haradrim
            Battle in W. Osg.
                Haradrim attack with 5 oliphants and 6 spearInfantrys
                Gondor defend with 1 castle, 3 fortificationss and 2 spearInfantrys
                    Haradrim roll dice for 5 oliphants and 6 spearInfantrys in W. Osg., round 2 : 8/11 hits, 3.50 expected hits
                    Gondor roll dice for 3 fortificationss and 2 spearInfantrys in W. Osg., round 2 : 1/5 hits, 1.17 expected hits
                Units damaged: 1 oliphant owned by the Haradrim
                    2 spearInfantrys owned by the Gondor and 3 fortificationss owned by the Gondor lost in W. Osg.
                Haradrim win, taking W. Osg. from Gondor with 5 oliphants and 6 spearInfantrys remaining. Battle score for attacker is 12
                Casualties for Gondor: 3 fortificationss and 2 spearInfantrys
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 oliphant placed in E. Osg.
            1 caravel and 2 rafts placed in Bay of Harad
            Turning on Edit Mode
            EDIT: Removing units owned by Haradrim from Umbar Peninsula Coast: 2 caravels and 5 galleons
            EDIT: Adding units owned by Haradrim to Bay of Harad: 2 caravels and 5 galleons
            EDIT: Turning off Edit Mode
    
        Turn Complete - Haradrim
            Haradrim collect 22 PUs; end with 24 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Haradrim : 4.50
    Gondor : -0.17
    

    Savegame


  • TripleA Turn Summary: Gondor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Gondor
            Gondor buy 6 fortificationss, 1 heavyCavalry and 4 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 spearInfantry moved from Anorien to Lossarnach
            2 caravels and 8 galleons moved from S. E. Central Sea Zone to Harad Sea Coast
            1 spearInfantry and 1 towerGuard moved from Anorien to E. Emnet
            5 spearInfantrys and 8 towerGuards moved from Anorien to N. Ithilien
            1 towerGuard moved from Minas Tirith to Anorien
    
        Combat - Gondor
            Battle in E. Emnet
                Gondor attack with 1 spearInfantry and 1 towerGuard
                Saruman defend with 1 wizard
                    Gondor roll dice for 1 spearInfantry and 1 towerGuard in E. Emnet, round 2 : 0/2 hits, 0.50 expected hits
                    Saruman roll dice for 1 wizard in E. Emnet, round 2 : 1/1 hits, 0.67 expected hits
                    1 spearInfantry owned by the Gondor lost in E. Emnet
                    Gondor roll dice for 1 towerGuard in E. Emnet, round 3 : 0/1 hits, 0.33 expected hits
                    Saruman roll dice for 1 wizard in E. Emnet, round 3 : 0/1 hits, 0.67 expected hits
                    Gondor roll dice for 1 towerGuard in E. Emnet, round 4 : 1/1 hits, 0.33 expected hits
                    Saruman roll dice for 1 wizard in E. Emnet, round 4 : 0/1 hits, 0.67 expected hits
                    1 wizard owned by the Saruman lost in E. Emnet
                Gondor win, taking E. Emnet from Saruman with 1 towerGuard remaining. Battle score for attacker is 5
                Casualties for Gondor: 1 spearInfantry
                Casualties for Saruman: 1 wizard
            Battle in N. Ithilien
                Gondor attack with 5 spearInfantrys and 8 towerGuards
                Mordor defend with 5 orcss and 1 siegeTower; Khand defend with 2 raiderCavalrys, 3 raiderss and 2 xbowInfantrys
                    Gondor roll dice for 5 spearInfantrys and 8 towerGuards in N. Ithilien, round 2 : 2/13 hits, 3.50 expected hits
                    Khand roll dice for 5 orcss, 2 raiderCavalrys, 3 raiderss, 1 siegeTower and 2 xbowInfantrys in N. Ithilien, round 2 : 0/13 hits, 2.50 expected hits
                    2 orcss owned by the Mordor lost in N. Ithilien
                    Gondor roll dice for 5 spearInfantrys and 8 towerGuards in N. Ithilien, round 3 : 1/13 hits, 3.50 expected hits
                    Khand roll dice for 3 orcss, 2 raiderCavalrys, 3 raiderss, 1 siegeTower and 2 xbowInfantrys in N. Ithilien, round 3 : 5/11 hits, 2.17 expected hits
                    5 spearInfantrys owned by the Gondor and 1 orcs owned by the Mordor lost in N. Ithilien
                    Gondor roll dice for 8 towerGuards in N. Ithilien, round 4 : 3/8 hits, 2.67 expected hits
                    Khand roll dice for 2 orcss, 2 raiderCavalrys, 3 raiderss, 1 siegeTower and 2 xbowInfantrys in N. Ithilien, round 4 : 1/10 hits, 2.00 expected hits
                    1 towerGuard owned by the Gondor, 2 orcss owned by the Mordor and 1 raiders owned by the Khand lost in N. Ithilien
                    Gondor roll dice for 7 towerGuards in N. Ithilien, round 5 : 1/7 hits, 2.33 expected hits
                    Khand roll dice for 2 raiderCavalrys, 2 raiderss, 1 siegeTower and 2 xbowInfantrys in N. Ithilien, round 5 : 0/7 hits, 1.50 expected hits
                    1 raiders owned by the Khand lost in N. Ithilien
                    Gondor roll dice for 7 towerGuards in N. Ithilien, round 6 : 2/7 hits, 2.33 expected hits
                    Khand roll dice for 2 raiderCavalrys, 1 raiders, 1 siegeTower and 2 xbowInfantrys in N. Ithilien, round 6 : 0/6 hits, 1.33 expected hits
                    1 siegeTower owned by the Mordor and 1 raiders owned by the Khand lost in N. Ithilien
                    Gondor roll dice for 7 towerGuards in N. Ithilien, round 7 : 0/7 hits, 2.33 expected hits
                    Khand roll dice for 2 raiderCavalrys and 2 xbowInfantrys in N. Ithilien, round 7 : 1/4 hits, 1.00 expected hits
                    1 towerGuard owned by the Gondor lost in N. Ithilien
                    Gondor roll dice for 6 towerGuards in N. Ithilien, round 8 : 2/6 hits, 2.00 expected hits
                    Khand roll dice for 2 raiderCavalrys and 2 xbowInfantrys in N. Ithilien, round 8 : 1/4 hits, 1.00 expected hits
                    1 towerGuard owned by the Gondor and 2 raiderCavalrys owned by the Khand lost in N. Ithilien
                    Gondor roll dice for 5 towerGuards in N. Ithilien, round 9 : 1/5 hits, 1.67 expected hits
                    Khand roll dice for 2 xbowInfantrys in N. Ithilien, round 9 : 0/2 hits, 0.67 expected hits
                    1 xbowInfantry owned by the Khand lost in N. Ithilien
                    Gondor roll dice for 5 towerGuards in N. Ithilien, round 10 : 1/5 hits, 1.67 expected hits
                    Khand roll dice for 1 xbowInfantry in N. Ithilien, round 10 : 0/1 hits, 0.33 expected hits
                    1 xbowInfantry owned by the Khand lost in N. Ithilien
                Gondor win, taking N. Ithilien from Khand with 5 towerGuards remaining. Battle score for attacker is 22
                Casualties for Mordor: 5 orcss and 1 siegeTower
                Casualties for Gondor: 5 spearInfantrys and 3 towerGuards
                Casualties for Khand: 2 raiderCavalrys, 3 raiderss and 2 xbowInfantrys
    
