Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Szechwan
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Hopei
14 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Suiyuyan to Kweichow
1 bomber moved from Suiyuyan to Kiangsu
2 mech_infantrys and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Morocco
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Kweichow, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 4 fighters
Germans defend with 1 cruiser and 1 transport
Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to Gibraltar
1 bomber moved from 112 Sea Zone to United Kingdom
4 fighters moved from 112 Sea Zone to 91 Sea Zone
2 carriers moved from 110 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 101 Sea Zone
3 infantry and 1 mech_infantry moved from 101 Sea Zone to Central United States
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
Americans take Persia from Neutral_Allies
2 bombers moved from Kweichow to Hopei
1 bomber moved from Kiangsu to Hopei
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
Place Units - Americans
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Szechwan
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Hopei
14 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to French Indo China
1 armour, 4 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 armour moved from Alexandria to Libya
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Burma
British attack with 1 armour, 4 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 armour, 4 artilleries, 1 fighter, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/29 hits, 7.33 expected hits
Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Libya
British attack with 1 armour
Italians defend with 1 armour
British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Iraq to Persia
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Iceland to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from French Indo China to India
3 aaGuns moved from India to Burma
2 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.50
Italians : 0.17
British : 1.17
Americans : -2.50
Chinese : -0.50
AA fire in Kiangsu : : -0.17
Japanese : 0.00
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Algeria to Tunisia
5 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Romania to Bessarabia
6 infantry moved from Northern Italy to Southern France
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Karelia to Finland
1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Ukraine, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
10 armour and 25 mech_infantrys moved from Eastern Poland to Archangel
3 aaGuns and 4 mech_infantrys moved from Poland to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
5 fighters and 3 tactical_bombers moved from Western Germany to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Holland Belgium to France
1 armour moved from Norway to Finland
3 bombers moved from Ukraine to Eastern Poland
Place Units - Germans
2 armour, 1 bomber and 1 tactical_bomber placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns moved from Vologda to Russia
3 artilleries and 8 infantry moved from Russia to Bryansk
2 fighters moved from Western Ukraine to Russia
10 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 carriers, 4 destroyers, 2 fighters and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
4 transports moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 1 cruiser, 3 destroyers, 1 marine and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
3 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Hunan to Kweichow
1 bomber moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 artilleries and 10 infantry moved from Hunan to Yunnan
1 aaGun, 2 artilleries and 1 infantry moved from Anhwe to Hunan
3 armour moved from Kiangsu to Hunan
1 bomber moved from Kweichow to Hunan
1 bomber moved from Szechwan to Hunan
3 armour moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Shan State
2 fighters moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Hopei to Kweichow
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from 54 Sea Zone to Java
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 bomber in Java, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 2 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans roll dice for 3 bombers in Kweichow, round 3 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 artillery and 1 infantry moved from India to Burma
2 bombers moved from Kweichow to India
1 armour moved from Persia to West India
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Eastern United States to New Zealand
1 bomber moved from United Kingdom to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 infantry placed in Central United States
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 infantry
EDIT: Adding units owned by Americans to Eastern Persia: 2 infantry
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
17 infantry moved from Hopei to Anhwe
Place Units - Chinese
2 infantry placed in Anhwe
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Hopei to Kweichow
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from 54 Sea Zone to Java
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 bomber in Java, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 2 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans roll dice for 3 bombers in Kweichow, round 3 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 artillery and 1 infantry moved from India to Burma
2 bombers moved from Kweichow to India
1 armour moved from Persia to West India
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Eastern United States to New Zealand
1 bomber moved from United Kingdom to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 infantry placed in Central United States
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 infantry
EDIT: Adding units owned by Americans to Eastern Persia: 2 infantry
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
17 infantry moved from Hopei to Anhwe
Place Units - Chinese
2 infantry placed in Anhwe
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
British attack with 1 destroyer and 7 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 7 fighters in 92 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 19 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour, 8 artilleries, 12 infantry and 1 mech_infantry
British roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/31 hits, 8.17 expected hits
Japanese roll dice for 4 armour, 8 artilleries, 12 infantry and 1 mech_infantry in Yunnan, round 2 : 7/25 hits, 9.00 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/24 hits, 7.00 expected hits
Japanese roll dice for 4 armour, 8 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 8/18 hits, 6.67 expected hits
5 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 7/16 hits, 5.67 expected hits
Japanese roll dice for 4 armour and 5 artilleries in Yunnan, round 4 : 5/9 hits, 3.67 expected hits
5 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 4 infantry owned by the British lost in Yunnan
3 mech_infantrys owned by the British, 4 artilleries owned by the British and 1 armour owned by the British retreated to Burma
Japanese win with 2 armour remaining. Battle score for attacker is 23
Casualties for British: 19 infantry and 1 mech_infantry
Casualties for Japanese: 2 armour, 8 artilleries, 12 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Yunnan to India
1 infantry moved from India to Burma
1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Eastern Persia to India
2 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Northwest Persia to Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Libya to Alexandria
1 artillery moved from India to Burma
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 92 Sea Zone to United Kingdom
2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from British Columbia to Alaska
Place Units - British
3 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
British : 3.00
Italians : -0.33
Americans : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery
Americans defend with 1 infantry
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Algeria
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 6 fighters in 45 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
6 fighters moved from 45 Sea Zone to Java
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from South Australia to Queensland
1 infantry moved from Iraq to Persia
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 6 fighters in 45 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
6 fighters moved from 45 Sea Zone to Java
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from South Australia to Queensland
1 infantry moved from Iraq to Persia
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Smolensk
3 bombers moved from Eastern Poland to Smolensk
1 artillery and 1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Vologda
11 armour and 24 mech_infantrys moved from Archangel to Nenetsia
1 armour moved from Finland to Novgorod
1 infantry moved from Finland to Norway
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
2 artilleries moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 11 armour and 24 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour and 24 mech_infantrys in Nenetsia, round 2 : 10/35 hits, 9.50 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 11 armour and 23 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 5/9 hits, 4.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to France
2 fighters and 1 tactical_bomber moved from Smolensk to Eastern Poland
2 bombers moved from Smolensk to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
7 infantry placed in Germany
Germans undo move 1.
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -4.50
Americans : 0.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
4 armour and 12 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Vologda, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 4 armour, 1 artillery and 12 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 4 armour, 1 artillery and 12 infantry in Smolensk, round 2 : 7/17 hits, 4.50 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 mech_infantry moved from Russia to Urals
2 fighters moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
2 aaGuns moved from Russia to Smolensk
30 infantry moved from Bryansk to Smolensk
10 artilleries moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Russia
6 mech_infantrys moved from Russia to Smolensk
1 tactical_bomber moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 bombers moved from Hunan to Kweichow
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kweichow, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
2 armour moved from Yunnan to Szechwan
1 armour moved from Hunan to Szechwan
2 armour moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
2 bombers moved from Hunan to French Indo China
1 infantry moved from French Indo China to Yunnan
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
6 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from 16 Sea Zone to Kiangsu
3 fighters and 1 tactical_bomber moved from French Indo China to Kiangsu
1 aaGun moved from Hunan to Kwangsi
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in French Indo China
3 armour placed in Kiangsu
1 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 1.00
Chinese : -0.33
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 bombers moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yunnan
Americans roll dice for 2 bombers in Yunnan, round 4 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Yunnan to India
1 armour moved from West India to Burma
2 infantry moved from Eastern Persia to West India
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British Guiana
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 55 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 3 infantry placed in Central United States
1 armour, 1 bomber and 1 mech_infantry placed in Persia
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.00
Americans : -1.17
Japanese : 0.67
@AldoRaine UK & China