        Non Combat Move - Gondor
            3 heavyCavalrys, 3 spearInfantrys and 2 towerGuards moved from Andrast to Druwaith Laur
            3 heavyCavalrys and 1 spearInfantry moved from Druwaith Laur to Enedwaith
    
        Place Units - Gondor
            6 fortificationss and 4 towerGuards placed in Minas Tirith
            1 heavyCavalry placed in Andrast
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Saruman : -1.00
    Gondor : -9.17
    Khand : -4.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rhun
            Rhun buy 1 chariotArchers, 4 spearInfantrys and 1 warChariot; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            9 chariotArcherss, 7 spearInfantrys, 2 warChariots and 2 warWagons moved from N. Dale to Lake Town
            2 warChariots moved from S. Dale to Lake Town
            1 spearInfantry moved from S. Dale to N. Dale
            2 spearInfantrys moved from Rhun to S. Dale
            2 chariotArcherss moved from Rhun to Iron Hills
    
        Combat - Rhun
            Battle in Lake Town
                Rhun attack with 9 chariotArcherss, 7 spearInfantrys, 4 warChariots and 2 warWagons
                Elves defend with 3 hunterss; Dale defend with 3 archerss, 1 castle, 4 fortificationss, 1 heavyCavalry, 7 spearInfantrys and 1 tower
                    Rhun roll dice for 9 chariotArcherss, 7 spearInfantrys, 4 warChariots and 2 warWagons in Lake Town, round 2 : 7/22 hits, 9.33 expected hits
                    Dale roll dice for 3 archerss, 4 fortificationss, 1 heavyCavalry, 3 hunterss, 7 spearInfantrys and 1 tower in Lake Town, round 2 : 11/19 hits, 6.50 expected hits
                    7 spearInfantrys owned by the Rhun, 3 archerss owned by the Dale, 4 chariotArcherss owned by the Rhun and 4 fortificationss owned by the Dale lost in Lake Town
                    Rhun roll dice for 5 chariotArcherss, 4 warChariots and 2 warWagons in Lake Town, round 3 : 7/11 hits, 5.67 expected hits
                    Dale roll dice for 1 heavyCavalry, 3 hunterss, 7 spearInfantrys and 1 tower in Lake Town, round 3 : 3/12 hits, 4.83 expected hits
                    7 spearInfantrys owned by the Dale and 3 chariotArcherss owned by the Rhun lost in Lake Town
                    Rhun roll dice for 2 chariotArcherss, 4 warChariots and 2 warWagons in Lake Town, round 4 : 6/8 hits, 4.67 expected hits
                    Dale roll dice for 1 heavyCavalry, 3 hunterss and 1 tower in Lake Town, round 4 : 1/5 hits, 2.50 expected hits
                    3 hunterss owned by the Elves, 1 chariotArchers owned by the Rhun, 1 tower owned by the Dale and 1 heavyCavalry owned by the Dale lost in Lake Town
                Rhun captures 7PUs while taking Dale capital
                Rhun win, taking Lake Town from Dale with 1 chariotArchers, 4 warChariots and 2 warWagons remaining. Battle score for attacker is -1
                Casualties for Rhun: 8 chariotArcherss and 7 spearInfantrys
                Casualties for Dale: 3 archerss, 4 fortificationss, 1 heavyCavalry, 7 spearInfantrys and 1 tower
                Casualties for Elves: 3 hunterss
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 spearInfantrys placed in Iron Hills
            1 chariotArchers and 1 warChariot placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 28 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Dale : 1.17
    Rhun : 0.33
    

    Savegame


  • TripleA Turn Summary: Dale round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Combat Move - Dale
            1 lightCavalry moved from E. Mirkwood to N. Dale
    
        Combat - Dale
            Battle in N. Dale
                Dale attack with 1 lightCavalry
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 lightCavalry in N. Dale, round 2 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Dale, round 2 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 lightCavalry in N. Dale, round 3 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Dale, round 3 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 lightCavalry in N. Dale, round 4 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Dale, round 4 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 lightCavalry in N. Dale, round 5 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Dale, round 5 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 lightCavalry in N. Dale, round 6 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Dale, round 6 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 lightCavalry in N. Dale, round 7 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Dale, round 7 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 lightCavalry in N. Dale, round 8 : 1/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Dale, round 8 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in N. Dale
                Dale win, taking N. Dale from Rhun with 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Turn Complete - Dale
    

    Combat Hit Differential Summary :

    Dale : -1.33
    Rhun : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            3 raiderss moved from Khand to Harad Road
            2 raiderCavalrys moved from Khand to S. Ithilien
            2 raiderCavalrys moved from S. Ithilien to N. Ithilien
    
        Combat - Khand
            Battle in N. Ithilien
                Khand attack with 2 raiderCavalrys
                Gondor defend with 5 towerGuards
                    Khand roll dice for 2 raiderCavalrys in N. Ithilien, round 2 : 1/2 hits, 1.00 expected hits
                    Gondor roll dice for 5 towerGuards in N. Ithilien, round 2 : 2/5 hits, 2.50 expected hits
                    1 towerGuard owned by the Gondor and 2 raiderCavalrys owned by the Khand lost in N. Ithilien
                Gondor win with 4 towerGuards remaining. Battle score for attacker is -6
                Casualties for Khand: 2 raiderCavalrys
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys and 1 trebuche placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : -0.50
    Khand : 0.00
    

    Savegame


  • TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            12 axeInfantrys, 3 cannons and 3 phalanxs moved from Lonely Mtn. to Lake Town
    
        Combat - Dwarves
            Battle in Lake Town
                Dwarves attack with 12 axeInfantrys, 3 cannons and 3 phalanxs
                Rhun defend with 1 castle, 1 chariotArchers, 4 warChariots and 2 warWagons
                    Dwarves roll dice for 12 axeInfantrys, 3 cannons and 3 phalanxs in Lake Town, round 2 : 4/18 hits, 5.00 expected hits
                    Rhun roll dice for 1 chariotArchers, 4 warChariots and 2 warWagons in Lake Town, round 2 : 1/7 hits, 2.33 expected hits
                    4 warChariots owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in Lake Town
                    Dwarves roll dice for 11 axeInfantrys, 3 cannons and 3 phalanxs in Lake Town, round 3 : 6/17 hits, 4.83 expected hits
                    Rhun roll dice for 1 chariotArchers and 2 warWagons in Lake Town, round 3 : 2/3 hits, 1.67 expected hits
                    2 warWagons owned by the Rhun, 1 chariotArchers owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in Lake Town
                Dwarves win, taking Lake Town from Rhun with 9 axeInfantrys, 3 cannons and 3 phalanxs remaining. Battle score for attacker is 33
                Casualties for Dwarves: 3 axeInfantrys
                Casualties for Rhun: 1 chariotArchers, 4 warChariots and 2 warWagons
    
        Non Combat Move - Dwarves
            1 berzerkers moved from Withered Heath to Lonely Mtn.
    
        Place Units - Dwarves
            3 axeInfantrys placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 0.17
    Rhun : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Saruman
            Saruman buy 1 siegeTower and 3 trollss; Remaining resources: 2 PUs; 
    
        Combat Move - Saruman
            3 raiderss moved from S. Dunland to Isengard
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 siegeTower and 3 trollss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

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